namespace ProjectLainer { public class DrawningLainer { public EntityLainer? EntityLainer { get; private set; } private int _pictureWidth; private int _pictureHeight; private int _startPosX; private int _startPosY; private readonly int _LainerWidth = 150; private readonly int _LainerHeight = 80; public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ispool, bool addDecks, int width, int height) { if(width <= _LainerWidth || height <= _LainerHeight) { return false; } _pictureWidth = width; _pictureHeight = height; EntityLainer = new EntityLainer(); EntityLainer.Init(speed, weight, bodyColor, additionalColor, ispool, addDecks); return true; } public void SetPosition(int x, int y) { if(x + _LainerWidth < _pictureWidth && x + _LainerWidth > 0) { _startPosX = x; } if (y + _LainerHeight < _pictureHeight && y + _LainerHeight > 0) { _startPosY = y; } } public void MoveTransport(DirectionType direction) { if (EntityLainer == null) { return; } switch (direction) { //влево case DirectionType.Left: if (_startPosX - EntityLainer.Step > 0) { _startPosX -= (int)EntityLainer.Step; } else { _startPosX = 1; } break; //вверх case DirectionType.Up: if (_startPosY - EntityLainer.Step > 0) { _startPosY -= (int)EntityLainer.Step; } else { _startPosY = 1; } break; // вправо case DirectionType.Right: if (_startPosX + EntityLainer.Step <= _pictureWidth - _LainerWidth) { _startPosX += (int)EntityLainer.Step; } else { _startPosX = _pictureWidth - _LainerWidth; } break; //вниз case DirectionType.Down: if (_startPosY + EntityLainer.Step <= _pictureHeight - _LainerHeight) { _startPosY += (int)EntityLainer.Step; } else { _startPosY = _pictureHeight - _LainerHeight; } break; } } public void DrawTransport(Graphics g) { if (EntityLainer == null) { return; } Brush brBlue = new SolidBrush(Color.LightBlue); Pen pen = new(Color.Black); Brush additionalBrush = new SolidBrush(EntityLainer.AdditionalColor); var brush = new SolidBrush(Color.Black); // доп палубы и отрисовка труб Rectangle smokestack1 = new Rectangle(_startPosX + 20, _startPosY, 20, 50); Rectangle smokestack2 = new Rectangle(_startPosX + 60, _startPosY, 20, 50); g.FillRectangle(brush, smokestack1); g.FillRectangle(brush, smokestack2); if (EntityLainer.Decks) { Rectangle deck2 = new Rectangle(_startPosX + 10, _startPosY + 10, _LainerWidth - 18, 20); g.FillRectangle(additionalBrush, deck2); for (int i = 2; i < 6; i++) { g.FillEllipse(brBlue, _startPosX + i * 16, _startPosY + 15, 12, 12); } } //границы лайнера pen = new(Color.Red); brush = new SolidBrush(Color.Red); Point point1 = new Point(_startPosX, _startPosY + 50); Point point2 = new Point(_startPosX + _LainerWidth, _startPosY+50); Point point3 = new Point(_startPosX + 20, _startPosY+80); Point point4 = new Point(_startPosX + 80, _startPosY + 80); Point[] points = { point1, point2, point4, point3}; g.DrawPolygon(pen, points); g.FillPolygon(brush, points); //1 палуба brush = new SolidBrush(Color.Green); Rectangle deck = new Rectangle(_startPosX + 5, _startPosY + 30, _LainerWidth - 10, 20); g.FillRectangle(brush,deck); //стекла for (int i = 1; i < 7; i++) { g.FillEllipse(brBlue, _startPosX + i*16, _startPosY + 33, 14, 14); } // бассейн if (EntityLainer.Pool) { g.FillEllipse(brBlue, _startPosX + _LainerWidth - 35, _startPosY + _LainerHeight - 55, 35, 12); brush = new SolidBrush(Color.DarkGray); Rectangle rect2 = new Rectangle(_startPosX + _LainerWidth - 35, _startPosY + _LainerHeight - 50, 35, 20); g.FillRectangle(brush, rect2); } } } }