файлы лабораторной

This commit is contained in:
Ivan_Starostin 2023-12-08 20:09:26 +04:00
parent 1047be1e08
commit cfa3253cf1
5 changed files with 315 additions and 10 deletions

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using ProjectLainer;
using ProjectLainer.MovementStrategy;
namespace ProjectLainer.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using ProjectLainer.Entities;
using System.Drawing;
namespace ProjectLainer.DrawningObjects
{
public class DrawingLainer
{
public EntityLainer? EntityLainer { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
public DrawingLainer(int speed, double weight, Color bodyColor, int
width, int height)
{
if (width < _LainerWidth || height < _LainerHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
EntityLainer = new EntityLainer(speed, weight, bodyColor);
}
protected DrawingLainer(int speed, double weight, Color bodyColor, int
width, int height, int carWidth, int carHeight)
{
if (width < _LainerWidth || height < _LainerHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
_LainerWidth = carWidth;
_LainerHeight = carHeight;
EntityLainer = new EntityLainer(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x + _LainerWidth < _pictureWidth && x + _LainerWidth > 0)
{
_startPosX = x;
}
if (y + _LainerHeight < _pictureHeight && y + _LainerHeight > 0)
{
_startPosY = y;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityLainer == null)
{
return;
}
Brush brBlue = new SolidBrush(Color.LightBlue);
//îòðèñîâêà òðóá
Brush brush = new SolidBrush(Color.Black);
Rectangle smokestack1 = new Rectangle(_startPosX + 20, _startPosY, 20, 50);
Rectangle smokestack2 = new Rectangle(_startPosX + 60, _startPosY, 20, 50);
g.FillRectangle(brush, smokestack1);
g.FillRectangle(brush, smokestack2);
//ãðàíèöû ëàéíåðà
Pen pen = new(Color.Red);
brush = new SolidBrush(Color.Red);
Point point1 = new Point(_startPosX, _startPosY + 50);
Point point2 = new Point(_startPosX + _LainerWidth, _startPosY + 50);
Point point3 = new Point(_startPosX + 20, _startPosY + 80);
Point point4 = new Point(_startPosX + 80, _startPosY + 80);
Point[] points = { point1, point2, point4, point3 };
g.DrawPolygon(pen, points);
g.FillPolygon(brush, points);
//1 ïàëóáà
brush = new SolidBrush(EntityLainer.BodyColor);
Rectangle deck = new Rectangle(_startPosX + 5, _startPosY + 30, _LainerWidth - 10, 20);
g.FillRectangle(brush, deck);
//ñòåêëà
for (int i = 1; i < 5; i++)
{
g.FillEllipse(brBlue, _startPosX + i * 16, _startPosY + 33, 14, 14);
}
}
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
private readonly int _LainerWidth = 150;
private readonly int _LainerHeight = 80;
public int GetWidth => _LainerWidth;
public int GetHeight => _LainerHeight;
public bool CanMove(DirectionType direction)
{
if (EntityLainer == null)
{
return false;
}
return direction switch
{
//âëåâî
DirectionType.Left => _startPosX - EntityLainer.Step > 0,
//ââåðõ
DirectionType.Up => _startPosY - EntityLainer.Step > 0,
// âïðàâî
DirectionType.Right => _startPosX + _LainerWidth + EntityLainer.Step < _pictureWidth,
//âíèç
DirectionType.Down => _startPosY + _LainerHeight + EntityLainer.Step < _pictureHeight,
_ => false,
};
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityLainer == null)
{
return;
}
switch (direction)
{
//âëåâî
case DirectionType.Left:
if (_startPosX - EntityLainer.Step > 0)
{
_startPosX -= (int)EntityLainer.Step;
}
else
{
_startPosX = 1;
}
break;
//ââåðõ
case DirectionType.Up:
if (_startPosY - EntityLainer.Step > 0)
{
_startPosY -= (int)EntityLainer.Step;
}
else
{
_startPosY = 1;
}
break;
// âïðàâî
case DirectionType.Right:
if (_startPosX + EntityLainer.Step <= _pictureWidth - _LainerWidth)
{
_startPosX += (int)EntityLainer.Step;
}
else
{
_startPosX = _pictureWidth - _LainerWidth;
}
break;
//âíèç
case DirectionType.Down:
if (_startPosY + EntityLainer.Step < _pictureHeight - _LainerHeight)
{
_startPosY += (int)EntityLainer.Step;
}
else
{
_startPosY = _pictureHeight - _LainerHeight;
}
break;
}
}
}
}

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using ProjectLainer.MovementStrategy;
using ProjectLainer.DrawningObjects;
using ProjectLainer.DrawningObjects;
namespace ProjectLainer.MovementStrategy
{
public class DrawningObjectLainer : IMoveableObject
{
private readonly DrawingLainer? _drawningLainer = null;
public DrawningObjectLainer(DrawingLainer drawningLainer)
{
_drawningLainer = drawningLainer;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningLainer == null || _drawningLainer.EntityLainer == null)
{
return null;
}
return new ObjectParameters(_drawningLainer.GetPosX,
_drawningLainer.GetPosY, _drawningLainer.GetWidth, _drawningLainer.GetHeight);
}
}
public int GetStep => (int)(_drawningLainer?.EntityLainer?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawningLainer?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningLainer?.MoveTransport(direction);
}
}

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using ProjectLainer.Entities;
namespace ProjectLainer.DrawningObjects
{
public class DrawningSuperLainer : DrawingLainer
{
public DrawningSuperLainer(int speed, double weight, Color bodyColor, Color
additionalColor, bool pools, bool decks, int width, int height) : base(speed, weight, bodyColor, width, height, 110, 60)
{
if (EntityLainer != null)
{
EntityLainer = new EntitySuperLainer(speed, weight, bodyColor,
additionalColor, pools, decks);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityLainer is not EntitySuperLainer superlainer)
{
return;
}
base.DrawTransport(g);
Brush brBlue = new SolidBrush(Color.LightBlue);
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(superlainer.AdditionalColor);
if (superlainer.Decks)
{
Point point1 = new Point(_startPosX, _startPosY + 10);
Point point2 = new Point(_startPosX + GetWidth, _startPosY + 10);
Point point3 = new Point(_startPosX + 20, _startPosY + 30);
Point point4 = new Point(_startPosX + 80, _startPosY + 30);
Point[] points = { point1, point2, point4, point3 };
g.DrawPolygon(pen, points);
g.FillPolygon(additionalBrush, points);
}
else
{
Point point3 = new Point(_startPosX, _startPosY + 30);
Point point4 = new Point(_startPosX + GetWidth, _startPosY + 30);
Point point1 = new Point(_startPosX + 20, _startPosY + 10);
Point point2 = new Point(_startPosX + 80, _startPosY + 10);
Point[] points = { point1, point2, point4, point3 };
g.DrawPolygon(pen, points);
g.FillPolygon(additionalBrush, points);
}
for (int i = 2; i < 5; i++)
{
g.FillEllipse(brBlue, _startPosX + i * 16, _startPosY + 15, 12, 12);
}
}
}
}

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namespace ProjectLainer
namespace ProjectLainer.Entities
{
public class EntityLainer
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Pool { get; private set; }
public bool Decks { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool ispool, bool addDecks)
public EntityLainer(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pool = ispool;
Decks = addDecks;
}
}
}
}