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10
lainer/Lainer1/DirectionTypeEnum.cs
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10
lainer/Lainer1/DirectionTypeEnum.cs
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namespace ProjectLainer
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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144
lainer/Lainer1/DrawningLainer.cs
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144
lainer/Lainer1/DrawningLainer.cs
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namespace ProjectLainer
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{
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public class DrawningLainer
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{
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public EntityLainer? EntityLainer { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _LainerWidth = 150;
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private readonly int _LainerHeight = 80;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ispool, bool addDecks, int width, int height)
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{
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if(width <= _LainerWidth || height <= _LainerHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityLainer = new EntityLainer();
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EntityLainer.Init(speed, weight, bodyColor, additionalColor, ispool, addDecks);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if(x + _LainerWidth < _pictureWidth && x + _LainerWidth > 0)
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{
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_startPosX = x;
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}
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if (y + _LainerHeight < _pictureHeight && y + _LainerHeight > 0)
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{
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_startPosY = y;
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}
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityLainer == null)
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{
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return;
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}
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switch (direction)
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{
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//âëåâî
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case DirectionType.Left:
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if (_startPosX - EntityLainer.Step > 0)
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{
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_startPosX -= (int)EntityLainer.Step;
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}
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else
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{
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_startPosX = 1;
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}
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break;
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//ââåðõ
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case DirectionType.Up:
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if (_startPosY - EntityLainer.Step > 0)
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{
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_startPosY -= (int)EntityLainer.Step;
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}
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else
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{
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_startPosY = 1;
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}
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break;
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// âïðàâî
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case DirectionType.Right:
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if (_startPosX + EntityLainer.Step <= _pictureWidth - _LainerWidth)
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{
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_startPosX += (int)EntityLainer.Step;
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}
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else
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{
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_startPosX = _pictureWidth - _LainerWidth;
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}
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break;
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//âíèç
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case DirectionType.Down:
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if (_startPosY + EntityLainer.Step <= _pictureHeight - _LainerHeight)
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{
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_startPosY += (int)EntityLainer.Step;
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}
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else
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{
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_startPosY = _pictureHeight - _LainerHeight;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntityLainer == null)
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{
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return;
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}
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Brush brBlue = new SolidBrush(Color.LightBlue);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntityLainer.AdditionalColor);
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var brush = new SolidBrush(Color.Black);
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// äîï ïàëóáû è îòðèñîâêà òðóá
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Rectangle smokestack1 = new Rectangle(_startPosX + 20, _startPosY, 20, 50);
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Rectangle smokestack2 = new Rectangle(_startPosX + 60, _startPosY, 20, 50);
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g.FillRectangle(brush, smokestack1);
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g.FillRectangle(brush, smokestack2);
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if (EntityLainer.Decks)
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{
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Rectangle deck2 = new Rectangle(_startPosX + 10, _startPosY + 10, _LainerWidth - 18, 20);
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g.FillRectangle(additionalBrush, deck2);
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for (int i = 2; i < 6; i++)
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{
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g.FillEllipse(brBlue, _startPosX + i * 16, _startPosY + 15, 12, 12);
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}
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}
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//ãðàíèöû ëàéíåðà
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pen = new(Color.Red);
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brush = new SolidBrush(Color.Red);
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Point point1 = new Point(_startPosX, _startPosY + 50);
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Point point2 = new Point(_startPosX + _LainerWidth, _startPosY+50);
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Point point3 = new Point(_startPosX + 20, _startPosY+80);
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Point point4 = new Point(_startPosX + 80, _startPosY + 80);
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Point[] points = { point1, point2, point4, point3};
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g.DrawPolygon(pen, points);
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g.FillPolygon(brush, points);
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//1 ïàëóáà
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brush = new SolidBrush(Color.Green);
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Rectangle deck = new Rectangle(_startPosX + 5, _startPosY + 30, _LainerWidth - 10, 20);
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g.FillRectangle(brush,deck);
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//ñòåêëà
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for (int i = 1; i < 7; i++)
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{
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g.FillEllipse(brBlue, _startPosX + i*16, _startPosY + 33, 14, 14);
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}
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// áàññåéí
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if (EntityLainer.Pool)
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{
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g.FillEllipse(brBlue, _startPosX + _LainerWidth - 35, _startPosY + _LainerHeight - 55, 35, 12);
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brush = new SolidBrush(Color.DarkGray);
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Rectangle rect2 = new Rectangle(_startPosX + _LainerWidth - 35, _startPosY + _LainerHeight - 50, 35, 20);
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g.FillRectangle(brush, rect2);
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}
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}
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}
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}
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23
lainer/Lainer1/EntityLainer.cs
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23
lainer/Lainer1/EntityLainer.cs
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namespace ProjectLainer
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{
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public class EntityLainer
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Pool { get; private set; }
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public bool Decks { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool ispool, bool addDecks)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Pool = ispool;
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Decks = addDecks;
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}
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}
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}
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26
lainer/Lainer1/Lainer1.csproj
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26
lainer/Lainer1/Lainer1.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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