Upload files to 'lainer/Lainer1'

This commit is contained in:
Ivan_Starostin 2023-12-03 18:15:11 +04:00
parent f631fce11e
commit 7d41cfe353
4 changed files with 203 additions and 0 deletions

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namespace ProjectLainer
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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namespace ProjectLainer
{
public class DrawningLainer
{
public EntityLainer? EntityLainer { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _LainerWidth = 150;
private readonly int _LainerHeight = 80;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool ispool, bool addDecks, int width, int height)
{
if(width <= _LainerWidth || height <= _LainerHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityLainer = new EntityLainer();
EntityLainer.Init(speed, weight, bodyColor, additionalColor, ispool, addDecks);
return true;
}
public void SetPosition(int x, int y)
{
if(x + _LainerWidth < _pictureWidth && x + _LainerWidth > 0)
{
_startPosX = x;
}
if (y + _LainerHeight < _pictureHeight && y + _LainerHeight > 0)
{
_startPosY = y;
}
}
public void MoveTransport(DirectionType direction)
{
if (EntityLainer == null)
{
return;
}
switch (direction)
{
//âëåâî
case DirectionType.Left:
if (_startPosX - EntityLainer.Step > 0)
{
_startPosX -= (int)EntityLainer.Step;
}
else
{
_startPosX = 1;
}
break;
//ââåðõ
case DirectionType.Up:
if (_startPosY - EntityLainer.Step > 0)
{
_startPosY -= (int)EntityLainer.Step;
}
else
{
_startPosY = 1;
}
break;
// âïðàâî
case DirectionType.Right:
if (_startPosX + EntityLainer.Step <= _pictureWidth - _LainerWidth)
{
_startPosX += (int)EntityLainer.Step;
}
else
{
_startPosX = _pictureWidth - _LainerWidth;
}
break;
//âíèç
case DirectionType.Down:
if (_startPosY + EntityLainer.Step <= _pictureHeight - _LainerHeight)
{
_startPosY += (int)EntityLainer.Step;
}
else
{
_startPosY = _pictureHeight - _LainerHeight;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityLainer == null)
{
return;
}
Brush brBlue = new SolidBrush(Color.LightBlue);
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityLainer.AdditionalColor);
var brush = new SolidBrush(Color.Black);
// äîï ïàëóáû è îòðèñîâêà òðóá
Rectangle smokestack1 = new Rectangle(_startPosX + 20, _startPosY, 20, 50);
Rectangle smokestack2 = new Rectangle(_startPosX + 60, _startPosY, 20, 50);
g.FillRectangle(brush, smokestack1);
g.FillRectangle(brush, smokestack2);
if (EntityLainer.Decks)
{
Rectangle deck2 = new Rectangle(_startPosX + 10, _startPosY + 10, _LainerWidth - 18, 20);
g.FillRectangle(additionalBrush, deck2);
for (int i = 2; i < 6; i++)
{
g.FillEllipse(brBlue, _startPosX + i * 16, _startPosY + 15, 12, 12);
}
}
//ãðàíèöû ëàéíåðà
pen = new(Color.Red);
brush = new SolidBrush(Color.Red);
Point point1 = new Point(_startPosX, _startPosY + 50);
Point point2 = new Point(_startPosX + _LainerWidth, _startPosY+50);
Point point3 = new Point(_startPosX + 20, _startPosY+80);
Point point4 = new Point(_startPosX + 80, _startPosY + 80);
Point[] points = { point1, point2, point4, point3};
g.DrawPolygon(pen, points);
g.FillPolygon(brush, points);
//1 ïàëóáà
brush = new SolidBrush(Color.Green);
Rectangle deck = new Rectangle(_startPosX + 5, _startPosY + 30, _LainerWidth - 10, 20);
g.FillRectangle(brush,deck);
//ñòåêëà
for (int i = 1; i < 7; i++)
{
g.FillEllipse(brBlue, _startPosX + i*16, _startPosY + 33, 14, 14);
}
// áàññåéí
if (EntityLainer.Pool)
{
g.FillEllipse(brBlue, _startPosX + _LainerWidth - 35, _startPosY + _LainerHeight - 55, 35, 12);
brush = new SolidBrush(Color.DarkGray);
Rectangle rect2 = new Rectangle(_startPosX + _LainerWidth - 35, _startPosY + _LainerHeight - 50, 35, 20);
g.FillRectangle(brush, rect2);
}
}
}
}

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namespace ProjectLainer
{
public class EntityLainer
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Pool { get; private set; }
public bool Decks { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool ispool, bool addDecks)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pool = ispool;
Decks = addDecks;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>