Compare commits
3 Commits
Author | SHA1 | Date | |
---|---|---|---|
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4b4f3eed79 | ||
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35feab6891 | ||
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b27e94da30 |
133
ProjectBomber/ProjectBomber/AbstractStrategy.cs
Normal file
133
ProjectBomber/ProjectBomber/AbstractStrategy.cs
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@ -0,0 +1,133 @@
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using ProjectBomber.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBomber.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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28
ProjectBomber/ProjectBomber/Direction.cs
Normal file
28
ProjectBomber/ProjectBomber/Direction.cs
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@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBomber
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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284
ProjectBomber/ProjectBomber/DrawningBomber.cs
Normal file
284
ProjectBomber/ProjectBomber/DrawningBomber.cs
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@ -0,0 +1,284 @@
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using ProjectBomber.Entities;
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using ProjectBomber.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBomber.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBomber
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBomber EntityBomber { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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/// </summary>
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protected readonly int _bomberWidth = 60;
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/// <summary>
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/// Высота прорисовки бомбардировщика
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/// </summary>
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protected readonly int _bomberHeight = 55;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningBomber(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBomber = new EntityBomber(speed, weight, bodyColor);
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if ((_bomberWidth >= _pictureWidth) || (_bomberHeight >= _pictureHeight))
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{
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Console.WriteLine("Проверка не пройдена, нельзя создать объект в этих размерах");
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if (_bomberWidth >= _pictureWidth)
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{
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_bomberWidth = _pictureWidth - _bomberWidth;
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}
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if (_bomberHeight >= _pictureHeight)
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{
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_bomberHeight = _pictureHeight - _bomberHeight;
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}
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}
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else
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{
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Console.WriteLine("Объект создан");
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="bomberWidth">Ширина прорисовки бомбардировщика</param>
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/// <param name="bomberHeight">Высота прорисовки бомбардировщика</param>
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protected DrawningBomber(int speed, double weight, Color bodyColor, int width, int height, int bomberWidth, int bomberHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_bomberWidth = bomberWidth;
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_bomberHeight = bomberHeight;
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EntityBomber = new EntityBomber(speed, weight, bodyColor);
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _bomberWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _bomberHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityBomber == null)
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{
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return false;
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}
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if (direction == DirectionType.Left)
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{
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return _startPosX - EntityBomber.Step > 0;
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}
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else if (direction == DirectionType.Up)
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{
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return _startPosY - EntityBomber.Step > 0;
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}
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else if (direction == DirectionType.Down)
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{
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return _startPosY + EntityBomber.Step < _pictureHeight;
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}
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else if (direction == DirectionType.Right)
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{
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return _startPosX + EntityBomber.Step < _pictureWidth;
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}
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return false; // Возвращаем false в случае неподдерживаемого направления
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y, если при установке объект выходит за границы
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_startPosX = x;
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_startPosY = y;
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// если выходит за границы, возвращаем на форму
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if (_startPosX + _bomberWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _bomberWidth;
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}
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if (_startPosY + _bomberHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _bomberHeight;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityBomber == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityBomber.Step > 0)
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{
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_startPosX -= (int)EntityBomber.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityBomber.Step > 0)
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{
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_startPosY -= (int)EntityBomber.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntityBomber.Step > 0)
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{
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_startPosX += (int)EntityBomber.Step;
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}
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if (_startPosX + _bomberWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _bomberWidth;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityBomber.Step > 0)
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{
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_startPosY += (int)EntityBomber.Step;
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}
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if (_startPosY + _bomberHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _bomberHeight;
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}
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break;
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}
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}
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new
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DrawningObjectBomber(this);
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBomber == null)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityBomber.BodyColor);
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// крыло 1
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GraphicsPath path = new GraphicsPath();
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path.StartFigure();
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path.AddLine(_startPosX + 20, _startPosY + 30, _startPosX + 20, _startPosY + 0);
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path.AddLine(_startPosX + 20, _startPosY + 0, _startPosX + 25, _startPosY + 0);
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path.AddLine(_startPosX + 25, _startPosY + 0, _startPosX + 30, _startPosY + 30);
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path.AddLine(_startPosX + 30, _startPosY + 30, _startPosX + 20, _startPosY + 30);
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path.CloseFigure();
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// Заливаем цветом
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g.FillPath(Brushes.Blue, path);
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// Рисуем контур линии
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// крыло 2
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g.DrawPath(pen, path);
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path.StartFigure();
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path.AddLine(_startPosX + 20, _startPosY + 40, _startPosX + 20, _startPosY + 70);
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path.AddLine(_startPosX + 20, _startPosY + 70, _startPosX + 25, _startPosY + 70);
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path.AddLine(_startPosX + 25, _startPosY + 70, _startPosX + 30, _startPosY + 40);
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path.AddLine(_startPosX + 30, _startPosY + 40, _startPosX + 20, _startPosY + 40);
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path.CloseFigure();
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// Заливаем цветом
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g.FillPath(Brushes.Blue, path);
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// Рисуем контур линии
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g.DrawPath(pen, path);
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// фюзеляж
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GraphicsPath path1 = new GraphicsPath();
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Brush brGreen = new SolidBrush(Color.Green);
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g.FillRectangle(bodyBrush, _startPosX + 10, _startPosY + 30, 50, 10);
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//нос
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path1.StartFigure();
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path1.AddLine(_startPosX + 10, _startPosY + 30, _startPosX + 0, _startPosY + 35);
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path1.AddLine(_startPosX + 0, _startPosY + 35, _startPosX + 10, _startPosY + 40);
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path1.AddLine(_startPosX + 10, _startPosY + 40, _startPosX + 10, _startPosY + 30);
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path1.CloseFigure();
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// Заливаем цветом
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||||
Brush brOrange = new SolidBrush(Color.Orange);
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g.FillPath(brOrange, path1);
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||||
// Рисуем контур линии
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g.DrawPath(pen, path1);
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// Горизонтальное оперение 1
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path1.StartFigure();
|
||||
path1.AddLine(_startPosX + 50, _startPosY + 30, _startPosX + 60, _startPosY + 20);
|
||||
path1.AddLine(_startPosX + 60, _startPosY + 20, _startPosX + 60, _startPosY + 30);
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path1.AddLine(_startPosX + 60, _startPosY + 30, _startPosX + 50, _startPosY + 30);
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path1.CloseFigure();
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// Заливаем цветом
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g.FillPath(brOrange, path1);
|
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// Рисуем контур линии
|
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g.DrawPath(pen, path1);
|
||||
// Горизонтальное оперение 2
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||||
path1.StartFigure();
|
||||
path1.AddLine(_startPosX + 50, _startPosY + 40, _startPosX + 60, _startPosY + 50);
|
||||
path1.AddLine(_startPosX + 60, _startPosY + 50, _startPosX + 60, _startPosY + 40);
|
||||
path1.AddLine(_startPosX + 60, _startPosY + 40, _startPosX + 50, _startPosY + 40);
|
||||
path1.CloseFigure();
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||||
// Заливаем цветом
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g.FillPath(brOrange, path1);
|
||||
// Рисуем контур линии
|
||||
g.DrawPath(pen, path1);
|
||||
}
|
||||
}
|
||||
}
|
67
ProjectBomber/ProjectBomber/DrawningBomberAdvanced.cs
Normal file
67
ProjectBomber/ProjectBomber/DrawningBomberAdvanced.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectBomber.Entities;
|
||||
|
||||
namespace ProjectBomber.DrawningObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningBomberAdvanced : DrawningBomber
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bombs">Признак наличия обвеса</param>
|
||||
/// <param name="fuelTanks">Признак наличия антикрыла</param>
|
||||
/// <param name="line">Признак наличия гоночной полосы</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawningBomberAdvanced(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bombs, bool fuelTanks, bool line, int width, int height) :
|
||||
base(speed, weight, bodyColor, width, height, 60, 60)
|
||||
{
|
||||
if (EntityBomber != null)
|
||||
{
|
||||
EntityBomber = new EntityBomberAdvanced(speed, weight, bodyColor,
|
||||
additionalColor, bombs, fuelTanks, line);
|
||||
}
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBomber is EntityBomberAdvanced bomber)
|
||||
{
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(bomber.AdditionalColor);
|
||||
// Бомбы
|
||||
if (bomber.Bombs)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 18, 18, 4);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 48, 18, 4);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
// баки с топливом
|
||||
if (bomber.FuelTanks)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 28, 10, 3);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 40, 10, 3);
|
||||
}
|
||||
// линия
|
||||
if (bomber.Line)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY + 34, 50, 2);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
38
ProjectBomber/ProjectBomber/DrawningObjectBomber.cs
Normal file
38
ProjectBomber/ProjectBomber/DrawningObjectBomber.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using ProjectBomber.DrawningObjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectBomber : IMoveableObject
|
||||
{
|
||||
private readonly DrawningBomber _drawningBomber = null;
|
||||
public DrawningObjectBomber(DrawningBomber drawningBomber)
|
||||
{
|
||||
_drawningBomber = drawningBomber;
|
||||
}
|
||||
public ObjectParameters GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningBomber == null || _drawningBomber.EntityBomber == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningBomber.GetPosX,
|
||||
_drawningBomber.GetPosY, _drawningBomber.GetWidth, _drawningBomber.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningBomber?.EntityBomber?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningBomber?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningBomber?.MoveTransport(direction);
|
||||
}
|
||||
}
|
44
ProjectBomber/ProjectBomber/EntityBomber.cs
Normal file
44
ProjectBomber/ProjectBomber/EntityBomber.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бомбардировщик"
|
||||
/// </summary>
|
||||
public class EntityBomber
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самолета</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityBomber(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
51
ProjectBomber/ProjectBomber/EntityBomberAdvanced.cs
Normal file
51
ProjectBomber/ProjectBomber/EntityBomberAdvanced.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectBomber.Entities;
|
||||
|
||||
namespace ProjectBomber.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бомбардировщик"
|
||||
/// </summary>
|
||||
public class EntityBomberAdvanced : EntityBomber
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия бомб
|
||||
/// </summary>
|
||||
public bool Bombs { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия топливных баков
|
||||
/// </summary>
|
||||
public bool FuelTanks { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия полосы
|
||||
/// </summary>
|
||||
public bool Line { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bombs">Признак наличия бомб</param>
|
||||
/// <param name="fuelTanks">Признак наличия топливных баков</param>
|
||||
/// <param name="line">Признак наличия полосы</param>
|
||||
public EntityBomberAdvanced(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, bool line):
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Bombs = bombs;
|
||||
FuelTanks = fuelTanks;
|
||||
Line = line;
|
||||
}
|
||||
}
|
||||
}
|
163
ProjectBomber/ProjectBomber/Form1.Designer.cs
generated
163
ProjectBomber/ProjectBomber/Form1.Designer.cs
generated
@ -1,6 +1,6 @@
|
||||
namespace ProjectBomber
|
||||
{
|
||||
partial class Form1
|
||||
partial class FormBomber
|
||||
{
|
||||
/// <summary>
|
||||
/// Обязательная переменная конструктора.
|
||||
@ -28,13 +28,166 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBomber));
|
||||
this.pictureBoxBomber = new System.Windows.Forms.PictureBox();
|
||||
this.ButtonCreateBomber = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.comboBox1Strategy = new System.Windows.Forms.ComboBox();
|
||||
this.ButtonCreatePlane = new System.Windows.Forms.Button();
|
||||
this.ButtonStep = new System.Windows.Forms.Button();
|
||||
this.ButtonSelectPlane = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBomber)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxBomber
|
||||
//
|
||||
this.pictureBoxBomber.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxBomber.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxBomber.Name = "pictureBoxBomber";
|
||||
this.pictureBoxBomber.Size = new System.Drawing.Size(884, 461);
|
||||
this.pictureBoxBomber.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxBomber.TabIndex = 0;
|
||||
this.pictureBoxBomber.TabStop = false;
|
||||
//
|
||||
// ButtonCreateBomber
|
||||
//
|
||||
this.ButtonCreateBomber.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateBomber.Location = new System.Drawing.Point(12, 421);
|
||||
this.ButtonCreateBomber.Name = "ButtonCreateBomber";
|
||||
this.ButtonCreateBomber.Size = new System.Drawing.Size(150, 27);
|
||||
this.ButtonCreateBomber.TabIndex = 2;
|
||||
this.ButtonCreateBomber.Text = "Создать бомбардировщик";
|
||||
this.ButtonCreateBomber.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateBomber.Click += new System.EventHandler(this.ButtonCreateBomber_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonUp.BackgroundImage")));
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(764, 353);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(46, 45);
|
||||
this.buttonUp.TabIndex = 4;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonLeft.BackgroundImage")));
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(712, 404);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(46, 45);
|
||||
this.buttonLeft.TabIndex = 5;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonDown.BackgroundImage")));
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(764, 404);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(46, 45);
|
||||
this.buttonDown.TabIndex = 6;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonRight.BackgroundImage")));
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(816, 404);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(46, 45);
|
||||
this.buttonRight.TabIndex = 7;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// comboBox1Strategy
|
||||
//
|
||||
this.comboBox1Strategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBox1Strategy.FormattingEnabled = true;
|
||||
this.comboBox1Strategy.Items.AddRange(new object[] {
|
||||
"_abstractStrategy",
|
||||
"_MyabstractStrategy"});
|
||||
this.comboBox1Strategy.Location = new System.Drawing.Point(712, 12);
|
||||
this.comboBox1Strategy.Name = "comboBox1Strategy";
|
||||
this.comboBox1Strategy.Size = new System.Drawing.Size(150, 21);
|
||||
this.comboBox1Strategy.TabIndex = 8;
|
||||
//
|
||||
// ButtonCreatePlane
|
||||
//
|
||||
this.ButtonCreatePlane.Location = new System.Drawing.Point(168, 421);
|
||||
this.ButtonCreatePlane.Name = "ButtonCreatePlane";
|
||||
this.ButtonCreatePlane.Size = new System.Drawing.Size(121, 27);
|
||||
this.ButtonCreatePlane.TabIndex = 9;
|
||||
this.ButtonCreatePlane.Text = "Создать самолет";
|
||||
this.ButtonCreatePlane.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreatePlane.Click += new System.EventHandler(this.ButtonCreatePlane_Click);
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
this.ButtonStep.Location = new System.Drawing.Point(712, 39);
|
||||
this.ButtonStep.Name = "ButtonStep";
|
||||
this.ButtonStep.Size = new System.Drawing.Size(150, 22);
|
||||
this.ButtonStep.TabIndex = 10;
|
||||
this.ButtonStep.Text = "Шаг";
|
||||
this.ButtonStep.UseVisualStyleBackColor = true;
|
||||
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
|
||||
//
|
||||
// ButtonSelectPlane
|
||||
//
|
||||
this.ButtonSelectPlane.Location = new System.Drawing.Point(295, 421);
|
||||
this.ButtonSelectPlane.Name = "ButtonSelectPlane";
|
||||
this.ButtonSelectPlane.Size = new System.Drawing.Size(101, 28);
|
||||
this.ButtonSelectPlane.TabIndex = 11;
|
||||
this.ButtonSelectPlane.Text = "Выбрать";
|
||||
this.ButtonSelectPlane.UseVisualStyleBackColor = true;
|
||||
this.ButtonSelectPlane.Click += new System.EventHandler(this.ButtonSelectPlane_Click);
|
||||
//
|
||||
// FormBomber
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||
this.Controls.Add(this.ButtonSelectPlane);
|
||||
this.Controls.Add(this.ButtonStep);
|
||||
this.Controls.Add(this.ButtonCreatePlane);
|
||||
this.Controls.Add(this.comboBox1Strategy);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.ButtonCreateBomber);
|
||||
this.Controls.Add(this.pictureBoxBomber);
|
||||
this.Name = "FormBomber";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Бомбардировщик";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBomber)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBoxBomber;
|
||||
private System.Windows.Forms.Button ButtonCreateBomber;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private System.Windows.Forms.ComboBox comboBox1Strategy;
|
||||
private System.Windows.Forms.Button ButtonCreatePlane;
|
||||
private System.Windows.Forms.Button ButtonStep;
|
||||
private System.Windows.Forms.Button ButtonSelectPlane;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using ProjectBomber.DrawningObjects;
|
||||
using ProjectBomber.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
@ -10,11 +12,157 @@ using System.Windows.Forms;
|
||||
|
||||
namespace ProjectBomber
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
public partial class FormBomber : Form
|
||||
{
|
||||
public Form1()
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBomber _drawningBomber;
|
||||
/// <summary>
|
||||
/// Стратегии перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Выбранный автомобиль
|
||||
/// </summary>
|
||||
public DrawningBomber SelectedBomber { get; private set; }
|
||||
public FormBomber()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedBomber = null;
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBomber == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new Bitmap(pictureBoxBomber.Width, pictureBoxBomber.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBomber.DrawTransport(gr);
|
||||
pictureBoxBomber.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать бомбардировщик"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBomber_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256));
|
||||
//выбор основного цвета и дополнительного
|
||||
ColorDialog colorDialog = new ColorDialog();
|
||||
if (colorDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = colorDialog.Color;
|
||||
if (colorDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = colorDialog.Color;
|
||||
}
|
||||
}
|
||||
_drawningBomber = new DrawningBomberAdvanced(random.Next(100, 300), random.Next(1000, 3000),
|
||||
color, dopColor, Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBoxBomber.Width, pictureBoxBomber.Height);
|
||||
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreatePlane_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog colorDialog = new ColorDialog();
|
||||
if (colorDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = colorDialog.Color;
|
||||
}
|
||||
_drawningBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000), color, pictureBoxBomber.Width, pictureBoxBomber.Height);
|
||||
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBomber == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningBomber.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningBomber.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningBomber.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningBomber.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBomber == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBox1Strategy.Enabled)
|
||||
{
|
||||
int selectedIndex = comboBox1Strategy.SelectedIndex;
|
||||
|
||||
if (selectedIndex == 0)
|
||||
{
|
||||
_abstractStrategy = new MoveToCenter();
|
||||
}
|
||||
else if (selectedIndex == 1)
|
||||
{
|
||||
_abstractStrategy = new MoveToBottomRight();
|
||||
}
|
||||
|
||||
if (_abstractStrategy != null)
|
||||
{
|
||||
_abstractStrategy.SetData(new DrawningObjectBomber(_drawningBomber), pictureBoxBomber.Width, pictureBoxBomber.Height);
|
||||
comboBox1Strategy.Enabled = false;
|
||||
}
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBox1Strategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор самолета
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonSelectPlane_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBomber = _drawningBomber;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
788
ProjectBomber/ProjectBomber/Form1.resx
Normal file
788
ProjectBomber/ProjectBomber/Form1.resx
Normal file
@ -0,0 +1,788 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAAgAAAAIACAYAAAD0eNT6AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAL
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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prvHq8NEAPZW793wul5Js+4eUROB1kUQlqYG/vuFJC2mk8PbBlmqs+NhIUmLrR5v+rNoXSRhbt4VjwhJ
|
||||
0vV9S/xptC6aMHV/Eo8MSdKN9M1RLzi5MloXUpiKPVH3u/iNX5K20K2j1hG4MFoXV+jVv0Q9x39sSJK2
|
||||
2eHx7PhEtC620Itaua8mrUeGJGlFHRzfHXUTVeviC+vyznhKHBSSpAH7xnhRfC5aF2QY2kVR96rUPSuS
|
||||
pJGrd6I/KWo9ASsMMoZ6M1+9oOdmIUnqoBOjfn89L1oXbtiuerNlfeN0p5AkdVrdK/D4qBcQXR6tCzrs
|
||||
z2VRL+b5jqhjSpI0oQ6Lb4vfjkujdaGHDfXq6jPjqVFPn0iSZlD9ZluTgVqYxSJDbKhjYWPQ9/59SZp5
|
||||
9Zz298Ubw88Ey1P7/I/iabE7JEkLrH4mqDXa6yavusO7NWAwfR+Lemyvnhrx9b4kaa/uGPWYV/1UcEm0
|
||||
BhP6Vzfx1eOhz4m7hiRJm+7QOC1eEu+Lq6M12LB+tW/+Ml4c9Y1OrREhSdJKqhsJT4n6VFk3jl0QrcGI
|
||||
4X0xzo766aZu7vRbviRptA6Iu0XdQV6/L38oWoMVO1cv2qmfZerFUPeJ2vaSJHVTPWFQ3xLUfQT1Stj6
|
||||
lGoNgs27KmoiVWs31Dct9em+Xg0tSdLkOjDuHHUH+gvjdfHR2BOtQXAJ6v/3c+O18YJ4YtQ2qm0lSdLs
|
||||
OyrqK+2aHNQn3vopoe5er8fWronW4DkVF0Y9Wllf3ddv9fWtSN2gd3x4da4kSTfSTaNeQPPQOD2eFc+N
|
||||
n4/filrM5t3xkajX07YG4VWqP6P+rPoz68+uv0P9XervVH+3+jvW3/WEsH6+JEkjVZ+q6xuFo6M+ZZdv
|
||||
ivqGoTw86hP4o6O+cSj1n+ufnRob/73632z87+vfVf9OX81LkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
|
||||
kiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
|
||||
kiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiQN1K5d/x+NudseP+6u7QAAAABJ
|
||||
RU5ErkJggg==
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
124
ProjectBomber/ProjectBomber/FormPlaneCollection.Designer.cs
generated
Normal file
124
ProjectBomber/ProjectBomber/FormPlaneCollection.Designer.cs
generated
Normal file
@ -0,0 +1,124 @@
|
||||
namespace ProjectBomber
|
||||
{
|
||||
partial class FormPlaneCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.ButtonRefreshCollection = new System.Windows.Forms.Button();
|
||||
this.ButtonRemovePlane = new System.Windows.Forms.Button();
|
||||
this.maskedTextBoxNumber = new System.Windows.Forms.TextBox();
|
||||
this.ButtonAddPlane = new System.Windows.Forms.Button();
|
||||
this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
|
||||
this.groupBox1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Controls.Add(this.ButtonRefreshCollection);
|
||||
this.groupBox1.Controls.Add(this.ButtonRemovePlane);
|
||||
this.groupBox1.Controls.Add(this.maskedTextBoxNumber);
|
||||
this.groupBox1.Controls.Add(this.ButtonAddPlane);
|
||||
this.groupBox1.Location = new System.Drawing.Point(586, 2);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(216, 453);
|
||||
this.groupBox1.TabIndex = 0;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Инструменты";
|
||||
//
|
||||
// ButtonRefreshCollection
|
||||
//
|
||||
this.ButtonRefreshCollection.Location = new System.Drawing.Point(17, 237);
|
||||
this.ButtonRefreshCollection.Name = "ButtonRefreshCollection";
|
||||
this.ButtonRefreshCollection.Size = new System.Drawing.Size(178, 41);
|
||||
this.ButtonRefreshCollection.TabIndex = 3;
|
||||
this.ButtonRefreshCollection.Text = "Обновить коллекцию";
|
||||
this.ButtonRefreshCollection.UseVisualStyleBackColor = true;
|
||||
this.ButtonRefreshCollection.Click += new System.EventHandler(this.ButtonRefreshCollection_Click);
|
||||
//
|
||||
// ButtonRemovePlane
|
||||
//
|
||||
this.ButtonRemovePlane.Location = new System.Drawing.Point(17, 136);
|
||||
this.ButtonRemovePlane.Name = "ButtonRemovePlane";
|
||||
this.ButtonRemovePlane.Size = new System.Drawing.Size(179, 41);
|
||||
this.ButtonRemovePlane.TabIndex = 2;
|
||||
this.ButtonRemovePlane.Text = "Удалить автомобиль";
|
||||
this.ButtonRemovePlane.UseVisualStyleBackColor = true;
|
||||
this.ButtonRemovePlane.Click += new System.EventHandler(this.ButtonRemovePlane_Click);
|
||||
//
|
||||
// maskedTextBoxNumber
|
||||
//
|
||||
this.maskedTextBoxNumber.Location = new System.Drawing.Point(17, 99);
|
||||
this.maskedTextBoxNumber.Name = "maskedTextBoxNumber";
|
||||
this.maskedTextBoxNumber.Size = new System.Drawing.Size(180, 20);
|
||||
this.maskedTextBoxNumber.TabIndex = 1;
|
||||
//
|
||||
// ButtonAddPlane
|
||||
//
|
||||
this.ButtonAddPlane.Location = new System.Drawing.Point(17, 36);
|
||||
this.ButtonAddPlane.Name = "ButtonAddPlane";
|
||||
this.ButtonAddPlane.Size = new System.Drawing.Size(185, 40);
|
||||
this.ButtonAddPlane.TabIndex = 0;
|
||||
this.ButtonAddPlane.Text = "Добавить самолет";
|
||||
this.ButtonAddPlane.UseVisualStyleBackColor = true;
|
||||
this.ButtonAddPlane.Click += new System.EventHandler(this.ButtonAddPlane_Click);
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
this.pictureBoxCollection.Location = new System.Drawing.Point(-2, 2);
|
||||
this.pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
this.pictureBoxCollection.Size = new System.Drawing.Size(600, 452);
|
||||
this.pictureBoxCollection.TabIndex = 1;
|
||||
this.pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// FormPlaneCollection
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.pictureBoxCollection);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Name = "FormPlaneCollection";
|
||||
this.Text = "Набор самолетов";
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.Button ButtonRefreshCollection;
|
||||
private System.Windows.Forms.Button ButtonRemovePlane;
|
||||
private System.Windows.Forms.TextBox maskedTextBoxNumber;
|
||||
private System.Windows.Forms.Button ButtonAddPlane;
|
||||
private System.Windows.Forms.PictureBox pictureBoxCollection;
|
||||
}
|
||||
}
|
89
ProjectBomber/ProjectBomber/FormPlaneCollection.cs
Normal file
89
ProjectBomber/ProjectBomber/FormPlaneCollection.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectBomber.MovementStrategy;
|
||||
using ProjectBomber.Generics;
|
||||
using ProjectBomber.DrawningObjects;
|
||||
|
||||
namespace ProjectBomber
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма для работы с набором объектов класса DrawningCar
|
||||
/// </summary>
|
||||
public partial class FormPlaneCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly PlanesGenericCollection<DrawningBomber,
|
||||
DrawningObjectBomber> _planes;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormPlaneCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_planes = new PlanesGenericCollection<DrawningBomber,
|
||||
DrawningObjectBomber>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddPlane_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormBomber form = new FormBomber();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_planes + form.SelectedBomber != 1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _planes.ShowPlanes();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemovePlane_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
|
||||
if (_planes - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _planes.ShowPlanes();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обновление рисунка по набору
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _planes.ShowPlanes();
|
||||
}
|
||||
}
|
||||
}
|
120
ProjectBomber/ProjectBomber/FormPlaneCollection.resx
Normal file
120
ProjectBomber/ProjectBomber/FormPlaneCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
35
ProjectBomber/ProjectBomber/IMoveableObject.cs
Normal file
35
ProjectBomber/ProjectBomber/IMoveableObject.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using ProjectBomber.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
43
ProjectBomber/ProjectBomber/MoveToBottomRight.cs
Normal file
43
ProjectBomber/ProjectBomber/MoveToBottomRight.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using ProjectBomber.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber
|
||||
{
|
||||
public class MoveToBottomRight : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = FieldWidth - objParams.RightBorder;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = FieldHeight - objParams.DownBorder;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
ProjectBomber/ProjectBomber/MoveToCenter.cs
Normal file
59
ProjectBomber/ProjectBomber/MoveToCenter.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
ProjectBomber/ProjectBomber/ObjectParameters.cs
Normal file
57
ProjectBomber/ProjectBomber/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
156
ProjectBomber/ProjectBomber/PlanesGenericCollection.cs
Normal file
156
ProjectBomber/ProjectBomber/PlanesGenericCollection.cs
Normal file
@ -0,0 +1,156 @@
|
||||
using ProjectBomber.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectBomber.DrawningObjects;
|
||||
|
||||
namespace ProjectBomber.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный класс для набора объектов DrawningBomber
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <typeparam name="U"></typeparam>
|
||||
internal class PlanesGenericCollection<T, U>
|
||||
where T : DrawningBomber
|
||||
where U : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 200;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetGeneric<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
public PlanesGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static int? operator +(PlanesGenericCollection<T, U> collect, T
|
||||
obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return collect?._collection.Insert(obj);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public static bool operator -(PlanesGenericCollection<T, U> collect, int
|
||||
pos)
|
||||
{
|
||||
T obj = collect._collection.Get(pos);
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return collect._collection.Remove(pos);
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U GetU(int pos)
|
||||
{
|
||||
return (U)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowPlanes()
|
||||
{
|
||||
Bitmap bmp = new Bitmap(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new Pen(Color.Black, 3);
|
||||
int numColumns = _pictureWidth / _placeSizeWidth;
|
||||
int numRows = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
for (int i = 0; i <= numColumns; i++)
|
||||
{
|
||||
for (int j = 0; j <= numRows; ++j)
|
||||
{
|
||||
// Линии разметки места
|
||||
int x = i * _placeSizeWidth;
|
||||
int y = j * _placeSizeHeight;
|
||||
g.DrawLine(pen, x, y, x + _placeSizeWidth / 2, y);
|
||||
}
|
||||
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, numRows * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
int numColumns = _pictureWidth / _placeSizeWidth;
|
||||
int numRows = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
DrawningBomber plane = _collection.Get(i);
|
||||
if (plane != null)
|
||||
{
|
||||
// Вычисляем позицию объекта
|
||||
int row = i / numColumns; // Номер строки
|
||||
int column = numColumns - 1 - (i % numColumns); // Номер столбца, инвертируем для движения справа налево
|
||||
int x = column * _placeSizeWidth;
|
||||
int y = row * _placeSizeHeight;
|
||||
|
||||
plane.SetPosition(x, y);
|
||||
plane.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ namespace ProjectBomber
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormPlaneCollection());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,21 @@
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
@ -46,14 +61,40 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AbstractStrategy.cs" />
|
||||
<Compile Include="Direction.cs" />
|
||||
<Compile Include="DrawningBomber.cs" />
|
||||
<Compile Include="DrawningBomberAdvanced.cs" />
|
||||
<Compile Include="DrawningObjectBomber.cs" />
|
||||
<Compile Include="EntityBomber.cs" />
|
||||
<Compile Include="EntityBomberAdvanced.cs" />
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="FormPlaneCollection.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="FormPlaneCollection.Designer.cs">
|
||||
<DependentUpon>FormPlaneCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="IMoveableObject.cs" />
|
||||
<Compile Include="MoveToBottomRight.cs" />
|
||||
<Compile Include="MoveToCenter.cs" />
|
||||
<Compile Include="ObjectParameters.cs" />
|
||||
<Compile Include="PlanesGenericCollection.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SetGeneric.cs" />
|
||||
<Compile Include="Status.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="FormPlaneCollection.resx">
|
||||
<DependentUpon>FormPlaneCollection.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
@ -76,5 +117,17 @@
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 и x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
123
ProjectBomber/ProjectBomber/SetGeneric.cs
Normal file
123
ProjectBomber/ProjectBomber/SetGeneric.cs
Normal file
@ -0,0 +1,123 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.Generics
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="plane">Добавляемый самолет</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T plane)
|
||||
{
|
||||
int index = -1;
|
||||
for (int i = 0; i < _places.Length; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
index = i; break;
|
||||
}
|
||||
}
|
||||
if (index < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
for (int i = index; i > 0; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[0] = plane;
|
||||
return 0;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="plane">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T plane, int position)
|
||||
{
|
||||
///Проверка позиции
|
||||
if (position < 0 || position >= _places.Length)
|
||||
return -1;
|
||||
/// Проверка, что элемент массива по этой позиции пустой, если нет, то проверка,
|
||||
/// что после вставляемого элемента в массиве есть пустой элемент
|
||||
if (_places[position] != null)
|
||||
{
|
||||
/// Проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
int firstEmptyPosition = -1;
|
||||
for (int i = position + 1; i < _places.Length; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
firstEmptyPosition = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// Нет пустой позиции после вставляемой
|
||||
if (firstEmptyPosition == -1)
|
||||
return -1;
|
||||
/// Сдвиг всех объектов, находящихся справа от позиции, до первого пустого элемента
|
||||
for (int i = firstEmptyPosition; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
}
|
||||
/// Вставка по позиции
|
||||
_places[position] = plane;
|
||||
return 0;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
/// Проверка позиции
|
||||
if (position < 0 || position >= _places.Length)
|
||||
return false;
|
||||
/// Удаление объекта из массива, присвоив элементу массива значение null
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Get(int position)
|
||||
{
|
||||
// Проверка позиции
|
||||
if (position < 0 || position >= _places.Length)
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
24
ProjectBomber/ProjectBomber/Status.cs
Normal file
24
ProjectBomber/ProjectBomber/Status.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
NotInit = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
InProgress = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Finish = 3
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user