SemesterFirstLabSecondBomberBase
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ProjectBomber/ProjectBomber/AbstractStrategy.cs
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133
ProjectBomber/ProjectBomber/AbstractStrategy.cs
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@ -0,0 +1,133 @@
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using ProjectBomber.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBomber.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using ProjectBomber.Entities;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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@ -6,14 +7,17 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBomber
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namespace ProjectBomber.DrawningObjects
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{
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internal class DrawningBomber
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBomber
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBomber EntityBomber { get; private set; }
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public EntityBomber EntityBomber { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -25,47 +29,114 @@ namespace ProjectBomber
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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private int _startPosX;
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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private int _startPosY;
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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/// </summary>
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private int _bomberWidth = 50;
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protected readonly int _bomberWidth = 60;
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/// <summary>
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/// Высота прорисовки бомбардировщика
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/// </summary>
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private int _bomberHeight = 110;
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protected readonly int _bomberHeight = 55;
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/// <summary>
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/// Инициализация свойств
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет крыльев</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="fuelTanks">Признак наличия топливных баков</param>
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/// <param name="line">Признак наличия полосы</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, bool line, int width, int height, int bomberwidth, int bomberheight)
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public DrawningBomber(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_bomberWidth = bomberwidth;
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_bomberHeight = bomberheight;
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EntityBomber = new EntityBomber();
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EntityBomber.Init(speed, weight, bodyColor, additionalColor, bombs, fuelTanks, line);
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EntityBomber = new EntityBomber(speed, weight, bodyColor);
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if ((_bomberWidth >= _pictureWidth) || (_bomberHeight >= _pictureHeight))
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{
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Console.WriteLine("Объект не прошел проверку");
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Console.WriteLine("Проверка не пройдена, нельзя создать объект в этих размерах");
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if (_bomberWidth >= _pictureWidth)
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{
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_bomberWidth = _pictureWidth - _bomberWidth;
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}
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if (_bomberHeight >= _pictureHeight)
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{
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_bomberHeight = _pictureHeight - _bomberHeight;
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}
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}
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else
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{
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Console.WriteLine("Объект создан");
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="bomberWidth">Ширина прорисовки бомбардировщика</param>
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/// <param name="bomberHeight">Высота прорисовки бомбардировщика</param>
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protected DrawningBomber(int speed, double weight, Color bodyColor, int width, int height, int bomberWidth, int bomberHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_bomberWidth = bomberWidth;
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_bomberHeight = bomberHeight;
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EntityBomber = new EntityBomber(speed, weight, bodyColor);
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _bomberWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _bomberHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityBomber == null)
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{
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return false;
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}
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return true;
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if (direction == DirectionType.Left)
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{
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return _startPosX - EntityBomber.Step > 0;
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}
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else if (direction == DirectionType.Up)
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{
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return _startPosY - EntityBomber.Step > 0;
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}
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else if (direction == DirectionType.Down)
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{
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return _startPosY + EntityBomber.Step < _pictureHeight;
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}
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else if (direction == DirectionType.Right)
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{
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return _startPosX + EntityBomber.Step < _pictureWidth;
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}
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return false; // Возвращаем false в случае неподдерживаемого направления
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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@ -73,6 +144,7 @@ namespace ProjectBomber
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y, если при установке объект выходит за границы
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_startPosX = x;
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_startPosY = y;
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// если выходит за границы, возвращаем на форму
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@ -135,25 +207,14 @@ namespace ProjectBomber
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBomber == null)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBomber.AdditionalColor);
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Brush bodyBrush = new SolidBrush(EntityBomber.BodyColor);
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// Бомбы
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if (EntityBomber.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 18, 18, 4);
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 48, 18, 4);
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}
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// крыло 1
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GraphicsPath path = new GraphicsPath();
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path.StartFigure();
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@ -212,17 +273,6 @@ namespace ProjectBomber
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g.FillPath(brOrange, path1);
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// Рисуем контур линии
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g.DrawPath(pen, path1);
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// баки с топливом
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if (EntityBomber.FuelTanks)
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{
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g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 28, 10, 3);
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g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 40, 10, 3);
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}
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// линия
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if (EntityBomber.Line)
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{
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g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY + 34, 50, 2);
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}
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}
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}
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}
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67
ProjectBomber/ProjectBomber/DrawningBomberAdvanced.cs
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67
ProjectBomber/ProjectBomber/DrawningBomberAdvanced.cs
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@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectBomber.Entities;
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namespace ProjectBomber.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBomberAdvanced : DrawningBomber
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bombs">Признак наличия обвеса</param>
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/// <param name="fuelTanks">Признак наличия антикрыла</param>
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/// <param name="line">Признак наличия гоночной полосы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningBomberAdvanced(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bombs, bool fuelTanks, bool line, int width, int height) :
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base(speed, weight, bodyColor, width, height, 60, 60)
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{
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if (EntityBomber != null)
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{
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EntityBomber = new EntityBomberAdvanced(speed, weight, bodyColor,
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additionalColor, bombs, fuelTanks, line);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBomber is EntityBomberAdvanced bomber)
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{
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Pen pen = new Pen(Color.Black);
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Brush additionalBrush = new SolidBrush(bomber.AdditionalColor);
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// Бомбы
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if (bomber.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 18, 18, 4);
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 48, 18, 4);
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}
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base.DrawTransport(g);
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// баки с топливом
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if (bomber.FuelTanks)
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{
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g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 28, 10, 3);
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g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 40, 10, 3);
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}
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// линия
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if (bomber.Line)
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{
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g.FillRectangle(additionalBrush, _startPosX + 10, _startPosY + 34, 50, 2);
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}
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}
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}
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}
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}
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38
ProjectBomber/ProjectBomber/DrawningObjectBomber.cs
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38
ProjectBomber/ProjectBomber/DrawningObjectBomber.cs
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using ProjectBomber.DrawningObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBomber.MovementStrategy
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{
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/// <summary>
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/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
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/// </summary>
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public class DrawningObjectBomber : IMoveableObject
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{
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private readonly DrawningBomber _drawningBomber = null;
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public DrawningObjectBomber(DrawningBomber drawningBomber)
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{
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_drawningBomber = drawningBomber;
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}
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public ObjectParameters GetObjectPosition
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{
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get
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{
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if (_drawningBomber == null || _drawningBomber.EntityBomber == null)
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{
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return null;
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}
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return new ObjectParameters(_drawningBomber.GetPosX,
|
||||
_drawningBomber.GetPosY, _drawningBomber.GetWidth, _drawningBomber.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningBomber?.EntityBomber?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningBomber?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningBomber?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -5,9 +5,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber
|
||||
namespace ProjectBomber.Entities
|
||||
{
|
||||
internal class EntityBomber
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бомбардировщик"
|
||||
/// </summary>
|
||||
public class EntityBomber
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
@ -22,45 +25,20 @@ namespace ProjectBomber
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия бомб
|
||||
/// </summary>
|
||||
public bool Bombs { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия топливных баков
|
||||
/// </summary>
|
||||
public bool FuelTanks { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия воздушного пространства
|
||||
/// </summary>
|
||||
public bool Line { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес бомбардировщика</param>
|
||||
/// <param name="weight">Вес самолета</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bombs">Признак наличия бомб</param>
|
||||
/// <param name="fuelTanks">Признак наличия топливных баков</param>
|
||||
/// <param name="line">Признак наличия линии</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bombs, bool fuelTanks, bool line)
|
||||
public EntityBomber(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Bombs = bombs;
|
||||
FuelTanks = fuelTanks;
|
||||
Line = line;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
51
ProjectBomber/ProjectBomber/EntityBomberAdvanced.cs
Normal file
51
ProjectBomber/ProjectBomber/EntityBomberAdvanced.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectBomber.Entities;
|
||||
|
||||
namespace ProjectBomber.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бомбардировщик"
|
||||
/// </summary>
|
||||
public class EntityBomberAdvanced : EntityBomber
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия бомб
|
||||
/// </summary>
|
||||
public bool Bombs { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия топливных баков
|
||||
/// </summary>
|
||||
public bool FuelTanks { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия полосы
|
||||
/// </summary>
|
||||
public bool Line { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bombs">Признак наличия бомб</param>
|
||||
/// <param name="fuelTanks">Признак наличия топливных баков</param>
|
||||
/// <param name="line">Признак наличия полосы</param>
|
||||
public EntityBomberAdvanced(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, bool line):
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Bombs = bombs;
|
||||
FuelTanks = fuelTanks;
|
||||
Line = line;
|
||||
}
|
||||
}
|
||||
}
|
65
ProjectBomber/ProjectBomber/Form1.Designer.cs
generated
65
ProjectBomber/ProjectBomber/Form1.Designer.cs
generated
@ -30,11 +30,14 @@
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBomber));
|
||||
this.pictureBoxBomber = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.ButtonCreateBomber = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.comboBox1Strategy = new System.Windows.Forms.ComboBox();
|
||||
this.ButtonCreatePlane = new System.Windows.Forms.Button();
|
||||
this.ButtonStep = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBomber)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@ -48,16 +51,16 @@
|
||||
this.pictureBoxBomber.TabIndex = 0;
|
||||
this.pictureBoxBomber.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// ButtonCreateBomber
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 422);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(87, 27);
|
||||
this.buttonCreate.TabIndex = 2;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
this.ButtonCreateBomber.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateBomber.Location = new System.Drawing.Point(12, 421);
|
||||
this.ButtonCreateBomber.Name = "ButtonCreateBomber";
|
||||
this.ButtonCreateBomber.Size = new System.Drawing.Size(150, 27);
|
||||
this.ButtonCreateBomber.TabIndex = 2;
|
||||
this.ButtonCreateBomber.Text = "Создать бомбардировщик";
|
||||
this.ButtonCreateBomber.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateBomber.Click += new System.EventHandler(this.ButtonCreateBomber_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@ -107,15 +110,50 @@
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// comboBox1Strategy
|
||||
//
|
||||
this.comboBox1Strategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBox1Strategy.FormattingEnabled = true;
|
||||
this.comboBox1Strategy.Items.AddRange(new object[] {
|
||||
"_abstractStrategy",
|
||||
"_MyabstractStrategy"});
|
||||
this.comboBox1Strategy.Location = new System.Drawing.Point(712, 12);
|
||||
this.comboBox1Strategy.Name = "comboBox1Strategy";
|
||||
this.comboBox1Strategy.Size = new System.Drawing.Size(150, 21);
|
||||
this.comboBox1Strategy.TabIndex = 8;
|
||||
//
|
||||
// ButtonCreatePlane
|
||||
//
|
||||
this.ButtonCreatePlane.Location = new System.Drawing.Point(168, 421);
|
||||
this.ButtonCreatePlane.Name = "ButtonCreatePlane";
|
||||
this.ButtonCreatePlane.Size = new System.Drawing.Size(121, 27);
|
||||
this.ButtonCreatePlane.TabIndex = 9;
|
||||
this.ButtonCreatePlane.Text = "Создать самолет";
|
||||
this.ButtonCreatePlane.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreatePlane.Click += new System.EventHandler(this.ButtonCreatePlane_Click);
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
this.ButtonStep.Location = new System.Drawing.Point(712, 39);
|
||||
this.ButtonStep.Name = "ButtonStep";
|
||||
this.ButtonStep.Size = new System.Drawing.Size(150, 22);
|
||||
this.ButtonStep.TabIndex = 10;
|
||||
this.ButtonStep.Text = "Шаг";
|
||||
this.ButtonStep.UseVisualStyleBackColor = true;
|
||||
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
|
||||
//
|
||||
// FormBomber
|
||||
//
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
|
||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||
this.Controls.Add(this.ButtonStep);
|
||||
this.Controls.Add(this.ButtonCreatePlane);
|
||||
this.Controls.Add(this.comboBox1Strategy);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.ButtonCreateBomber);
|
||||
this.Controls.Add(this.pictureBoxBomber);
|
||||
this.Name = "FormBomber";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
@ -129,11 +167,14 @@
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBoxBomber;
|
||||
private System.Windows.Forms.Button buttonCreate;
|
||||
private System.Windows.Forms.Button ButtonCreateBomber;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private System.Windows.Forms.ComboBox comboBox1Strategy;
|
||||
private System.Windows.Forms.Button ButtonCreatePlane;
|
||||
private System.Windows.Forms.Button ButtonStep;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using ProjectBomber.DrawningObjects;
|
||||
using ProjectBomber.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
@ -12,7 +14,14 @@ namespace ProjectBomber
|
||||
{
|
||||
public partial class FormBomber : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBomber _drawningBomber;
|
||||
/// <summary>
|
||||
/// Стратегии перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy _abstractStrategy;
|
||||
public FormBomber()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -29,20 +38,32 @@ namespace ProjectBomber
|
||||
pictureBoxBomber.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Обработка нажатия кнопки "Создать бомбардировщик"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void ButtonCreateBomber_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningBomber = new DrawningBomber();
|
||||
_drawningBomber.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
_drawningBomber = new DrawningBomberAdvanced(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxBomber.Width, pictureBoxBomber.Height, 60, 70);
|
||||
_drawningBomber.SetPosition(random.Next(0, 50),
|
||||
random.Next(0, 50));
|
||||
pictureBoxBomber.Width, pictureBoxBomber.Height);
|
||||
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreatePlane_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningBomber = new DrawningBomber(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)), pictureBoxBomber.Width, pictureBoxBomber.Height);
|
||||
_drawningBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
@ -74,5 +95,42 @@ namespace ProjectBomber
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBomber == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBox1Strategy.Enabled)
|
||||
{
|
||||
int selectedIndex = comboBox1Strategy.SelectedIndex;
|
||||
|
||||
if (selectedIndex == 0)
|
||||
{
|
||||
_abstractStrategy = new MoveToCenter();
|
||||
}
|
||||
else if (selectedIndex == 1)
|
||||
{
|
||||
_abstractStrategy = new MoveToBottomRight();
|
||||
}
|
||||
|
||||
if (_abstractStrategy != null)
|
||||
{
|
||||
_abstractStrategy.SetData(new DrawningObjectBomber(_drawningBomber), pictureBoxBomber.Width, pictureBoxBomber.Height);
|
||||
comboBox1Strategy.Enabled = false;
|
||||
}
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBox1Strategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
35
ProjectBomber/ProjectBomber/IMoveableObject.cs
Normal file
35
ProjectBomber/ProjectBomber/IMoveableObject.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using ProjectBomber.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
43
ProjectBomber/ProjectBomber/MoveToBottomRight.cs
Normal file
43
ProjectBomber/ProjectBomber/MoveToBottomRight.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using ProjectBomber.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber
|
||||
{
|
||||
public class MoveToBottomRight : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = FieldWidth - objParams.RightBorder;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = FieldHeight - objParams.DownBorder;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
ProjectBomber/ProjectBomber/MoveToCenter.cs
Normal file
59
ProjectBomber/ProjectBomber/MoveToCenter.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
ProjectBomber/ProjectBomber/ObjectParameters.cs
Normal file
57
ProjectBomber/ProjectBomber/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -46,17 +46,26 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AbstractStrategy.cs" />
|
||||
<Compile Include="Direction.cs" />
|
||||
<Compile Include="DrawningBomber.cs" />
|
||||
<Compile Include="DrawningBomberAdvanced.cs" />
|
||||
<Compile Include="DrawningObjectBomber.cs" />
|
||||
<Compile Include="EntityBomber.cs" />
|
||||
<Compile Include="EntityBomberAdvanced.cs" />
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="IMoveableObject.cs" />
|
||||
<Compile Include="MoveToBottomRight.cs" />
|
||||
<Compile Include="MoveToCenter.cs" />
|
||||
<Compile Include="ObjectParameters.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Status.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
24
ProjectBomber/ProjectBomber/Status.cs
Normal file
24
ProjectBomber/ProjectBomber/Status.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBomber.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
NotInit = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
InProgress = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Finish = 3
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user