Последняя подготовка перед очередным развалом формы
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@ -11,27 +11,40 @@ namespace GasolineTanker
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public EntityGasolineTanker? EntityGasolineTanker { get; private set; }
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public EntityGasolineTanker? EntityGasolineTanker { get; private set; }
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public int _pictureWidth;
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public int _pictureWidth;
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public int _pictureHeight;
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public int _pictureHeight;
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private int _startPosX;
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private int _startPosX = 0;
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private int _startPosY;
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private int _startPosY = 0;
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//Ширина грузовика
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//Ширина грузовика
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private readonly int _carWidth = 110;
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private readonly int _gasolineTankerWidth = 110;
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//Высота грузовика
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//Высота грузовика
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private readonly int _carHeight = 60;
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private readonly int _gasolineTankerHeight = 60;
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//Инициализация свойств
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//Инициализация свойств
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
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{
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{
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//TODO:Придумать проверки!
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if (width <= _gasolineTankerWidth || height <= _gasolineTankerHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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EntityGasolineTanker = new EntityGasolineTanker();
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EntityGasolineTanker = new EntityGasolineTanker();
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//!!!!!!
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EntityGasolineTanker.Init(speed, weight, bodyColor, additionalColor, bodyKit, wing, sportLine);
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EntityGasolineTanker.Init(speed, weight, bodyColor, additionalColor, bodyKit, wing, sportLine);
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return true;
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return true;
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}
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}
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public void SetPosition(int x, int y)
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public void SetPosition(int x, int y)
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{
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{
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//TODO:Изменение x, y
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if (EntityGasolineTanker == null)
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{
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return;
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}
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_startPosX = x;
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_startPosX = x;
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_startPosY = y;
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_startPosY = y;
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if(x + _gasolineTankerWidth >= _pictureWidth || y + _gasolineTankerHeight >= _pictureHeight)
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{
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_startPosX = 1;
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_startPosY = 1;
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}
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}
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}
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public void MoveTransport(Direction direction)
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public void MoveTransport(Direction direction)
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{
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{
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@ -42,29 +55,44 @@ namespace GasolineTanker
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switch (direction)
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switch (direction)
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{
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{
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case Direction.Left:
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case Direction.Left:
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if (_startPosX - EntityGasolineTanker.Step > 0)
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if (_startPosX - EntityGasolineTanker.Step >= 0)
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{
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{
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_startPosX -= (int)EntityGasolineTanker.Step;
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_startPosX -= (int)EntityGasolineTanker.Step;
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}
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}
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else
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{
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_startPosX = 0;
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}
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break;
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break;
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case Direction.Up:
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case Direction.Up:
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if (_startPosY - EntityGasolineTanker.Step > 0)
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if (_startPosY - EntityGasolineTanker.Step > 0)
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{
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{
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_startPosY -= (int)EntityGasolineTanker.Step;
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_startPosY -= (int)EntityGasolineTanker.Step;
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}
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}
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else
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{
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_startPosY = 0;
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}
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break;
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break;
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case Direction.Right:
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case Direction.Right:
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//TODO:Логика движения
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if (_startPosX + EntityGasolineTanker.Step + _gasolineTankerWidth < _pictureWidth)
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if (_startPosX - EntityGasolineTanker.Step < 1000)
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{
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{
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_startPosX += (int)EntityGasolineTanker.Step;
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_startPosX += (int)EntityGasolineTanker.Step;
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}
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}
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break;
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else
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{
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_startPosX = _pictureWidth - _gasolineTankerWidth;
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}
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break;
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case Direction.Down:
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case Direction.Down:
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if (_startPosY - EntityGasolineTanker.Step < 1000)
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if (_startPosY + EntityGasolineTanker.Step + _gasolineTankerHeight < _pictureHeight)
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{
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{
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_startPosY += (int)EntityGasolineTanker.Step;
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_startPosY += (int)EntityGasolineTanker.Step;
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}
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}
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else
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{
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_startPosY = _pictureHeight - _gasolineTankerHeight;
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}
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break;
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break;
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}
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}
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}
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}
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