2024-10-03 01:16:11 +04:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectGasolineTanker.Entities;
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using ProjectGasolineTanker.MovementStratg;
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namespace ProjectGasolineTanker.Drawings
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{
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public class DrawingTruck
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{
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public IMoveableObject GetMoveableObject => new DrawingObjectTruck(this);
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public EntityTruck? EntityTruck { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _tankerWidth = 130;
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protected readonly int _tankerHeight = 70;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _tankerWidth;
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public int GetHeight => _tankerHeight;
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public DrawingTruck(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _tankerWidth || height < _tankerHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityTruck = new EntityTruck(speed, weight, bodyColor);
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}
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protected DrawingTruck(int speed, double weight, Color bodyColor, int width, int height, int tankerWidth, int tankerHeight)
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{
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// TODO: Продумать проверки
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if (width < _tankerWidth || height < _tankerHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_tankerWidth = tankerWidth;
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_tankerHeight = tankerHeight;
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EntityTruck = new EntityTruck(speed, weight, bodyColor);
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}
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public void SetPosition(int x, int y)
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{
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if (x > _pictureWidth || y > _pictureHeight)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityTruck == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityTruck.Step > 0)
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{
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_startPosX -= (int)EntityTruck.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityTruck.Step > 0)
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{
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_startPosY -= (int)EntityTruck.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _tankerWidth + EntityTruck.Step < _pictureWidth)
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{
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_startPosX += (int)EntityTruck.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + _tankerHeight + EntityTruck.Step < _pictureHeight)
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{
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_startPosY += (int)EntityTruck.Step;
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityTruck.BodyColor);
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g.FillRectangle(additionalBrush, _startPosX + 29, _startPosY + 11, 71, 28);
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g.FillRectangle(additionalBrush, _startPosX + 29, _startPosY + 20, 71, 9);
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g.DrawRectangle(pen, _startPosX + 29, _startPosY + 11, 71, 28);
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g.DrawRectangle(pen, _startPosX + 29, _startPosY + 20, 71, 9);
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Brush additionalBrush1 = new
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SolidBrush(EntityTruck.BodyColor);
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g.FillRectangle(additionalBrush1, _startPosX + 100, _startPosY + 10, 24, 16);
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g.FillRectangle(additionalBrush1, _startPosX + 124, _startPosY + 10, 9, 16);
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g.FillRectangle(additionalBrush1, _startPosX + 100, _startPosY + 10, 33, 16);
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g.FillRectangle(additionalBrush1, _startPosX + 100, _startPosY + 26, 33, 13);
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g.DrawLine(pen, _startPosX + 100, _startPosY + 26, _startPosX + 133, _startPosY + 39);
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g.DrawRectangle(pen, _startPosX + 100, _startPosY + 10, 24, 16);
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g.DrawRectangle(pen, _startPosX + 124, _startPosY + 10, 9, 16);
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g.DrawRectangle(pen, _startPosX + 100, _startPosY + 10, 33, 16);
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g.DrawRectangle(pen, _startPosX + 100, _startPosY + 26, 33, 13);
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Brush additionalBrush2 = new
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SolidBrush(EntityTruck.BodyColor);
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g.FillRectangle(additionalBrush2, _startPosX + 4, _startPosY + 40, 130, 25);
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g.DrawLine(pen, _startPosX + 4, _startPosY + 65, _startPosX + 25, _startPosY + 40);
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Brush gr = new SolidBrush(Color.Gray);
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g.FillEllipse(additionalBrush, _startPosX + 15, _startPosY + 50, 26, 26);
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g.FillEllipse(additionalBrush, _startPosX + 110, _startPosY + 55, 22, 22);
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g.FillEllipse(gr, _startPosX + 18, _startPosY + 53, 20, 20);
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g.FillEllipse(gr, _startPosX + 112, _startPosY + 57, 18, 18);
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g.DrawEllipse(pen, _startPosX + 15, _startPosY + 50, 26, 26);
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g.DrawEllipse(pen, _startPosX + 110, _startPosY + 55, 22, 22);
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}
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public bool CanMove(DirectionType direction)
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{
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if (EntityTruck == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityTruck.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityTruck.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + _tankerWidth + EntityTruck.Step < _pictureWidth,// TODO: Продумать логику
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//вниз
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DirectionType.Down => _startPosY + _tankerHeight + EntityTruck.Step < _pictureHeight,// TODO: Продумать логику
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_ => false,
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};
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}
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public void ChangePictureSize(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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}
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}
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}
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