Unity
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using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Unity;
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using Unity.Microsoft.Logging;
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namespace RenovationWorkContracts.DI
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{
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public class UnityDependencyContainer : IDependencyContainer
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{
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private readonly IUnityContainer _container;
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public UnityDependencyContainer()
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{
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_container = new UnityContainer();
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}
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public void AddLogging(Action<ILoggingBuilder> configure)
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{
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var factory = LoggerFactory.Create(configure);
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_container.AddExtension(new LoggingExtension(factory));
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}
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public void RegisterType<T>(bool isSingle) where T : class
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{
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_container.RegisterType<T>(isSingle ? TypeLifetime.Singleton : TypeLifetime.Transient);
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}
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public T Resolve<T>()
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{
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return _container.Resolve<T>();
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}
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void IDependencyContainer.RegisterType<T, U>(bool isSingle)
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{
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_container.RegisterType<T, U>(isSingle ? TypeLifetime.Singleton : TypeLifetime.Transient);
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}
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}
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}
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<ItemGroup>
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<PackageReference Include="Microsoft.Extensions.Logging" Version="7.0.0" />
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<PackageReference Include="Unity" Version="5.11.10" />
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<PackageReference Include="Unity.Microsoft.Logging" Version="5.11.1" />
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</ItemGroup>
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<ItemGroup>
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