using FurnitureContracts.BindingModels; using FurnitureContracts.SearchModels; using FurnitureContracts.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FurnitureContracts.BusinessLogicsContracts { internal interface IHeadsetModuleLogic { List? ReadList(HeadsetModuleSearchModel? model); HeadsetModuleViewModel? ReadElement(HeadsetModuleSearchModel model); bool Create(HeadsetModuleBindingModel model); bool Update(HeadsetModuleBindingModel model); bool Delete(HeadsetModuleBindingModel model); } }