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7d8cb99b89
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271dad55c3
@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace FurnitureContracts.BindingModels
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namespace FurnitureContracts.BindingModels
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{
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{
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internal class HeadsetModuleBindingModel : IHeadsetModuleModel
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internal class HeadsetModuleModel : IHeadsetModuleModel
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{
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{
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public string Style { get; set; } = string.Empty;
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public string Style { get; set; } = string.Empty;
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@ -1,20 +0,0 @@
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using FurnitureContracts.BindingModels;
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using FurnitureContracts.SearchModels;
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using FurnitureContracts.ViewModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureContracts.BusinessLogicsContracts
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{
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interface IFurnitureLogic
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{
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List<FurnitureViewModel>? ReadList(FurnitureSearchModel? model);
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FurnitureViewModel? ReadElement(FurnitureSearchModel model);
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bool Create(FurnitureBindingModel model);
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bool Update(FurnitureBindingModel model);
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bool Delete(FurnitureBindingModel model);
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}
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}
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@ -1,20 +0,0 @@
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using FurnitureContracts.BindingModels;
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using FurnitureContracts.SearchModels;
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using FurnitureContracts.ViewModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureContracts.BusinessLogicsContracts
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{
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internal interface IHeadsetModuleLogic
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{
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List<HeadsetModuleViewModel>? ReadList(HeadsetModuleSearchModel? model);
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HeadsetModuleViewModel? ReadElement(HeadsetModuleSearchModel model);
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bool Create(HeadsetModuleBindingModel model);
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bool Update(HeadsetModuleBindingModel model);
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bool Delete(HeadsetModuleBindingModel model);
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}
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}
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@ -1,20 +0,0 @@
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using FurnitureContracts.BindingModels;
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using FurnitureContracts.SearchModels;
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using FurnitureContracts.ViewModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureContracts.BusinessLogicsContracts
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{
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interface IMaterialLogic
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{
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List<MaterialViewModel>? ReadList(MaterialSearchModel? model);
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MaterialViewModel? ReadElement(MaterialSearchModel model);
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bool Create(MaterialBindingModel model);
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bool Update(MaterialBindingModel model);
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bool Delete(MaterialBindingModel model);
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}
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}
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@ -1,20 +0,0 @@
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using FurnitureContracts.BindingModels;
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using FurnitureContracts.SearchModels;
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using FurnitureContracts.ViewModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FurnitureContracts.BusinessLogicsContracts
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{
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interface IUserLogic
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{
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List<UserViewModel>? ReadList(UserSearchModel? model);
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UserViewModel? ReadElement(UserSearchModel model);
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bool Create(UserBindingModel model);
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bool Update(UserBindingModel model);
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bool Delete(UserBindingModel model);
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}
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}
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