Добавление интерфейса
This commit is contained in:
parent
e65faf2146
commit
565bfd8dd7
37
src/DrawingObjectWarship.java
Normal file
37
src/DrawingObjectWarship.java
Normal file
@ -0,0 +1,37 @@
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingObjectWarship implements IDrawingObject {
|
||||
private DrawingWarship _warship = null;
|
||||
|
||||
public DrawingObjectWarship(DrawingWarship warship)
|
||||
{
|
||||
_warship = warship;
|
||||
}
|
||||
|
||||
public float Step(){
|
||||
if(_warship !=null && _warship.Warship != null)
|
||||
return _warship.Warship.Step;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SetObject(int x, int y, int width, int height) {
|
||||
_warship.SetPosition(x, y, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void MoveObject(Direction direction) {
|
||||
_warship.MoveTransport(direction);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void DrawningObject(Graphics2D g2) {
|
||||
_warship.DrawTransport(g2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float[] GetCurrentPosition() {
|
||||
if(_warship != null) return _warship.GetCurrentPosition();
|
||||
return null;
|
||||
}
|
||||
}
|
@ -142,4 +142,13 @@ public class DrawingWarship {
|
||||
_startPosY = _pictureHeight - _warshipHeight;
|
||||
}
|
||||
}
|
||||
|
||||
public float[] GetCurrentPosition(){
|
||||
float[] pos = new float[4];
|
||||
pos[0] = _startPosX;
|
||||
pos[1] =_startPosY;
|
||||
pos[2] = _startPosX + _warshipWidth;
|
||||
pos[3] = _startPosY + _warshipHeight;
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ public class EntityWarship {
|
||||
public Color GetBodyColor (){return BodyColor;}
|
||||
|
||||
public float Step;
|
||||
|
||||
public EntityWarship(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
|
15
src/IDrawingObject.java
Normal file
15
src/IDrawingObject.java
Normal file
@ -0,0 +1,15 @@
|
||||
import java.awt.*;
|
||||
|
||||
public interface IDrawingObject {
|
||||
// Шаг перемещения объекта
|
||||
public float Step = 0;
|
||||
// Установка позиции объекта
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
// Изменение направления пермещения объекта
|
||||
void MoveObject(Direction direction);
|
||||
// Отрисовка объекта
|
||||
void DrawningObject(Graphics2D g2);
|
||||
// Получение текущей позиции объекта
|
||||
// /Left, Right, Top, Bottom)
|
||||
float[] GetCurrentPosition();
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user