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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AircraftCarrier
{
/// <summary>
/// Карта с набром объектов под нее
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class MapWithSetWarshipsGeneric <T, U>
where T : class, IDrawingObject, IEquatable<T>
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 120;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 50;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetWarshipsGeneric<T> _setWarships;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetWarshipsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setWarships = new SetWarshipsGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="warship"></param>
/// <returns></returns>
public static int operator +(MapWithSetWarshipsGeneric<T, U> map, T warship)
{
return map._setWarships.Insert(warship);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static T operator -(MapWithSetWarshipsGeneric<T, U> map, int position)
{
return map._setWarships.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawWarships(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
foreach(var warship in _setWarships.GetWarships())
{
return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Получение данных в виде строки
/// </summary>
/// <param name="sep"></param>
/// <returns></returns>
public string GetData(char separatorType, char separatorData)
{
string data = $"{_map.GetType().Name}{separatorType}";
foreach (var warship in _setWarships.GetWarships())
{
data += $"{warship.GetInfo()}{separatorData}";
}
return data;
}
/// <summary>
/// Загрузка списка из массива строк
/// </summary>
/// <param name="records"></param>
public void LoadData(string[] records)
{
foreach (var rec in records)
{
_setWarships.Insert(DrawingObjectWarship.Create(rec) as T);
}
}
/// <summary>
/// Сортировка
/// </summary>
/// <param name="comparer"></param>
public void Sort(IComparer<T> comparer)
{
_setWarships.SortSet(comparer);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setWarships.Count - 1;
for (int i = 0; i < _setWarships.Count; i++)
{
if (_setWarships[i] == null)
{
for (; j > i; j--)
{
var warship = _setWarships[j];
if (warship != null)
{
_setWarships.Insert(warship, i);
_setWarships.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 2);
g.FillRectangle(Brushes.Aqua, 0, 0, _pictureWidth, _pictureHeight);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2);
g.DrawLine(pen, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2);
g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth + 20, _pictureHeight / _placeSizeHeight * _placeSizeHeight + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), _pictureHeight / _placeSizeHeight * _placeSizeHeight + 2);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawWarships(Graphics g)
{
int countInLine = _pictureWidth / _placeSizeWidth;
int countInColumn = _pictureHeight / _placeSizeHeight;
int maxDown = (countInColumn - 1) * _placeSizeHeight;
for (int i = 0; i < _setWarships.Count; i++)
{
var warship = _setWarships[i];
warship?.SetObject(i % countInLine * _placeSizeWidth, maxDown - i / countInLine * _placeSizeHeight + 7, _pictureWidth, _pictureHeight);
warship?.DrawningObject(g);
}
}
}
}