Compare commits
5 Commits
Author | SHA1 | Date | |
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552b55aeca | |||
8721d19621 | |||
9671af356a | |||
6eb7548f3e | |||
614a721e04 |
@ -1,160 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AircraftCarrier
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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if (_drawingObject != null)
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{
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if (true)
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{
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_drawingObject.MoveObject(direction);
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}
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(float Left, float Right, float Top, float Bottom) = _drawingObject.GetCurrentPosition();
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if (Check(Left, Right, Top, Bottom) != 0)
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{
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_drawingObject.MoveObject(GetOpositDirection(direction));
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}
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return DrawMapWithObject();
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}
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return null;
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}
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private Direction GetOpositDirection(Direction dir)
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{
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switch (dir)
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{
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case Direction.None:
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return Direction.None;
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case Direction.Up:
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return Direction.Down;
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case Direction.Down:
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return Direction.Up;
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case Direction.Left:
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return Direction.Right;
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case Direction.Right:
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return Direction.Left;
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}
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return Direction.None;
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}
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawingObject.SetObject(x, y, _width, _height);
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(float Left, float Right, float Top, float Bottom) = _drawingObject.GetCurrentPosition();
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float nowX = Left;
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float nowY = Right;
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float lenX = Top - Left;
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float lenY = Bottom - Right;
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while (Check(nowX, nowY, nowX + lenX, nowY + lenY) != 2)
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{
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int result;
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do
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{
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result = Check(nowX, nowY, nowX + lenX, nowY + lenY);
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if (result == 0)
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{
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_drawingObject.SetObject((int)nowX, (int)nowY, _width, _height);
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return true;
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}
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else
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{
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nowX += _size_x;
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}
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} while (result != 2);
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nowX = x;
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nowY += _size_y;
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}
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return false;
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}
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private int Check(float Left, float Right, float Top, float Bottom)
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{
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int startX = (int)(Left / _size_x);
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int startY = (int)(Right / _size_y);
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int endX = (int)(Top / _size_x);
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int endY = (int)(Bottom / _size_y);
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if (startX < 0 || startY < 0 || endX >= _map.GetLength(0) || endY >= _map.GetLength(0))
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{
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return 2;
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}
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for (int i = startX; i <= endX; i++)
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{
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for (int j = startY; j <= endY; j++)
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{
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if (_map[i, j] == _barrier)
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{
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return 1;
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}
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}
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}
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return 0;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawningObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -9,9 +9,8 @@ namespace AircraftCarrier
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/// <summary>
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/// <summary>
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/// Направление перемещения
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/// Направление перемещения
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/// </summary>
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/// </summary>
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public enum Direction
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internal enum Direction
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{
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{
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None = 0,
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Up = 1,
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Up = 1,
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Down = 2,
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Down = 2,
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Left = 3,
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Left = 3,
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@ -1,100 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AircraftCarrier
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{
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internal class DrawingAircraftCarrier : DrawingWarship
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес военного корабля</param>
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/// <param name="bodyColor">Цвет основной палубы</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия боковой площадки</param>
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/// <param name="сabin">Признак наличия рубки</param>
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/// <param name="superEngine">Признак наличия усиленного двигателя</param>
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public DrawingAircraftCarrier(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool сabin, bool superEngine) :
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base(speed, weight, bodyColor, 114, 40)
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{
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Warship = new EntityAircraftCarrier(speed, weight, bodyColor, dopColor, bodyKit, сabin, superEngine);
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}
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public override void DrawTransport(Graphics g)
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{
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if(Warship is not EntityAircraftCarrier aircraftCarrier)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush dopBrush = new SolidBrush(aircraftCarrier.DopColor);
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Brush brGray = new SolidBrush(Color.Gray);
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Brush brRed = new SolidBrush(Color.Red);
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Brush br = new SolidBrush(Warship?.BodyColor ?? Color.White);
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if (aircraftCarrier.BodyKit)
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{
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//боковая площадка
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PointF pointAircraftCarrier1 = new PointF(_startPosX + 94, _startPosY + 40);
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PointF pointAircraftCarrier2 = new PointF(_startPosX + 74, _startPosY + 60);
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PointF pointAircraftCarrier3 = new PointF(_startPosX + 24, _startPosY + 60);
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PointF pointAircraftCarrier4 = new PointF(_startPosX + 4, _startPosY + 40);
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PointF[] PointsAircraftCarrier =
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{
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pointAircraftCarrier1, pointAircraftCarrier2, pointAircraftCarrier3, pointAircraftCarrier4
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};
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g.FillPolygon(br, PointsAircraftCarrier);
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g.DrawPolygon(pen, PointsAircraftCarrier);
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//полоса
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PointF pontStartLine1 = new PointF(_startPosX + 4, _startPosY);
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PointF pontStartLine2 = new PointF(_startPosX + 15, _startPosY);
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PointF pontStartLine3 = new PointF(_startPosX + 74, _startPosY + 60);
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PointF pontStartLine4 = new PointF(_startPosX + 59, _startPosY + 60);
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PointF[] PointsStartLine =
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{
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pontStartLine1, pontStartLine2, pontStartLine3, pontStartLine4
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};
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g.FillPolygon(brGray, PointsStartLine);
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g.DrawPolygon(pen, PointsStartLine);
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}
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if (aircraftCarrier.SuperEngine)
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{
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g.FillEllipse(brRed, _startPosX, _startPosY, 10, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY, 10, 10);
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g.FillEllipse(brRed, _startPosX, _startPosY + 10, 10, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 10, 10, 10);
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g.FillEllipse(brRed, _startPosX, _startPosY + 18, 10, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 18, 10, 10);
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g.FillEllipse(brRed, _startPosX, _startPosY + 30, 10, 10);
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g.DrawEllipse(pen, _startPosX, _startPosY + 30, 10, 10);
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}
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base.DrawTransport(g);
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if (aircraftCarrier.Сabin)
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{
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g.FillEllipse(brGray, _startPosX + 10, _startPosY + 15, 10, 10);
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g.DrawEllipse(pen, _startPosX + 10, _startPosY + 15, 10, 10);
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g.FillEllipse(brGray, _startPosX + 20, _startPosY + 15, 10, 10);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 15, 10, 10);
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g.FillRectangle(brGray, _startPosX + 15, _startPosY + 15, 10, 10);
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g.DrawRectangle(pen, _startPosX + 15, _startPosY + 15, 10, 10);
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}
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}
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}
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}
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@ -1,39 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AircraftCarrier
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{
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internal class DrawingObjectWarship : IDrawingObject
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{
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private DrawingWarship _warship = null;
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public DrawingObjectWarship(DrawingWarship warship)
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{
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_warship = warship;
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}
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public float Step => _warship?.Warship?.Step ?? 0;
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return _warship?.GetCurrentPosition() ?? default;
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}
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public void MoveObject(Direction direction)
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{
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_warship?.MoveTransport(direction);
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}
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public void SetObject(int x, int y, int width, int height)
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{
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_warship.SetPosition(x, y, width, height);
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}
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void IDrawingObject.DrawningObject(Graphics g)
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{
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_warship.DrawTransport(g);
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}
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}
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}
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@ -9,20 +9,20 @@ namespace AircraftCarrier
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/// <summary>
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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/// </summary>
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public class DrawingWarship
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internal class DrawingWarship
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{
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{
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/// <summary>
|
/// <summary>
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/// Класс-сущность
|
/// Класс-сущность
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/// </summary>
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/// </summary>
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public EntityWarship Warship { get; protected set; }
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public EntityWarship Warship { get; private set; }
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/// <summary>
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/// <summary>
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/// Левая координата отрисовки военного корабля
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/// Левая координата отрисовки военного корабля
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/// </summary>
|
/// </summary>
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protected float _startPosX;
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private float _startPosX;
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/// <summary>
|
/// <summary>
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/// Верхняя кооридната отрисовки военного корабля
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/// Верхняя кооридната отрисовки военного корабля
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/// </summary>
|
/// </summary>
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protected float _startPosY;
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private float _startPosY;
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/// <summary>
|
/// <summary>
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||||||
/// Ширина окна отрисовки
|
/// Ширина окна отрисовки
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/// </summary>
|
/// </summary>
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@ -34,7 +34,7 @@ namespace AircraftCarrier
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|||||||
/// <summary>
|
/// <summary>
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||||||
/// Ширина отрисовки военного корабля
|
/// Ширина отрисовки военного корабля
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||||||
/// </summary>
|
/// </summary>
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private readonly int _warshipWidth = 114;
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private readonly int _warshipWidth = 94;
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/// <summary>
|
/// <summary>
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/// Высота отрисовки военного корабля
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/// Высота отрисовки военного корабля
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||||||
/// </summary>
|
/// </summary>
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@ -45,24 +45,10 @@ namespace AircraftCarrier
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|||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
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||||||
/// <param name="weight">Вес военного корабля</param>
|
/// <param name="weight">Вес военного корабля</param>
|
||||||
/// <param name="bodyColor">Цвет главной палубы</param>
|
/// <param name="bodyColor">Цвет главной палубы</param>
|
||||||
public DrawingWarship(int speed, float weight, Color bodyColor)
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public void Init(int speed, float weight, Color bodyColor)
|
||||||
{
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{
|
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Warship = new EntityWarship(speed, weight, bodyColor);
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Warship = new EntityWarship();
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||||||
}
|
Warship.Init(speed, weight, bodyColor);
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||||||
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|
||||||
/// <summary>
|
|
||||||
/// Инициализация свойств
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес военного корабля</param>
|
|
||||||
/// <param name="bodyColor">Цвет главной палубы</param>
|
|
||||||
/// <param name="carWidth">Ширина отрисовки автомобиля</param>
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|
||||||
/// <param name="carHeight">Высота отрисовки автомобиля</param>
|
|
||||||
protected DrawingWarship(int speed, float weight, Color bodyColor, int warshipWidth, int warshipHeight) :
|
|
||||||
this(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
_warshipWidth = warshipWidth;
|
|
||||||
_warshipHeight = warshipHeight;
|
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Установка позиции военного корабля
|
/// Установка позиции военного корабля
|
||||||
@ -79,8 +65,7 @@ namespace AircraftCarrier
|
|||||||
_startPosY = y;
|
_startPosY = y;
|
||||||
_pictureWidth = width;
|
_pictureWidth = width;
|
||||||
_pictureHeight = height;
|
_pictureHeight = height;
|
||||||
}
|
}
|
||||||
else return;
|
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Изменение направления пермещения
|
/// Изменение направления пермещения
|
||||||
@ -103,14 +88,14 @@ namespace AircraftCarrier
|
|||||||
break;
|
break;
|
||||||
//влево
|
//влево
|
||||||
case Direction.Left:
|
case Direction.Left:
|
||||||
if(_startPosX - Warship.Step >= 0)
|
if(_startPosX - Warship.Step > 0)
|
||||||
{
|
{
|
||||||
_startPosX -= Warship.Step;
|
_startPosX -= Warship.Step;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
//вверх
|
//вверх
|
||||||
case Direction.Up:
|
case Direction.Up:
|
||||||
if (_startPosY - Warship.Step >= 0)
|
if (_startPosY - Warship.Step > 0)
|
||||||
{
|
{
|
||||||
_startPosY -= Warship.Step;
|
_startPosY -= Warship.Step;
|
||||||
}
|
}
|
||||||
@ -129,7 +114,7 @@ namespace AircraftCarrier
|
|||||||
/// Отрисовка военного корабля
|
/// Отрисовка военного корабля
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="g"></param>
|
/// <param name="g"></param>
|
||||||
public virtual void DrawTransport(Graphics g)
|
public void DrawTransport(Graphics g)
|
||||||
{
|
{
|
||||||
if (_startPosX < 0 || _startPosY < 0
|
if (_startPosX < 0 || _startPosY < 0
|
||||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
@ -137,37 +122,38 @@ namespace AircraftCarrier
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Pen pen = new(Color.Black);
|
Pen pen = new(Color.Black);
|
||||||
Brush brOrange = new SolidBrush(Color.Orange);
|
|
||||||
Brush brPurple = new SolidBrush(Color.RebeccaPurple);
|
//границы военного корабля
|
||||||
|
PointF point1 = new PointF(_startPosX, _startPosY);
|
||||||
|
PointF point2 = new PointF(_startPosX + 74, _startPosY);
|
||||||
|
PointF point3 = new PointF(_startPosX + 94, _startPosY + 20);
|
||||||
|
PointF point4 = new PointF(_startPosX + 74, _startPosY + 40);
|
||||||
|
PointF point5 = new PointF(_startPosX, _startPosY + 40);
|
||||||
|
|
||||||
|
PointF[] curvePoints =
|
||||||
|
{
|
||||||
|
point1, point2, point3, point4, point5
|
||||||
|
};
|
||||||
|
g.DrawPolygon(pen, curvePoints);
|
||||||
|
|
||||||
//главная палуба
|
//главная палуба
|
||||||
Brush br = new SolidBrush(Warship?.BodyColor ?? Color.White);
|
Brush br = new SolidBrush(Warship?.BodyColor ?? Color.White);
|
||||||
PointF pointWarship1 = new PointF(_startPosX + 4, _startPosY);
|
g.FillPolygon(br, curvePoints);
|
||||||
PointF pointWarship2 = new PointF(_startPosX + 94, _startPosY);
|
|
||||||
PointF pointWarship3 = new PointF(_startPosX + 114, _startPosY + 20);
|
|
||||||
PointF pointWarship4 = new PointF(_startPosX + 94, _startPosY + 40);
|
|
||||||
PointF pointWarship5 = new PointF(_startPosX + 4, _startPosY + 40);
|
|
||||||
|
|
||||||
PointF[] PointsWarship =
|
//мачта
|
||||||
{
|
Brush brWhite = new SolidBrush(Color.White);
|
||||||
pointWarship1, pointWarship2, pointWarship3, pointWarship4, pointWarship5
|
g.FillEllipse(brWhite, _startPosX + 59, _startPosY + 13, 15, 15);
|
||||||
};
|
|
||||||
g.FillPolygon(br, PointsWarship);
|
|
||||||
g.DrawPolygon(pen, PointsWarship);
|
|
||||||
|
|
||||||
//мачта
|
|
||||||
g.FillEllipse(brOrange, _startPosX + 79, _startPosY + 13, 15, 15);
|
|
||||||
|
|
||||||
//границы мачты
|
//границы мачты
|
||||||
g.DrawEllipse(pen, _startPosX + 79, _startPosY + 13, 15, 15);
|
g.DrawEllipse(pen, _startPosX + 59, _startPosY + 13, 15, 15);
|
||||||
|
|
||||||
//палуба
|
//палуба
|
||||||
g.FillRectangle(brPurple, _startPosX + 64, _startPosY + 10, 10, 20);
|
g.FillRectangle(brWhite, _startPosX + 44, _startPosY + 10, 10, 20);
|
||||||
g.FillRectangle(brPurple, _startPosX + 44, _startPosY + 15, 20, 10);
|
g.FillRectangle(brWhite, _startPosX + 24, _startPosY + 15, 20, 10);
|
||||||
|
|
||||||
//границы палуба
|
//границы палуба
|
||||||
g.DrawRectangle(pen, _startPosX + 64, _startPosY + 10, 10, 20);
|
g.DrawRectangle(pen, _startPosX + 44, _startPosY + 10, 10, 20);
|
||||||
g.DrawRectangle(pen, _startPosX + 44, _startPosY + 15, 20, 10);
|
g.DrawRectangle(pen, _startPosX + 24, _startPosY + 15, 20, 10);
|
||||||
|
|
||||||
//двигатели
|
//двигатели
|
||||||
Brush brBlack = new SolidBrush(Color.Black);
|
Brush brBlack = new SolidBrush(Color.Black);
|
||||||
@ -199,13 +185,6 @@ namespace AircraftCarrier
|
|||||||
_startPosY = _pictureHeight.Value - _warshipHeight;
|
_startPosY = _pictureHeight.Value - _warshipHeight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
|
||||||
/// Получение текущей позиции объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
|
||||||
{
|
|
||||||
return (_startPosX, _startPosY, _startPosX + _warshipWidth, _startPosY + _warshipHeight);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,46 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AircraftCarrier
|
|
||||||
{
|
|
||||||
internal class EntityAircraftCarrier : EntityWarship
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color DopColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак наличия боковой площадки
|
|
||||||
/// </summary>
|
|
||||||
public bool BodyKit { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак наличия рубки
|
|
||||||
/// </summary>
|
|
||||||
public bool Сabin { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак наличия усиленного двигателя
|
|
||||||
/// </summary>
|
|
||||||
public bool SuperEngine { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация свойств
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес военного корабля</param>
|
|
||||||
/// <param name="bodyColor">Цвет основной палубы</param>
|
|
||||||
/// <param name="dopColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="bodyKit">Признак наличия боковой площадки</param>
|
|
||||||
/// <param name="сabin">Признак наличия рубки</param>
|
|
||||||
/// <param name="superEngine">Признак наличия усиленного двигателя</param>
|
|
||||||
public EntityAircraftCarrier(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool сabin, bool superEngine) :
|
|
||||||
base(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
DopColor = dopColor;
|
|
||||||
BodyKit = bodyKit;
|
|
||||||
Сabin = сabin;
|
|
||||||
SuperEngine = superEngine;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -9,7 +9,7 @@ namespace AircraftCarrier
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс - сущность "Военный корабль"
|
/// Класс - сущность "Военный корабль"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class EntityWarship
|
internal class EntityWarship
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Скорость
|
/// Скорость
|
||||||
@ -33,7 +33,7 @@ namespace AircraftCarrier
|
|||||||
/// <param name="speed"></param>
|
/// <param name="speed"></param>
|
||||||
/// <param name="weight"></param>
|
/// <param name="weight"></param>
|
||||||
/// <param name="bodyColor"></param>
|
/// <param name="bodyColor"></param>
|
||||||
public EntityWarship(int speed, float weight, Color bodyColor)
|
public void Init(int speed, float weight, Color bodyColor)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||||
|
@ -1,221 +0,0 @@
|
|||||||
namespace AircraftCarrier
|
|
||||||
{
|
|
||||||
partial class FormMapWithSetWarships
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.groupBoxTools = new System.Windows.Forms.GroupBox();
|
|
||||||
this.buttonShowOnMap = new System.Windows.Forms.Button();
|
|
||||||
this.buttonShowStorage = new System.Windows.Forms.Button();
|
|
||||||
this.buttonRemoveWarship = new System.Windows.Forms.Button();
|
|
||||||
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
|
||||||
this.buttonAddWarship = new System.Windows.Forms.Button();
|
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
|
||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
|
||||||
this.buttonUp = new System.Windows.Forms.Button();
|
|
||||||
this.buttonDown = new System.Windows.Forms.Button();
|
|
||||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
|
||||||
this.pictureBox = new System.Windows.Forms.PictureBox();
|
|
||||||
this.groupBoxTools.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
|
||||||
this.SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxTools
|
|
||||||
//
|
|
||||||
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
|
|
||||||
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
|
|
||||||
this.groupBoxTools.Controls.Add(this.buttonRemoveWarship);
|
|
||||||
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
|
|
||||||
this.groupBoxTools.Controls.Add(this.buttonAddWarship);
|
|
||||||
this.groupBoxTools.Controls.Add(this.buttonRight);
|
|
||||||
this.groupBoxTools.Controls.Add(this.buttonLeft);
|
|
||||||
this.groupBoxTools.Controls.Add(this.buttonUp);
|
|
||||||
this.groupBoxTools.Controls.Add(this.buttonDown);
|
|
||||||
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
|
|
||||||
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
|
|
||||||
this.groupBoxTools.Location = new System.Drawing.Point(787, 0);
|
|
||||||
this.groupBoxTools.Name = "groupBoxTools";
|
|
||||||
this.groupBoxTools.Size = new System.Drawing.Size(200, 593);
|
|
||||||
this.groupBoxTools.TabIndex = 0;
|
|
||||||
this.groupBoxTools.TabStop = false;
|
|
||||||
this.groupBoxTools.Text = "Tools";
|
|
||||||
//
|
|
||||||
// buttonShowOnMap
|
|
||||||
//
|
|
||||||
this.buttonShowOnMap.Location = new System.Drawing.Point(13, 431);
|
|
||||||
this.buttonShowOnMap.Name = "buttonShowOnMap";
|
|
||||||
this.buttonShowOnMap.Size = new System.Drawing.Size(175, 35);
|
|
||||||
this.buttonShowOnMap.TabIndex = 18;
|
|
||||||
this.buttonShowOnMap.Text = "Show map";
|
|
||||||
this.buttonShowOnMap.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
|
|
||||||
//
|
|
||||||
// buttonShowStorage
|
|
||||||
//
|
|
||||||
this.buttonShowStorage.Location = new System.Drawing.Point(13, 323);
|
|
||||||
this.buttonShowStorage.Name = "buttonShowStorage";
|
|
||||||
this.buttonShowStorage.Size = new System.Drawing.Size(175, 35);
|
|
||||||
this.buttonShowStorage.TabIndex = 17;
|
|
||||||
this.buttonShowStorage.Text = "Show storage";
|
|
||||||
this.buttonShowStorage.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
|
|
||||||
//
|
|
||||||
// buttonRemoveWarship
|
|
||||||
//
|
|
||||||
this.buttonRemoveWarship.Location = new System.Drawing.Point(13, 208);
|
|
||||||
this.buttonRemoveWarship.Name = "buttonRemoveWarship";
|
|
||||||
this.buttonRemoveWarship.Size = new System.Drawing.Size(175, 35);
|
|
||||||
this.buttonRemoveWarship.TabIndex = 16;
|
|
||||||
this.buttonRemoveWarship.Text = "Remove warship";
|
|
||||||
this.buttonRemoveWarship.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonRemoveWarship.Click += new System.EventHandler(this.ButtonRemoveWarship_Click);
|
|
||||||
//
|
|
||||||
// maskedTextBoxPosition
|
|
||||||
//
|
|
||||||
this.maskedTextBoxPosition.Location = new System.Drawing.Point(13, 177);
|
|
||||||
this.maskedTextBoxPosition.Mask = "00";
|
|
||||||
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
|
||||||
this.maskedTextBoxPosition.Size = new System.Drawing.Size(175, 23);
|
|
||||||
this.maskedTextBoxPosition.TabIndex = 15;
|
|
||||||
this.maskedTextBoxPosition.ValidatingType = typeof(int);
|
|
||||||
//
|
|
||||||
// buttonAddWarship
|
|
||||||
//
|
|
||||||
this.buttonAddWarship.Location = new System.Drawing.Point(13, 114);
|
|
||||||
this.buttonAddWarship.Name = "buttonAddWarship";
|
|
||||||
this.buttonAddWarship.Size = new System.Drawing.Size(175, 35);
|
|
||||||
this.buttonAddWarship.TabIndex = 14;
|
|
||||||
this.buttonAddWarship.Text = "Add warship";
|
|
||||||
this.buttonAddWarship.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonAddWarship.Click += new System.EventHandler(this.ButtonAddWarship_Click);
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonRight.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowRight;
|
|
||||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
|
||||||
this.buttonRight.Location = new System.Drawing.Point(121, 553);
|
|
||||||
this.buttonRight.Name = "buttonRight";
|
|
||||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonRight.TabIndex = 13;
|
|
||||||
this.buttonRight.Text = " ";
|
|
||||||
this.buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonLeft.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowLeft;
|
|
||||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
|
||||||
this.buttonLeft.Location = new System.Drawing.Point(49, 553);
|
|
||||||
this.buttonLeft.Name = "buttonLeft";
|
|
||||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonLeft.TabIndex = 12;
|
|
||||||
this.buttonLeft.Text = " ";
|
|
||||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonUp.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowUp;
|
|
||||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
|
||||||
this.buttonUp.Location = new System.Drawing.Point(85, 517);
|
|
||||||
this.buttonUp.Name = "buttonUp";
|
|
||||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonUp.TabIndex = 11;
|
|
||||||
this.buttonUp.Text = " ";
|
|
||||||
this.buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonDown.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowDown;
|
|
||||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
|
||||||
this.buttonDown.Location = new System.Drawing.Point(85, 553);
|
|
||||||
this.buttonDown.Name = "buttonDown";
|
|
||||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonDown.TabIndex = 10;
|
|
||||||
this.buttonDown.Text = " ";
|
|
||||||
this.buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// comboBoxSelectorMap
|
|
||||||
//
|
|
||||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
|
||||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
|
||||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
|
||||||
"Простая карта",
|
|
||||||
"Преграды-линии"});
|
|
||||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(13, 22);
|
|
||||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
|
||||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(175, 23);
|
|
||||||
this.comboBoxSelectorMap.TabIndex = 9;
|
|
||||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
|
||||||
//
|
|
||||||
// pictureBox
|
|
||||||
//
|
|
||||||
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
|
||||||
this.pictureBox.Location = new System.Drawing.Point(0, 0);
|
|
||||||
this.pictureBox.Name = "pictureBox";
|
|
||||||
this.pictureBox.Size = new System.Drawing.Size(787, 593);
|
|
||||||
this.pictureBox.TabIndex = 1;
|
|
||||||
this.pictureBox.TabStop = false;
|
|
||||||
//
|
|
||||||
// FormMapWithSetWarships
|
|
||||||
//
|
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(987, 593);
|
|
||||||
this.Controls.Add(this.pictureBox);
|
|
||||||
this.Controls.Add(this.groupBoxTools);
|
|
||||||
this.Name = "FormMapWithSetWarships";
|
|
||||||
this.Text = "FormMapWithSetWarships";
|
|
||||||
this.groupBoxTools.ResumeLayout(false);
|
|
||||||
this.groupBoxTools.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
|
|
||||||
this.ResumeLayout(false);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxTools;
|
|
||||||
private PictureBox pictureBox;
|
|
||||||
private ComboBox comboBoxSelectorMap;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonShowOnMap;
|
|
||||||
private Button buttonShowStorage;
|
|
||||||
private Button buttonRemoveWarship;
|
|
||||||
private MaskedTextBox maskedTextBoxPosition;
|
|
||||||
private Button buttonAddWarship;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,159 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
using static System.Windows.Forms.DataFormats;
|
|
||||||
|
|
||||||
namespace AircraftCarrier
|
|
||||||
{
|
|
||||||
public partial class FormMapWithSetWarships : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Объект от класса карты с набором объектов
|
|
||||||
/// </summary>
|
|
||||||
private MapWithSetWarshipsGeneric<DrawingObjectWarship, AbstractMap> _mapWarshipsCollectionGeneric;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public FormMapWithSetWarships()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
AbstractMap map = null;
|
|
||||||
switch (comboBoxSelectorMap.Text)
|
|
||||||
{
|
|
||||||
case "Простая карта":
|
|
||||||
map = new SimpleMap();
|
|
||||||
break;
|
|
||||||
case "Преграды-линии":
|
|
||||||
map = new LineMap();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (map != null)
|
|
||||||
{
|
|
||||||
_mapWarshipsCollectionGeneric = new MapWithSetWarshipsGeneric<DrawingObjectWarship, AbstractMap>(
|
|
||||||
pictureBox.Width, pictureBox.Height, map);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_mapWarshipsCollectionGeneric = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonAddWarship_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_mapWarshipsCollectionGeneric == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
FormWarship form = new();
|
|
||||||
if (form.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
DrawingObjectWarship warship = new(form.SelectedWarship);
|
|
||||||
if (_mapWarshipsCollectionGeneric + warship >= 0)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект добавлен");
|
|
||||||
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось добавить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonRemoveWarship_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
|
||||||
if (_mapWarshipsCollectionGeneric - pos != null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект удален");
|
|
||||||
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Вывод набора
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonShowStorage_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_mapWarshipsCollectionGeneric == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Вывод карты
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonShowOnMap_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if(_mapWarshipsCollectionGeneric == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowOnMap();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_mapWarshipsCollectionGeneric == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
//получаем имя кнопки
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
Direction dir = Direction.None;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
dir = Direction.Up;
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
dir = Direction.Down;
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
dir = Direction.Left;
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
dir = Direction.Right;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
pictureBox.Image = _mapWarshipsCollectionGeneric.MoveObject(dir);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,60 +0,0 @@
|
|||||||
<root>
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -38,8 +38,6 @@
|
|||||||
this.buttonUp = new System.Windows.Forms.Button();
|
this.buttonUp = new System.Windows.Forms.Button();
|
||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
this.buttonLeft = new System.Windows.Forms.Button();
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
this.buttonRight = new System.Windows.Forms.Button();
|
||||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
|
||||||
this.buttonSelectWarship = new System.Windows.Forms.Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxWarship)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxWarship)).BeginInit();
|
||||||
this.statusStrip.SuspendLayout();
|
this.statusStrip.SuspendLayout();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
@ -49,7 +47,7 @@
|
|||||||
this.pictureBoxWarship.Dock = System.Windows.Forms.DockStyle.Fill;
|
this.pictureBoxWarship.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
this.pictureBoxWarship.Location = new System.Drawing.Point(0, 0);
|
this.pictureBoxWarship.Location = new System.Drawing.Point(0, 0);
|
||||||
this.pictureBoxWarship.Name = "pictureBoxWarship";
|
this.pictureBoxWarship.Name = "pictureBoxWarship";
|
||||||
this.pictureBoxWarship.Size = new System.Drawing.Size(768, 426);
|
this.pictureBoxWarship.Size = new System.Drawing.Size(510, 426);
|
||||||
this.pictureBoxWarship.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
this.pictureBoxWarship.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||||
this.pictureBoxWarship.TabIndex = 0;
|
this.pictureBoxWarship.TabIndex = 0;
|
||||||
this.pictureBoxWarship.TabStop = false;
|
this.pictureBoxWarship.TabStop = false;
|
||||||
@ -63,7 +61,7 @@
|
|||||||
this.toolStripStatusLabelBodyColor});
|
this.toolStripStatusLabelBodyColor});
|
||||||
this.statusStrip.Location = new System.Drawing.Point(0, 426);
|
this.statusStrip.Location = new System.Drawing.Point(0, 426);
|
||||||
this.statusStrip.Name = "statusStrip";
|
this.statusStrip.Name = "statusStrip";
|
||||||
this.statusStrip.Size = new System.Drawing.Size(768, 22);
|
this.statusStrip.Size = new System.Drawing.Size(510, 22);
|
||||||
this.statusStrip.TabIndex = 1;
|
this.statusStrip.TabIndex = 1;
|
||||||
//
|
//
|
||||||
// toolStripStatusLabelSpeed
|
// toolStripStatusLabelSpeed
|
||||||
@ -100,7 +98,7 @@
|
|||||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.buttonDown.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowDown;
|
this.buttonDown.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowDown;
|
||||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
this.buttonDown.Location = new System.Drawing.Point(686, 386);
|
this.buttonDown.Location = new System.Drawing.Point(428, 386);
|
||||||
this.buttonDown.Name = "buttonDown";
|
this.buttonDown.Name = "buttonDown";
|
||||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||||
this.buttonDown.TabIndex = 3;
|
this.buttonDown.TabIndex = 3;
|
||||||
@ -113,7 +111,7 @@
|
|||||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.buttonUp.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowUp;
|
this.buttonUp.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowUp;
|
||||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
this.buttonUp.Location = new System.Drawing.Point(686, 350);
|
this.buttonUp.Location = new System.Drawing.Point(428, 350);
|
||||||
this.buttonUp.Name = "buttonUp";
|
this.buttonUp.Name = "buttonUp";
|
||||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||||
this.buttonUp.TabIndex = 4;
|
this.buttonUp.TabIndex = 4;
|
||||||
@ -126,7 +124,7 @@
|
|||||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.buttonLeft.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowLeft;
|
this.buttonLeft.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowLeft;
|
||||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
this.buttonLeft.Location = new System.Drawing.Point(650, 386);
|
this.buttonLeft.Location = new System.Drawing.Point(392, 386);
|
||||||
this.buttonLeft.Name = "buttonLeft";
|
this.buttonLeft.Name = "buttonLeft";
|
||||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||||
this.buttonLeft.TabIndex = 5;
|
this.buttonLeft.TabIndex = 5;
|
||||||
@ -139,7 +137,7 @@
|
|||||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
this.buttonRight.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowRight;
|
this.buttonRight.BackgroundImage = global::AircraftCarrier.Properties.Resources.ArrowRight;
|
||||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
this.buttonRight.Location = new System.Drawing.Point(722, 386);
|
this.buttonRight.Location = new System.Drawing.Point(464, 386);
|
||||||
this.buttonRight.Name = "buttonRight";
|
this.buttonRight.Name = "buttonRight";
|
||||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||||
this.buttonRight.TabIndex = 6;
|
this.buttonRight.TabIndex = 6;
|
||||||
@ -147,33 +145,11 @@
|
|||||||
this.buttonRight.UseVisualStyleBackColor = true;
|
this.buttonRight.UseVisualStyleBackColor = true;
|
||||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
//
|
//
|
||||||
// buttonCreateModif
|
|
||||||
//
|
|
||||||
this.buttonCreateModif.Location = new System.Drawing.Point(93, 393);
|
|
||||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
|
||||||
this.buttonCreateModif.Size = new System.Drawing.Size(92, 23);
|
|
||||||
this.buttonCreateModif.TabIndex = 7;
|
|
||||||
this.buttonCreateModif.Text = "Modification";
|
|
||||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
|
|
||||||
//
|
|
||||||
// buttonSelectWarship
|
|
||||||
//
|
|
||||||
this.buttonSelectWarship.Location = new System.Drawing.Point(530, 393);
|
|
||||||
this.buttonSelectWarship.Name = "buttonSelectWarship";
|
|
||||||
this.buttonSelectWarship.Size = new System.Drawing.Size(75, 23);
|
|
||||||
this.buttonSelectWarship.TabIndex = 8;
|
|
||||||
this.buttonSelectWarship.Text = "Select";
|
|
||||||
this.buttonSelectWarship.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonSelectWarship.Click += new System.EventHandler(this.ButtonSelectWarship_Click);
|
|
||||||
//
|
|
||||||
// FormWarship
|
// FormWarship
|
||||||
//
|
//
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.ClientSize = new System.Drawing.Size(768, 448);
|
this.ClientSize = new System.Drawing.Size(510, 448);
|
||||||
this.Controls.Add(this.buttonSelectWarship);
|
|
||||||
this.Controls.Add(this.buttonCreateModif);
|
|
||||||
this.Controls.Add(this.buttonRight);
|
this.Controls.Add(this.buttonRight);
|
||||||
this.Controls.Add(this.buttonLeft);
|
this.Controls.Add(this.buttonLeft);
|
||||||
this.Controls.Add(this.buttonUp);
|
this.Controls.Add(this.buttonUp);
|
||||||
@ -203,7 +179,5 @@
|
|||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonCreateModif;
|
|
||||||
private Button buttonSelectWarship;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -3,10 +3,6 @@ namespace AircraftCarrier
|
|||||||
public partial class FormWarship : Form
|
public partial class FormWarship : Form
|
||||||
{
|
{
|
||||||
private DrawingWarship _warship;
|
private DrawingWarship _warship;
|
||||||
/// <summary>
|
|
||||||
/// Âûáðàííûé îáúåêò
|
|
||||||
/// </summary>
|
|
||||||
public DrawingWarship SelectedWarship { get; private set; }
|
|
||||||
public FormWarship()
|
public FormWarship()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
@ -22,39 +18,22 @@ namespace AircraftCarrier
|
|||||||
pictureBoxWarship.Image = bmp;
|
pictureBoxWarship.Image = bmp;
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ìåòîä óñòàíîâêè äàííûõ
|
|
||||||
/// </summary>
|
|
||||||
private void SetData()
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
_warship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxWarship.Width, pictureBoxWarship.Height);
|
|
||||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_warship.Warship.Speed}";
|
|
||||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_warship.Warship.Weight}";
|
|
||||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_warship.Warship.BodyColor.Name}";
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Create"
|
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Create"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
_warship = new DrawingWarship();
|
||||||
ColorDialog dialog = new();
|
_warship.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
_warship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxWarship.Width, pictureBoxWarship.Height);
|
||||||
{
|
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_warship.Warship.Speed}";
|
||||||
color = dialog.Color;
|
toolStripStatusLabelWeight.Text = $"Âåñ: {_warship.Warship.Weight}";
|
||||||
}
|
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_warship.Warship.BodyColor.Name}";
|
||||||
_warship = new DrawingWarship(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
|
|
||||||
SetData();
|
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ ñòðåëî÷åê
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
@ -85,37 +64,5 @@ namespace AircraftCarrier
|
|||||||
_warship?.ChangeBorders(pictureBoxWarship.Width,pictureBoxWarship.Height);
|
_warship?.ChangeBorders(pictureBoxWarship.Width,pictureBoxWarship.Height);
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Modification"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
color = dialog.Color;
|
|
||||||
}
|
|
||||||
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
|
||||||
ColorDialog dialogDop = new();
|
|
||||||
if (dialogDop.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
dopColor = dialogDop.Color;
|
|
||||||
}
|
|
||||||
_warship = new DrawingAircraftCarrier(rnd.Next(100, 300), rnd.Next(1000, 2000), color, dopColor,
|
|
||||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
|
||||||
SetData();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonSelectWarship_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
SelectedWarship = _warship;
|
|
||||||
DialogResult = DialogResult.OK;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,43 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AircraftCarrier
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с объектом, прорисовываемым на форме
|
|
||||||
/// </summary>
|
|
||||||
internal interface IDrawingObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public float Step { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина полотна</param>
|
|
||||||
/// <param name="height">Высота полотна</param>
|
|
||||||
void SetObject(int x, int y, int width, int height);
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления пермещения объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
void MoveObject(Direction direction);
|
|
||||||
/// <summary>
|
|
||||||
/// Отрисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
void DrawningObject(Graphics g);
|
|
||||||
/// <summary>
|
|
||||||
/// Получение текущей позиции объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,63 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AircraftCarrier
|
|
||||||
{
|
|
||||||
internal class LineMap : AbstractMap
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Цвет участка закрытого
|
|
||||||
/// </summary>
|
|
||||||
private readonly Brush barrierColor = new SolidBrush(Color.Brown);
|
|
||||||
/// <summary>
|
|
||||||
/// Цвет участка открытого
|
|
||||||
/// </summary>
|
|
||||||
private readonly Brush waterColor = new SolidBrush(Color.Blue);
|
|
||||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
|
||||||
{
|
|
||||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
|
||||||
}
|
|
||||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
|
||||||
{
|
|
||||||
g.FillRectangle(waterColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
|
||||||
}
|
|
||||||
protected override void GenerateMap()
|
|
||||||
{
|
|
||||||
_map = new int[100, 100];
|
|
||||||
_size_x = (float)_width / _map.GetLength(0);
|
|
||||||
_size_y = (float)_height / _map.GetLength(1);
|
|
||||||
int counter = 0;
|
|
||||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
|
||||||
{
|
|
||||||
_map[i, j] = _freeRoad;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
bool flag = true;
|
|
||||||
while (counter < 20)
|
|
||||||
{
|
|
||||||
int lineX = _random.Next(11, 89);
|
|
||||||
int lineY = _random.Next(11, 89);
|
|
||||||
|
|
||||||
if (flag)
|
|
||||||
{
|
|
||||||
for (int i = lineY; i <= lineY + 10; i++)
|
|
||||||
_map[lineX, i] = _barrier;
|
|
||||||
flag = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
for (int i = lineX; i <= lineX + 10; i++)
|
|
||||||
_map[i, lineY] = _barrier;
|
|
||||||
flag = true;
|
|
||||||
}
|
|
||||||
counter++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,179 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AircraftCarrier
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Карта с набром объектов под нее
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T"></typeparam>
|
|
||||||
/// <typeparam name="U"></typeparam>
|
|
||||||
internal class MapWithSetWarshipsGeneric <T, U>
|
|
||||||
where T : class, IDrawingObject
|
|
||||||
where U : AbstractMap
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна отрисовки
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна отрисовки
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Размер занимаемого объектом места (ширина)
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _placeSizeWidth = 120;
|
|
||||||
/// <summary>
|
|
||||||
/// Размер занимаемого объектом места (высота)
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _placeSizeHeight = 50;
|
|
||||||
/// <summary>
|
|
||||||
/// Набор объектов
|
|
||||||
/// </summary>
|
|
||||||
private readonly SetWarshipsGeneric<T> _setWarships;
|
|
||||||
/// <summary>
|
|
||||||
/// Карта
|
|
||||||
/// </summary>
|
|
||||||
private readonly U _map;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="picWidth"></param>
|
|
||||||
/// <param name="picHeight"></param>
|
|
||||||
/// <param name="map"></param>
|
|
||||||
public MapWithSetWarshipsGeneric(int picWidth, int picHeight, U map)
|
|
||||||
{
|
|
||||||
int width = picWidth / _placeSizeWidth;
|
|
||||||
int height = picHeight / _placeSizeHeight;
|
|
||||||
_setWarships = new SetWarshipsGeneric<T>(width * height);
|
|
||||||
_pictureWidth = picWidth;
|
|
||||||
_pictureHeight = picHeight;
|
|
||||||
_map = map;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перегрузка оператора сложения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="map"></param>
|
|
||||||
/// <param name="warship"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static int operator +(MapWithSetWarshipsGeneric<T, U> map, T warship)
|
|
||||||
{
|
|
||||||
return map._setWarships.Insert(warship);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перегрузка оператора вычитания
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="map"></param>
|
|
||||||
/// <param name="position"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static T operator -(MapWithSetWarshipsGeneric<T, U> map, int position)
|
|
||||||
{
|
|
||||||
return map._setWarships.Remove(position);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Вывод всего набора объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public Bitmap ShowSet()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
DrawBackground(gr);
|
|
||||||
DrawWarships(gr);
|
|
||||||
return bmp;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Просмотр объекта на карте
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public Bitmap ShowOnMap()
|
|
||||||
{
|
|
||||||
Shaking();
|
|
||||||
for (int i = 0; i < _setWarships.Count; i++)
|
|
||||||
{
|
|
||||||
var warship = _setWarships.Get(i);
|
|
||||||
if (warship != null)
|
|
||||||
{
|
|
||||||
return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return new(_pictureWidth, _pictureHeight);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по крате
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public Bitmap MoveObject(Direction direction)
|
|
||||||
{
|
|
||||||
if (_map != null)
|
|
||||||
{
|
|
||||||
return _map.MoveObject(direction);
|
|
||||||
}
|
|
||||||
return new(_pictureWidth, _pictureHeight);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
|
||||||
/// </summary>
|
|
||||||
private void Shaking()
|
|
||||||
{
|
|
||||||
int j = _setWarships.Count - 1;
|
|
||||||
for (int i = 0; i < _setWarships.Count; i++)
|
|
||||||
{
|
|
||||||
if (_setWarships.Get(i) == null)
|
|
||||||
{
|
|
||||||
for (; j > i; j--)
|
|
||||||
{
|
|
||||||
var car = _setWarships.Get(j);
|
|
||||||
if (car != null)
|
|
||||||
{
|
|
||||||
_setWarships.Insert(car, i);
|
|
||||||
_setWarships.Remove(j);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (j <= i)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод отрисовки фона
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
private void DrawBackground(Graphics g)
|
|
||||||
{
|
|
||||||
Pen pen = new(Color.Black, 2);
|
|
||||||
g.FillRectangle(Brushes.Aqua, 0, 0, _pictureWidth, _pictureHeight);
|
|
||||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
|
||||||
{//линия рамзетки места
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
|
|
||||||
}
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
private void DrawWarships(Graphics g)
|
|
||||||
{
|
|
||||||
int countInLine = _pictureWidth / _placeSizeWidth;
|
|
||||||
int maxLeft = (countInLine - 1) * _placeSizeWidth;
|
|
||||||
//for (int i = 0; i < _setWarships.Count; i++)
|
|
||||||
for (int i = 0; i < _setWarships.Count; i++)
|
|
||||||
{
|
|
||||||
_setWarships.Get(i)?.SetObject(maxLeft - i % countInLine * _placeSizeWidth, i / countInLine * _placeSizeHeight + 3, _pictureWidth, _pictureHeight);
|
|
||||||
_setWarships.Get(i)?.DrawningObject(g);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -11,7 +11,7 @@ namespace AircraftCarrier
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormMapWithSetWarships());
|
Application.Run(new FormWarship());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,102 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AircraftCarrier
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Параметризованный набор объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T"></typeparam>
|
|
||||||
internal class SetWarshipsGeneric<T>
|
|
||||||
where T : class
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Массив объектов, которые храним
|
|
||||||
/// </summary>
|
|
||||||
private readonly T[] _places;
|
|
||||||
/// <summary>
|
|
||||||
/// Количество объектов в массиве
|
|
||||||
/// </summary>
|
|
||||||
public int Count => _places.Length;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="count"></param>
|
|
||||||
public SetWarshipsGeneric(int count)
|
|
||||||
{
|
|
||||||
_places = new T[count];
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление объекта в набор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="warship">Добавляемый военный корабль</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int Insert(T warship)
|
|
||||||
{
|
|
||||||
return Insert(warship, 0);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление объекта в набор на конкретную позицию
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="warship">Добавляемый военный корабль</param>
|
|
||||||
/// <param name="position">Позиция</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int Insert(T warship, int position)
|
|
||||||
{
|
|
||||||
int EmptyElement = -1;
|
|
||||||
if (position >= Count || position < 0) return -1;
|
|
||||||
|
|
||||||
if (_places[position] == null)
|
|
||||||
{
|
|
||||||
_places[position] = warship;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
else if (_places[position] != null)
|
|
||||||
{
|
|
||||||
for (int i = position + 1; i < Count; i++)
|
|
||||||
if (_places[i] == null)
|
|
||||||
{
|
|
||||||
EmptyElement = i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EmptyElement == -1)
|
|
||||||
return -1;
|
|
||||||
|
|
||||||
for (int i = EmptyElement; i > position; i--)
|
|
||||||
_places[i] = _places[i - 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
_places[position] = warship;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта из набора с конкретной позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="position"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public T Remove(int position)
|
|
||||||
{
|
|
||||||
if (position >= Count || position < 0 || _places[position] == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
T deleted = _places[position];
|
|
||||||
_places[position] = null;
|
|
||||||
return deleted;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта из набора по позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="position"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public T Get(int position)
|
|
||||||
{
|
|
||||||
if (position >= _places.Length) return null;
|
|
||||||
return _places[position];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,56 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AircraftCarrier
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Простая реализация абсрактного класса AbstractMap
|
|
||||||
/// </summary>
|
|
||||||
internal class SimpleMap : AbstractMap
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Цвет участка закрытого
|
|
||||||
/// </summary>
|
|
||||||
private readonly Brush barrierColor = new SolidBrush(Color.Brown);
|
|
||||||
/// <summary>
|
|
||||||
/// Цвет участка открытого
|
|
||||||
/// </summary>
|
|
||||||
private readonly Brush waterColor = new SolidBrush(Color.Blue);
|
|
||||||
|
|
||||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
|
||||||
{
|
|
||||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
|
||||||
}
|
|
||||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
|
||||||
{
|
|
||||||
g.FillRectangle(waterColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
|
||||||
}
|
|
||||||
protected override void GenerateMap()
|
|
||||||
{
|
|
||||||
_map = new int[100, 100];
|
|
||||||
_size_x = (float)_width / _map.GetLength(0);
|
|
||||||
_size_y = (float)_height / _map.GetLength(1);
|
|
||||||
int counter = 0;
|
|
||||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
|
||||||
{
|
|
||||||
_map[i, j] = _freeRoad;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
while (counter < 50)
|
|
||||||
{
|
|
||||||
int x = _random.Next(0, 100);
|
|
||||||
int y = _random.Next(0, 100);
|
|
||||||
if (_map[x, y] == _freeRoad)
|
|
||||||
{
|
|
||||||
_map[x, y] = _barrier;
|
|
||||||
counter++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
x
Reference in New Issue
Block a user