Добавлен класс DrawingAircraftCarrier
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AircraftCarrier/AircraftCarrier
33
AircraftCarrier/AircraftCarrier/DrawingAircraftCarrier.cs
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33
AircraftCarrier/AircraftCarrier/DrawingAircraftCarrier.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AircraftCarrier
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{
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internal class DrawingAircraftCarrier : DrawingWarship
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public DrawingAircraftCarrier(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool wing, bool sportLine) :
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base(speed, weight, bodyColor, 110, 60)
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{
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Warship = new EntityAircraftCarrier(speed, weight, bodyColor, dopColor, bodyKit, wing, sportLine);
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}
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public override void DrawTransport(Graphics g)
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{
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base.DrawTransport(g);
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}
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}
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}
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@ -14,7 +14,7 @@ namespace AircraftCarrier
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/// <summary>
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/// <summary>
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/// Класс-сущность
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/// Класс-сущность
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/// </summary>
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/// </summary>
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public EntityWarship Warship { get; private set; }
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public EntityWarship Warship { get; protected set; }
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/// <summary>
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/// <summary>
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/// Левая координата отрисовки военного корабля
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/// Левая координата отрисовки военного корабля
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/// </summary>
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/// </summary>
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@ -49,6 +49,21 @@ namespace AircraftCarrier
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{
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{
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Warship = new EntityWarship(speed, weight, bodyColor);
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Warship = new EntityWarship(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес военного корабля</param>
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/// <param name="bodyColor">Цвет главной палубы</param>
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/// <param name="carWidth">Ширина отрисовки автомобиля</param>
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/// <param name="carHeight">Высота отрисовки автомобиля</param>
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protected DrawingWarship(int speed, float weight, Color bodyColor, int warshipWidth, int warshipHeight) :
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this(speed, weight, bodyColor)
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{
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_warshipWidth = warshipWidth;
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_warshipHeight = warshipHeight;
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}
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/// <summary>
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/// <summary>
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/// Установка позиции военного корабля
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/// Установка позиции военного корабля
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/// </summary>
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/// </summary>
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@ -127,7 +142,7 @@ namespace AircraftCarrier
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/// Отрисовка военного корабля
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/// Отрисовка военного корабля
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/// </summary>
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/// </summary>
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/// <param name="g"></param>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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{
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if (_startPosX < 0 || _startPosY < 0
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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46
AircraftCarrier/AircraftCarrier/EntityAircraftCarrier.cs
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46
AircraftCarrier/AircraftCarrier/EntityAircraftCarrier.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AircraftCarrier
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{
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internal class EntityAircraftCarrier : EntityWarship
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{
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/// <summary>
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/// Дополнительный цвет
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/// </summary>
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public Color DopColor { get; private set; }
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/// <summary>
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/// Признак наличия обвеса
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Признак наличия антикрыла
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/// </summary>
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public bool Wing { get; private set; }
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/// <summary>
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/// Признак наличия гоночной полосы
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/// </summary>
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public bool SportLine { get; private set; }
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public EntityAircraftCarrier(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool wing, bool sportLine) :
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base(speed, weight, bodyColor)
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{
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DopColor = dopColor;
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BodyKit = bodyKit;
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Wing = wing;
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SportLine = sportLine;
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}
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}
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}
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