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16 changed files with 680 additions and 150 deletions

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@ -1,9 +1,13 @@
namespace ProjectWarmlyShip;
namespace ProjectWarmlyShip.Drawnings;
/// <summary>
/// Направления при перемещении
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

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@ -1,11 +1,13 @@
namespace ProjectWarmlyShip;
using ProjectWarmlyShip.Entities;
public class DrawningWarmlyShip
namespace ProjectWarmlyShip.Drawnings;
public class DrawningShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
public EntityShip? EntityShip { get; protected set; }
/// <summary>
/// Ширина окна
@ -20,41 +22,67 @@ public class DrawningWarmlyShip
/// <summary>
/// Левая координата прорисовки
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
private readonly int _drawningShipWidth = 150;
/// <summary>
/// Высота прорисовки
/// </summary>
private int _drawningShipHeight = 140;
protected int _drawningShipHeight = 80;
/// <summary>
/// Инициализация свойств
/// Координаты Х
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
/// <param name="additionalcolor"></param>
/// <param name="shpipipes"></param>
/// <param name="fueltank"></param>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank)
public int? GetPosX => _startPosX;
/// <summary>
/// Координтаы У
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidht => _drawningShipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningShipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningShip()
{
EntityWarmlyShip = new EntityWarmlyShip();
EntityWarmlyShip.Init(speed, weight, bodycolor, additionalcolor, shpipipes, fueltank);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
public DrawningShip(int speed, double weight, Color bodycolor) : this()
{
EntityShip = new EntityShip(speed, weight, bodycolor);
}
/// <summary>
/// Конструктор для наследования
/// </summary>
/// <param name="_drawningShipWidth"></param>
/// <param name="_drawnShipHeight"></param>
protected DrawningShip(int _drawningShipWidth, int _drawnShipHeight) : this()
{
this._drawningShipWidth= _drawningShipWidth;
this._drawningShipHeight = _drawnShipHeight;
}
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
@ -105,7 +133,7 @@ public class DrawningWarmlyShip
}
public bool MoveTransport(DirectionType direction)
{
if (EntityWarmlyShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -113,32 +141,32 @@ public class DrawningWarmlyShip
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarmlyShip.Step > 0)
if (_startPosX.Value - EntityShip.Step > 0)
{
_startPosX -= (int)EntityWarmlyShip.Step;
_startPosX -= (int)EntityShip.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarmlyShip.Step > 0)
if (_startPosY.Value - EntityShip.Step > 0)
{
_startPosY -= (int)EntityWarmlyShip.Step;
_startPosY -= (int)EntityShip.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningShipWidth + EntityWarmlyShip.Step < _pictureWidth)
if (_startPosX.Value + _drawningShipWidth + EntityShip.Step < _pictureWidth)
{
_startPosX += (int)EntityWarmlyShip.Step;
_startPosX += (int)EntityShip.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningShipHeight + EntityWarmlyShip.Step < _pictureHeight)
if (_startPosY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
{
_startPosY += (int)EntityWarmlyShip.Step;
_startPosY += (int)EntityShip.Step;
}
return true;
return true;
default:
return false;
}
@ -147,58 +175,24 @@ public class DrawningWarmlyShip
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityWarmlyShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black , 5);
//трубы
Brush brush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
if (EntityWarmlyShip.ShipPipes)
Pen pen = new(Color.Black, 5);
//надстройка
Brush brush = new SolidBrush(EntityShip.BodyColor);
g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value, 100, 30);
//корпус
g.FillPolygon(brush, new Point[]
{
g.FillRectangle(brush, _startPosX.Value + 70, _startPosY.Value, 12, 60);
g.FillRectangle(brush, _startPosX.Value + 90, _startPosY.Value, 12, 60);
//надстройка
brush = new SolidBrush(EntityWarmlyShip.BodyColor);
g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value + 60, 100, 30);
//корпус
g.FillPolygon(brush, new Point[]
{
new Point(_startPosX.Value,_startPosY.Value + 90), new Point(_startPosX.Value + 150, _startPosY.Value + 90),
new Point(_startPosX.Value + 150, _startPosY.Value + 90), new Point(_startPosX.Value + 120,_startPosY.Value + 140),
new Point(_startPosX.Value + 120,_startPosY.Value + 140), new Point(_startPosX.Value + 30,_startPosY.Value + 140),
new Point(_startPosX.Value + 30,_startPosY.Value + 140), new Point(_startPosX.Value,_startPosY.Value + 90),
});
_drawningShipHeight = 140;
}
else
{
//надстройка
brush = new SolidBrush(EntityWarmlyShip.BodyColor);
g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value, 100, 30);
//корпус
g.FillPolygon(brush, new Point[]
{
new Point(_startPosX.Value,_startPosY.Value + 30), new Point(_startPosX.Value + 150, _startPosY.Value + 30),
new Point(_startPosX.Value + 150, _startPosY.Value + 30), new Point(_startPosX.Value + 120,_startPosY.Value + 80),
new Point(_startPosX.Value + 120,_startPosY.Value + 80), new Point(_startPosX.Value + 30,_startPosY.Value + 80),
new Point(_startPosX.Value + 30,_startPosY.Value + 80), new Point(_startPosX.Value,_startPosY.Value + 30),
});
_drawningShipHeight = 80;
}
//топливный бак
if (EntityWarmlyShip.FuelTank)
{
brush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
if (EntityWarmlyShip.ShipPipes)
g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 120, 70, 10);
else
g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 60, 70, 10);
}
new Point(_startPosX.Value,_startPosY.Value + 30), new Point(_startPosX.Value + 150, _startPosY.Value + 30),
new Point(_startPosX.Value + 150, _startPosY.Value + 30), new Point(_startPosX.Value + 120,_startPosY.Value + 80),
new Point(_startPosX.Value + 120,_startPosY.Value + 80), new Point(_startPosX.Value + 30,_startPosY.Value + 80),
new Point(_startPosX.Value + 30,_startPosY.Value + 80), new Point(_startPosX.Value,_startPosY.Value + 30),
});
}
}

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@ -0,0 +1,50 @@
using ProjectWarmlyShip.Entities;
namespace ProjectWarmlyShip.Drawnings;
public class DrawningWarmlyShip : DrawningShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="additionalcolor"></param>
/// <param name="shpipipes"></param>
/// <param name="fueltank"></param>
public DrawningWarmlyShip(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) : base(150,80)
{
EntityShip = new EntityWarmlyShip(speed, weight, bodycolor, additionalcolor, shpipipes, fueltank); //дописать конструктор
}
public override void DrawTransport(Graphics g)
{
//оператор is совместимость объекта с заданным типом
if (EntityShip == null || EntityShip is not EntityWarmlyShip warmlyship || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush brush = new SolidBrush(warmlyship.AdditionalColor);
if (warmlyship.ShipPipes)
{
_drawningShipHeight = 140;
g.FillRectangle(brush, _startPosX.Value + 70, _startPosY.Value, 12, 60);
g.FillRectangle(brush, _startPosX.Value + 90, _startPosY.Value, 12, 60);
_startPosY += 60;
}
base.DrawTransport(g);
if (warmlyship.FuelTank)
{
//if (EntityWarmlyShip.ShipPipes)
//{
// g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 120, 70, 10);
//}
//else
// g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 60, 70, 10);
g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 60, 70, 10);
}
if (warmlyship.ShipPipes) _startPosY -= 60;
}
}

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@ -0,0 +1,34 @@
namespace ProjectWarmlyShip.Entities;
public class EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения судна
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
public EntityShip(int speed, double weight, Color bodycolor)
{
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
}
}

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@ -0,0 +1,29 @@
namespace ProjectWarmlyShip.Entities;
public class EntityWarmlyShip : EntityShip
{
/// <summary>
/// Дополнительтный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак наличия труб
/// </summary>
public bool ShipPipes { get; private set; }
/// <summary>
/// Признак наличия топливного бака
/// </summary>
public bool FuelTank { get; private set; }
/// <summary>
/// Инициализация полей класса EntityWarmlyShip
/// </summary>
/// <param name="additionalcolor"></param>
/// <param name="shpipipes"></param>
/// <param name="fueltank"></param>
public EntityWarmlyShip(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) : base(speed, weight, bodycolor)
{
AdditionalColor = additionalcolor;
ShipPipes = shpipipes;
FuelTank = fueltank;
}
}

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@ -1,51 +0,0 @@
namespace ProjectWarmlyShip;
public class EntityWarmlyShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительтный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак наличия труб
/// </summary>
public bool ShipPipes { get; private set; }
/// <summary>
/// Признак наличия топливного бака
/// </summary>
public bool FuelTank { get; private set; }
/// <summary>
/// Шаг перемещения судна
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей класса WarmlyShip
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
/// <param name="additionalcolor"></param>
/// <param name="shpipipes"></param>
/// <param name="fueltank"></param>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank)
{
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
AdditionalColor = additionalcolor;
ShipPipes = shpipipes;
FuelTank = fueltank;
}
}

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@ -34,6 +34,9 @@
buttonRight = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonСreateShip = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
SuspendLayout();
//
@ -55,9 +58,9 @@
buttonCreate.ForeColor = SystemColors.ControlText;
buttonCreate.Location = new Point(12, 331);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.Size = new Size(118, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать теплоход";
buttonCreate.UseVisualStyleBackColor = false;
buttonCreate.Click += ButtonCreate_Click;
//
@ -109,11 +112,48 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonСreateShip
//
buttonСreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonСreateShip.BackColor = SystemColors.ButtonHighlight;
buttonСreateShip.Cursor = Cursors.IBeam;
buttonСreateShip.ForeColor = SystemColors.ControlText;
buttonСreateShip.Location = new Point(146, 331);
buttonСreateShip.Name = "buttonСreateShip";
buttonСreateShip.Size = new Size(118, 23);
buttonСreateShip.TabIndex = 6;
buttonСreateShip.Text = "Создать судно";
buttonСreateShip.UseVisualStyleBackColor = false;
buttonСreateShip.Click += buttonСreateShip_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(685, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(133, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(732, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(86, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormWarmlyShip
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(830, 366);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonСreateShip);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
@ -135,5 +175,8 @@
private Button buttonRight;
private Button buttonLeft;
private Button buttonDown;
private Button buttonСreateShip;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,31 +1,66 @@
namespace ProjectWarmlyShip
using ProjectWarmlyShip.Drawnings;
using ProjectWarmlyShip.MovementStrategy;
namespace ProjectWarmlyShip
{
public partial class FormWarmlyShip : Form
{
private DrawningWarmlyShip? _drawningWarmlyShip;
private DrawningShip? _drawningShip;
private AbstractStrategy? _strategy;
public FormWarmlyShip()
{
InitializeComponent();
_strategy = null;
}
private void ButtonCreate_Click(object sender, EventArgs e)
private void CreateObject(string type)
{
Random random = new();
_drawningWarmlyShip = new DrawningWarmlyShip();
_drawningWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningWarmlyShip.SetPictureSize(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
_drawningWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
Random random = new Random();
switch (type)
{
case nameof(DrawningShip):
_drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningWarmlyShip):
_drawningShip = new DrawningWarmlyShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningShip.SetPictureSize(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarmlyShip.DrawTransport(gr);
_drawningShip.DrawTransport(gr);
pictureBoxWarmlyShip.Image = bmp;
}
/// <summary>
/// Кнопка создания теплохода
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningWarmlyShip));
}
/// <summary>
/// Кнопка создания судна
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonСreateShip_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningShip));
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningWarmlyShip == null)
if (_drawningShip == null)
{
return;
}
@ -34,27 +69,63 @@
switch (name)
{
case "buttonUp":
result = _drawningWarmlyShip.MoveTransport(DirectionType.Up);
result = _drawningShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningWarmlyShip.MoveTransport(DirectionType.Down);
result = _drawningShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningWarmlyShip.MoveTransport(DirectionType.Left);
result = _drawningShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningWarmlyShip.MoveTransport(DirectionType.Right);
result = _drawningShip.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarmlyShip.DrawTransport(gr);
_drawningShip.DrawTransport(gr);
pictureBoxWarmlyShip.Image = bmp;
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableShip(_drawningShip),
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningShip.DrawTransport(gr);
pictureBoxWarmlyShip.Image = bmp;
if (_strategy.GetStatus == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,115 @@
namespace ProjectWarmlyShip.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjects? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus {get { return _state; }}
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObjects"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public void SetData(IMoveableObjects moveableObjects, int width, int height)
{
if (moveableObjects == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObjects;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress) return;
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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namespace ProjectWarmlyShip.MovementStrategy;
public interface IMoveableObjects
{
//Получение координаты обхекта
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}

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namespace ProjectWarmlyShip.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 ||
objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
//реализация в правый нижний угол
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

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namespace ProjectWarmlyShip.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectWarmlyShip.Drawnings;
namespace ProjectWarmlyShip.MovementStrategy;
public class MoveableShip : IMoveableObjects
{
private DrawningShip? _drawningship;
public MoveableShip(DrawningShip? drawningship)
{
_drawningship = drawningship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningship == null || _drawningship.EntityShip == null || !_drawningship.GetPosX.HasValue || !_drawningship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_drawningship.GetPosX.Value, _drawningship.GetPosY.Value, _drawningship.GetWidht, _drawningship.GetHeight);
}
}
public int GetStep => (int)(_drawningship?.EntityShip?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_drawningship == null || _drawningship.EntityShip == null)
{
return false;
}
return _drawningship.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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namespace ProjectWarmlyShip.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectWarmlyShip.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата х
/// </summary>
private readonly int _x;
/// <summary>
/// Координата у
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Правая граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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namespace ProjectWarmlyShip.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
// Завершена
Finish
}