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16 changed files with 680 additions and 150 deletions

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@ -1,9 +1,13 @@
namespace ProjectWarmlyShip; namespace ProjectWarmlyShip.Drawnings;
/// <summary> /// <summary>
/// Направления при перемещении /// Направления при перемещении
/// </summary> /// </summary>
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary> /// <summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

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@ -1,11 +1,13 @@
namespace ProjectWarmlyShip; using ProjectWarmlyShip.Entities;
public class DrawningWarmlyShip namespace ProjectWarmlyShip.Drawnings;
public class DrawningShip
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityWarmlyShip? EntityWarmlyShip { get; private set; } public EntityShip? EntityShip { get; protected set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
@ -20,41 +22,67 @@ public class DrawningWarmlyShip
/// <summary> /// <summary>
/// Левая координата прорисовки /// Левая координата прорисовки
/// </summary> /// </summary>
private int? _startPosX; protected int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки /// Верхняя кооридната прорисовки
/// </summary> /// </summary>
private int? _startPosY; protected int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки /// Ширина прорисовки
/// </summary> /// </summary>
private readonly int _drawningShipWidth = 150; private readonly int _drawningShipWidth = 150;
/// <summary> /// <summary>
/// Высота прорисовки /// Высота прорисовки
/// </summary> /// </summary>
private int _drawningShipHeight = 140; protected int _drawningShipHeight = 80;
/// <summary> /// <summary>
/// Инициализация свойств /// Координаты Х
/// </summary> /// </summary>
/// <param name="speed"></param> public int? GetPosX => _startPosX;
/// <param name="weight"></param> /// <summary>
/// <param name="bodycolor"></param> /// Координтаы У
/// <param name="additionalcolor"></param> /// </summary>
/// <param name="shpipipes"></param> public int? GetPosY => _startPosY;
/// <param name="fueltank"></param> /// <summary>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) /// Ширина объекта
/// </summary>
public int GetWidht => _drawningShipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningShipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningShip()
{ {
EntityWarmlyShip = new EntityWarmlyShip();
EntityWarmlyShip.Init(speed, weight, bodycolor, additionalcolor, shpipipes, fueltank);
_pictureWidth = null; _pictureWidth = null;
_pictureHeight = null; _pictureHeight = null;
_startPosX = null; _startPosX = null;
_startPosY = null; _startPosY = null;
} }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
public DrawningShip(int speed, double weight, Color bodycolor) : this()
{
EntityShip = new EntityShip(speed, weight, bodycolor);
}
/// <summary>
/// Конструктор для наследования
/// </summary>
/// <param name="_drawningShipWidth"></param>
/// <param name="_drawnShipHeight"></param>
protected DrawningShip(int _drawningShipWidth, int _drawnShipHeight) : this()
{
this._drawningShipWidth= _drawningShipWidth;
this._drawningShipHeight = _drawnShipHeight;
}
public bool SetPictureSize(int width, int height) public bool SetPictureSize(int width, int height)
{ {
// TODO проверка, что объект "влезает" в размеры поля // TODO проверка, что объект "влезает" в размеры поля
@ -105,7 +133,7 @@ public class DrawningWarmlyShip
} }
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (EntityWarmlyShip == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return false; return false;
} }
@ -113,30 +141,30 @@ public class DrawningWarmlyShip
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntityWarmlyShip.Step > 0) if (_startPosX.Value - EntityShip.Step > 0)
{ {
_startPosX -= (int)EntityWarmlyShip.Step; _startPosX -= (int)EntityShip.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntityWarmlyShip.Step > 0) if (_startPosY.Value - EntityShip.Step > 0)
{ {
_startPosY -= (int)EntityWarmlyShip.Step; _startPosY -= (int)EntityShip.Step;
} }
return true; return true;
// вправо // вправо
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + _drawningShipWidth + EntityWarmlyShip.Step < _pictureWidth) if (_startPosX.Value + _drawningShipWidth + EntityShip.Step < _pictureWidth)
{ {
_startPosX += (int)EntityWarmlyShip.Step; _startPosX += (int)EntityShip.Step;
} }
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + _drawningShipHeight + EntityWarmlyShip.Step < _pictureHeight) if (_startPosY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
{ {
_startPosY += (int)EntityWarmlyShip.Step; _startPosY += (int)EntityShip.Step;
} }
return true; return true;
default: default:
@ -147,37 +175,15 @@ public class DrawningWarmlyShip
/// Отрисовка объекта /// Отрисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public void DrawTransport(Graphics g) public virtual void DrawTransport(Graphics g)
{ {
if (EntityWarmlyShip == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black , 5); Pen pen = new(Color.Black, 5);
//трубы
Brush brush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
if (EntityWarmlyShip.ShipPipes)
{
g.FillRectangle(brush, _startPosX.Value + 70, _startPosY.Value, 12, 60);
g.FillRectangle(brush, _startPosX.Value + 90, _startPosY.Value, 12, 60);
//надстройка //надстройка
brush = new SolidBrush(EntityWarmlyShip.BodyColor); Brush brush = new SolidBrush(EntityShip.BodyColor);
g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value + 60, 100, 30);
//корпус
g.FillPolygon(brush, new Point[]
{
new Point(_startPosX.Value,_startPosY.Value + 90), new Point(_startPosX.Value + 150, _startPosY.Value + 90),
new Point(_startPosX.Value + 150, _startPosY.Value + 90), new Point(_startPosX.Value + 120,_startPosY.Value + 140),
new Point(_startPosX.Value + 120,_startPosY.Value + 140), new Point(_startPosX.Value + 30,_startPosY.Value + 140),
new Point(_startPosX.Value + 30,_startPosY.Value + 140), new Point(_startPosX.Value,_startPosY.Value + 90),
});
_drawningShipHeight = 140;
}
else
{
//надстройка
brush = new SolidBrush(EntityWarmlyShip.BodyColor);
g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value, 100, 30); g.FillRectangle(brush, _startPosX.Value + 30, _startPosY.Value, 100, 30);
//корпус //корпус
g.FillPolygon(brush, new Point[] g.FillPolygon(brush, new Point[]
@ -187,18 +193,6 @@ public class DrawningWarmlyShip
new Point(_startPosX.Value + 120,_startPosY.Value + 80), new Point(_startPosX.Value + 30,_startPosY.Value + 80), new Point(_startPosX.Value + 120,_startPosY.Value + 80), new Point(_startPosX.Value + 30,_startPosY.Value + 80),
new Point(_startPosX.Value + 30,_startPosY.Value + 80), new Point(_startPosX.Value,_startPosY.Value + 30), new Point(_startPosX.Value + 30,_startPosY.Value + 80), new Point(_startPosX.Value,_startPosY.Value + 30),
}); });
_drawningShipHeight = 80;
} }
//топливный бак
if (EntityWarmlyShip.FuelTank)
{
brush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
if (EntityWarmlyShip.ShipPipes)
g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 120, 70, 10);
else
g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 60, 70, 10);
}
}
} }

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@ -0,0 +1,50 @@
using ProjectWarmlyShip.Entities;
namespace ProjectWarmlyShip.Drawnings;
public class DrawningWarmlyShip : DrawningShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="additionalcolor"></param>
/// <param name="shpipipes"></param>
/// <param name="fueltank"></param>
public DrawningWarmlyShip(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) : base(150,80)
{
EntityShip = new EntityWarmlyShip(speed, weight, bodycolor, additionalcolor, shpipipes, fueltank); //дописать конструктор
}
public override void DrawTransport(Graphics g)
{
//оператор is совместимость объекта с заданным типом
if (EntityShip == null || EntityShip is not EntityWarmlyShip warmlyship || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush brush = new SolidBrush(warmlyship.AdditionalColor);
if (warmlyship.ShipPipes)
{
_drawningShipHeight = 140;
g.FillRectangle(brush, _startPosX.Value + 70, _startPosY.Value, 12, 60);
g.FillRectangle(brush, _startPosX.Value + 90, _startPosY.Value, 12, 60);
_startPosY += 60;
}
base.DrawTransport(g);
if (warmlyship.FuelTank)
{
//if (EntityWarmlyShip.ShipPipes)
//{
// g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 120, 70, 10);
//}
//else
// g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 60, 70, 10);
g.FillRectangle(brush, _startPosX.Value + 40, _startPosY.Value + 60, 70, 10);
}
if (warmlyship.ShipPipes) _startPosY -= 60;
}
}

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@ -0,0 +1,34 @@
namespace ProjectWarmlyShip.Entities;
public class EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения судна
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
public EntityShip(int speed, double weight, Color bodycolor)
{
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
}
}

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@ -0,0 +1,29 @@
namespace ProjectWarmlyShip.Entities;
public class EntityWarmlyShip : EntityShip
{
/// <summary>
/// Дополнительтный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак наличия труб
/// </summary>
public bool ShipPipes { get; private set; }
/// <summary>
/// Признак наличия топливного бака
/// </summary>
public bool FuelTank { get; private set; }
/// <summary>
/// Инициализация полей класса EntityWarmlyShip
/// </summary>
/// <param name="additionalcolor"></param>
/// <param name="shpipipes"></param>
/// <param name="fueltank"></param>
public EntityWarmlyShip(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) : base(speed, weight, bodycolor)
{
AdditionalColor = additionalcolor;
ShipPipes = shpipipes;
FuelTank = fueltank;
}
}

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@ -1,51 +0,0 @@
namespace ProjectWarmlyShip;
public class EntityWarmlyShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительтный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак наличия труб
/// </summary>
public bool ShipPipes { get; private set; }
/// <summary>
/// Признак наличия топливного бака
/// </summary>
public bool FuelTank { get; private set; }
/// <summary>
/// Шаг перемещения судна
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей класса WarmlyShip
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
/// <param name="additionalcolor"></param>
/// <param name="shpipipes"></param>
/// <param name="fueltank"></param>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank)
{
Speed = speed;
Weight = weight;
BodyColor = bodycolor;
AdditionalColor = additionalcolor;
ShipPipes = shpipipes;
FuelTank = fueltank;
}
}

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@ -34,6 +34,9 @@
buttonRight = new Button(); buttonRight = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonСreateShip = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -55,9 +58,9 @@
buttonCreate.ForeColor = SystemColors.ControlText; buttonCreate.ForeColor = SystemColors.ControlText;
buttonCreate.Location = new Point(12, 331); buttonCreate.Location = new Point(12, 331);
buttonCreate.Name = "buttonCreate"; buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23); buttonCreate.Size = new Size(118, 23);
buttonCreate.TabIndex = 1; buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать"; buttonCreate.Text = "Создать теплоход";
buttonCreate.UseVisualStyleBackColor = false; buttonCreate.UseVisualStyleBackColor = false;
buttonCreate.Click += ButtonCreate_Click; buttonCreate.Click += ButtonCreate_Click;
// //
@ -109,11 +112,48 @@
buttonDown.UseVisualStyleBackColor = true; buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click; buttonDown.Click += ButtonMove_Click;
// //
// buttonСreateShip
//
buttonСreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonСreateShip.BackColor = SystemColors.ButtonHighlight;
buttonСreateShip.Cursor = Cursors.IBeam;
buttonСreateShip.ForeColor = SystemColors.ControlText;
buttonСreateShip.Location = new Point(146, 331);
buttonСreateShip.Name = "buttonСreateShip";
buttonСreateShip.Size = new Size(118, 23);
buttonСreateShip.TabIndex = 6;
buttonСreateShip.Text = "Создать судно";
buttonСreateShip.UseVisualStyleBackColor = false;
buttonСreateShip.Click += buttonСreateShip_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(685, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(133, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(732, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(86, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormWarmlyShip // FormWarmlyShip
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(830, 366); ClientSize = new Size(830, 366);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonСreateShip);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonRight); Controls.Add(buttonRight);
@ -135,5 +175,8 @@
private Button buttonRight; private Button buttonRight;
private Button buttonLeft; private Button buttonLeft;
private Button buttonDown; private Button buttonDown;
private Button buttonСreateShip;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

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@ -1,31 +1,66 @@
namespace ProjectWarmlyShip using ProjectWarmlyShip.Drawnings;
using ProjectWarmlyShip.MovementStrategy;
namespace ProjectWarmlyShip
{ {
public partial class FormWarmlyShip : Form public partial class FormWarmlyShip : Form
{ {
private DrawningWarmlyShip? _drawningWarmlyShip; private DrawningShip? _drawningShip;
private AbstractStrategy? _strategy;
public FormWarmlyShip() public FormWarmlyShip()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
private void ButtonCreate_Click(object sender, EventArgs e) private void CreateObject(string type)
{ {
Random random = new(); Random random = new Random();
_drawningWarmlyShip = new DrawningWarmlyShip(); switch (type)
_drawningWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000), {
case nameof(DrawningShip):
_drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningWarmlyShip):
_drawningShip = new DrawningWarmlyShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningWarmlyShip.SetPictureSize(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height); break;
_drawningWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100)); default:
return;
}
_drawningShip.SetPictureSize(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height); Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningWarmlyShip.DrawTransport(gr); _drawningShip.DrawTransport(gr);
pictureBoxWarmlyShip.Image = bmp; pictureBoxWarmlyShip.Image = bmp;
}
/// <summary>
/// Кнопка создания теплохода
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningWarmlyShip));
}
/// <summary>
/// Кнопка создания судна
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonСreateShip_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningShip));
} }
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningWarmlyShip == null) if (_drawningShip == null)
{ {
return; return;
} }
@ -34,27 +69,63 @@
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = _drawningWarmlyShip.MoveTransport(DirectionType.Up); result = _drawningShip.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = _drawningWarmlyShip.MoveTransport(DirectionType.Down); result = _drawningShip.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = _drawningWarmlyShip.MoveTransport(DirectionType.Left); result = _drawningShip.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = _drawningWarmlyShip.MoveTransport(DirectionType.Right); result = _drawningShip.MoveTransport(DirectionType.Right);
break; break;
} }
if (result) if (result)
{ {
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height); Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningWarmlyShip.DrawTransport(gr); _drawningShip.DrawTransport(gr);
pictureBoxWarmlyShip.Image = bmp; pictureBoxWarmlyShip.Image = bmp;
} }
} }
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableShip(_drawningShip),
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningShip.DrawTransport(gr);
pictureBoxWarmlyShip.Image = bmp;
if (_strategy.GetStatus == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
} }
} }

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@ -0,0 +1,115 @@
namespace ProjectWarmlyShip.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjects? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus {get { return _state; }}
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObjects"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public void SetData(IMoveableObjects moveableObjects, int width, int height)
{
if (moveableObjects == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObjects;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress) return;
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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namespace ProjectWarmlyShip.MovementStrategy;
public interface IMoveableObjects
{
//Получение координаты обхекта
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}

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namespace ProjectWarmlyShip.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 ||
objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
//реализация в правый нижний угол
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

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namespace ProjectWarmlyShip.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectWarmlyShip.Drawnings;
namespace ProjectWarmlyShip.MovementStrategy;
public class MoveableShip : IMoveableObjects
{
private DrawningShip? _drawningship;
public MoveableShip(DrawningShip? drawningship)
{
_drawningship = drawningship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningship == null || _drawningship.EntityShip == null || !_drawningship.GetPosX.HasValue || !_drawningship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_drawningship.GetPosX.Value, _drawningship.GetPosY.Value, _drawningship.GetWidht, _drawningship.GetHeight);
}
}
public int GetStep => (int)(_drawningship?.EntityShip?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_drawningship == null || _drawningship.EntityShip == null)
{
return false;
}
return _drawningship.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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namespace ProjectWarmlyShip.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectWarmlyShip.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата х
/// </summary>
private readonly int _x;
/// <summary>
/// Координата у
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Правая граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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namespace ProjectWarmlyShip.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
// Завершена
Finish
}