Стадия разработки: добавление стратегии
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@ -4,6 +4,10 @@
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/// </summary>
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/// </summary>
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public enum DirectionType
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public enum DirectionType
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{
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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/// </summary>
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/// </summary>
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@ -33,11 +33,26 @@ public class DrawningShip
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/// Ширина прорисовки
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/// Ширина прорисовки
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/// </summary>
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/// </summary>
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private readonly int _drawningShipWidth = 150;
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private readonly int _drawningShipWidth = 150;
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/// <summary>
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/// <summary>
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/// Высота прорисовки
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/// Высота прорисовки
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/// </summary>
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/// </summary>
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private int _drawningShipHeight = 80;
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protected int _drawningShipHeight = 80;
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/// <summary>
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/// Координаты Х
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координтаы У
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidht => _drawningShipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningShipHeight;
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/// <summary>
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/// <summary>
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/// Пустой конструктор
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/// Пустой конструктор
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/// </summary>
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/// </summary>
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@ -14,7 +14,7 @@ public class DrawningWarmlyShip : DrawningShip
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/// <param name="additionalcolor"></param>
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/// <param name="additionalcolor"></param>
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/// <param name="shpipipes"></param>
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/// <param name="shpipipes"></param>
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/// <param name="fueltank"></param>
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/// <param name="fueltank"></param>
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public DrawningWarmlyShip(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) : base(150,140)
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public DrawningWarmlyShip(int speed, double weight, Color bodycolor, Color additionalcolor, bool shpipipes, bool fueltank) : base(150,80)
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{
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{
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EntityShip = new EntityWarmlyShip(speed, weight, bodycolor, additionalcolor, shpipipes, fueltank); //дописать конструктор
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EntityShip = new EntityWarmlyShip(speed, weight, bodycolor, additionalcolor, shpipipes, fueltank); //дописать конструктор
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}
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}
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@ -28,6 +28,7 @@ public class DrawningWarmlyShip : DrawningShip
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Brush brush = new SolidBrush(warmlyship.AdditionalColor);
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Brush brush = new SolidBrush(warmlyship.AdditionalColor);
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if (warmlyship.ShipPipes)
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if (warmlyship.ShipPipes)
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{
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{
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_drawningShipHeight = 140;
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g.FillRectangle(brush, _startPosX.Value + 70, _startPosY.Value, 12, 60);
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g.FillRectangle(brush, _startPosX.Value + 70, _startPosY.Value, 12, 60);
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g.FillRectangle(brush, _startPosX.Value + 90, _startPosY.Value, 12, 60);
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g.FillRectangle(brush, _startPosX.Value + 90, _startPosY.Value, 12, 60);
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_startPosY += 60;
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_startPosY += 60;
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@ -35,6 +35,8 @@
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buttonLeft = new Button();
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buttonLeft = new Button();
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buttonDown = new Button();
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buttonDown = new Button();
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buttonСreateShip = new Button();
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buttonСreateShip = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
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((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
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SuspendLayout();
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SuspendLayout();
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//
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//
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@ -124,11 +126,33 @@
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buttonСreateShip.UseVisualStyleBackColor = false;
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buttonСreateShip.UseVisualStyleBackColor = false;
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buttonСreateShip.Click += buttonСreateShip_Click;
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buttonСreateShip.Click += buttonСreateShip_Click;
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//
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(685, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(133, 23);
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comboBoxStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(732, 41);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(86, 23);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += buttonStrategyStep_Click;
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//
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// FormWarmlyShip
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// FormWarmlyShip
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//
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(830, 366);
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ClientSize = new Size(830, 366);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonСreateShip);
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Controls.Add(buttonСreateShip);
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Controls.Add(buttonDown);
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Controls.Add(buttonDown);
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Controls.Add(buttonLeft);
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Controls.Add(buttonLeft);
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@ -152,5 +176,7 @@
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private Button buttonLeft;
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private Button buttonLeft;
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private Button buttonDown;
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private Button buttonDown;
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private Button buttonСreateShip;
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private Button buttonСreateShip;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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}
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}
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@ -1,18 +1,21 @@
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using ProjectWarmlyShip.Drawnings;
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using ProjectWarmlyShip.Drawnings;
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using ProjectWarmlyShip.MovementStrategy;
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namespace ProjectWarmlyShip
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namespace ProjectWarmlyShip
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{
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{
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public partial class FormWarmlyShip : Form
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public partial class FormWarmlyShip : Form
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{
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{
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private DrawningShip? _drawningShip;
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private DrawningShip? _drawningShip;
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private AbstractStrategy? _strategy;
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public FormWarmlyShip()
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public FormWarmlyShip()
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{
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{
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InitializeComponent();
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InitializeComponent();
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_strategy = null;
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}
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}
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private void CreateObject(string type)
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private void CreateObject(string type)
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{
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{
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Random random = new Random();
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Random random = new Random();
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switch(type)
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switch (type)
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{
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{
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case nameof(DrawningShip):
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case nameof(DrawningShip):
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_drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
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_drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
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@ -29,6 +32,8 @@ namespace ProjectWarmlyShip
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}
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}
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_drawningShip.SetPictureSize(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
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_drawningShip.SetPictureSize(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
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_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
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Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
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Graphics gr = Graphics.FromImage(bmp);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningShip.DrawTransport(gr);
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_drawningShip.DrawTransport(gr);
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@ -84,6 +89,43 @@ namespace ProjectWarmlyShip
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pictureBoxWarmlyShip.Image = bmp;
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pictureBoxWarmlyShip.Image = bmp;
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}
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}
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}
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}
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningShip == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableShip(_drawningShip),
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pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningShip.DrawTransport(gr);
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pictureBoxWarmlyShip.Image = bmp;
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if (_strategy.GetStatus == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,115 @@
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namespace ProjectWarmlyShip.MovementStrategy;
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObjects? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus {get { return _state; }}
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObjects"></param>
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/// <param name="width"></param>
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/// <param name="height"></param>
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public void SetData(IMoveableObjects moveableObjects, int width, int height)
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{
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if (moveableObjects == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObjects;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress) return;
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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@ -0,0 +1,17 @@
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namespace ProjectWarmlyShip.MovementStrategy;
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public interface IMoveableObjects
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{
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//Получение координаты обхекта
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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bool TryMoveObject(MovementDirection direction);
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}
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@ -0,0 +1,31 @@
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namespace ProjectWarmlyShip.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.LeftBorder - GetStep() <= 0 ||
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objParams.RightBorder + GetStep() >= FieldWidth ||
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objParams.TopBorder - GetStep() <= 0
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|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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//реализация в правый нижний угол
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int x = objParams.RightBorder;
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if (x + GetStep() < FieldWidth) MoveRight();
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int y = objParams.DownBorder;
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if (y + GetStep() < FieldHeight) MoveDown();
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}
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}
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@ -0,0 +1,49 @@
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|
namespace ProjectWarmlyShip.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||||
|
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,49 @@
|
|||||||
|
using ProjectWarmlyShip.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveableShip : IMoveableObjects
|
||||||
|
{
|
||||||
|
private DrawningShip? _drawningship;
|
||||||
|
public MoveableShip(DrawningShip? drawningship)
|
||||||
|
{
|
||||||
|
_drawningship = drawningship;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawningship == null || _drawningship.EntityShip == null || !_drawningship.GetPosX.HasValue || !_drawningship.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_drawningship.GetPosX.Value, _drawningship.GetPosY.Value, _drawningship.GetWidht, _drawningship.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawningship?.EntityShip?.Step ?? 0);
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_drawningship == null || _drawningship.EntityShip == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _drawningship.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,21 @@
|
|||||||
|
namespace ProjectWarmlyShip.MovementStrategy;
|
||||||
|
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
@ -0,0 +1,59 @@
|
|||||||
|
namespace ProjectWarmlyShip.MovementStrategy;
|
||||||
|
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата х
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата у
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x"></param>
|
||||||
|
/// <param name="y"></param>
|
||||||
|
/// <param name="width"></param>
|
||||||
|
/// <param name="height"></param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,15 @@
|
|||||||
|
namespace ProjectWarmlyShip.MovementStrategy;
|
||||||
|
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
// Завершена
|
||||||
|
Finish
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user