2023-10-04 06:30:34 +04:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2023-10-04 06:44:21 +04:00
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namespace ProjectAntiAircraftGun.Entities
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2023-10-04 06:30:34 +04:00
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{
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2023-10-04 06:44:21 +04:00
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public class EntityAntiAircraftGun : EntityTank
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{
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/// <summary>
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/// Радар
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/// </summary>
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public bool Radar { get; private set; }
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/// <summary>
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/// люк зенитной установки
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/// </summary>
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public bool Hatch { get; private set; }
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/// <summary>
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/// пушка танк
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/// </summary>
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public bool Cannon { get; private set; }
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/// <summary>
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/// Шаг перемещения зенитной установки
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класс зенитной установки
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес зенитной установки</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="radar">Признак наличия радара</param>
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/// <param name="hatch">Признак наличия люка зенитной установки</param>
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/// <param name="cannon">Признак наличия пушки зенитной установки</param>
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public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool hatch, bool cannon) : base(speed, weight, bodyColor, additionalColor)
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{
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Hatch = hatch;
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Radar = radar;
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Cannon = cannon;
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}
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}
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}
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