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@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34728.123
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {79C9D2DA-93CB-4F52-9F9F-CA1B033A9166}
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EndGlobalSection
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EndGlobal
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@ -1,27 +0,0 @@
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namespace ProjectTank.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,66 +0,0 @@
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using System.Drawing.Drawing2D;
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using ProjectTank.Entities;
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namespace ProjectTank.Drawnings
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{
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public class DrawningMilitaryTank : DrawningTank
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="helicopterArea">Признак наличия вертолетной площадки</param>
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/// <param name="gun">Признак наличия шлюпок</param>
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/// <param name="luke">Признак наличия пушки</param>
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public DrawningMilitaryTank(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool gun, bool luke)
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: base(150, 50)
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{
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EntityTank = new EntityMilitaryTank(speed, weight, bodyColor, additionalColor, helicopterArea, gun, luke);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTank == null || EntityTank is not EntityMilitaryTank entityMilitaryTank || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen2 = new(Color.Black, 2);
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Brush Brush = new SolidBrush(Color.Black);
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Brush Brush2 = new SolidBrush(entityMilitaryTank.AdditionalColor);
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Brush additionalBrush = new SolidBrush(entityMilitaryTank.AdditionalColor);
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base.DrawTransport(g);
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g.FillRectangle(Brush2, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
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g.DrawRectangle(pen2, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
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if (entityMilitaryTank.Muzzle)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 35, 3);
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g.DrawRectangle(pen2, _startPosX.Value + 10, _startPosY.Value + 5, 35, 3);
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}
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if (entityMilitaryTank.Gun)
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{
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g.DrawLine(pen2, _startPosX.Value + 100, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
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g.DrawLine(pen2, _startPosX.Value + 110, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
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g.DrawLine(pen2, _startPosX.Value + 120, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
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g.FillRectangle(Brush, _startPosX.Value + 100, _startPosY.Value + 3, 20, 7);
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g.FillRectangle(Brush, _startPosX.Value + 120, _startPosY.Value + 5, 20, 2);
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}
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if (entityMilitaryTank.Luke)
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{
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g.DrawRectangle(pen2, _startPosX.Value + 60, _startPosY.Value - 2, 25, 2);
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}
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}
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}
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}
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@ -1,223 +0,0 @@
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using ProjectTank.Entities;
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namespace ProjectTank.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningTank
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTank? EntityTank { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки танка
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/// </summary>
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private readonly int _drawningTankWidth = 150;
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/// <summary>
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/// Высота прорисовки танка
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/// </summary>
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private readonly int _drawningTankHeight = 50;
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private readonly int _drawningEnginesWidth = 3;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningTankWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningTankHeight;
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/// <summary>
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/// Пустой онструктор
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/// </summary>
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private DrawningTank()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningTank(int speed, double weight, Color bodyColor) : this()
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{
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EntityTank = new EntityTank(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
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/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
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protected DrawningTank(int drawningCarWidth, int drawningCarHeight) : this()
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{
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_drawningTankWidth = drawningCarWidth;
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_pictureHeight = drawningCarHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
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if (_drawningTankHeight > height || _drawningTankWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningTankWidth > _pictureWidth || y < 0 || y + _drawningTankHeight > _pictureHeight)
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{
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_startPosX = _pictureWidth - _drawningTankWidth;
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_startPosY = _pictureHeight - _drawningTankHeight;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityTank.Step - _drawningEnginesWidth > 0)
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{
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_startPosX -= (int)EntityTank.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityTank.Step > 0)
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{
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_startPosY -= (int)EntityTank.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityTank.Step + _drawningTankWidth < _pictureWidth)
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{
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_startPosX += (int)EntityTank.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityTank.Step + _drawningTankHeight < _pictureHeight)
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{
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_startPosY += (int)EntityTank.Step;
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}
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return true;
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default:
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return false;
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||||||
}
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||||||
}
|
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||||||
/// <summary>
|
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||||||
/// Прорисовка объекта
|
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||||||
/// </summary>
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||||||
/// <param name="g"></param>
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||||||
public virtual void DrawTransport(Graphics g)
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||||||
{
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||||||
if (EntityTank == null || !_startPosX.HasValue ||
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||||||
!_startPosY.HasValue)
|
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||||||
{
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||||||
return;
|
|
||||||
}
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||||||
Pen pen2 = new(Color.Black, 2);
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||||||
Pen pen3 = new(Color.Black, 3);
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Brush Brush = new SolidBrush(EntityTank.BodyColor);
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||||||
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||||||
//границы танка
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||||||
g.FillRectangle(Brush, _startPosX.Value + 45, _startPosY.Value, 50, 15);
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||||||
g.DrawRectangle(pen2, _startPosX.Value + 45, _startPosY.Value, 50, 15);
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||||||
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||||||
g.FillRectangle(Brush, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
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||||||
g.DrawRectangle(pen2, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
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||||||
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||||||
g.DrawArc(pen2, _startPosX.Value, _startPosY.Value + 22, 25, 25, 70, 200);
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||||||
g.DrawArc(pen2, _startPosX.Value + 122, _startPosY.Value + 22, 25, 25, 260, 200);
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||||||
g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 23, _startPosX.Value + 135, _startPosY.Value + 23);
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||||||
g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 47, _startPosX.Value + 135, _startPosY.Value + 47);
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||||||
g.DrawEllipse(pen3, _startPosX.Value + 5, _startPosY.Value + 25, 18, 18);
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||||||
g.DrawEllipse(pen3, _startPosX.Value + 125, _startPosY.Value + 25, 18, 18);
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||||||
g.DrawEllipse(pen3, _startPosX.Value + 103, _startPosY.Value + 31, 12, 12);
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||||||
g.DrawEllipse(pen3, _startPosX.Value + 34, _startPosY.Value + 31, 12, 12);
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||||||
g.DrawEllipse(pen3, _startPosX.Value + 57, _startPosY.Value + 31, 12, 12);
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||||||
g.DrawEllipse(pen3, _startPosX.Value + 80, _startPosY.Value + 31, 12, 12);
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||||||
g.DrawArc(pen2, _startPosX.Value + 47, _startPosY.Value + 18, 10, 10, 0, 170);
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||||||
g.DrawArc(pen2, _startPosX.Value + 70, _startPosY.Value + 18, 10, 10, 0, 170);
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||||||
g.DrawArc(pen2, _startPosX.Value + 93, _startPosY.Value + 18, 10, 10, 0, 170);
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||||||
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|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
namespace ProjectTank.Entities
|
|
||||||
{
|
|
||||||
internal class EntityMilitaryTank : EntityTank
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие пушка
|
|
||||||
/// </summary>
|
|
||||||
public bool Muzzle { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие артелирийской пушки
|
|
||||||
/// </summary>
|
|
||||||
public bool Gun { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие люка
|
|
||||||
/// </summary>
|
|
||||||
public bool Luke { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
public EntityMilitaryTank(int speed, double weight, Color bodyColor, Color additionalColor, bool мuzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Muzzle = мuzzle;
|
|
||||||
Gun = gun;
|
|
||||||
Luke = luke;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,38 +0,0 @@
|
|||||||
namespace ProjectTank.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "танк"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityTank
|
|
||||||
{
|
|
||||||
//свойства
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса танка
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">скорость</param>
|
|
||||||
/// <param name="weight">вес</param>
|
|
||||||
/// <param name="bodyColor">основной цвет</param>
|
|
||||||
public EntityTank(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
189
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
189
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
@ -1,189 +0,0 @@
|
|||||||
namespace ProjectTank
|
|
||||||
{
|
|
||||||
partial class FormTank
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormTank));
|
|
||||||
pictureBoxTank = new PictureBox();
|
|
||||||
button1 = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonCretaeTank = new Button();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxTank
|
|
||||||
//
|
|
||||||
pictureBoxTank.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxTank.Location = new Point(0, 0);
|
|
||||||
pictureBoxTank.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
pictureBoxTank.Name = "pictureBoxTank";
|
|
||||||
pictureBoxTank.Size = new Size(700, 338);
|
|
||||||
pictureBoxTank.SizeMode = PictureBoxSizeMode.AutoSize;
|
|
||||||
pictureBoxTank.TabIndex = 0;
|
|
||||||
pictureBoxTank.TabStop = false;
|
|
||||||
//
|
|
||||||
// button1
|
|
||||||
//
|
|
||||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
button1.Location = new Point(10, 307);
|
|
||||||
button1.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
button1.Name = "button1";
|
|
||||||
button1.Size = new Size(186, 22);
|
|
||||||
button1.TabIndex = 1;
|
|
||||||
button1.Text = "создать военный танк";
|
|
||||||
button1.UseVisualStyleBackColor = true;
|
|
||||||
button1.Click += ButtonCreateTank_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonUp.Location = new Point(632, 280);
|
|
||||||
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(26, 22);
|
|
||||||
buttonUp.TabIndex = 2;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonDown.Location = new Point(632, 307);
|
|
||||||
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(26, 22);
|
|
||||||
buttonDown.TabIndex = 3;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonRight.Location = new Point(663, 307);
|
|
||||||
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(26, 22);
|
|
||||||
buttonRight.TabIndex = 4;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonLeft.Location = new Point(600, 307);
|
|
||||||
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(26, 22);
|
|
||||||
buttonLeft.TabIndex = 5;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(557, 9);
|
|
||||||
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(133, 23);
|
|
||||||
comboBoxStrategy.TabIndex = 6;
|
|
||||||
//
|
|
||||||
// buttonCretaeTank
|
|
||||||
//
|
|
||||||
buttonCretaeTank.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCretaeTank.Location = new Point(210, 308);
|
|
||||||
buttonCretaeTank.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonCretaeTank.Name = "buttonCretaeTank";
|
|
||||||
buttonCretaeTank.Size = new Size(186, 22);
|
|
||||||
buttonCretaeTank.TabIndex = 7;
|
|
||||||
buttonCretaeTank.Text = "создать танк";
|
|
||||||
buttonCretaeTank.UseVisualStyleBackColor = true;
|
|
||||||
buttonCretaeTank.Click += buttonCretaeTank_Click;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(607, 34);
|
|
||||||
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(82, 22);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormTank
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(700, 338);
|
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(buttonCretaeTank);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(button1);
|
|
||||||
Controls.Add(pictureBoxTank);
|
|
||||||
Margin = new Padding(3, 2, 3, 2);
|
|
||||||
Name = "FormTank";
|
|
||||||
Text = "FormTank";
|
|
||||||
Click += ButtonMove_Click;
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxTank;
|
|
||||||
private Button button1;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonCretaeTank;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,174 +0,0 @@
|
|||||||
using ProjectTank.Drawnings;
|
|
||||||
using ProjectTank.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectTank
|
|
||||||
{
|
|
||||||
public partial class FormTank : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningTank? _drawningTank;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
public FormTank()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки круисера
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningTank == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new(pictureBoxTank.Width,
|
|
||||||
pictureBoxTank.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningTank.DrawTransport(gr);
|
|
||||||
pictureBoxTank.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта класса-перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="type">Тип создаваемого объекта</param>
|
|
||||||
private void CreateObject(string type)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case nameof(DrawningTank):
|
|
||||||
_drawningTank = new DrawningTank(random.Next(100, 300),
|
|
||||||
random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256),
|
|
||||||
random.Next(0, 256), random.Next(0, 256)));
|
|
||||||
break;
|
|
||||||
case nameof(DrawningMilitaryTank):
|
|
||||||
_drawningTank = new DrawningMilitaryTank(random.Next(100,
|
|
||||||
300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256),
|
|
||||||
random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256),
|
|
||||||
random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_drawningTank.SetPictureSize(pictureBoxTank.Width,
|
|
||||||
pictureBoxTank.Height);
|
|
||||||
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
_strategy = null;
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать военный танк"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryTank));
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать танк"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonCretaeTank_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTank));
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTank == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result =
|
|
||||||
_drawningTank.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result =
|
|
||||||
_drawningTank.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result =
|
|
||||||
_drawningTank.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result =
|
|
||||||
_drawningTank.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// обработка нажатия кнопки шаг
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTank == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableTank(_drawningTank), pictureBoxTank.Width, pictureBoxTank.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
@ -1,123 +0,0 @@
|
|||||||
namespace ProjectTank.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters =>
|
|
||||||
_moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
namespace ProjectTank.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с перемещаемым объектом
|
|
||||||
/// </summary>
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
namespace ProjectTank.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта к краю экрана
|
|
||||||
/// </summary>
|
|
||||||
internal class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
|
||||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder - GetStep() <= FieldHeight
|
|
||||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
namespace ProjectTank.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта в центр экрана
|
|
||||||
/// </summary>
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
|
||||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
|
||||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,62 +0,0 @@
|
|||||||
using ProjectTank.Drawnings;
|
|
||||||
|
|
||||||
namespace ProjectTank.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// класс реалтзация для IMoveableObject с использованием DrawningTank
|
|
||||||
/// </summary>
|
|
||||||
public class MoveableTank : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningTank или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningTank? _cruiser = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="cruiser">Объект класса DrawningTank</param>
|
|
||||||
public MoveableTank(DrawningTank cruiser)
|
|
||||||
{
|
|
||||||
_cruiser = cruiser;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_cruiser == null || _cruiser.EntityTank == null ||
|
|
||||||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_cruiser.GetPosX.Value,
|
|
||||||
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_cruiser?.EntityTank?.Step ?? 0);
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_cruiser == null || _cruiser.EntityTank == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _cruiser.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,26 +0,0 @@
|
|||||||
namespace ProjectTank.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,64 +0,0 @@
|
|||||||
namespace ProjectTank.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры-координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
namespace ProjectTank.MovementStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Статус выполнения операции перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,17 +0,0 @@
|
|||||||
namespace ProjectTank
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new FormTank());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
Loading…
Reference in New Issue
Block a user