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@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34728.123
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7C4E2D14-3686-4BE3-8F8B-61D46A85F16F}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {79C9D2DA-93CB-4F52-9F9F-CA1B033A9166}
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EndGlobalSection
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EndGlobal
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@ -1,23 +0,0 @@
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namespace ProjectTank;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,221 +0,0 @@
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using ProjectTank;
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using System.Drawing.Drawing2D;
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using System.Security.Cryptography.Xml;
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namespace ProjectTank;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningTank
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTank? EntityTank { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки танка
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/// </summary>
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private readonly int _drawningTankWidth = 150;
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/// <summary>
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/// Высота прорисовки танка
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/// </summary>
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private readonly int _drawningTankHeight = 50;
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private readonly int _drawningEnginesWidth = 3;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="motor">Признак наличия вертолетной площадки</param>
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/// <param name="boat">Признак наличия шлюпок</param>
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/// <param name="glass">Признак наличия пушки</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool motor, bool boat, bool glass)
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{
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EntityTank = new EntityTank();
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EntityTank.Init(speed, weight, bodyColor, additionalColor,
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motor, boat, glass);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
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if (_drawningTankHeight > height || _drawningTankWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _drawningTankWidth > _pictureWidth || y < 0 || y + _drawningTankHeight > _pictureHeight)
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{
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_startPosX = _pictureWidth - _drawningTankWidth;
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_startPosY = _pictureHeight - _drawningTankHeight;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityTank.Step - _drawningEnginesWidth > 0)
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{
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_startPosX -= (int)EntityTank.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityTank.Step > 0)
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{
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_startPosY -= (int)EntityTank.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityTank.Step + _drawningTankWidth < _pictureWidth)
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{
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_startPosX += (int)EntityTank.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityTank.Step + _drawningTankHeight < _pictureHeight)
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{
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_startPosY += (int)EntityTank.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityTank == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(EntityTank.BodyColor, 2);
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Pen pen2 = new(Color.Black, 2);
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Pen pen3 = new(Color.Black, 3);
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Brush Brush = new SolidBrush(Color.Black);
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Brush Brush2 = new SolidBrush(EntityTank.AdditionalColor);
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Brush additionalBrush = new SolidBrush(EntityTank.AdditionalColor);
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//границы танка
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value, 50, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value, 50, 15);
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g.DrawRectangle(pen, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
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g.DrawArc(pen2, _startPosX.Value, _startPosY.Value + 22, 25, 25, 70, 200);
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g.DrawArc(pen2, _startPosX.Value + 122, _startPosY.Value + 22, 25, 25, 260, 200);
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g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 23, _startPosX.Value + 135, _startPosY.Value + 23);
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g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 47, _startPosX.Value + 135, _startPosY.Value + 47);
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g.DrawEllipse(pen3, _startPosX.Value + 5, _startPosY.Value + 25 , 18, 18);
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g.DrawEllipse(pen3, _startPosX.Value + 125, _startPosY.Value + 25, 18, 18);
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g.DrawEllipse(pen3, _startPosX.Value + 103, _startPosY.Value + 31, 12, 12);
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g.DrawEllipse(pen3, _startPosX.Value + 34, _startPosY.Value + 31, 12, 12);
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g.DrawEllipse(pen3, _startPosX.Value + 57, _startPosY.Value + 31, 12, 12);
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g.DrawEllipse(pen3, _startPosX.Value + 80, _startPosY.Value + 31, 12, 12);
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g.DrawArc(pen2, _startPosX.Value + 47, _startPosY.Value + 18, 10, 10, 0, 170);
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g.DrawArc(pen2, _startPosX.Value + 70, _startPosY.Value + 18, 10, 10, 0, 170);
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g.DrawArc(pen2, _startPosX.Value + 93, _startPosY.Value + 18, 10, 10, 0, 170);
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//внутренности танка
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if (EntityTank.Muzzle)
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{
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5, 35, 3);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 35, 3);
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}
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if (EntityTank.Gun)
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{
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g.DrawLine(pen2, _startPosX.Value + 100, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
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g.DrawLine(pen2, _startPosX.Value + 110, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
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g.DrawLine(pen2, _startPosX.Value + 120, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
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g.FillRectangle(Brush, _startPosX.Value + 100, _startPosY.Value + 3, 20, 7);
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g.FillRectangle(Brush, _startPosX.Value + 120, _startPosY.Value + 5, 20, 2);
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}
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if (EntityTank.Luke)
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{
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value - 2, 25, 2);
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}
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}
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}
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@ -1,62 +0,0 @@
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namespace ProjectTank;
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/// <summary>
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||||||
/// Класс-сущность "автобус"
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||||||
/// </summary>
|
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public class EntityTank
|
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{
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||||||
//свойства
|
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||||||
/// <summary>
|
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||||||
/// Скорость
|
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||||||
/// </summary>
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||||||
public int Speed { get; private set; }
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||||||
/// <summary>
|
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||||||
/// Вес
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|
||||||
/// </summary>
|
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||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие второго этажа
|
|
||||||
/// </summary>
|
|
||||||
public bool Muzzle { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие лестницы
|
|
||||||
/// </summary>
|
|
||||||
public bool Gun { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличие фар
|
|
||||||
/// </summary>
|
|
||||||
public bool Luke { get; private set; }
|
|
||||||
//поле класса
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса танк
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">скорость</param>
|
|
||||||
/// <param name="weight">вес</param>
|
|
||||||
/// <param name="bodyColor">основной цвет</param>
|
|
||||||
/// <param name="additionalColor">дополнительный цвет</param>
|
|
||||||
/// <param name="motor">второй этаж</param>
|
|
||||||
/// <param name="oars">лестница</param>
|
|
||||||
/// <param name="glass">наличие фар</param>
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool motor, bool oars, bool glass)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Muzzle = motor;
|
|
||||||
Gun = oars;
|
|
||||||
Luke = glass;
|
|
||||||
}
|
|
||||||
}
|
|
147
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
147
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
@ -1,147 +0,0 @@
|
|||||||
|
|
||||||
namespace ProjectTank
|
|
||||||
{
|
|
||||||
partial class FormTank
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormTank));
|
|
||||||
pictureBox1 = new PictureBox();
|
|
||||||
button1 = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBox1
|
|
||||||
//
|
|
||||||
pictureBox1.Dock = DockStyle.Fill;
|
|
||||||
pictureBox1.Location = new Point(0, 0);
|
|
||||||
pictureBox1.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
pictureBox1.Name = "pictureBox1";
|
|
||||||
pictureBox1.Size = new Size(700, 338);
|
|
||||||
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
|
|
||||||
pictureBox1.TabIndex = 0;
|
|
||||||
pictureBox1.TabStop = false;
|
|
||||||
//
|
|
||||||
// button1
|
|
||||||
//
|
|
||||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
button1.Location = new Point(10, 307);
|
|
||||||
button1.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
button1.Name = "button1";
|
|
||||||
button1.Size = new Size(82, 22);
|
|
||||||
button1.TabIndex = 1;
|
|
||||||
button1.Text = "создать";
|
|
||||||
button1.UseVisualStyleBackColor = true;
|
|
||||||
button1.Click += ButtonCreateTank_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonUp.Location = new Point(632, 280);
|
|
||||||
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(26, 22);
|
|
||||||
buttonUp.TabIndex = 2;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonDown.Location = new Point(632, 307);
|
|
||||||
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(26, 22);
|
|
||||||
buttonDown.TabIndex = 3;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonRight.Location = new Point(663, 307);
|
|
||||||
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(26, 22);
|
|
||||||
buttonRight.TabIndex = 4;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonLeft.Location = new Point(600, 307);
|
|
||||||
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(26, 22);
|
|
||||||
buttonLeft.TabIndex = 5;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// FormTank
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(700, 338);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(button1);
|
|
||||||
Controls.Add(pictureBox1);
|
|
||||||
Margin = new Padding(3, 2, 3, 2);
|
|
||||||
Name = "FormTank";
|
|
||||||
Text = "FormTank";
|
|
||||||
//Load += this.FormTank_Load_1;
|
|
||||||
Click += ButtonMove_Click;
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBox1;
|
|
||||||
private Button button1;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonLeft;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,91 +0,0 @@
|
|||||||
namespace ProjectTank
|
|
||||||
{
|
|
||||||
public partial class FormTank : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningTank? _drawningTank;
|
|
||||||
public FormTank()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки круисера
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningTank == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new(pictureBox1.Width,
|
|
||||||
pictureBox1.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningTank.DrawTransport(gr);
|
|
||||||
pictureBox1.Image = bmp;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateTank_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningTank = new DrawningTank();
|
|
||||||
_drawningTank.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
|
||||||
random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
|
||||||
random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
_drawningTank.SetPictureSize(pictureBox1.Width,
|
|
||||||
pictureBox1.Height);
|
|
||||||
|
|
||||||
//начальное положение круисера
|
|
||||||
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTank == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result =
|
|
||||||
_drawningTank.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result =
|
|
||||||
_drawningTank.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result =
|
|
||||||
_drawningTank.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result =
|
|
||||||
_drawningTank.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
@ -1,17 +0,0 @@
|
|||||||
namespace ProjectTank
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new FormTank());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
Loading…
Reference in New Issue
Block a user