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26 changed files with 50 additions and 1733 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ElectricLocomotive;
using ElectricLocomotive.MovementStrategy;
namespace ProjectElectricLocomotive.MovementStrategy
{
/// <summary>
/// Абстрактный класс стратегии
/// </summary>
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// Параметры объекта
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using ElectricLocomotive.DrawningObject;
using ElectricLocomotive.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class DrawningElectricLocomotive : DrawningLocomotive
{
public DrawningElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool Horns, int width, int height)
: base (speed, weight, bodyColor, width , height)
{
if (EntityLocomotive != null)
{
EntityLocomotive = new EntityElectroLocomotive(speed, weight, bodyColor,
additionalColor, Horns);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive is not EntityElectroLocomotive electroLocomotive)
{
return;
}
Pen pen = new(electroLocomotive.BodyColor) ;
Brush brush = new SolidBrush(electroLocomotive.AdditionalColor);
// обвесы
if (electroLocomotive.Horns)
{
g.FillRectangle(brush, _startPosX + 25, _startPosY + 5, 15, 5);
Point[] horns =
{
new Point(_startPosX+25, _startPosY+10),
new Point(_startPosX+25, _startPosY+5),
new Point(_startPosX+33,_startPosY+5),
new Point(_startPosX+50, _startPosY),
new Point(_startPosX+33,_startPosY+5),
new Point(_startPosX+40,_startPosY+5),
new Point(_startPosX+40,_startPosY+10)
};
g.DrawPolygon(pen, horns);
g.FillRectangle(brush, _startPosX + 65, _startPosY + 5, 15, 5);
Point[] horns2 =
{
new Point(_startPosX+65, _startPosY+10),
new Point(_startPosX+65, _startPosY+5),
new Point(_startPosX+73,_startPosY+5),
new Point(_startPosX+90, _startPosY),
new Point(_startPosX+73,_startPosY+5),
new Point(_startPosX+80,_startPosY+5),
new Point(_startPosX+80,_startPosY+10)
};
g.DrawPolygon(pen, horns2);
}
base.DrawTransport(g);
}
}
}

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using ElectricLocomotive.Entities;
using ElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.DrawningObject
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLocomotive
{
public EntityLocomotive? EntityLocomotive { get; protected set; }
protected int _pictureWidth;
protected int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _locoWidth = 95;
protected readonly int _locoHeight = 50;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _locoWidth;
public int GetHeight => _locoHeight;
public DrawningLocomotive(int speed, double weight, Color bodyColor, int width, int heigth)
{
if (width < _locoWidth || heigth < _locoHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = heigth;
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
protected DrawningLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, int width,
int height, int locoWidth, int locoHeight)
{
if (width < _locoWidth || height < _locoHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_locoWidth = locoWidth;
_locoHeight = locoHeight;
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param
public void SetPosition(int x, int y)
{
if (x < 0 || x + _locoWidth > _pictureWidth)
{
x = _pictureWidth - _locoWidth;
}
if (y < 0 || y + _locoHeight > _pictureHeight)
{
y = _pictureHeight - _locoHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityLocomotive == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityLocomotive.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityLocomotive.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityLocomotive.Step + _locoWidth < _pictureWidth)
{
_startPosX += (int)EntityLocomotive.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityLocomotive.Step + _locoHeight < _pictureHeight)
{
_startPosY += (int)EntityLocomotive.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityLocomotive == null)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(EntityLocomotive.BodyColor);
///ВЛ60к-1595
///ходовая
g.FillRectangle(brush, new Rectangle(_startPosX + 20, _startPosY + 45, 15, 5));
g.FillRectangle(brush, new Rectangle(_startPosX + 65, _startPosY + 45, 15, 5));
g.FillEllipse(brush, _startPosX + 15, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 30, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 60, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 75, _startPosY + 45, 10, 10);
PointF[] chassis =
{
new Point(_startPosX+10, _startPosY+50),
new Point(_startPosX, _startPosY+50),
new Point(_startPosX+10, _startPosY +40),
new Point(_startPosX + 90, _startPosY+40),
new Point(_startPosX+100, _startPosY+50),
new Point(_startPosX+90,_startPosY+ 50),
new Point(_startPosX+85, _startPosY+45),
new Point(_startPosX+15, _startPosY+45),
};
g.FillPolygon(brush, chassis);
///обводка ходовой
Point[] chassisCont =
{
new Point(_startPosX+10, _startPosY+50),
new Point(_startPosX, _startPosY+50),
new Point(_startPosX+10, _startPosY +40),
new Point(_startPosX + 90, _startPosY+40),
new Point(_startPosX+100, _startPosY+50),
new Point(_startPosX+90,_startPosY+ 50),
new Point(_startPosX+85, _startPosY+45),
new Point(_startPosX+15, _startPosY+45),
};
g.DrawPolygon(pen, chassisCont);
///кабина
Point[] cabin =
{
new Point(_startPosX+20, _startPosY+10),
new Point(_startPosX+90,_startPosY+10),
new Point(_startPosX+90,_startPosY + 40),
new Point(_startPosX+10,_startPosY+40),
new Point(_startPosX+10,_startPosY+25)
};
g.DrawPolygon(pen, cabin);
g.DrawLine(pen, _startPosX + 10, _startPosY + 25, _startPosX + 90, _startPosY + 25);
///окна
g.FillRectangle(brush, _startPosX + 20, _startPosY + 15, 10, 10);
g.FillRectangle(brush, _startPosX + 35, _startPosY + 15, 10, 10);
g.FillRectangle(brush, _startPosX + 75, _startPosY + 15, 10, 10);
///дверь
g.FillRectangle(brush, _startPosX + 50, _startPosY + 15, 10, 25);
///Батарея
g.FillRectangle(brush, _startPosX + 45, _startPosY + 5, 15, 5);
}
public bool CanMove(DirectionType direction)
{
if (EntityLocomotive == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityLocomotive.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityLocomotive.Step > 0,
// вправо
DirectionType.Right => _startPosX + EntityLocomotive.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityLocomotive.Step < _pictureHeight,
};
}
public IMoveableObject GetMoveableObject => new DrawningObjectLocomotive(this);
}
}

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using ElectricLocomotive.DrawningObject;
using ElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class DrawningObjectLocomotive : IMoveableObject
{
private readonly DrawningLocomotive? _drawningLocomotive = null;
public DrawningObjectLocomotive(DrawningLocomotive drawningLocomotive)
{
_drawningLocomotive = drawningLocomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningLocomotive == null || _drawningLocomotive.EntityLocomotive == null)
{
return null;
}
return new ObjectParameters(_drawningLocomotive.GetPosX,_drawningLocomotive.GetPosY, _drawningLocomotive.GetWidth, _drawningLocomotive.GetHeight);
}
}
public int GetStep => (int)(_drawningLocomotive?.EntityLocomotive?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>_drawningLocomotive?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>_drawningLocomotive?.MoveTransport(direction);
}
}

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namespace ElectricLocomotive
{
partial class ElectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ElectricLocomotive));
pictureBoxElectroLocomotiv = new PictureBox();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonCreateElectricLocomotive = new Button();
buttonCreateLocomotive = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
buttonChoiceLocomotive = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).BeginInit();
SuspendLayout();
//
// pictureBoxElectroLocomotiv
//
pictureBoxElectroLocomotiv.AccessibleRole = AccessibleRole.Client;
pictureBoxElectroLocomotiv.Dock = DockStyle.Fill;
pictureBoxElectroLocomotiv.Location = new Point(0, 0);
pictureBoxElectroLocomotiv.Name = "pictureBoxElectroLocomotiv";
pictureBoxElectroLocomotiv.Size = new Size(854, 467);
pictureBoxElectroLocomotiv.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxElectroLocomotiv.TabIndex = 5;
pictureBoxElectroLocomotiv.TabStop = false;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(777, 389);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 10;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(813, 425);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 9;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(777, 425);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 8;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(741, 425);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 7;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonCreateElectricLocomotive
//
buttonCreateElectricLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateElectricLocomotive.Location = new Point(13, 425);
buttonCreateElectricLocomotive.Name = "buttonCreateElectricLocomotive";
buttonCreateElectricLocomotive.Size = new Size(208, 34);
buttonCreateElectricLocomotive.TabIndex = 6;
buttonCreateElectricLocomotive.Text = "Нарисовать Электролокомотив";
buttonCreateElectricLocomotive.UseVisualStyleBackColor = true;
buttonCreateElectricLocomotive.Click += PaintElectricLocoButton_click;
//
// buttonCreateLocomotive
//
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLocomotive.Location = new Point(227, 425);
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
buttonCreateLocomotive.Size = new Size(197, 34);
buttonCreateLocomotive.TabIndex = 11;
buttonCreateLocomotive.Text = "Нарисовать локомотив";
buttonCreateLocomotive.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Click += PaintLocoButton_click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToRightCorner" });
comboBoxStrategy.Location = new Point(730, 11);
comboBoxStrategy.Margin = new Padding(2);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(113, 23);
comboBoxStrategy.TabIndex = 12;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStep.Font = new Font("Candara Light", 10F, FontStyle.Regular, GraphicsUnit.Point);
buttonStep.Location = new Point(741, 49);
buttonStep.Margin = new Padding(2);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(88, 34);
buttonStep.TabIndex = 13;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// buttonChoiceLocomotive
//
buttonChoiceLocomotive.Location = new Point(430, 425);
buttonChoiceLocomotive.Name = "buttonChoiceLocomotive";
buttonChoiceLocomotive.Size = new Size(206, 34);
buttonChoiceLocomotive.TabIndex = 14;
buttonChoiceLocomotive.Text = "Выбрать локомотив";
buttonChoiceLocomotive.UseVisualStyleBackColor = true;
buttonChoiceLocomotive.Click += ButtonSelectLocomotive_Click;
//
// ElectricLocomotive
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(854, 467);
Controls.Add(buttonChoiceLocomotive);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateLocomotive);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateElectricLocomotive);
Controls.Add(pictureBoxElectroLocomotiv);
Name = "ElectricLocomotive";
Text = "ElectricLocomotive";
((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxElectroLocomotiv;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonCreateElectricLocomotive;
private Button buttonCreateLocomotive;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonChoiceLocomotive;
}
}

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using ElectricLocomotive.DrawningObject;
using ElectricLocomotive.MovementStrategy;
using ProjectElectricLocomotive;
using ProjectElectricLocomotive.MovementStrategy;
using System;
namespace ElectricLocomotive
{
public partial class ElectricLocomotive : Form
{
private DrawningLocomotive? _drawningLocomotive;
private AbstractStrategy? _abstractStrategy;
public DrawningLocomotive? SelectedLocomotive { get; private set; }
public ElectricLocomotive()
{
InitializeComponent();
_abstractStrategy = null;
SelectedLocomotive = null;
}
private void Draw()
{
if (_drawningLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningLocomotive.DrawTransport(gr);
pictureBoxElectroLocomotiv.Image = bmp;
}
private void PaintLocoButton_click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
color = dialog.Color;
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000), color, pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void PaintElectricLocoButton_click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
bool Horns = Convert.ToBoolean(random.Next(0, 2));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
color = dialog.Color;
if (dialog.ShowDialog() == DialogResult.OK)
dopColor = dialog.Color;
_drawningLocomotive = new DrawningElectricLocomotive(random.Next(100, 300), random.Next(1000, 3000), color, dopColor, Horns, pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningLocomotive.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToRightCorner(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectLocomotive(_drawningLocomotive), pictureBoxElectroLocomotiv.Width,
pictureBoxElectroLocomotiv.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
private void ButtonSelectLocomotive_Click(object sender, EventArgs e)
{
SelectedLocomotive = _drawningLocomotive;
DialogResult = DialogResult.OK;
}
}
}

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<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
<data name="buttonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
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</value>
</data>
</root>

View File

@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ElectricLocomotive.Entities;
namespace ElectricLocomotive.Entities
{
public class EntityElectroLocomotive : EntityLocomotive
{
public Color AdditionalColor { get; private set; }
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) roga
/// </summary>
public EntityElectroLocomotive(int Speed, double weight, Color bodyColor, Color additionalColor, bool horns) : base(Speed,weight,bodyColor)
{
AdditionalColor = additionalColor;
Horns = horns;
}
}
}

View File

@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.Entities
{
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

View File

@ -0,0 +1,39 @@
namespace ElectricLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -0,0 +1,10 @@
namespace ElectricLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -1,123 +0,0 @@
namespace ElectricLocomotive
{
partial class FormLocomotiveCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
CollectionPictureBox = new PictureBox();
ToolsBox = new GroupBox();
Input = new TextBox();
RefreshCollection = new Button();
DelLocomotive = new Button();
AddLocomotive = new Button();
((System.ComponentModel.ISupportInitialize)CollectionPictureBox).BeginInit();
ToolsBox.SuspendLayout();
SuspendLayout();
//
// CollectionPictureBox
//
CollectionPictureBox.Location = new Point(3, 0);
CollectionPictureBox.Name = "CollectionPictureBox";
CollectionPictureBox.Size = new Size(634, 457);
CollectionPictureBox.TabIndex = 0;
CollectionPictureBox.TabStop = false;
//
// ToolsBox
//
ToolsBox.Controls.Add(Input);
ToolsBox.Controls.Add(RefreshCollection);
ToolsBox.Controls.Add(DelLocomotive);
ToolsBox.Controls.Add(AddLocomotive);
ToolsBox.Location = new Point(643, 0);
ToolsBox.Name = "ToolsBox";
ToolsBox.Size = new Size(200, 457);
ToolsBox.TabIndex = 1;
ToolsBox.TabStop = false;
ToolsBox.Text = "Инструменты";
//
// Input
//
Input.Location = new Point(7, 91);
Input.Name = "Input";
Input.Size = new Size(186, 23);
Input.TabIndex = 3;
//
// RefreshCollection
//
RefreshCollection.Location = new Point(7, 240);
RefreshCollection.Name = "RefreshCollection";
RefreshCollection.Size = new Size(187, 46);
RefreshCollection.TabIndex = 2;
RefreshCollection.Text = "Обновить коллекцию";
RefreshCollection.UseVisualStyleBackColor = true;
RefreshCollection.Click += refreshCollection_Click;
//
// DelLocomotive
//
DelLocomotive.Location = new Point(7, 134);
DelLocomotive.Name = "DelLocomotive";
DelLocomotive.Size = new Size(187, 46);
DelLocomotive.TabIndex = 1;
DelLocomotive.Text = "Удалить локомотив";
DelLocomotive.UseVisualStyleBackColor = true;
DelLocomotive.Click += deleteLoco_Click;
//
// AddLocomotive
//
AddLocomotive.Location = new Point(6, 22);
AddLocomotive.Name = "AddLocomotive";
AddLocomotive.Size = new Size(187, 46);
AddLocomotive.TabIndex = 0;
AddLocomotive.Text = "Добавить локомотив";
AddLocomotive.UseVisualStyleBackColor = true;
AddLocomotive.Click += addLocomotiv_Click;
//
// FormLocomotiveCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(848, 469);
Controls.Add(ToolsBox);
Controls.Add(CollectionPictureBox);
Name = "FormLocomotiveCollection";
Text = "Коллекция";
((System.ComponentModel.ISupportInitialize)CollectionPictureBox).EndInit();
ToolsBox.ResumeLayout(false);
ToolsBox.PerformLayout();
ResumeLayout(false);
}
#endregion
private PictureBox CollectionPictureBox;
private GroupBox ToolsBox;
private TextBox Input;
private Button RefreshCollection;
private Button DelLocomotive;
private Button AddLocomotive;
}
}

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@ -1,65 +0,0 @@
using ElectricLocomotive.DrawningObject;
using ElectricLocomotive.Generics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ElectricLocomotive
{
public partial class FormLocomotiveCollection : Form
{
private readonly LocomotivesGenericCollection<DrawningLocomotive, DrawningObjectLocomotive> _locos;
public FormLocomotiveCollection()
{
InitializeComponent();
_locos = new(CollectionPictureBox.Width, CollectionPictureBox.Height);
}
private void addLocomotiv_Click(object sender, EventArgs e)
{
ElectricLocomotive form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (_locos + form.SelectedLocomotive != null)
{
MessageBox.Show("Объект добавлен");
CollectionPictureBox.Image = _locos.ShowLocomotives();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void deleteLoco_Click(object sender, EventArgs e)
{
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(Input.Text);
if (_locos - pos != null)
{
MessageBox.Show("Объект удален");
CollectionPictureBox.Image = _locos.ShowLocomotives();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void refreshCollection_Click(object sender, EventArgs e)
{
CollectionPictureBox.Image = _locos.ShowLocomotives();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

View File

@ -1,90 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ElectricLocomotive.DrawningObject;
using ElectricLocomotive.MovementStrategy;
using ProjectElectricLocomotive.Generics;
namespace ElectricLocomotive.Generics
{
internal class LocomotivesGenericCollection<T, U>
where T : DrawningLocomotive
where U : IMoveableObject
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 200;
private readonly int _placeSizeHeight = 90;
private readonly SetGeneric<T> _collection;
public LocomotivesGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
public static int operator +(LocomotivesGenericCollection<T, U> collect, T? locomotive)
{
if (locomotive == null)
{
return -1;
}
return collect?._collection.Insert(locomotive) ?? -1;
}
public static bool operator -(LocomotivesGenericCollection<T, U> collect, int pos)
{
T? locomotive = collect._collection.Get(pos);
if (locomotive != null)
return collect._collection.Remove(pos);
return false;
}
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
public Bitmap ShowLocomotives()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
private void DrawObjects(Graphics g)
{
int HLoco = _pictureHeight / _placeSizeHeight;
int Wloco = _pictureWidth / _placeSizeWidth;
for (int i = 0; i < _collection.Count; i++)
{
T? type = _collection.Get(i);
if (type != null)
{
type.SetPosition(
(int)(i / HLoco * _placeSizeWidth),
(HLoco - 1) * _placeSizeHeight - (int)(i % HLoco * _placeSizeHeight)
);
type?.DrawTransport(g);
}
}
}
}
}

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@ -1,57 +0,0 @@
using ElectricLocomotive.MovementStrategy;
using ProjectElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -1,30 +0,0 @@
using ProjectElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.MovementStrategy
{
public class MoveToRightCorner : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.RightBorder >= FieldWidth - GetStep() && objParams.DownBorder >= FieldHeight - GetStep();
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
if (objParams.RightBorder < FieldWidth - GetStep()) MoveRight();
if (objParams.DownBorder < FieldHeight - GetStep()) MoveDown();
}
}
}

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@ -1,27 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -1,5 +1,3 @@
using ProjectElectricLocomotive;
namespace ElectricLocomotive
{
internal static class Program
@ -13,7 +11,7 @@ namespace ElectricLocomotive
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormLocomotiveCollection());
Application.Run(new Form1());
}
}
}

View File

@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -1,65 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Generics
{
internal class SetGeneric<T>
where T : class
{
private readonly T?[] _places;
public int Count => _places.Length;
public SetGeneric(int count)
{
_places = new T?[count];
}
public int Insert(T locomotive)
{
return Insert(locomotive, 0);
}
public int Insert(T locomotive, int position)
{
int Full = 0;
int temp = 0;
for (int i = position; i < Count; i++)
{
if (_places[i] != null) Full++;
}
if (Full == Count - position - 1)
return -1;
if (position < Count && position >= 0)
{
for (int j = position; j < Count; j++)
{
if (_places[j] == null)
{
temp = j;
break;
}
}
for (int i = temp; i > position; i--)
{
_places[i] = _places[i - 1];
}
_places[position] = locomotive;
return position;
}
return -1;
}
public bool Remove(int position)
{
if (position >= Count || position < 0)
if (!(position >= 0 && position < Count) || _places[position] == null)
return false;
_places[position] = null;
return true;
}
public T Get(int position)
{
if (position < 0 || position >= Count) return null;
return _places[position];
}
}
}

View File

@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}