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21 changed files with 50 additions and 1243 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ElectricLocomotive;
using ElectricLocomotive.MovementStrategy;
namespace ProjectElectricLocomotive.MovementStrategy
{
/// <summary>
/// Абстрактный класс стратегии
/// </summary>
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// Параметры объекта
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using ElectricLocomotive.DrawningObject;
using ElectricLocomotive.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class DrawningElectricLocomotive : DrawningLocomotive
{
public DrawningElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool Horns, int width, int height)
: base (speed, weight, bodyColor, additionalColor, width , height)
{
if (EntityLocomotive != null)
{
EntityLocomotive = new EntityElectroLocomotive(speed, weight, bodyColor,
additionalColor, Horns);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive is not EntityElectroLocomotive electroLocomotive)
{
return;
}
Pen pen = new(electroLocomotive.BodyColor) ;
Brush brush = new SolidBrush(electroLocomotive.AdditionalColor);
// обвесы
if (electroLocomotive.Horns)
{
g.FillRectangle(brush, _startPosX + 25, _startPosY + 5, 15, 5);
Point[] horns =
{
new Point(_startPosX+25, _startPosY+10),
new Point(_startPosX+25, _startPosY+5),
new Point(_startPosX+33,_startPosY+5),
new Point(_startPosX+50, _startPosY),
new Point(_startPosX+33,_startPosY+5),
new Point(_startPosX+40,_startPosY+5),
new Point(_startPosX+40,_startPosY+10)
};
g.DrawPolygon(pen, horns);
g.FillRectangle(brush, _startPosX + 65, _startPosY + 5, 15, 5);
Point[] horns2 =
{
new Point(_startPosX+65, _startPosY+10),
new Point(_startPosX+65, _startPosY+5),
new Point(_startPosX+73,_startPosY+5),
new Point(_startPosX+90, _startPosY),
new Point(_startPosX+73,_startPosY+5),
new Point(_startPosX+80,_startPosY+5),
new Point(_startPosX+80,_startPosY+10)
};
g.DrawPolygon(pen, horns2);
}
base.DrawTransport(g);
}
}
}

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using ElectricLocomotive.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.DrawningObject
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLocomotive
{
public EntityLocomotive? EntityLocomotive { get; protected set; }
protected int _pictureWidth;
protected int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _locoWidth = 95;
protected readonly int _locoHeight = 50;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _locoWidth;
public int GetHeight => _locoHeight;
public DrawningLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, int width, int heigth)
{
if (width < _locoWidth || heigth < _locoHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = heigth;
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor, additionalColor);
}
protected DrawningLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, int width,
int height, int locoWidth, int locoHeight)
{
if (width < _locoWidth || height < _locoHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_locoWidth = locoWidth;
_locoHeight = locoHeight;
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor, additionalColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param
public void SetPosition(int x, int y)
{
if (x < 0 || x + _locoWidth > _pictureWidth)
{
x = _pictureWidth - _locoWidth;
}
if (y < 0 || y + _locoHeight > _pictureHeight)
{
y = _pictureHeight - _locoHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityLocomotive == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityLocomotive.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityLocomotive.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityLocomotive.Step + _locoWidth < _pictureWidth)
{
_startPosX += (int)EntityLocomotive.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityLocomotive.Step + _locoHeight < _pictureHeight)
{
_startPosY += (int)EntityLocomotive.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityLocomotive == null)
{
return;
}
Pen pen = new(EntityLocomotive.BodyColor);
Brush brush = new SolidBrush(EntityLocomotive.AdditionalColor);
///ВЛ60к-1595
///ходовая
g.FillRectangle(brush, new Rectangle(_startPosX + 20, _startPosY + 45, 15, 5));
g.FillRectangle(brush, new Rectangle(_startPosX + 65, _startPosY + 45, 15, 5));
g.FillEllipse(brush, _startPosX + 15, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 30, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 60, _startPosY + 45, 10, 10);
g.FillEllipse(brush, _startPosX + 75, _startPosY + 45, 10, 10);
PointF[] chassis =
{
new Point(_startPosX+10, _startPosY+50),
new Point(_startPosX, _startPosY+50),
new Point(_startPosX+10, _startPosY +40),
new Point(_startPosX + 90, _startPosY+40),
new Point(_startPosX+100, _startPosY+50),
new Point(_startPosX+90,_startPosY+ 50),
new Point(_startPosX+85, _startPosY+45),
new Point(_startPosX+15, _startPosY+45),
};
g.FillPolygon(brush, chassis);
///обводка ходовой
Point[] chassisCont =
{
new Point(_startPosX+10, _startPosY+50),
new Point(_startPosX, _startPosY+50),
new Point(_startPosX+10, _startPosY +40),
new Point(_startPosX + 90, _startPosY+40),
new Point(_startPosX+100, _startPosY+50),
new Point(_startPosX+90,_startPosY+ 50),
new Point(_startPosX+85, _startPosY+45),
new Point(_startPosX+15, _startPosY+45),
};
g.DrawPolygon(pen, chassisCont);
///кабина
Point[] cabin =
{
new Point(_startPosX+20, _startPosY+10),
new Point(_startPosX+90,_startPosY+10),
new Point(_startPosX+90,_startPosY + 40),
new Point(_startPosX+10,_startPosY+40),
new Point(_startPosX+10,_startPosY+25)
};
g.DrawPolygon(pen, cabin);
g.DrawLine(pen, _startPosX + 10, _startPosY + 25, _startPosX + 90, _startPosY + 25);
///окна
g.FillRectangle(brush, _startPosX + 20, _startPosY + 15, 10, 10);
g.FillRectangle(brush, _startPosX + 35, _startPosY + 15, 10, 10);
g.FillRectangle(brush, _startPosX + 75, _startPosY + 15, 10, 10);
///дверь
g.FillRectangle(brush, _startPosX + 50, _startPosY + 15, 10, 25);
///Батарея
g.FillRectangle(brush, _startPosX + 45, _startPosY + 5, 15, 5);
}
public bool CanMove(DirectionType direction)
{
if (EntityLocomotive == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityLocomotive.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityLocomotive.Step > 0,
// вправо
DirectionType.Right => _startPosX + EntityLocomotive.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityLocomotive.Step < _pictureHeight,
};
}
}
}

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using ElectricLocomotive.DrawningObject;
using ElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class DrawningObjectLocomotive : IMoveableObject
{
private readonly DrawningLocomotive? _drawningLocomotive = null;
public DrawningObjectLocomotive(DrawningLocomotive drawningLocomotive)
{
_drawningLocomotive = drawningLocomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningLocomotive == null || _drawningLocomotive.EntityLocomotive == null)
{
return null;
}
return new ObjectParameters(_drawningLocomotive.GetPosX,_drawningLocomotive.GetPosY, _drawningLocomotive.GetWidth, _drawningLocomotive.GetHeight);
}
}
public int GetStep => (int)(_drawningLocomotive?.EntityLocomotive?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>_drawningLocomotive?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>_drawningLocomotive?.MoveTransport(direction);
}
}

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namespace ElectricLocomotive
{
partial class ElectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ElectricLocomotive));
pictureBoxElectroLocomotiv = new PictureBox();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonCreateElectricLocomotive = new Button();
buttonCreateLocomotive = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).BeginInit();
SuspendLayout();
//
// pictureBoxElectroLocomotiv
//
pictureBoxElectroLocomotiv.AccessibleRole = AccessibleRole.Client;
pictureBoxElectroLocomotiv.Dock = DockStyle.Fill;
pictureBoxElectroLocomotiv.Location = new Point(0, 0);
pictureBoxElectroLocomotiv.Name = "pictureBoxElectroLocomotiv";
pictureBoxElectroLocomotiv.Size = new Size(854, 467);
pictureBoxElectroLocomotiv.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxElectroLocomotiv.TabIndex = 5;
pictureBoxElectroLocomotiv.TabStop = false;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(777, 389);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 10;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(813, 425);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 9;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(777, 425);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 8;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(741, 425);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 7;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonCreateElectricLocomotive
//
buttonCreateElectricLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateElectricLocomotive.Location = new Point(13, 425);
buttonCreateElectricLocomotive.Name = "buttonCreateElectricLocomotive";
buttonCreateElectricLocomotive.Size = new Size(208, 34);
buttonCreateElectricLocomotive.TabIndex = 6;
buttonCreateElectricLocomotive.Text = "Создать Электролокомотив";
buttonCreateElectricLocomotive.UseVisualStyleBackColor = true;
buttonCreateElectricLocomotive.Click += buttonCreateElectricLocomotive_Click;
//
// buttonCreateLocomotive
//
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLocomotive.Location = new Point(227, 425);
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
buttonCreateLocomotive.Size = new Size(197, 34);
buttonCreateLocomotive.TabIndex = 11;
buttonCreateLocomotive.Text = "Создать локомотив";
buttonCreateLocomotive.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Click += buttonCreateLocomotive_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToRightCorner" });
comboBoxStrategy.Location = new Point(730, 11);
comboBoxStrategy.Margin = new Padding(2);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(113, 23);
comboBoxStrategy.TabIndex = 12;
//
// buttonStep
//
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStep.Font = new Font("Candara Light", 10F, FontStyle.Regular, GraphicsUnit.Point);
buttonStep.Location = new Point(741, 49);
buttonStep.Margin = new Padding(2);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(88, 34);
buttonStep.TabIndex = 13;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// ElectricLocomotive
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(854, 467);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateLocomotive);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateElectricLocomotive);
Controls.Add(pictureBoxElectroLocomotiv);
Name = "ElectricLocomotive";
Text = "ElectricLocomotive";
((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxElectroLocomotiv;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonCreateElectricLocomotive;
private Button buttonCreateLocomotive;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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using ElectricLocomotive.DrawningObject;
using ElectricLocomotive.MovementStrategy;
using ProjectElectricLocomotive;
using ProjectElectricLocomotive.MovementStrategy;
using System;
namespace ElectricLocomotive
{
public partial class ElectricLocomotive : Form
{
private DrawningLocomotive? _drawningLocomotive;
private AbstractStrategy? _abstractStrategy;
public ElectricLocomotive()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningLocomotive.DrawTransport(gr);
pictureBoxElectroLocomotiv.Image = bmp;
}
private void buttonCreateElectricLocomotive_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningLocomotive = new DrawningElectricLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonCreateLocomotive_Click(object sender, EventArgs e)
{
Random rnd = new Random();
_drawningLocomotive = new DrawningLocomotive(rnd.Next(100, 300), rnd.Next(1000, 3000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
_drawningLocomotive.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningLocomotive.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToRightCorner(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectLocomotive(_drawningLocomotive), pictureBoxElectroLocomotiv.Width,
pictureBoxElectroLocomotiv.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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<root>
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<xsd:element name="assembly">
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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@ -1,23 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ElectricLocomotive.Entities;
namespace ElectricLocomotive.Entities
{
public class EntityElectroLocomotive : EntityLocomotive
{
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) roga
/// </summary>
public EntityElectroLocomotive(int Speed, double weight, Color bodyColor, Color additionalColor, bool horns) : base(Speed,weight,bodyColor, additionalColor)
{
Horns = horns;
}
}
}

View File

@ -1,45 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.Entities
{
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityLocomotive(int speed, double weight, Color bodyColor, Color additionalColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
}
}
}

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@ -0,0 +1,39 @@
namespace ElectricLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -0,0 +1,10 @@
namespace ElectricLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.MovementStrategy
{
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}
}

View File

@ -1,57 +0,0 @@
using ElectricLocomotive.MovementStrategy;
using ProjectElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -1,30 +0,0 @@
using ProjectElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.MovementStrategy
{
public class MoveToRightCorner : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null) return false;
return objParams.RightBorder >= FieldWidth - GetStep() && objParams.DownBorder >= FieldHeight - GetStep();
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null) return;
if (objParams.RightBorder < FieldWidth - GetStep()) MoveRight();
if (objParams.DownBorder < FieldHeight - GetStep()) MoveDown();
}
}
}

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@ -1,27 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -11,7 +11,7 @@ namespace ElectricLocomotive
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new ElectricLocomotive());
Application.Run(new Form1());
}
}
}

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@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}