GOTOVO
This commit is contained in:
parent
8a64878aad
commit
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@ -1,4 +1,5 @@
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using ElectricLocomotive.Entities;
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using ElectricLocomotive.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -206,5 +207,7 @@ namespace ElectricLocomotive.DrawningObject
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DirectionType.Down => _startPosY + EntityLocomotive.Step < _pictureHeight,
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};
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}
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public IMoveableObject GetMoveableObject => new DrawningObjectLocomotive(this);
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}
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}
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@ -38,6 +38,7 @@
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buttonCreateLocomotive = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStep = new Button();
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buttonChoiceLocomotive = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxElectroLocomotiv).BeginInit();
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SuspendLayout();
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//
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@ -51,7 +52,6 @@
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pictureBoxElectroLocomotiv.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxElectroLocomotiv.TabIndex = 5;
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pictureBoxElectroLocomotiv.TabStop = false;
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//
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// buttonUp
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//
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@ -108,9 +108,9 @@
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buttonCreateElectricLocomotive.Name = "buttonCreateElectricLocomotive";
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buttonCreateElectricLocomotive.Size = new Size(208, 34);
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buttonCreateElectricLocomotive.TabIndex = 6;
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buttonCreateElectricLocomotive.Text = "Создать Электролокомотив";
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buttonCreateElectricLocomotive.Text = "Нарисовать Электролокомотив";
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buttonCreateElectricLocomotive.UseVisualStyleBackColor = true;
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buttonCreateElectricLocomotive.Click += buttonCreateElectricLocomotive_Click;
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buttonCreateElectricLocomotive.Click += PaintElectricLocoButton_click;
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//
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// buttonCreateLocomotive
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//
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@ -119,9 +119,9 @@
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buttonCreateLocomotive.Name = "buttonCreateLocomotive";
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buttonCreateLocomotive.Size = new Size(197, 34);
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buttonCreateLocomotive.TabIndex = 11;
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buttonCreateLocomotive.Text = "Создать локомотив";
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buttonCreateLocomotive.Text = "Нарисовать локомотив";
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buttonCreateLocomotive.UseVisualStyleBackColor = true;
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buttonCreateLocomotive.Click += buttonCreateLocomotive_Click;
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buttonCreateLocomotive.Click += PaintLocoButton_click;
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//
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// comboBoxStrategy
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//
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@ -148,11 +148,22 @@
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buttonStep.UseVisualStyleBackColor = true;
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buttonStep.Click += buttonStep_Click;
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//
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// buttonChoiceLocomotive
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//
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buttonChoiceLocomotive.Location = new Point(430, 425);
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buttonChoiceLocomotive.Name = "buttonChoiceLocomotive";
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buttonChoiceLocomotive.Size = new Size(206, 34);
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buttonChoiceLocomotive.TabIndex = 14;
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buttonChoiceLocomotive.Text = "Выбрать локомотив";
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buttonChoiceLocomotive.UseVisualStyleBackColor = true;
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buttonChoiceLocomotive.Click += ButtonSelectLocomotive_Click;
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//
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// ElectricLocomotive
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(854, 467);
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Controls.Add(buttonChoiceLocomotive);
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Controls.Add(buttonStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateLocomotive);
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@ -180,5 +191,6 @@
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private Button buttonCreateLocomotive;
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private ComboBox comboBoxStrategy;
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private Button buttonStep;
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private Button buttonChoiceLocomotive;
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}
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}
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@ -10,12 +10,14 @@ namespace ElectricLocomotive
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{
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private DrawningLocomotive? _drawningLocomotive;
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private AbstractStrategy? _abstractStrategy;
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public DrawningLocomotive? SelectedLocomotive { get; private set; }
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public ElectricLocomotive()
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{
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InitializeComponent();
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_abstractStrategy = null;
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SelectedLocomotive = null;
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}
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private void Draw()
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@ -30,26 +32,35 @@ namespace ElectricLocomotive
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pictureBoxElectroLocomotiv.Image = bmp;
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}
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private void buttonCreateElectricLocomotive_Click(object sender, EventArgs e)
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private void PaintLocoButton_click(object sender, EventArgs e)
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{
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Random random = new Random();
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_drawningLocomotive = new DrawningElectricLocomotive(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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color = dialog.Color;
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_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000), color, dopColor, pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
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_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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private void buttonCreateLocomotive_Click(object sender, EventArgs e)
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private void PaintElectricLocoButton_click(object sender, EventArgs e)
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{
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Random rnd = new Random();
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_drawningLocomotive = new DrawningLocomotive(rnd.Next(100, 300), rnd.Next(1000, 3000),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
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Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
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pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
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_drawningLocomotive.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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Color batteryColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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bool Horns = Convert.ToBoolean(random.Next(0, 2));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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color = dialog.Color;
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if (dialog.ShowDialog() == DialogResult.OK)
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dopColor = dialog.Color;
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_drawningLocomotive = new DrawningElectricLocomotive(random.Next(100, 300), random.Next(1000, 3000), color, dopColor, Horns, pictureBoxElectroLocomotiv.Width, pictureBoxElectroLocomotiv.Height);
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_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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@ -114,6 +125,10 @@ namespace ElectricLocomotive
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}
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}
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private void ButtonSelectLocomotive_Click(object sender, EventArgs e)
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{
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SelectedLocomotive = _drawningLocomotive;
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DialogResult = DialogResult.OK;
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}
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}
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}
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123
ElectricLocomotive/ElectricLocomotive/FormLocomotiveCollection.Designer.cs
generated
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123
ElectricLocomotive/ElectricLocomotive/FormLocomotiveCollection.Designer.cs
generated
Normal file
@ -0,0 +1,123 @@
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namespace ElectricLocomotive
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{
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partial class FormLocomotiveCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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CollectionPictureBox = new PictureBox();
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ToolsBox = new GroupBox();
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Input = new TextBox();
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RefreshCollection = new Button();
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DelLocomotive = new Button();
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AddLocomotive = new Button();
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((System.ComponentModel.ISupportInitialize)CollectionPictureBox).BeginInit();
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ToolsBox.SuspendLayout();
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SuspendLayout();
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//
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// CollectionPictureBox
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//
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CollectionPictureBox.Location = new Point(3, 0);
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CollectionPictureBox.Name = "CollectionPictureBox";
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CollectionPictureBox.Size = new Size(634, 457);
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CollectionPictureBox.TabIndex = 0;
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CollectionPictureBox.TabStop = false;
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//
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// ToolsBox
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//
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ToolsBox.Controls.Add(Input);
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ToolsBox.Controls.Add(RefreshCollection);
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ToolsBox.Controls.Add(DelLocomotive);
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ToolsBox.Controls.Add(AddLocomotive);
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ToolsBox.Location = new Point(643, 0);
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ToolsBox.Name = "ToolsBox";
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ToolsBox.Size = new Size(200, 457);
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ToolsBox.TabIndex = 1;
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ToolsBox.TabStop = false;
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ToolsBox.Text = "Инструменты";
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//
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// Input
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//
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Input.Location = new Point(7, 91);
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Input.Name = "Input";
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Input.Size = new Size(186, 23);
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Input.TabIndex = 3;
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//
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// RefreshCollection
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//
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RefreshCollection.Location = new Point(7, 240);
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RefreshCollection.Name = "RefreshCollection";
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RefreshCollection.Size = new Size(187, 46);
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RefreshCollection.TabIndex = 2;
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RefreshCollection.Text = "Обновить коллекцию";
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RefreshCollection.UseVisualStyleBackColor = true;
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RefreshCollection.Click += refreshCollection_Click;
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//
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// DelLocomotive
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//
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DelLocomotive.Location = new Point(7, 134);
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DelLocomotive.Name = "DelLocomotive";
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DelLocomotive.Size = new Size(187, 46);
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DelLocomotive.TabIndex = 1;
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DelLocomotive.Text = "Удалить локомотив";
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DelLocomotive.UseVisualStyleBackColor = true;
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DelLocomotive.Click += deleteLoco_Click;
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//
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// AddLocomotive
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//
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AddLocomotive.Location = new Point(6, 22);
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AddLocomotive.Name = "AddLocomotive";
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AddLocomotive.Size = new Size(187, 46);
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AddLocomotive.TabIndex = 0;
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AddLocomotive.Text = "Добавить локомотив";
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AddLocomotive.UseVisualStyleBackColor = true;
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AddLocomotive.Click += addLocomotiv_Click;
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//
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// FormLocomotiveCollection
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(848, 469);
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Controls.Add(ToolsBox);
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Controls.Add(CollectionPictureBox);
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Name = "FormLocomotiveCollection";
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Text = "Коллекция";
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((System.ComponentModel.ISupportInitialize)CollectionPictureBox).EndInit();
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ToolsBox.ResumeLayout(false);
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ToolsBox.PerformLayout();
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ResumeLayout(false);
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}
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#endregion
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private PictureBox CollectionPictureBox;
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private GroupBox ToolsBox;
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private TextBox Input;
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private Button RefreshCollection;
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private Button DelLocomotive;
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private Button AddLocomotive;
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}
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}
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@ -0,0 +1,65 @@
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using ElectricLocomotive.DrawningObject;
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using ElectricLocomotive.Generics;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace ElectricLocomotive
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{
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public partial class FormLocomotiveCollection : Form
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{
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private readonly LocomotivesGenericCollection<DrawningLocomotive, DrawningObjectLocomotive> _locos;
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public FormLocomotiveCollection()
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{
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InitializeComponent();
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_locos = new(CollectionPictureBox.Width, CollectionPictureBox.Height);
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}
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private void addLocomotiv_Click(object sender, EventArgs e)
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{
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ElectricLocomotive form = new();
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if (form.ShowDialog() == DialogResult.OK)
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{
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if (_locos + form.SelectedLocomotive != null)
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{
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MessageBox.Show("Объект добавлен");
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CollectionPictureBox.Image = _locos.ShowLocomotives();
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}
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else
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{
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MessageBox.Show("Не удалось добавить объект");
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}
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}
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}
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private void deleteLoco_Click(object sender, EventArgs e)
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{
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if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
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{
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return;
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}
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int pos = Convert.ToInt32(Input.Text);
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if (_locos - pos != null)
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{
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MessageBox.Show("Объект удален");
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CollectionPictureBox.Image = _locos.ShowLocomotives();
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}
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else
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{
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MessageBox.Show("Не удалось удалить объект");
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}
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}
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private void refreshCollection_Click(object sender, EventArgs e)
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{
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CollectionPictureBox.Image = _locos.ShowLocomotives();
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}
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}
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}
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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||||
</data>
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||||
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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||||
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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||||
Classes that don't support this are serialized and stored with the
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||||
mimetype set.
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||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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||||
: and then encoded with base64 encoding.
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||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
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||||
value : The object must be serialized with
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||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
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||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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||||
-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||
<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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||||
</xsd:sequence>
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||||
<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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||||
<xsd:attribute name="alias" type="xsd:string" />
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||||
<xsd:attribute name="name" type="xsd:string" />
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||||
</xsd:complexType>
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||||
</xsd:element>
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||||
<xsd:element name="data">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ElectricLocomotive.DrawningObject;
|
||||
using ElectricLocomotive.MovementStrategy;
|
||||
using ProjectElectricLocomotive.Generics;
|
||||
|
||||
namespace ElectricLocomotive.Generics
|
||||
{
|
||||
internal class LocomotivesGenericCollection<T, U>
|
||||
where T : DrawningLocomotive
|
||||
where U : IMoveableObject
|
||||
{
|
||||
private readonly int _pictureWidth;
|
||||
private readonly int _pictureHeight;
|
||||
private readonly int _placeSizeWidth = 200;
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
private readonly SetGeneric<T> _collection;
|
||||
public LocomotivesGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
public static int operator +(LocomotivesGenericCollection<T, U> collect, T? locomotive)
|
||||
{
|
||||
if (locomotive == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return collect?._collection.Insert(locomotive) ?? -1;
|
||||
}
|
||||
public static bool operator -(LocomotivesGenericCollection<T, U> collect, int pos)
|
||||
{
|
||||
T? locomotive = collect._collection.Get(pos);
|
||||
if (locomotive != null)
|
||||
return collect._collection.Remove(pos);
|
||||
return false;
|
||||
}
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
public Bitmap ShowLocomotives()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
int HLoco = _pictureHeight / _placeSizeHeight;
|
||||
int Wloco = _pictureWidth / _placeSizeWidth;
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
T? type = _collection.Get(i);
|
||||
if (type != null)
|
||||
{
|
||||
type.SetPosition(
|
||||
(int)(i / HLoco * _placeSizeWidth),
|
||||
(HLoco - 1) * _placeSizeHeight - (int)(i % HLoco * _placeSizeHeight)
|
||||
);
|
||||
type?.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
using ProjectElectricLocomotive;
|
||||
|
||||
namespace ElectricLocomotive
|
||||
{
|
||||
internal static class Program
|
||||
@ -11,7 +13,7 @@ namespace ElectricLocomotive
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new ElectricLocomotive());
|
||||
Application.Run(new FormLocomotiveCollection());
|
||||
}
|
||||
}
|
||||
}
|
65
ElectricLocomotive/ElectricLocomotive/SetGeneric.cs
Normal file
65
ElectricLocomotive/ElectricLocomotive/SetGeneric.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectElectricLocomotive.Generics
|
||||
{
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
private readonly T?[] _places;
|
||||
public int Count => _places.Length;
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
public int Insert(T locomotive)
|
||||
{
|
||||
return Insert(locomotive, 0);
|
||||
}
|
||||
public int Insert(T locomotive, int position)
|
||||
{
|
||||
int Full = 0;
|
||||
int temp = 0;
|
||||
for (int i = position; i < Count; i++)
|
||||
{
|
||||
if (_places[i] != null) Full++;
|
||||
}
|
||||
if (Full == Count - position - 1)
|
||||
return -1;
|
||||
if (position < Count && position >= 0)
|
||||
{
|
||||
for (int j = position; j < Count; j++)
|
||||
{
|
||||
if (_places[j] == null)
|
||||
{
|
||||
temp = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = temp; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[position] = locomotive;
|
||||
return position;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position >= Count || position < 0)
|
||||
if (!(position >= 0 && position < Count) || _places[position] == null)
|
||||
return false;
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
public T Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count) return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user