50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
namespace Locomotives
|
||
{
|
||
/// <summary>
|
||
/// Карта с 50-ю барьерами в случайных местах
|
||
/// </summary>
|
||
internal class SimpleMap : AbstractMap
|
||
{
|
||
/// <summary>
|
||
/// Цвет участка закрытого
|
||
/// </summary>
|
||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||
/// <summary>
|
||
/// Цвет участка открытого
|
||
/// </summary>
|
||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||
{
|
||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||
}
|
||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||
{
|
||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||
}
|
||
protected override void GenerateMap()
|
||
{
|
||
_map = new int[100, 100];
|
||
_size_x = (float)_width / _map.GetLength(0);
|
||
_size_y = (float)_height / _map.GetLength(1);
|
||
int counter = 0;
|
||
for (int i = 0; i < _map.GetLength(0); i++)
|
||
{
|
||
for (int j = 0; j < _map.GetLength(1); j++)
|
||
{
|
||
_map[i, j] = _freeRoad;
|
||
}
|
||
}
|
||
while (counter < 50)
|
||
{
|
||
int x = _random.Next(0, 100);
|
||
int y = _random.Next(0, 100);
|
||
if (_map[x, y] == _freeRoad)
|
||
{
|
||
_map[x, y] = _barrier;
|
||
counter++;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|