PIBD-12 kuznetsov_I.V. LabWork07 Simple #7

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ILYAKuznetsov wants to merge 2 commits from LabWork07 into LabWork06
30 changed files with 0 additions and 1583 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00
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#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define SIZE 10
struct DataItem {
int key;
int data;
};
struct DataItem* hashArray[SIZE];
struct DataItem* dummyItem;
int hashCode1(int key) {
return key % SIZE;
}
int hashCode2(int key) {
return 7 - (key % 7); // should be a prime number less than SIZE
}
void insert(int key, int data) {
struct DataItem* item = (struct DataItem*)malloc(sizeof(struct DataItem));
item->key = key;
item->data = data;
int hashIndex = hashCode1(key);
int stepSize = hashCode2(key);
while (hashArray[hashIndex] != NULL && hashArray[hashIndex]->key != -1) {
hashIndex += stepSize;
hashIndex %= SIZE;
}
hashArray[hashIndex] = item;
}
struct DataItem* search(int key) {
int hashIndex = hashCode1(key);
int stepSize = hashCode2(key);
while (hashArray[hashIndex] != NULL) {
if (hashArray[hashIndex]->key == key) {
return hashArray[hashIndex];
}
hashIndex += stepSize;
hashIndex %= SIZE;
}
return NULL;
}
void display() {
int i;
for (i = 0; i < SIZE; i++) {
if (hashArray[i] != NULL) {
printf("(%d,%d) ", hashArray[i]->key, hashArray[i]->data);
}
else {
printf("~ ");
}
}
printf("\n");
}
int main() {
int choice, key, data;
dummyItem = (struct DataItem*)malloc(sizeof(struct DataItem));
dummyItem->key = -1;
dummyItem->data = -1;
// Fill the hash table with random values at the start
srand(time(NULL));
for (int i = 0; i < SIZE; i++) {
int key = rand() % 100; // Generate a random key
int data = rand() % 1000; // Generate a random data
insert(key, data);
}
while (1) {
printf("\n--- Menu ---\n");
printf("1. Insert an element");
printf("2. Search for an element");
printf("3. Display the hash table");
printf("4. Exit");
printf("Choose an action: ");
scanf("%d", &choice);
switch (choice) {
case 1:
printf("Enter key: ");
scanf("%d", &key);
printf("Enter data: ");
scanf("%d", &data);
insert(key, data);
break;
case 2:
printf("Enter key to search for: ");
scanf("%d", &key);
struct DataItem* item = search(key);
if (item != NULL) {
printf("Element found: (%d, %d)\n", item->key, item->data);
}
else {
printf("Element not found.\n");
}
break;
case 3:
printf("Hash table: ");
display();
break;
case 4:
printf("Program terminated.\n");
exit(0);
default:
printf("Invalid choice. Please try again.\n");
}
}
return 0;
}

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<Keyword>Win32Proj</Keyword>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ItemGroup>
<ClCompile Include="Aop4.cpp">
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Coursework", "Coursework\Coursework.csproj", "{937829AA-8125-47BC-9126-78E67D379D9D}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{937829AA-8125-47BC-9126-78E67D379D9D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{937829AA-8125-47BC-9126-78E67D379D9D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{937829AA-8125-47BC-9126-78E67D379D9D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{937829AA-8125-47BC-9126-78E67D379D9D}.Release|Any CPU.Build.0 = Release|Any CPU
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SolutionGuid = {DA38A496-655D-4DA5-B898-F9A1FB78DA07}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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using Coursework.forms;
namespace Coursework;
public class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new MainForm());
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Coursework.classes
{
public class Manager
{
private SortedArrayOperation arrayOperation;
private StateStorage stateStorage;
public Manager()
{
arrayOperation = new SortedArrayOperation();
stateStorage = new StateStorage();
}
public void PerformOperation(int element, bool isAddOperation)
{
if (isAddOperation)
{
arrayOperation.AddElement(element);
}
else
{
arrayOperation.RemoveElement(element);
}
State currentState = arrayOperation.GetState();
stateStorage.AddState(currentState);
}
public void SaveStates(string filePath)
{
stateStorage.SaveStatesToFile(filePath);
}
public void LoadStates(string filePath)
{
stateStorage.LoadStatesFromFile(filePath);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Coursework.classes;
public class Parameters
{
public int InitialSize { get; set; }
public int InitialMaxValue { get; set; }
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Windows.Forms;
using static System.Windows.Forms.AxHost;
namespace Coursework.classes;
public class SortedArrayOperation
{
private List<int> sortedArray;
public SortedArrayOperation()
{
sortedArray = new List<int>();
}
public void AddElement(int element)
{
int index = sortedArray.BinarySearch(element);
if (index < 0)
{
sortedArray.Insert(~index, element);
}
}
public void RemoveElement(int element)
{
sortedArray.Remove(element);
}
public State GetState()
{
return new State(sortedArray);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Coursework.classes;
public class State
{
public List<int> ArrayState { get; }
public State(List<int> arrayState)
{
ArrayState = new List<int>(arrayState);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Coursework.classes;
public class StateStorage
{
private List<State> states;
public StateStorage()
{
states = new List<State>();
}
public void AddState(State state)
{
states.Add(state);
}
public void SaveStatesToFile(string filePath)
{
using (StreamWriter writer = new StreamWriter(filePath))
{
foreach (State state in states)
{
foreach (int element in state.ArrayState)
{
writer.WriteLine(element);
}
writer.WriteLine();
}
}
}
public void LoadStatesFromFile(string filePath)
{
states.Clear();
using (StreamReader reader = new StreamReader(filePath))
{
List<int> currentState = new List<int>();
string line;
while ((line = reader.ReadLine()) != null)
{
if (line == "")
{
states.Add(new State(currentState));
currentState.Clear();
}
else
{
currentState.Add(int.Parse(line));
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Coursework.classes;
public class Visualizer
{
public void Visualize(State state)
{
// Implement visualization of the array state
foreach (int element in state.ArrayState)
{
Console.Write(element + " ");
}
Console.WriteLine();
}
}

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namespace Coursework.forms
{
partial class InputForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "InputForm";
}
#endregion
}
}

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using Coursework.classes;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Coursework.forms
{
public partial class InputForm : Form
{
private Manager manager;
public InputForm(Manager manager)
{
this.manager = manager;
Label label1 = new Label();
label1.Text = "Initial Size:";
TextBox sizeTextBox = new TextBox();
Label label2 = new Label();
label2.Text = "Initial Max Value:";
TextBox maxValueTextBox = new TextBox();
Button submitButton = new Button();
submitButton.Text = "Submit";
submitButton.Click += (sender, e) =>
{
int size = int.Parse(sizeTextBox.Text);
int maxValue = int.Parse(maxValueTextBox.Text);
// Set initial parameters
Parameters initialParameters = new Parameters
{
InitialSize = size,
InitialMaxValue = maxValue
};
// Initialize array with initial values
Random random = new Random();
for (int i = 0; i < size; i++)
{
manager.PerformOperation(random.Next(maxValue), true);
}
this.Close();
};
Controls.Add(label1);
Controls.Add(sizeTextBox);
Controls.Add(label2);
Controls.Add(maxValueTextBox);
Controls.Add(submitButton);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace Coursework.forms
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "MainForm";
}
#endregion
}
}

View File

@ -1,56 +0,0 @@
using Coursework.classes;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Coursework.forms
{
public partial class MainForm : Form
{
private Manager manager;
private TextBox elementTextBox;
public MainForm()
{
InitializeComponent();
manager = new Manager();
// Create TableLayoutPanel
var tableLayoutPanel = new TableLayoutPanel();
tableLayoutPanel.Dock = DockStyle.Top;
tableLayoutPanel.RowCount = 1;
tableLayoutPanel.ColumnCount = 3;
// Add controls to TableLayoutPanel
tableLayoutPanel.Controls.Add(new Label { Text = "Element:" }, 0, 0);
elementTextBox = new TextBox();
tableLayoutPanel.Controls.Add(elementTextBox, 1, 0);
var addButton = new Button { Text = "Add Element" };
addButton.Click += AddButtonClick;
tableLayoutPanel.Controls.Add(addButton, 2, 0);
var removeButton = new Button { Text = "Remove Element" };
removeButton.Click += RemoveButtonClick;
tableLayoutPanel.Controls.Add(removeButton, 3, 0);
Controls.Add(tableLayoutPanel);
}
private void AddButtonClick(object sender, EventArgs e)
{
int element = int.Parse(elementTextBox.Text);
manager.PerformOperation(element, true);
}
private void RemoveButtonClick(object sender, EventArgs e)
{
int element = int.Parse(elementTextBox.Text);
manager.PerformOperation(element, false);
}
}
}

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@ -1,120 +0,0 @@
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
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<xsd:element name="data">
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<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
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View File

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CFEAC293-2FF8-4540-8CA3-4A4FBCFD8DAD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CFEAC293-2FF8-4540-8CA3-4A4FBCFD8DAD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CFEAC293-2FF8-4540-8CA3-4A4FBCFD8DAD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CFEAC293-2FF8-4540-8CA3-4A4FBCFD8DAD}.Release|Any CPU.Build.0 = Release|Any CPU
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HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
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View File

@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

View File

@ -1,17 +0,0 @@
namespace Coursework2
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

View File

@ -1,31 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Debug|x64.ActiveCfg = Debug|x64
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Debug|x64.Build.0 = Debug|x64
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Debug|x86.ActiveCfg = Debug|Win32
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Debug|x86.Build.0 = Debug|Win32
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x64.ActiveCfg = Release|x64
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x64.Build.0 = Release|x64
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x86.ActiveCfg = Release|Win32
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x86.Build.0 = Release|Win32
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View File

@ -1 +0,0 @@


View File

@ -1,135 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
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<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
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</ProjectConfiguration>
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</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{39e703ff-4168-4aca-84ca-cdd94bfe3fd3}</ProjectGuid>
<RootNamespace>Lab1OAP</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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View File

@ -1,22 +0,0 @@
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View File

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Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
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View File

@ -1,151 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void printArray(int arr[], int size) {
for (int i = 0; i < size; i++) {
printf("%d ", arr[i]);
}
printf("\n");
}
void insertionSort(int arr[], int size) {
int i, key, j;
for (i = 1; i < size; i++) {
key = arr[i];
j = i - 1;
while (j >= 0 && arr[j] > key) {
arr[j + 1] = arr[j];
j = j - 1;
}
arr[j + 1] = key;
}
}
void merge(int arr[], int left, int mid, int right) {
int i, j, k;
int n1 = mid - left + 1;
int n2 = right - mid;
int L[n1], R[n2];
for (i = 0; i < n1; i++)
L[i] = arr[left + i];
for (j = 0; j < n2; j++)
R[j] = arr[mid + 1 + j];
i = 0;
j = 0;
k = left;
while (i < n1 && j < n2) {
if (L[i] <= R[j]) {
arr[k] = L[i];
i++;
}
else {
arr[k] = R[j];
j++;
}
k++;
}
while (i < n1) {
arr[k] = L[i];
i++;
k++;
}
while (j < n2) {
arr[k] = R[j];
j++;
k++;
}
}
void mergeSort(int arr[], int left, int right) {
if (left < right) {
int mid = left + (right - left) / 2;
mergeSort(arr, left, mid);
mergeSort(arr, mid + 1, right);
merge(arr, left, mid, right);
}
}
int main() {
srand(time(0));
int size;
printf("Enter the size of the array: ");
scanf("%d", &size);
int arr[size];
for (int i = 0; i < size; i++) {
arr[i] = rand() % 100;
}
printf("Randomly generated array: ");
printArray(arr, size);
int choice;
printf("Enter 1 to delete an element, 2 to insert a new element: ");
scanf("%d", &choice);
if (choice == 1) {
int index;
printf("Enter the index of the element you want to delete: ");
scanf("%d", &index);
for (int i = index; i < size - 1; i++) {
arr[i] = arr[i + 1];
}
size--;
}
else if (choice == 2) {
int index, element;
printf("Enter the index at which you want to insert the new element: ");
scanf("%d", &index);
printf("Enter the new element: ");
scanf("%d", &element);
for (int i = size; i > index; i--) {
arr[i] = arr[i - 1];
}
arr[index] = element;
size++;
}
else {
printf("Invalid choice");
return 0;
}
printf("Modified array: ");
printArray(arr, size);
int arr_copy[size];
for (int i = 0; i < size; i++) {
arr_copy[i] = arr[i];
}
clock_t start_time = clock();
insertionSort(arr, size);
clock_t end_time = clock();
double insertion_time = ((double)(end_time - start_time)) / CLOCKS_PER_SEC;
printf("Array sorted using Insertion Sort: ");
printArray(arr, size);
printf("Time taken by Insertion Sort: %f seconds\n", insertion_time);
start_time = clock();
mergeSort(arr_copy, 0, size - 1);
end_time = clock();
double merge_time = ((double)(end_time - start_time)) / CLOCKS_PER_SEC;
printf("Array sorted using Merge Sort: ");
printArray(arr_copy, size);
printf("Time taken by Merge Sort: %f seconds\n", merge_time);
return 0;
}

View File

@ -1,136 +0,0 @@
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<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{1f4724c2-6bc1-42c2-acc1-93aaa85ba624}</ProjectGuid>
<RootNamespace>laboap1</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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