PIBD-12 kuznetsov_I.V. LabWork02 Simple #2
31
Lab1_OAP/Lab1_OAP.sln
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31
Lab1_OAP/Lab1_OAP.sln
Normal file
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|
||||
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34525.116
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Lab1_OAP", "Lab1_OAP\Lab1_OAP.vcxproj", "{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Debug|x64.Build.0 = Debug|x64
|
||||
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x64.ActiveCfg = Release|x64
|
||||
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x64.Build.0 = Release|x64
|
||||
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {AD8890FA-E7D7-4EB8-996C-597872ABE83B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
1
Lab1_OAP/Lab1_OAP/Lab1_OAP.cpp
Normal file
1
Lab1_OAP/Lab1_OAP/Lab1_OAP.cpp
Normal file
@ -0,0 +1 @@
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||||
|
135
Lab1_OAP/Lab1_OAP/Lab1_OAP.vcxproj
Normal file
135
Lab1_OAP/Lab1_OAP/Lab1_OAP.vcxproj
Normal file
@ -0,0 +1,135 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
|
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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</ProjectConfiguration>
|
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</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{39e703ff-4168-4aca-84ca-cdd94bfe3fd3}</ProjectGuid>
|
||||
<RootNamespace>Lab1OAP</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
|
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</ClCompile>
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||||
<Link>
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<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
|
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</ClCompile>
|
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
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||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
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</ItemDefinitionGroup>
|
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<ItemGroup>
|
||||
<ClCompile Include="Lab1_OAP.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
22
Lab1_OAP/Lab1_OAP/Lab1_OAP.vcxproj.filters
Normal file
22
Lab1_OAP/Lab1_OAP/Lab1_OAP.vcxproj.filters
Normal file
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Файлы заголовков">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Lab1_OAP.cpp">
|
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<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,186 +0,0 @@
|
||||
namespace ProjectGasolineTanker;
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||||
/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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||||
public class DrawingGasolineTanker
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||||
{
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||||
/// <summary>
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||||
/// Класс-сущность
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||||
/// </summary>
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||||
public EntityGasolineTanker? EntityGasolineTanker { get; private set; }
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||||
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||||
/// <summary>
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||||
/// Ширина окна
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||||
/// </summary>
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||||
private int? _pictureWidth;
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||||
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||||
/// <summary>
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||||
/// Высота окна
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||||
/// </summary>
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||||
private int? _pictureHeight;
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||||
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||||
/// <summary>
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||||
/// Левая координата прорисовки газовоза
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||||
/// </summary>
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||||
private int? _startPosX;
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||||
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||||
/// <summary>
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||||
/// Верхняя кооридната прорисовки газовоза
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||||
/// </summary>
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||||
private int? _startPosY;
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||||
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||||
/// <summary>
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||||
/// Ширина прорисовки газовоза
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||||
/// </summary>
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||||
private readonly int _drawingTankerWidth = 160;
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||||
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||||
/// <summary>
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||||
/// Высота прорисовки газовоза
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/// </summary>
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||||
private readonly int _drawingTankerHeight = 55;
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||||
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/// <summary>
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||||
/// Инициализация свойств
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||||
/// </summary>
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||||
/// <param name="speed">Скорость</param>
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||||
/// <param name="weight">Вес</param>
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||||
/// <param name="bodyColor">Основной цвет</param>
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||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
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||||
/// <param name="ornamentWheels">Признак наличия украшения на колесах</param>
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||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool ornamentWheels)
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||||
{
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||||
EntityGasolineTanker = new EntityGasolineTanker();
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||||
EntityGasolineTanker.Init(speed, weight, bodyColor, additionalColor, bodyKit, ornamentWheels);
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||||
_pictureWidth = null;
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||||
_pictureHeight = null;
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||||
_startPosX = null;
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||||
_startPosY = null;
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||||
}
|
||||
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||||
/// <summary>
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||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
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||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
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||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
_pictureWidth = width;
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||||
_pictureHeight = height;
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||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
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||||
return;
|
||||
}
|
||||
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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||||
}
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||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
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||||
/// </summary>
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||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityGasolineTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - (int)EntityGasolineTanker.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityGasolineTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - (int)EntityGasolineTanker.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityGasolineTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawingTankerWidth + (int)EntityGasolineTanker.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityGasolineTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawingTankerHeight + (int)EntityGasolineTanker.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityGasolineTanker.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityGasolineTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//бак бензовоза
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(EntityGasolineTanker.AdditionalColor);
|
||||
if (EntityGasolineTanker.BodyKit)
|
||||
{
|
||||
g.FillRectangle(dopBrush, _startPosX.Value + 25, _startPosY.Value + 5, 100, 35);
|
||||
g.FillRectangle(dopBrush, _startPosX.Value + 80, _startPosY.Value, 10, 5);
|
||||
}
|
||||
|
||||
//колеса
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 130, _startPosY.Value + 35, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 30, _startPosY.Value + 35, 20, 20);
|
||||
//корпус
|
||||
Brush br = new SolidBrush(EntityGasolineTanker?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(br, _startPosX.Value + 115, _startPosY.Value + 5, 40, 40);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 140, 10);
|
||||
//окно
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 120, _startPosY.Value + 10, 25, 25);
|
||||
//окантовка
|
||||
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 10, 25, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 115, _startPosY.Value + 5, 40, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 105, 10);
|
||||
//крыло колеса
|
||||
if (EntityGasolineTanker != null && EntityGasolineTanker.OrnamentWheels)
|
||||
{
|
||||
Pen penGray = new Pen(Color.Gray);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 130, _startPosY.Value + 35, 20, 20);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 30, _startPosY.Value + 35, 20, 20);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
namespace ProjectGasolineTanker;
|
||||
namespace ProjectGasolineTanker.Drawings;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
@ -0,0 +1,73 @@
|
||||
using ProjectGasolineTanker.Entities;
|
||||
|
||||
namespace ProjectGasolineTanker.Drawings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingGasolineTanker : DrawingTanker
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="tank">Признак наличия обвеса</param>
|
||||
/// <param name="ornamentWheels">Признак наличия украшения на колесах</param>
|
||||
public DrawingGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool ornamentWheels) : base(160,55)
|
||||
{
|
||||
EntityTanker = new EntityGasolineTanker(speed, weight, bodyColor, additionalColor, tank, ornamentWheels);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTanker == null || EntityTanker is not EntityGasolineTanker tanker || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(tanker.AdditionalColor);
|
||||
|
||||
//колеса
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 130, _startPosY.Value + 35, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 30, _startPosY.Value + 35, 20, 20);
|
||||
//корпус
|
||||
Brush br = new SolidBrush(tanker?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(br, _startPosX.Value + 115, _startPosY.Value + 5, 40, 40);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 140, 10);
|
||||
//окно
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 120, _startPosY.Value + 10, 25, 25);
|
||||
//окантовка
|
||||
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 10, 25, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 115, _startPosY.Value + 5, 40, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 105, 10);
|
||||
|
||||
_startPosX += 10;
|
||||
_startPosY += 10;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 10;
|
||||
_startPosY -= 10;
|
||||
|
||||
//бак бензовоза
|
||||
if (tanker != null && tanker.Tank)
|
||||
{
|
||||
g.FillRectangle(dopBrush, _startPosX.Value + 25, _startPosY.Value + 5, 100, 35);
|
||||
g.FillRectangle(dopBrush, _startPosX.Value + 80, _startPosY.Value, 10, 5);
|
||||
}
|
||||
|
||||
//крыло колеса
|
||||
if (tanker != null && tanker.OrnamentWheels)
|
||||
{
|
||||
Pen penGray = new Pen(Color.Gray);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 130, _startPosY.Value + 35, 20, 20);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 30, _startPosY.Value + 35, 20, 20);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,205 @@
|
||||
using ProjectGasolineTanker.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectGasolineTanker.Drawings;
|
||||
public class DrawingTanker
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityTanker? EntityTanker { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки газовоза
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки газовоза
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки газовоза
|
||||
/// </summary>
|
||||
private readonly int _drawingTankerWidth = 130;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки газовоза
|
||||
/// </summary>
|
||||
private readonly int _drawingTankerHeight = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawingTanker()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawingTanker(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityTanker = new EntityTanker(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="_drawingTankerWidt">Ширина прорисовки газовоза</param>
|
||||
/// <param name="_drawingTankerHeight">Высота прорисовки газовоза</param>
|
||||
protected DrawingTanker(int _drawingTankerWidth, int _drawingTankerHeight) : this()
|
||||
{
|
||||
_drawingTankerWidth = _drawingTankerWidth;
|
||||
_drawingTankerHeight = _drawingTankerHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public Boolean SetPictureSize(int width, int height)
|
||||
{
|
||||
if (width <= _drawingTankerWidth || height <= _drawingTankerHeight) return false;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX + _drawingTankerWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _drawingTankerWidth;
|
||||
}
|
||||
if (_startPosY + _drawingTankerHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _drawingTankerHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
if (_drawingTankerHeight + y > _pictureHeight || y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
if (_drawingTankerWidth + x > _pictureWidth || x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - (int)EntityTanker.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - (int)EntityTanker.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawingTankerWidth + (int)EntityTanker.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawingTankerHeight + (int)EntityTanker.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityTanker.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
|
||||
//колеса
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 120, _startPosY.Value + 25, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value, _startPosY.Value + 25, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 20, _startPosY.Value + 25, 20, 20);
|
||||
//корпус
|
||||
Brush br = new SolidBrush(EntityTanker?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(br, _startPosX.Value + 105, _startPosY.Value, 40, 40);
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 25, 140, 10);
|
||||
//окно
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 110, _startPosY.Value, 25, 25);
|
||||
//окантовка
|
||||
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value, 25, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 105, _startPosY.Value, 40, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 105, 10);
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ProjectGasolineTanker.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Газовоз"
|
||||
/// </summary>
|
||||
public class EntityGasolineTanker : EntityTanker
|
||||
{
|
||||
public EntityGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool ornamentWheels) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Tank = tank;
|
||||
OrnamentWheels = ornamentWheels;
|
||||
}
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия цистерны
|
||||
/// </summary>
|
||||
public bool Tank { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия украшенных колес
|
||||
/// </summary>
|
||||
public bool OrnamentWheels { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса газовоза
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес газовоза</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="tank">Признак наличия цистерны</param>
|
||||
/// <param name="ornamentWheels">Признак наличия украшенных колес</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool ornamentWheels)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Tank = tank;
|
||||
OrnamentWheels = ornamentWheels;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectGasolineTanker.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Танкер"
|
||||
/// </summary>
|
||||
public class EntityTanker
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения газовоза
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес газовоза</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityTanker(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
|
@ -1,61 +0,0 @@
|
||||
namespace ProjectGasolineTanker;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Газовоз"
|
||||
/// </summary>
|
||||
public class EntityGasolineTanker
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия обвеса
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия украшенных колес
|
||||
/// </summary>
|
||||
public bool OrnamentWheels { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения газовоза
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса газовоза
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес газовоза</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="ornamentWheels">Признак наличия украшенных колес</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool ornamentWheels)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
OrnamentWheels = ornamentWheels;
|
||||
}
|
||||
}
|
@ -34,6 +34,7 @@
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateTanker = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxGasolineTanker).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +52,9 @@
|
||||
buttonCreateGasolineTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateGasolineTanker.Location = new Point(12, 682);
|
||||
buttonCreateGasolineTanker.Name = "buttonCreateGasolineTanker";
|
||||
buttonCreateGasolineTanker.Size = new Size(112, 34);
|
||||
buttonCreateGasolineTanker.Size = new Size(230, 34);
|
||||
buttonCreateGasolineTanker.TabIndex = 1;
|
||||
buttonCreateGasolineTanker.Text = "Создать";
|
||||
buttonCreateGasolineTanker.Text = "Создать Бензовоз";
|
||||
buttonCreateGasolineTanker.UseVisualStyleBackColor = true;
|
||||
buttonCreateGasolineTanker.Click += buttonCreateGasolineTanker_Click;
|
||||
//
|
||||
@ -105,11 +106,23 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateTanker
|
||||
//
|
||||
buttonCreateTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTanker.Location = new Point(248, 682);
|
||||
buttonCreateTanker.Name = "buttonCreateTanker";
|
||||
buttonCreateTanker.Size = new Size(230, 34);
|
||||
buttonCreateTanker.TabIndex = 6;
|
||||
buttonCreateTanker.Text = "Создать Грузовик";
|
||||
buttonCreateTanker.UseVisualStyleBackColor = true;
|
||||
buttonCreateTanker.Click += buttonCreateTanker_Click;
|
||||
//
|
||||
// FormGasolineTanker
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1312, 749);
|
||||
Controls.Add(buttonCreateTanker);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
@ -130,5 +143,6 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateTanker;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using ProjectGasolineTanker.Drawings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
@ -15,7 +16,7 @@ namespace ProjectGasolineTanker
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingGasolineTanker? _drawingGasolineTanker;
|
||||
private DrawingTanker? _drawingTanker;
|
||||
/// <summary>
|
||||
/// Инициализация формы
|
||||
/// </summary>
|
||||
@ -28,16 +29,43 @@ namespace ProjectGasolineTanker
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingGasolineTanker == null)
|
||||
if (_drawingTanker == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingGasolineTanker.DrawTransport(gr);
|
||||
_drawingTanker.DrawTransport(gr);
|
||||
pictureBoxGasolineTanker.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingTanker):
|
||||
_drawingTanker = new DrawingTanker(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingGasolineTanker):
|
||||
_drawingTanker = new DrawingGasolineTanker(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawingTanker.SetPictureSize(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
|
||||
_drawingTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки создать
|
||||
/// </summary>
|
||||
@ -45,16 +73,14 @@ namespace ProjectGasolineTanker
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateGasolineTanker_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingGasolineTanker = new DrawingGasolineTanker();
|
||||
_drawingGasolineTanker.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingGasolineTanker.SetPictureSize(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
|
||||
_drawingGasolineTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
CreateObject(nameof(DrawingGasolineTanker));
|
||||
}
|
||||
|
||||
private void buttonCreateTanker_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingTanker));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -62,7 +88,7 @@ namespace ProjectGasolineTanker
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingGasolineTanker == null)
|
||||
if (_drawingTanker == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -72,16 +98,16 @@ namespace ProjectGasolineTanker
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingGasolineTanker.MoveTransport(DirectionType.Up);
|
||||
result = _drawingTanker.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingGasolineTanker.MoveTransport(DirectionType.Down);
|
||||
result = _drawingTanker.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingGasolineTanker.MoveTransport(DirectionType.Left);
|
||||
result = _drawingTanker.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingGasolineTanker.MoveTransport(DirectionType.Right);
|
||||
result = _drawingTanker.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user
Данный элемент не относится к решению требуемой задачи