доб родителей и ввод конструкторов
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Lab1_OAP/Lab1_OAP.sln
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31
Lab1_OAP/Lab1_OAP.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x64.ActiveCfg = Release|x64
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{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x64.Build.0 = Release|x64
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{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x86.ActiveCfg = Release|Win32
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{39E703FF-4168-4ACA-84CA-CDD94BFE3FD3}.Release|x86.Build.0 = Release|Win32
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1
Lab1_OAP/Lab1_OAP/Lab1_OAP.cpp
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1
Lab1_OAP/Lab1_OAP/Lab1_OAP.cpp
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135
Lab1_OAP/Lab1_OAP/Lab1_OAP.vcxproj
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135
Lab1_OAP/Lab1_OAP/Lab1_OAP.vcxproj
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Lab1_OAP/Lab1_OAP/Lab1_OAP.vcxproj.filters
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</Project>
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@ -1,186 +0,0 @@
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namespace ProjectGasolineTanker;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingGasolineTanker
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityGasolineTanker? EntityGasolineTanker { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки газовоза
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки газовоза
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки газовоза
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/// </summary>
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private readonly int _drawingTankerWidth = 160;
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/// <summary>
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/// Высота прорисовки газовоза
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/// </summary>
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private readonly int _drawingTankerHeight = 55;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="ornamentWheels">Признак наличия украшения на колесах</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool ornamentWheels)
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{
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EntityGasolineTanker = new EntityGasolineTanker();
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EntityGasolineTanker.Init(speed, weight, bodyColor, additionalColor, bodyKit, ornamentWheels);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityGasolineTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - (int)EntityGasolineTanker.Step > 0)
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{
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_startPosX -= (int)EntityGasolineTanker.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - (int)EntityGasolineTanker.Step > 0)
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{
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_startPosY -= (int)EntityGasolineTanker.Step;
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}
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return true;
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//вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawingTankerWidth + (int)EntityGasolineTanker.Step < _pictureWidth)
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{
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_startPosX += (int)EntityGasolineTanker.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawingTankerHeight + (int)EntityGasolineTanker.Step < _pictureHeight)
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{
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_startPosY += (int)EntityGasolineTanker.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityGasolineTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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//бак бензовоза
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Pen pen = new Pen(Color.Black);
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Brush dopBrush = new SolidBrush(EntityGasolineTanker.AdditionalColor);
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if (EntityGasolineTanker.BodyKit)
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||||
{
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g.FillRectangle(dopBrush, _startPosX.Value + 25, _startPosY.Value + 5, 100, 35);
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g.FillRectangle(dopBrush, _startPosX.Value + 80, _startPosY.Value, 10, 5);
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}
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//колеса
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillEllipse(brBlack, _startPosX.Value + 130, _startPosY.Value + 35, 20, 20);
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g.FillEllipse(brBlack, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
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g.FillEllipse(brBlack, _startPosX.Value + 30, _startPosY.Value + 35, 20, 20);
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//корпус
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Brush br = new SolidBrush(EntityGasolineTanker?.BodyColor ?? Color.Black);
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g.FillRectangle(br, _startPosX.Value + 115, _startPosY.Value + 5, 40, 40);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 140, 10);
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//окно
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX.Value + 120, _startPosY.Value + 10, 25, 25);
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//окантовка
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g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 10, 25, 25);
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g.DrawRectangle(pen, _startPosX.Value + 115, _startPosY.Value + 5, 40, 40);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 105, 10);
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//крыло колеса
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if (EntityGasolineTanker != null && EntityGasolineTanker.OrnamentWheels)
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{
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Pen penGray = new Pen(Color.Gray);
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g.DrawEllipse(penGray, _startPosX.Value + 130, _startPosY.Value + 35, 20, 20);
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g.DrawEllipse(penGray, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
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g.DrawEllipse(penGray, _startPosX.Value + 30, _startPosY.Value + 35, 20, 20);
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace ProjectGasolineTanker;
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namespace ProjectGasolineTanker.Drawings;
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/// <summary>
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/// Направление перемещения
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@ -0,0 +1,73 @@
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using ProjectGasolineTanker.Entities;
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namespace ProjectGasolineTanker.Drawings;
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/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingGasolineTanker : DrawingTanker
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="tank">Признак наличия обвеса</param>
|
||||
/// <param name="ornamentWheels">Признак наличия украшения на колесах</param>
|
||||
public DrawingGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool ornamentWheels) : base(160,55)
|
||||
{
|
||||
EntityTanker = new EntityGasolineTanker(speed, weight, bodyColor, additionalColor, tank, ornamentWheels);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTanker == null || EntityTanker is not EntityGasolineTanker tanker || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(tanker.AdditionalColor);
|
||||
|
||||
//колеса
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 130, _startPosY.Value + 35, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 30, _startPosY.Value + 35, 20, 20);
|
||||
//корпус
|
||||
Brush br = new SolidBrush(tanker?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(br, _startPosX.Value + 115, _startPosY.Value + 5, 40, 40);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 35, 140, 10);
|
||||
//окно
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 120, _startPosY.Value + 10, 25, 25);
|
||||
//окантовка
|
||||
g.DrawRectangle(pen, _startPosX.Value + 120, _startPosY.Value + 10, 25, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 115, _startPosY.Value + 5, 40, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 105, 10);
|
||||
|
||||
_startPosX += 10;
|
||||
_startPosY += 10;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 10;
|
||||
_startPosY -= 10;
|
||||
|
||||
//бак бензовоза
|
||||
if (tanker != null && tanker.Tank)
|
||||
{
|
||||
g.FillRectangle(dopBrush, _startPosX.Value + 25, _startPosY.Value + 5, 100, 35);
|
||||
g.FillRectangle(dopBrush, _startPosX.Value + 80, _startPosY.Value, 10, 5);
|
||||
}
|
||||
|
||||
//крыло колеса
|
||||
if (tanker != null && tanker.OrnamentWheels)
|
||||
{
|
||||
Pen penGray = new Pen(Color.Gray);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 130, _startPosY.Value + 35, 20, 20);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
|
||||
g.DrawEllipse(penGray, _startPosX.Value + 30, _startPosY.Value + 35, 20, 20);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,205 @@
|
||||
using ProjectGasolineTanker.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectGasolineTanker.Drawings;
|
||||
public class DrawingTanker
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityTanker? EntityTanker { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки газовоза
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки газовоза
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки газовоза
|
||||
/// </summary>
|
||||
private readonly int _drawingTankerWidth = 130;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки газовоза
|
||||
/// </summary>
|
||||
private readonly int _drawingTankerHeight = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawingTanker()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawingTanker(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityTanker = new EntityTanker(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="_drawingTankerWidt">Ширина прорисовки газовоза</param>
|
||||
/// <param name="_drawingTankerHeight">Высота прорисовки газовоза</param>
|
||||
protected DrawingTanker(int _drawingTankerWidth, int _drawingTankerHeight) : this()
|
||||
{
|
||||
_drawingTankerWidth = _drawingTankerWidth;
|
||||
_drawingTankerHeight = _drawingTankerHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public Boolean SetPictureSize(int width, int height)
|
||||
{
|
||||
if (width <= _drawingTankerWidth || height <= _drawingTankerHeight) return false;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX + _drawingTankerWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _drawingTankerWidth;
|
||||
}
|
||||
if (_startPosY + _drawingTankerHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _drawingTankerHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
if (_drawingTankerHeight + y > _pictureHeight || y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
if (_drawingTankerWidth + x > _pictureWidth || x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - (int)EntityTanker.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - (int)EntityTanker.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawingTankerWidth + (int)EntityTanker.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityTanker.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawingTankerHeight + (int)EntityTanker.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityTanker.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTanker == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
|
||||
//колеса
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 120, _startPosY.Value + 25, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value, _startPosY.Value + 25, 20, 20);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 20, _startPosY.Value + 25, 20, 20);
|
||||
//корпус
|
||||
Brush br = new SolidBrush(EntityTanker?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(br, _startPosX.Value + 105, _startPosY.Value, 40, 40);
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 25, 140, 10);
|
||||
//окно
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 110, _startPosY.Value, 25, 25);
|
||||
//окантовка
|
||||
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value, 25, 25);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 105, _startPosY.Value, 40, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 105, 10);
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ProjectGasolineTanker.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Газовоз"
|
||||
/// </summary>
|
||||
public class EntityGasolineTanker : EntityTanker
|
||||
{
|
||||
public EntityGasolineTanker(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool ornamentWheels) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Tank = tank;
|
||||
OrnamentWheels = ornamentWheels;
|
||||
}
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия цистерны
|
||||
/// </summary>
|
||||
public bool Tank { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия украшенных колес
|
||||
/// </summary>
|
||||
public bool OrnamentWheels { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса газовоза
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес газовоза</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="tank">Признак наличия цистерны</param>
|
||||
/// <param name="ornamentWheels">Признак наличия украшенных колес</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tank, bool ornamentWheels)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Tank = tank;
|
||||
OrnamentWheels = ornamentWheels;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectGasolineTanker.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Танкер"
|
||||
/// </summary>
|
||||
public class EntityTanker
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения газовоза
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес газовоза</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityTanker(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
|
@ -1,61 +0,0 @@
|
||||
namespace ProjectGasolineTanker;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Газовоз"
|
||||
/// </summary>
|
||||
public class EntityGasolineTanker
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия обвеса
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак наличия украшенных колес
|
||||
/// </summary>
|
||||
public bool OrnamentWheels { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения газовоза
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса газовоза
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес газовоза</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="ornamentWheels">Признак наличия украшенных колес</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool ornamentWheels)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
OrnamentWheels = ornamentWheels;
|
||||
}
|
||||
}
|
@ -34,6 +34,7 @@
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateTanker = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxGasolineTanker).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +52,9 @@
|
||||
buttonCreateGasolineTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateGasolineTanker.Location = new Point(12, 682);
|
||||
buttonCreateGasolineTanker.Name = "buttonCreateGasolineTanker";
|
||||
buttonCreateGasolineTanker.Size = new Size(112, 34);
|
||||
buttonCreateGasolineTanker.Size = new Size(230, 34);
|
||||
buttonCreateGasolineTanker.TabIndex = 1;
|
||||
buttonCreateGasolineTanker.Text = "Создать";
|
||||
buttonCreateGasolineTanker.Text = "Создать Бензовоз";
|
||||
buttonCreateGasolineTanker.UseVisualStyleBackColor = true;
|
||||
buttonCreateGasolineTanker.Click += buttonCreateGasolineTanker_Click;
|
||||
//
|
||||
@ -105,11 +106,23 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateTanker
|
||||
//
|
||||
buttonCreateTanker.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTanker.Location = new Point(248, 682);
|
||||
buttonCreateTanker.Name = "buttonCreateTanker";
|
||||
buttonCreateTanker.Size = new Size(230, 34);
|
||||
buttonCreateTanker.TabIndex = 6;
|
||||
buttonCreateTanker.Text = "Создать Грузовик";
|
||||
buttonCreateTanker.UseVisualStyleBackColor = true;
|
||||
buttonCreateTanker.Click += buttonCreateTanker_Click;
|
||||
//
|
||||
// FormGasolineTanker
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1312, 749);
|
||||
Controls.Add(buttonCreateTanker);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
@ -130,5 +143,6 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateTanker;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using ProjectGasolineTanker.Drawings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
@ -15,7 +16,7 @@ namespace ProjectGasolineTanker
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingGasolineTanker? _drawingGasolineTanker;
|
||||
private DrawingTanker? _drawingTanker;
|
||||
/// <summary>
|
||||
/// Инициализация формы
|
||||
/// </summary>
|
||||
@ -28,16 +29,43 @@ namespace ProjectGasolineTanker
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingGasolineTanker == null)
|
||||
if (_drawingTanker == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingGasolineTanker.DrawTransport(gr);
|
||||
_drawingTanker.DrawTransport(gr);
|
||||
pictureBoxGasolineTanker.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingTanker):
|
||||
_drawingTanker = new DrawingTanker(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingGasolineTanker):
|
||||
_drawingTanker = new DrawingGasolineTanker(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawingTanker.SetPictureSize(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
|
||||
_drawingTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки создать
|
||||
/// </summary>
|
||||
@ -45,16 +73,14 @@ namespace ProjectGasolineTanker
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateGasolineTanker_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingGasolineTanker = new DrawingGasolineTanker();
|
||||
_drawingGasolineTanker.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingGasolineTanker.SetPictureSize(pictureBoxGasolineTanker.Width, pictureBoxGasolineTanker.Height);
|
||||
_drawingGasolineTanker.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
CreateObject(nameof(DrawingGasolineTanker));
|
||||
}
|
||||
|
||||
private void buttonCreateTanker_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingTanker));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -62,7 +88,7 @@ namespace ProjectGasolineTanker
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingGasolineTanker == null)
|
||||
if (_drawingTanker == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -72,16 +98,16 @@ namespace ProjectGasolineTanker
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingGasolineTanker.MoveTransport(DirectionType.Up);
|
||||
result = _drawingTanker.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingGasolineTanker.MoveTransport(DirectionType.Down);
|
||||
result = _drawingTanker.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingGasolineTanker.MoveTransport(DirectionType.Left);
|
||||
result = _drawingTanker.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingGasolineTanker.MoveTransport(DirectionType.Right);
|
||||
result = _drawingTanker.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user