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ProjectMonorail/ProjectMonorail/DirectionType.cs
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28
ProjectMonorail/ProjectMonorail/DirectionType.cs
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namespace ProjectMonorail
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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236
ProjectMonorail/ProjectMonorail/DrawingMonorail.cs
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236
ProjectMonorail/ProjectMonorail/DrawingMonorail.cs
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namespace ProjectMonorail
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingMonorail
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityMonorail? EntityMonorail { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки монорельса
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки монорельса
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки монорельса
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/// </summary>
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private int _monorailWidth = 117;
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/// <summary>
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/// Высота прорисовки монорельса
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/// </summary>
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private int _monorailHeight = 56;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="mainColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="magneticRail">Признак наличия магнитной рельсы</param>
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/// <param name="extraCabin">Признак наличия дополнительной кабины</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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///нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color mainColor, Color
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additionalColor, bool magneticRail, bool extraCabin, int width, int height)
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{
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if (extraCabin)
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{
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_monorailWidth = 183;
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}
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if (magneticRail)
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{
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_monorailWidth = 186;
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_monorailHeight = 92;
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}
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if (width < _monorailWidth || height < _monorailHeight) { return false; }
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_pictureWidth = width;
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_pictureHeight = height;
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EntityMonorail = new EntityMonorail();
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EntityMonorail.Init(speed, weight, mainColor, additionalColor,
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magneticRail, extraCabin);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _monorailWidth > _pictureWidth) { x = 0; }
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if (y < 0 || y + _monorailHeight > _pictureHeight) { y = 0; }
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityMonorail == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityMonorail.Step > 0)
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{
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_startPosX -= (int)EntityMonorail.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityMonorail.Step > 0)
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{
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_startPosY -= (int)EntityMonorail.Step;
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}
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break;
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//вправо
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case DirectionType.Right:
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if (_startPosX + _monorailWidth + EntityMonorail.Step < _pictureWidth)
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{
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_startPosX += (int)EntityMonorail.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + _monorailHeight + EntityMonorail.Step < _pictureHeight)
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{
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_startPosY += (int)EntityMonorail.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityMonorail == null)
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{
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return;
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}
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Pen mainPen = new Pen(Color.Black, 2);
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Pen additionalPen = new(Color.Blue);
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Brush mainBrush = new SolidBrush(EntityMonorail.MainColor);
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Brush additionalBrush = new SolidBrush(EntityMonorail.AdditionalColor);
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Brush brBlue = new SolidBrush(Color.Blue);
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brWhite = new SolidBrush(Color.White);
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Brush brGray = new SolidBrush(Color.Gray);
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//корпус локомотива
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Point[] locoPoints = { new Point(_startPosX + 29, _startPosY + 15), new Point(_startPosX + 112, _startPosY + 15),
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new Point(_startPosX + 112, _startPosY + 46), new Point(_startPosX + 25, _startPosY + 46), new Point(_startPosX + 25, _startPosY + 31) };
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g.FillPolygon(mainBrush, locoPoints);
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g.DrawPolygon(mainPen, locoPoints);
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g.DrawLine(additionalPen, _startPosX + 25, _startPosY + 31, _startPosX + 112, _startPosY + 31);
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//дверь локомотива
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g.FillRectangle(brGray, _startPosX + 54, _startPosY + 21, 7, 20);
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g.DrawRectangle(mainPen, _startPosX + 54, _startPosY + 21, 7, 20);
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//окна локомотива
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g.FillRectangle(brBlue, _startPosX + 32, _startPosY + 18, 6, 9);
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g.DrawRectangle(mainPen, _startPosX + 32, _startPosY + 18, 6, 9);
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g.FillRectangle(brBlue, _startPosX + 44, _startPosY + 18, 6, 9);
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g.DrawRectangle(mainPen, _startPosX + 44, _startPosY + 18, 6, 9);
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g.FillRectangle(brBlue, _startPosX + 103, _startPosY + 18, 6, 9);
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g.DrawRectangle(mainPen, _startPosX + 103, _startPosY + 18, 6, 9);
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//колеса и тележка локомотива
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g.FillRectangle(brBlack, _startPosX + 23, _startPosY + 47, 33, 6);
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g.DrawRectangle(mainPen, _startPosX + 23, _startPosY + 47, 33, 6);
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g.FillRectangle(brBlack, _startPosX + 76, _startPosY + 47, 30, 6);
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g.DrawRectangle(mainPen, _startPosX + 76, _startPosY + 47, 30, 6);
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g.FillEllipse(brWhite, _startPosX + 25, _startPosY + 47, 10, 9);
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g.DrawEllipse(mainPen, _startPosX + 25, _startPosY + 47, 10, 9);
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g.FillEllipse(brWhite, _startPosX + 45, _startPosY + 47, 10, 9);
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g.DrawEllipse(mainPen, _startPosX + 45, _startPosY + 47, 10, 9);
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g.FillEllipse(brWhite, _startPosX + 75, _startPosY + 47, 10, 9);
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g.DrawEllipse(mainPen, _startPosX + 75, _startPosY + 47, 10, 9);
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g.FillEllipse(brWhite, _startPosX + 95, _startPosY + 47, 10, 9);
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g.DrawEllipse(mainPen, _startPosX + 95, _startPosY + 47, 10, 9);
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Point[] bogiePoints = { new Point(_startPosX + 26, _startPosY + 46), new Point(_startPosX + 24, _startPosY + 54),
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new Point(_startPosX + 12, _startPosY + 54), new Point(_startPosX + 8, _startPosY + 51), new Point(_startPosX + 12, _startPosY + 48),
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new Point(_startPosX + 18, _startPosY + 46) };
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g.FillPolygon(brBlack, bogiePoints);
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//соединение между кабинами
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g.DrawRectangle(mainPen, _startPosX + 112, _startPosY + 18, 5, 28);
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g.FillRectangle(brBlack, _startPosX + 112, _startPosY + 18, 5, 28);
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//магнитная рельса
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if (EntityMonorail.MagneticRail)
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{
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g.DrawRectangle(mainPen, _startPosX + 2, _startPosY + 58, 184, 18);
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g.FillRectangle(brGray, _startPosX + 2, _startPosY + 58, 184, 18);
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for (int i = 0; i < 4; i++)
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{
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g.DrawRectangle(mainPen, _startPosX + 35 + 35 * i, _startPosY + 77, 8, 15);
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g.FillRectangle(brGray, _startPosX + 35 + 35 * i, _startPosY + 77, 8, 15);
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}
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}
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//дополнительная кабина
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if (EntityMonorail.ExtraCabin)
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{
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//корпус дополнительной кабины
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g.FillRectangle(mainBrush, _startPosX + 118, _startPosY + 15, 65, 31);
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g.DrawRectangle(mainPen, _startPosX + 118, _startPosY + 15, 65, 31);
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g.DrawLine(additionalPen, _startPosX + 118, _startPosY + 31, _startPosX + 183, _startPosY + 31);
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//дверь дополнительной кабины
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g.FillRectangle(additionalBrush, _startPosX + 146, _startPosY + 21, 7, 20);
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g.DrawRectangle(mainPen, _startPosX + 146, _startPosY + 21, 7, 20);
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//окна дополнительной кабины
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g.FillRectangle(brBlue, _startPosX + 130, _startPosY + 18, 6, 9);
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g.DrawRectangle(mainPen, _startPosX + 130, _startPosY + 18, 6, 9);
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g.FillRectangle(brBlue, _startPosX + 169, _startPosY + 18, 6, 9);
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g.DrawRectangle(mainPen, _startPosX + 169, _startPosY + 18, 6, 9);
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//колеса и тележка дополнительной кабины
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g.FillRectangle(brBlack, _startPosX + 126, _startPosY + 47, 15, 6);
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g.DrawRectangle(mainPen, _startPosX + 126, _startPosY + 47, 15, 6);
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g.FillRectangle(brBlack, _startPosX + 159, _startPosY + 47, 15, 6);
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g.DrawRectangle(mainPen, _startPosX + 159, _startPosY + 47, 15, 6);
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g.FillEllipse(brWhite, _startPosX + 128, _startPosY + 47, 10, 9);
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g.DrawEllipse(mainPen, _startPosX + 128, _startPosY + 47, 10, 9);
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g.FillEllipse(brWhite, _startPosX + 161, _startPosY + 47, 10, 9);
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g.DrawEllipse(mainPen, _startPosX + 161, _startPosY + 47, 10, 9);
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}
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}
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}
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}
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60
ProjectMonorail/ProjectMonorail/EntityMonorail.cs
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60
ProjectMonorail/ProjectMonorail/EntityMonorail.cs
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namespace ProjectMonorail
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{
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public class EntityMonorail
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color MainColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия магнитной рельсы
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/// </summary>
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public bool MagneticRail { get; private set; }
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/// <summary>
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/// Признак (опция) наличия дополнительной кабины
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/// </summary>
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public bool ExtraCabin { get; private set; }
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/// <summary>
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/// Шаг перемещения монорельса
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса монорельса
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес монорельса</param>
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/// <param name="mainColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="magneticRail">Признак наличия магнитной рельсы</param>
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/// <param name="extraCabin">Признак наличия дополнительной кабины</param>
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public void Init(int speed, double weight, Color mainColor, Color
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additionalColor, bool magneticRail, bool extraCabin)
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{
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Speed = speed;
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Weight = weight;
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MainColor = mainColor;
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AdditionalColor = additionalColor;
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MagneticRail = magneticRail;
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ExtraCabin = extraCabin;
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}
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}
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}
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39
ProjectMonorail/ProjectMonorail/Form1.Designer.cs
generated
39
ProjectMonorail/ProjectMonorail/Form1.Designer.cs
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namespace ProjectMonorail
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.components = new System.ComponentModel.Container();
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Text = "Form1";
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace ProjectMonorail
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
138
ProjectMonorail/ProjectMonorail/FormMonorail.Designer.cs
generated
Normal file
138
ProjectMonorail/ProjectMonorail/FormMonorail.Designer.cs
generated
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
namespace ProjectMonorail
|
||||||
|
{
|
||||||
|
partial class FormMonorail
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.pictureBoxMonorail = new System.Windows.Forms.PictureBox();
|
||||||
|
this.buttonCreateMonorail = new System.Windows.Forms.Button();
|
||||||
|
this.buttonLeft = new System.Windows.Forms.Button();
|
||||||
|
this.buttonDown = new System.Windows.Forms.Button();
|
||||||
|
this.buttonRight = new System.Windows.Forms.Button();
|
||||||
|
this.buttonUp = new System.Windows.Forms.Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMonorail)).BeginInit();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxMonorail
|
||||||
|
//
|
||||||
|
this.pictureBoxMonorail.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.pictureBoxMonorail.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.pictureBoxMonorail.Name = "pictureBoxMonorail";
|
||||||
|
this.pictureBoxMonorail.Size = new System.Drawing.Size(884, 461);
|
||||||
|
this.pictureBoxMonorail.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||||
|
this.pictureBoxMonorail.TabIndex = 0;
|
||||||
|
this.pictureBoxMonorail.TabStop = false;
|
||||||
|
//
|
||||||
|
// buttonCreateMonorail
|
||||||
|
//
|
||||||
|
this.buttonCreateMonorail.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.buttonCreateMonorail.Location = new System.Drawing.Point(12, 419);
|
||||||
|
this.buttonCreateMonorail.Name = "buttonCreateMonorail";
|
||||||
|
this.buttonCreateMonorail.Size = new System.Drawing.Size(75, 23);
|
||||||
|
this.buttonCreateMonorail.TabIndex = 1;
|
||||||
|
this.buttonCreateMonorail.Text = "Create";
|
||||||
|
this.buttonCreateMonorail.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonCreateMonorail.Click += new System.EventHandler(this.buttonCreateMonorail_Click);
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonLeft.BackgroundImage = global::ProjectMonorail.Properties.Resources.arrowLeft;
|
||||||
|
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
|
this.buttonLeft.Location = new System.Drawing.Point(770, 419);
|
||||||
|
this.buttonLeft.Name = "buttonLeft";
|
||||||
|
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.buttonLeft.TabIndex = 2;
|
||||||
|
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonDown.BackgroundImage = global::ProjectMonorail.Properties.Resources.arrowDown;
|
||||||
|
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
|
this.buttonDown.Location = new System.Drawing.Point(806, 419);
|
||||||
|
this.buttonDown.Name = "buttonDown";
|
||||||
|
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.buttonDown.TabIndex = 3;
|
||||||
|
this.buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonRight.BackgroundImage = global::ProjectMonorail.Properties.Resources.arrowRight;
|
||||||
|
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
|
this.buttonRight.Location = new System.Drawing.Point(842, 419);
|
||||||
|
this.buttonRight.Name = "buttonRight";
|
||||||
|
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.buttonRight.TabIndex = 4;
|
||||||
|
this.buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.buttonUp.BackgroundImage = global::ProjectMonorail.Properties.Resources.arrowUp;
|
||||||
|
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
|
this.buttonUp.Location = new System.Drawing.Point(806, 383);
|
||||||
|
this.buttonUp.Name = "buttonUp";
|
||||||
|
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.buttonUp.TabIndex = 5;
|
||||||
|
this.buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||||
|
//
|
||||||
|
// FormMonorail
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||||
|
this.Controls.Add(this.buttonUp);
|
||||||
|
this.Controls.Add(this.buttonRight);
|
||||||
|
this.Controls.Add(this.buttonDown);
|
||||||
|
this.Controls.Add(this.buttonLeft);
|
||||||
|
this.Controls.Add(this.buttonCreateMonorail);
|
||||||
|
this.Controls.Add(this.pictureBoxMonorail);
|
||||||
|
this.Name = "FormMonorail";
|
||||||
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "Monorail";
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMonorail)).EndInit();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
this.PerformLayout();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxMonorail;
|
||||||
|
private Button buttonCreateMonorail;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonUp;
|
||||||
|
}
|
||||||
|
}
|
82
ProjectMonorail/ProjectMonorail/FormMonorail.cs
Normal file
82
ProjectMonorail/ProjectMonorail/FormMonorail.cs
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
namespace ProjectMonorail
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Форма работы с объектом "Монорельс"
|
||||||
|
/// </summary>
|
||||||
|
public partial class FormMonorail : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawingMonorail? _drawingMonorail;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация формы
|
||||||
|
/// </summary>
|
||||||
|
public FormMonorail()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Метод прорисовки транспорта
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawingMonorail == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBoxMonorail.Width, pictureBoxMonorail.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawingMonorail.DrawTransport(gr);
|
||||||
|
pictureBoxMonorail.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonCreateMonorail_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawingMonorail = new DrawingMonorail();
|
||||||
|
_drawingMonorail.Init(random.Next(300, 500), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
pictureBoxMonorail.Width, pictureBoxMonorail.Height);
|
||||||
|
_drawingMonorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопок управления движением
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawingMonorail == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
_drawingMonorail.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
_drawingMonorail.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
_drawingMonorail.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
_drawingMonorail.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,17 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<root>
|
<root>
|
||||||
<!--
|
<!--
|
||||||
Microsoft ResX Schema
|
Microsoft ResX Schema
|
||||||
|
|
||||||
Version 2.0
|
Version 2.0
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
The primary goals of this format is to allow a simple XML format
|
||||||
that is mostly human readable. The generation and parsing of the
|
that is mostly human readable. The generation and parsing of the
|
||||||
various data types are done through the TypeConverter classes
|
various data types are done through the TypeConverter classes
|
||||||
associated with the data types.
|
associated with the data types.
|
||||||
|
|
||||||
Example:
|
Example:
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
... ado.net/XML headers & schema ...
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
<resheader name="version">2.0</resheader>
|
<resheader name="version">2.0</resheader>
|
||||||
@ -26,36 +26,36 @@
|
|||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
<comment>This is a comment</comment>
|
<comment>This is a comment</comment>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
There are any number of "resheader" rows that contain simple
|
||||||
name/value pairs.
|
name/value pairs.
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
Each data row contains a name, and value. The row also contains a
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
text/value conversion through the TypeConverter architecture.
|
text/value conversion through the TypeConverter architecture.
|
||||||
Classes that don't support this are serialized and stored with the
|
Classes that don't support this are serialized and stored with the
|
||||||
mimetype set.
|
mimetype set.
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
The mimetype is used for serialized objects, and tells the
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
read any of the formats listed below.
|
read any of the formats listed below.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
value : The object must be serialized into a byte array
|
value : The object must be serialized into a byte array
|
||||||
: using a System.ComponentModel.TypeConverter
|
: using a System.ComponentModel.TypeConverter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
-->
|
-->
|
@ -11,7 +11,7 @@ namespace ProjectMonorail
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormMonorail());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
103
ProjectMonorail/ProjectMonorail/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectMonorail/ProjectMonorail/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectMonorail.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectMonorail.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowDown {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowLeft {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowRight {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowUp {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
133
ProjectMonorail/ProjectMonorail/Properties/Resources.resx
Normal file
133
ProjectMonorail/ProjectMonorail/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
ProjectMonorail/ProjectMonorail/Resources/arrowDown.png
Normal file
BIN
ProjectMonorail/ProjectMonorail/Resources/arrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 415 B |
BIN
ProjectMonorail/ProjectMonorail/Resources/arrowLeft.png
Normal file
BIN
ProjectMonorail/ProjectMonorail/Resources/arrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 411 B |
BIN
ProjectMonorail/ProjectMonorail/Resources/arrowRight.png
Normal file
BIN
ProjectMonorail/ProjectMonorail/Resources/arrowRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 352 B |
BIN
ProjectMonorail/ProjectMonorail/Resources/arrowUp.png
Normal file
BIN
ProjectMonorail/ProjectMonorail/Resources/arrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 412 B |
Loading…
Reference in New Issue
Block a user