main #3
484
tasks/zinoveva-ad/lab_5/.gitignore
vendored
Normal file
484
tasks/zinoveva-ad/lab_5/.gitignore
vendored
Normal file
@ -0,0 +1,484 @@
|
|||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from `dotnet new gitignore`
|
||||||
|
|
||||||
|
# dotenv files
|
||||||
|
.env
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# Tye
|
||||||
|
.tye/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
*.ncb
|
||||||
|
*.aps
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
|
.idea
|
||||||
|
|
||||||
|
##
|
||||||
|
## Visual studio for Mac
|
||||||
|
##
|
||||||
|
|
||||||
|
|
||||||
|
# globs
|
||||||
|
Makefile.in
|
||||||
|
*.userprefs
|
||||||
|
*.usertasks
|
||||||
|
config.make
|
||||||
|
config.status
|
||||||
|
aclocal.m4
|
||||||
|
install-sh
|
||||||
|
autom4te.cache/
|
||||||
|
*.tar.gz
|
||||||
|
tarballs/
|
||||||
|
test-results/
|
||||||
|
|
||||||
|
# Mac bundle stuff
|
||||||
|
*.dmg
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
||||||
|
# General
|
||||||
|
.DS_Store
|
||||||
|
.AppleDouble
|
||||||
|
.LSOverride
|
||||||
|
|
||||||
|
# Icon must end with two \r
|
||||||
|
Icon
|
||||||
|
|
||||||
|
|
||||||
|
# Thumbnails
|
||||||
|
._*
|
||||||
|
|
||||||
|
# Files that might appear in the root of a volume
|
||||||
|
.DocumentRevisions-V100
|
||||||
|
.fseventsd
|
||||||
|
.Spotlight-V100
|
||||||
|
.TemporaryItems
|
||||||
|
.Trashes
|
||||||
|
.VolumeIcon.icns
|
||||||
|
.com.apple.timemachine.donotpresent
|
||||||
|
|
||||||
|
# Directories potentially created on remote AFP share
|
||||||
|
.AppleDB
|
||||||
|
.AppleDesktop
|
||||||
|
Network Trash Folder
|
||||||
|
Temporary Items
|
||||||
|
.apdisk
|
||||||
|
|
||||||
|
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
||||||
|
# Windows thumbnail cache files
|
||||||
|
Thumbs.db
|
||||||
|
ehthumbs.db
|
||||||
|
ehthumbs_vista.db
|
||||||
|
|
||||||
|
# Dump file
|
||||||
|
*.stackdump
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
[Dd]esktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# Windows Installer files
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# Windows shortcuts
|
||||||
|
*.lnk
|
||||||
|
|
||||||
|
# Vim temporary swap files
|
||||||
|
*.swp
|
64
tasks/zinoveva-ad/lab_5/README.md
Normal file
64
tasks/zinoveva-ad/lab_5/README.md
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
# Отчет по лабораторной работе №5
|
||||||
|
|
||||||
|
Выполнила студентка гр. ИСЭбд-41 Зиновьева А. Д.
|
||||||
|
|
||||||
|
## Создание приложения
|
||||||
|
|
||||||
|
Было выбрано консольное приложение, язык программирования - c#.
|
||||||
|
|
||||||
|
Обычный алгоритм:
|
||||||
|
|
||||||
|
```cs
|
||||||
|
static int[,] MultiplyMatrices(int[,] matrixA, int[,] matrixB, int size)
|
||||||
|
{
|
||||||
|
int[,] result = new int[size, size];
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < size; j++)
|
||||||
|
{
|
||||||
|
result[i, j] = 0;
|
||||||
|
for (int k = 0; k < size; k++)
|
||||||
|
{
|
||||||
|
result[i, j] += matrixA[i, k] * matrixB[k, j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
Параллельный алгоритм:
|
||||||
|
|
||||||
|
```cs
|
||||||
|
static int[,] ParallelMultiplyMatrices(int[,] matrixA, int[,] matrixB, int size, int threads)
|
||||||
|
{
|
||||||
|
int[,] result = new int[size, size];
|
||||||
|
Parallel.For(0, size, new ParallelOptions { MaxDegreeOfParallelism = threads }, i =>
|
||||||
|
{
|
||||||
|
for (int j = 0; j < size; j++)
|
||||||
|
{
|
||||||
|
result[i, j] = 0;
|
||||||
|
for (int k = 0; k < size; k++)
|
||||||
|
{
|
||||||
|
result[i, j] += matrixA[i, k] * matrixB[k, j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
![](pic/Screenshot_1.jpg)
|
||||||
|
|
||||||
|
В результате обычный алгоритм выполнился за ``0,0003575`` секунды, а паралелльный за ``0,0193432`` секунды.
|
||||||
|
|
||||||
|
## Бенчмарки
|
||||||
|
|
||||||
|
Протестируем обычный и параллельный алгоритмы на матрицах различных размеров: 100х100, 300х300 и 500х500.
|
||||||
|
|
||||||
|
Количество потоков: ``4``
|
||||||
|
![](pic/Screenshot_2.jpg)
|
||||||
|
|
||||||
|
Количество потоков: ``12``
|
||||||
|
![](pic/Screenshot_3.jpg)
|
||||||
|
|
||||||
|
``Вывод``: Последовательный алгоритм работает быстрее, если количество элементов не слишком большое. Параллельный же алгоритм работает быстрее только при наличии большого количества операций и данных. Оптимальное количество потоков для эффективной работы - 12 (так в сравнении с 4 получилось быстрее).
|
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.8.34330.188
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleAppLab5", "ConsoleAppLab5\ConsoleAppLab5.csproj", "{CDFF1AD9-657F-4234-AF85-CC58971BE2F3}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{CDFF1AD9-657F-4234-AF85-CC58971BE2F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{CDFF1AD9-657F-4234-AF85-CC58971BE2F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{CDFF1AD9-657F-4234-AF85-CC58971BE2F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{CDFF1AD9-657F-4234-AF85-CC58971BE2F3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {5650E7A4-795E-4833-BB0E-0A79A516FD72}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
@ -0,0 +1,10 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
@ -0,0 +1,219 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Выберите задание для выполнения:");
|
||||||
|
Console.WriteLine("1 - Умножение матриц");
|
||||||
|
Console.WriteLine("2 - Бенчмарки");
|
||||||
|
string choice = Console.ReadLine();
|
||||||
|
if (choice == "1")
|
||||||
|
{
|
||||||
|
int threads = GetNumberOfThreads(); // Запрашиваем количество потоков у пользователя
|
||||||
|
int matrixSize = 10; // Размер матрицы
|
||||||
|
int[,] matrixA = GenerateRandomMatrix(matrixSize);
|
||||||
|
int[,] matrixB = GenerateRandomMatrix(matrixSize);
|
||||||
|
|
||||||
|
Console.WriteLine("Выполняется обычное умножение матриц...");
|
||||||
|
Stopwatch stopwatch = Stopwatch.StartNew();
|
||||||
|
int[,] result1 = MultiplyMatrices(matrixA, matrixB, matrixSize);
|
||||||
|
stopwatch.Stop();
|
||||||
|
Console.WriteLine($"Результат (обычное умножение матриц): \n {GetMatrixString(result1)}");
|
||||||
|
Console.WriteLine($"Время выполнения: {stopwatch.Elapsed.TotalSeconds} секунд \n");
|
||||||
|
|
||||||
|
Console.WriteLine("Выполняется параллельное умножение матриц...");
|
||||||
|
stopwatch.Restart();
|
||||||
|
int[,] result2 = ParallelMultiplyMatrices(matrixA, matrixB, matrixSize, threads);
|
||||||
|
stopwatch.Stop();
|
||||||
|
Console.WriteLine($"Результат (параллельное умножение матриц): \n {GetMatrixString(result2)}");
|
||||||
|
Console.WriteLine($"Время выполнения: {stopwatch.Elapsed.TotalSeconds} секунд \n");
|
||||||
|
Console.WriteLine("\nНажмите Enter, чтобы вернуться в главное меню...");
|
||||||
|
Console.ReadLine();
|
||||||
|
}
|
||||||
|
else if (choice == "2")
|
||||||
|
{
|
||||||
|
int threads = GetNumberOfThreads(); // Запрашиваем количество потоков у пользователя
|
||||||
|
Console.WriteLine("\nВыполнение алгоритма на умножение двух матриц размером 100x100:");
|
||||||
|
RunMatrixMultiplicationBenchmark(100, threads);
|
||||||
|
|
||||||
|
Console.WriteLine("\nВыполнение алгоритма на умножение двух матриц размером 300x300:");
|
||||||
|
RunMatrixMultiplicationBenchmark(300, threads);
|
||||||
|
|
||||||
|
Console.WriteLine("\nВыполнение алгоритма на умножение двух матриц размером 500x500:");
|
||||||
|
RunMatrixMultiplicationBenchmark(500, threads);
|
||||||
|
|
||||||
|
Console.ReadLine();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine("Некорректный выбор.");
|
||||||
|
Console.WriteLine("\nНажмите Enter, чтобы вернуться в главное меню...");
|
||||||
|
Console.ReadLine();
|
||||||
|
}
|
||||||
|
Console.ReadLine();
|
||||||
|
}
|
||||||
|
static int[,] GenerateRandomMatrix(int size)
|
||||||
|
{
|
||||||
|
int[,] matrix = new int[size, size];
|
||||||
|
Random random = new Random();
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < size; j++)
|
||||||
|
{
|
||||||
|
matrix[i, j] = random.Next(1, 10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return matrix;
|
||||||
|
}
|
||||||
|
static int[,] MultiplyMatrices(int[,] matrixA, int[,] matrixB, int size)
|
||||||
|
{
|
||||||
|
int[,] result = new int[size, size];
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < size; j++)
|
||||||
|
{
|
||||||
|
result[i, j] = 0;
|
||||||
|
for (int k = 0; k < size; k++)
|
||||||
|
{
|
||||||
|
result[i, j] += matrixA[i, k] * matrixB[k, j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
static int[,] ParallelMultiplyMatrices(int[,] matrixA, int[,] matrixB, int size, int threads)
|
||||||
|
{
|
||||||
|
int[,] result = new int[size, size];
|
||||||
|
Parallel.For(0, size, new ParallelOptions { MaxDegreeOfParallelism = threads }, i =>
|
||||||
|
{
|
||||||
|
for (int j = 0; j < size; j++)
|
||||||
|
{
|
||||||
|
result[i, j] = 0;
|
||||||
|
for (int k = 0; k < size; k++)
|
||||||
|
{
|
||||||
|
result[i, j] += matrixA[i, k] * matrixB[k, j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void RunMatrixMultiplicationBenchmark(int size, int threads)
|
||||||
|
{
|
||||||
|
// Создание случайных матриц
|
||||||
|
int[,] matrixA = GenerateRandomMatrix(size);
|
||||||
|
int[,] matrixB = GenerateRandomMatrix(size);
|
||||||
|
|
||||||
|
// Выполнение последовательного алгоритма
|
||||||
|
double sequentialTime = MeasureExecutionTime(() =>
|
||||||
|
{
|
||||||
|
MultiplyMatricesSequential(matrixA, matrixB);
|
||||||
|
});
|
||||||
|
|
||||||
|
Console.WriteLine($"Время выполнения последовательного алгоритма: {sequentialTime} секунд");
|
||||||
|
|
||||||
|
// Выполнение параллельного алгоритма
|
||||||
|
double parallelTime = MeasureExecutionTime(() =>
|
||||||
|
{
|
||||||
|
MultiplyMatricesParallel(matrixA, matrixB, threads);
|
||||||
|
});
|
||||||
|
|
||||||
|
Console.WriteLine($"Время выполнения параллельного алгоритма ({threads} потоков): {parallelTime} секунд");
|
||||||
|
}
|
||||||
|
static double MeasureExecutionTime(Action action)
|
||||||
|
{
|
||||||
|
Stopwatch stopwatch = new Stopwatch();
|
||||||
|
stopwatch.Start();
|
||||||
|
action.Invoke();
|
||||||
|
stopwatch.Stop();
|
||||||
|
|
||||||
|
return stopwatch.Elapsed.TotalSeconds;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
static void MultiplyMatricesSequential(int[,] matrixA, int[,] matrixB)
|
||||||
|
{
|
||||||
|
int rowsA = matrixA.GetLength(0);
|
||||||
|
int colsA = matrixA.GetLength(1);
|
||||||
|
int colsB = matrixB.GetLength(1);
|
||||||
|
|
||||||
|
int[,] result = new int[rowsA, colsB];
|
||||||
|
|
||||||
|
for (int i = 0; i < rowsA; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < colsB; j++)
|
||||||
|
{
|
||||||
|
for (int k = 0; k < colsA; k++)
|
||||||
|
{
|
||||||
|
result[i, j] += matrixA[i, k] * matrixB[k, j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Возвращаем результат умножения матриц
|
||||||
|
// (можно не возвращать, если результат не нужен в дальнейшем)
|
||||||
|
//return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void MultiplyMatricesParallel(int[,] matrixA, int[,] matrixB, int threads)
|
||||||
|
{
|
||||||
|
int rowsA = matrixA.GetLength(0);
|
||||||
|
int colsA = matrixA.GetLength(1);
|
||||||
|
int colsB = matrixB.GetLength(1);
|
||||||
|
|
||||||
|
int[,] result = new int[rowsA, colsB];
|
||||||
|
|
||||||
|
Parallel.For(0, rowsA, new ParallelOptions { MaxDegreeOfParallelism = threads }, i =>
|
||||||
|
{
|
||||||
|
for (int j = 0; j < colsB; j++)
|
||||||
|
{
|
||||||
|
for (int k = 0; k < colsA; k++)
|
||||||
|
{
|
||||||
|
result[i, j] += matrixA[i, k] * matrixB[k, j];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Возвращаем результат умножения матриц
|
||||||
|
// (можно не возвращать, если результат не нужен в дальнейшем)
|
||||||
|
//return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//static void BenchmarkMultiplyMatrices(int size, int threads)
|
||||||
|
//{
|
||||||
|
// int[,] matrixA = GenerateRandomMatrix(size);
|
||||||
|
// int[,] matrixB = GenerateRandomMatrix(size);
|
||||||
|
// Console.WriteLine($"Выполняется умножение матриц {size}x{size}");
|
||||||
|
// Stopwatch stopwatch = Stopwatch.StartNew();
|
||||||
|
// MultiplyMatrices(matrixA, matrixB, size);
|
||||||
|
// stopwatch.Stop();
|
||||||
|
// Console.WriteLine($"Время выполнения: {stopwatch.ElapsedMilliseconds} миллисекунд");
|
||||||
|
//}
|
||||||
|
static int GetNumberOfThreads()
|
||||||
|
{
|
||||||
|
int threads = 1;
|
||||||
|
Console.WriteLine("Введите количество потоков:");
|
||||||
|
int.TryParse(Console.ReadLine(), out threads);
|
||||||
|
return threads;
|
||||||
|
}
|
||||||
|
static string GetMatrixString(int[,] matrix)
|
||||||
|
{
|
||||||
|
int rows = matrix.GetLength(0);
|
||||||
|
int columns = matrix.GetLength(1);
|
||||||
|
string matrixString = "";
|
||||||
|
for (int i = 0; i < rows; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < columns; j++)
|
||||||
|
{
|
||||||
|
matrixString += matrix[i, j] + " ";
|
||||||
|
}
|
||||||
|
matrixString += "\n";
|
||||||
|
}
|
||||||
|
return matrixString;
|
||||||
|
}
|
||||||
|
}
|
BIN
tasks/zinoveva-ad/lab_5/pic/Screenshot_1.jpg
Normal file
BIN
tasks/zinoveva-ad/lab_5/pic/Screenshot_1.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 KiB |
BIN
tasks/zinoveva-ad/lab_5/pic/Screenshot_2.jpg
Normal file
BIN
tasks/zinoveva-ad/lab_5/pic/Screenshot_2.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 74 KiB |
BIN
tasks/zinoveva-ad/lab_5/pic/Screenshot_3.jpg
Normal file
BIN
tasks/zinoveva-ad/lab_5/pic/Screenshot_3.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 74 KiB |
Loading…
Reference in New Issue
Block a user