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.gitattributes vendored
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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
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#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
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# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
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#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34728.123
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjertTrain", "ProjertTrain\ProjertTrain.csproj", "{C3A1D95F-D40D-4B35-8109-2358CFEA941D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C3A1D95F-D40D-4B35-8109-2358CFEA941D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C3A1D95F-D40D-4B35-8109-2358CFEA941D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C3A1D95F-D40D-4B35-8109-2358CFEA941D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C3A1D95F-D40D-4B35-8109-2358CFEA941D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C05A158C-DDB4-4ECA-8451-4EDD98AAADFB}
EndGlobalSection
EndGlobal

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namespace ProjectTrain.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System.Drawing.Drawing2D;
using ProjectTrain.Entities;
namespace ProjectTrain.Drawnings
{
public class DrawningElectroTrain : DrawningTrain
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="horns">Признак наличия рогов</param>
/// <param name="electro">Признак наличия электрической батареи</param>
/// <param name="headlight">Признак наличия фары</param>
public DrawningElectroTrain(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool electro, bool headlight)
: base(150, 50)
{
EntityTrain = new EntityElectroTrain(speed, weight, bodyColor, additionalColor, horns, electro, headlight);
}
public override void DrawTransport(Graphics g)
{
if (EntityTrain == null || EntityTrain is not EntityElectroTrain entityElectroTrain || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Pen pen2 = new(Color.White, 1);
Brush wheelBrush = new SolidBrush(Color.Black);
Brush wheelBrush2 = new SolidBrush(Color.Gray);
Brush headlightBrush = new SolidBrush(Color.Yellow);
Brush glassBrush = new SolidBrush(Color.Cyan);
Brush ElectroBrush = new HatchBrush(HatchStyle.ZigZag, entityElectroTrain.AdditionalColor, Color.FromArgb(163, 163, 163));
Brush additionalBrush = new SolidBrush(entityElectroTrain.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityTrain.BodyColor);
Point[] points = { new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
g.FillPolygon(additionalBrush, points);
base.DrawTransport(g);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value, _startPosX.Value + 47, _startPosY.Value - 5);
g.DrawLine(pen, _startPosX.Value + 47, _startPosY.Value - 5, _startPosX.Value + 67, _startPosY.Value - 10);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value - 10, _startPosX.Value + 87, _startPosY.Value - 5);
g.DrawLine(pen, _startPosX.Value + 87, _startPosY.Value - 5, _startPosX.Value + 67, _startPosY.Value);
if (entityElectroTrain.Electro)
{
g.FillRectangle(ElectroBrush, _startPosX.Value + 107, _startPosY.Value - 5 + 3, 33, 28);
g.DrawRectangle(pen, _startPosX.Value + 107, _startPosY.Value - 5 + 3, 33, 28);
}
if (entityElectroTrain.Headlight)
{
g.FillEllipse(headlightBrush, _startPosX.Value - 3, _startPosY.Value + 23, 6, 14);
g.DrawEllipse(pen, _startPosX.Value - 3, _startPosY.Value + 23, 6, 14);
}
}
}
}

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using ProjectTrain.Entities;
using System.Drawing.Drawing2D;
namespace ProjectTrain.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningTrain
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTrain? EntityTrain { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки поезда
/// </summary>
private readonly int _drawningTrainWidth = 150;
/// <summary>
/// Высота прорисовки поезда
/// </summary>
private readonly int _drawningTrainHeight = 50;
private readonly int _drawningEnginesWidth = 3;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningTrainWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningTrainHeight;
/// <summary>
/// Пустой онструктор
/// </summary>
private DrawningTrain()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTrain(int speed, double weight, Color bodyColor) : this()
{
EntityTrain = new EntityTrain(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
protected DrawningTrain(int drawningCarWidth, int drawningCarHeight) : this()
{
_drawningTrainWidth = drawningCarWidth;
_pictureHeight = drawningCarHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
if (_drawningTrainHeight > height || _drawningTrainWidth > width)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0 || x + _drawningTrainWidth > _pictureWidth || y < 0 || y + _drawningTrainHeight > _pictureHeight)
{
_startPosX = _pictureWidth - _drawningTrainWidth;
_startPosY = _pictureHeight - _drawningTrainHeight;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityTrain == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTrain.Step - _drawningEnginesWidth > 0)
{
_startPosX -= (int)EntityTrain.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTrain.Step > 0)
{
_startPosY -= (int)EntityTrain.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX.Value + EntityTrain.Step + _drawningTrainWidth < _pictureWidth)
{
_startPosX += (int)EntityTrain.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityTrain.Step + _drawningTrainHeight < _pictureHeight)
{
_startPosY += (int)EntityTrain.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTrain == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Pen pen2 = new(Color.White, 1);
Brush wheelBrush = new SolidBrush(Color.Black);
Brush wheelBrush2 = new SolidBrush(Color.Gray);
Brush headlightBrush = new SolidBrush(Color.Yellow);
Brush glassBrush = new SolidBrush(Color.Cyan);
//Brush ElectroBrush = new HatchBrush(HatchStyle.ZigZag, entityElectroTrain.AdditionalColor, Color.FromArgb(163, 163, 163));
//Brush additionalBrush = new SolidBrush(entityElectroTrain.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityTrain.BodyColor);
//границы круисера
Point[] points = { new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value), new Point(_startPosX.Value + 140, _startPosY.Value + 20), new Point(_startPosX.Value, _startPosY.Value + 20) };
//g.FillPolygon(additionalBrush, points);
g.FillRectangle(bodyBrush, _startPosX.Value, _startPosY.Value + 20, 140, 20);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 140, 20);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 20);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 20, _startPosX.Value + 5, _startPosY.Value);
g.FillRectangle(wheelBrush, _startPosX.Value + 140, _startPosY.Value + 3, 7, 34);
//дверь
g.FillRectangle(bodyBrush, _startPosX.Value + 47, _startPosY.Value + 6, 15, 29);
g.DrawRectangle(pen, _startPosX.Value + 47, _startPosY.Value + 6, 15, 29);
//окна
g.FillRectangle(glassBrush, _startPosX.Value + 12, _startPosY.Value + 3, 13, 14);
g.FillRectangle(glassBrush, _startPosX.Value + 28, _startPosY.Value + 3, 13, 14);
g.FillRectangle(glassBrush, _startPosX.Value + 124, _startPosY.Value + 3, 13, 14);
//колёса
Point[] points2 = { new Point(_startPosX.Value + 5, _startPosY.Value + 40), new Point(_startPosX.Value + 55, _startPosY.Value + 40), new Point(_startPosX.Value + 45, _startPosY.Value + 47), new Point(_startPosX.Value - 5, _startPosY.Value + 47) };
g.FillPolygon(wheelBrush, points2);
Point[] points3 = { new Point(_startPosX.Value + 145, _startPosY.Value + 47), new Point(_startPosX.Value + 95, _startPosY.Value + 47), new Point(_startPosX.Value + 85, _startPosY.Value + 40), new Point(_startPosX.Value + 135, _startPosY.Value + 40) };
g.FillPolygon(wheelBrush, points3);
g.FillEllipse(wheelBrush2, _startPosX.Value + 37, _startPosY.Value + 41, 14, 14);
g.DrawEllipse(pen2, _startPosX.Value + 37, _startPosY.Value + 41, 15, 15);
g.FillEllipse(wheelBrush2, _startPosX.Value + 10, _startPosY.Value + 41, 14, 14);
g.DrawEllipse(pen2, _startPosX.Value + 10, _startPosY.Value + 41, 15, 15);
g.FillEllipse(wheelBrush2, _startPosX.Value + 93, _startPosY.Value + 41, 14, 14);
g.DrawEllipse(pen2, _startPosX.Value + 93, _startPosY.Value + 41, 15, 15);
g.FillEllipse(wheelBrush2, _startPosX.Value + 120, _startPosY.Value + 41, 14, 14);
g.DrawEllipse(pen2, _startPosX.Value + 120, _startPosY.Value + 41, 15, 15);
}
}

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namespace ProjectTrain.Entities
{
internal class EntityElectroTrain : EntityTrain
{
/// <summary>
/// Признак (опция) наличие рогов
/// </summary>
public bool Horns { get; private set; }
/// <summary>
/// Признак (опция) наличие электробатареи
/// </summary>
public bool Electro { get; private set; }
/// <summary>
/// Признак (опция) наличие фары
/// </summary>
public bool Headlight { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public EntityElectroTrain(int speed, double weight, Color bodyColor, Color additionalColor, bool horns, bool electro, bool headlight) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Horns = horns;
Electro = electro;
Headlight = headlight;
}
}
}

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namespace ProjectTrain.Entities;
/// <summary>
/// Класс-сущность "поед"
/// </summary>
public class EntityTrain
{
//свойства
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса поеда
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public EntityTrain(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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namespace ProjectTrain
{
partial class FormTrain
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormTrain));
pictureBoxTrain = new PictureBox();
button1 = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonLeft = new Button();
comboBoxStrategy = new ComboBox();
buttonCretaeTrain = new Button();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTrain).BeginInit();
SuspendLayout();
//
// pictureBoxTrain
//
pictureBoxTrain.Dock = DockStyle.Fill;
pictureBoxTrain.Location = new Point(0, 0);
pictureBoxTrain.Margin = new Padding(3, 2, 3, 2);
pictureBoxTrain.Name = "pictureBoxTrain";
pictureBoxTrain.Size = new Size(700, 338);
pictureBoxTrain.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxTrain.TabIndex = 0;
pictureBoxTrain.TabStop = false;
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button1.Location = new Point(10, 307);
button1.Margin = new Padding(3, 2, 3, 2);
button1.Name = "button1";
button1.Size = new Size(186, 22);
button1.TabIndex = 1;
button1.Text = "создать электро-поезда";
button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateTrain_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(632, 280);
buttonUp.Margin = new Padding(3, 2, 3, 2);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(26, 22);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(632, 307);
buttonDown.Margin = new Padding(3, 2, 3, 2);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(26, 22);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(663, 307);
buttonRight.Margin = new Padding(3, 2, 3, 2);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(26, 22);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(600, 307);
buttonLeft.Margin = new Padding(3, 2, 3, 2);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(26, 22);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
comboBoxStrategy.Location = new Point(557, 9);
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(133, 23);
comboBoxStrategy.TabIndex = 6;
//
// buttonCretaeTrain
//
buttonCretaeTrain.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCretaeTrain.Location = new Point(210, 308);
buttonCretaeTrain.Margin = new Padding(3, 2, 3, 2);
buttonCretaeTrain.Name = "buttonCretaeTrain";
buttonCretaeTrain.Size = new Size(186, 22);
buttonCretaeTrain.TabIndex = 7;
buttonCretaeTrain.Text = "создать поезда";
buttonCretaeTrain.UseVisualStyleBackColor = true;
buttonCretaeTrain.Click += buttonCretaeTrain_Click;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(607, 34);
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(82, 22);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormTrain
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(700, 338);
Controls.Add(buttonStrategyStep);
Controls.Add(buttonCretaeTrain);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(button1);
Controls.Add(pictureBoxTrain);
Margin = new Padding(3, 2, 3, 2);
Name = "FormTrain";
Text = "FormTrain";
Click += ButtonMove_Click;
((System.ComponentModel.ISupportInitialize)pictureBoxTrain).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxTrain;
private Button button1;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
private ComboBox comboBoxStrategy;
private Button buttonCretaeTrain;
private Button buttonStrategyStep;
}
}

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using ProjectTrain.Drawnings;
using ProjectTrain.MovementStrategy;
namespace ProjectTrain
{
public partial class FormTrain : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTrain? _drawningTrain;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public FormTrain()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки круисера
/// </summary>
private void Draw()
{
if (_drawningTrain == null)
{
return;
}
Bitmap bmp = new(pictureBoxTrain.Width,
pictureBoxTrain.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTrain.DrawTransport(gr);
pictureBoxTrain.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningTrain):
_drawningTrain = new DrawningTrain(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningElectroTrain):
_drawningTrain = new DrawningElectroTrain(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningTrain.SetPictureSize(pictureBoxTrain.Width,
pictureBoxTrain.Height);
_drawningTrain.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать военный крейсер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTrain_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningElectroTrain));
/// <summary>
/// Обработка нажатия кнопки "Создать крейсер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCretaeTrain_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTrain));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTrain == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningTrain.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningTrain.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningTrain.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningTrain.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// обработка нажатия кнопки шаг
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningTrain == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTrain(_drawningTrain), pictureBoxTrain.Width, pictureBoxTrain.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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namespace ProjectTrain.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

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namespace ProjectTrain.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

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@ -1,53 +0,0 @@
namespace ProjectTrain.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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namespace ProjectTrain.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using ProjectTrain.Drawnings;
namespace ProjectTrain.MovementStrategy
{
/// <summary>
/// класс реалтзация для IMoveableObject с использованием DrawningTrain
/// </summary>
public class MoveableTrain : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningTrain или его наследника
/// </summary>
private readonly DrawningTrain? _cruiser = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser">Объект класса DrawningTrain</param>
public MoveableTrain(DrawningTrain cruiser)
{
_cruiser = cruiser;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityTrain == null ||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value,
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityTrain?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityTrain == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

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namespace ProjectTrain.MovementStrategy
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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namespace ProjectTrain.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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namespace ProjectTrain.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}
}

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@ -1,17 +0,0 @@
namespace ProjectTrain
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTrain());
}
}
}

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@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>