Лаба 1.1

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JuneHasGone 2024-02-04 08:50:18 +04:00 committed by GuardianY
parent f9566d7089
commit b6b102355a
18 changed files with 1155 additions and 0 deletions

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ProjectOOP/ProjectOOP.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34330.188
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectOOP", "ProjectOOP\ProjectOOP.csproj", "{205123A2-35A2-499F-98A2-114737A93769}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{205123A2-35A2-499F-98A2-114737A93769}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{205123A2-35A2-499F-98A2-114737A93769}.Debug|Any CPU.Build.0 = Debug|Any CPU
{205123A2-35A2-499F-98A2-114737A93769}.Release|Any CPU.ActiveCfg = Release|Any CPU
{205123A2-35A2-499F-98A2-114737A93769}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {6008E0BD-3FE3-4125-A659-882A1CA20F63}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectOOP
{
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectOOP
{
public class DrawningCruiser
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCruiser? EntityCruiser { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningCruiserWidth = 410;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningCruiserHeight = 110;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bodyKit, bool wing, bool sportLine)
{
EntityCruiser = new EntityCruiser();
EntityCruiser.Init(speed, weight, bodyColor, additionalColor,
bodyKit, wing, sportLine);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
public bool SetPictureSize(int width, int height)
{
if (_drawningCruiserWidth <= width && _drawningCruiserHeight <= height) {
_pictureWidth = width;
_pictureHeight = height;
if(_startPosX.HasValue && _startPosY.HasValue)
{
if(_startPosX + _drawningCruiserWidth <= _pictureWidth)
{
_startPosX = 0;
}
if (_startPosY + _drawningCruiserHeight <= _pictureHeight)
{
_startPosY = 0;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if(x + _drawningCruiserWidth > _pictureWidth.Value || y + _drawningCruiserHeight > _pictureHeight.Value || x<0 || y<0) {
_startPosX = 0;
_startPosY = 0;
return;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение
//невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityCruiser.Step > 0)
{
_startPosX -= (int)EntityCruiser.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityCruiser.Step > 0)
{
_startPosY -= (int)EntityCruiser.Step;
}
return true;
// вправо
case DirectionType.Right:
if(_startPosX.Value + EntityCruiser.Step + _drawningCruiserWidth < _pictureWidth)
{
_startPosX += (int)EntityCruiser.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityCruiser.Step + _drawningCruiserHeight < _pictureHeight)
{
_startPosY += (int)EntityCruiser.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCruiser == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(EntityCruiser.AdditionalColor);
Brush brRed = new SolidBrush(Color.Red);
Brush br = new SolidBrush(EntityCruiser.BodyColor);
Brush brBlue = new SolidBrush(Color.LightBlue);
Brush brBlack = new SolidBrush(Color.Black);
// корпус корабля
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 10, _startPosX.Value + 200, _startPosY.Value + 10);
Point point1 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
Point point2 = new Point(_startPosX.Value + 310, _startPosY.Value + 10);
Point point3 = new Point(_startPosX.Value + 410, _startPosY.Value + 60);
Point point4 = new Point(_startPosX.Value + 310, _startPosY.Value + 110);
Point point5 = new Point(_startPosX.Value + 10, _startPosY.Value + 110);
Point[] points =
{
point1,point2,point3,point4,point5
};
g.FillPolygon(br, points);
g.DrawPolygon(pen, points);
// двигатели
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 25, 5, 30);
g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 65, 5, 30);
//башни с орудиями
if (EntityCruiser.Turerts)
{
Pen pen2 = new(Color.Black, 3);
Pen pen3 = new(Color.Black, 5);
g.FillEllipse(additionalBrush, _startPosX.Value + 140, +_startPosY.Value + 15, 26, 26);
g.DrawEllipse(pen, _startPosX.Value + 140, +_startPosY.Value + 15, 26, 26);
g.FillEllipse(additionalBrush, _startPosX.Value + 190, +_startPosY.Value + 15, 26, 26);
g.DrawEllipse(pen, _startPosX.Value + 190, +_startPosY.Value + 15, 26, 26);
g.FillEllipse(additionalBrush, _startPosX.Value + 140, +_startPosY.Value + 79, 26, 26);
g.DrawEllipse(pen, _startPosX.Value + 140, +_startPosY.Value + 79, 26, 26);
g.FillEllipse(additionalBrush, _startPosX.Value + 190, +_startPosY.Value + 79, 26, 26);
g.DrawEllipse(pen, _startPosX.Value + 190, +_startPosY.Value + 79, 26, 26);
g.DrawLine(pen2, _startPosX.Value + 153, _startPosY.Value + 28, _startPosX.Value + 173, _startPosY.Value + 8);
g.DrawLine(pen2, _startPosX.Value + 203, _startPosY.Value + 28, _startPosX.Value + 223, _startPosY.Value + 8);
g.DrawLine(pen2, _startPosX.Value + 203, _startPosY.Value + 92, _startPosX.Value + 223, _startPosY.Value + 112);
g.DrawLine(pen2, _startPosX.Value + 153, _startPosY.Value + 92, _startPosX.Value + 173, _startPosY.Value + 112);
g.FillEllipse(additionalBrush, _startPosX.Value + 300, +_startPosY.Value + 44, 32, 32);
g.DrawEllipse(pen, _startPosX.Value + 300, +_startPosY.Value + 44, 32, 32);
g.DrawLine(pen3, _startPosX.Value + 316, _startPosY.Value + 60, _startPosX.Value + 356, _startPosY.Value + 60);
}
// флаг
if (EntityCruiser.Flag)
{
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 60, _startPosX.Value + 40, _startPosY.Value + 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 20, 20, 20);
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 30, _startPosX.Value + 40, _startPosY.Value + 30);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 20, 20, 20);
}
// Надстройки корабля
if (EntityCruiser.Towers)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 230, _startPosY.Value + 30, 30, 60);
g.DrawRectangle(pen,_startPosX.Value +230, _startPosY.Value +30, 30, 60);
g.FillRectangle(brBlue, _startPosX.Value + 256, _startPosY.Value + 40, 4, 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 130, _startPosY.Value + 50, 100, 20);
g.DrawRectangle(pen, _startPosX.Value + 130, _startPosY.Value + 50, 100, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 30, 50, 15);
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 30, 50, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 75, 50, 15);
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 75, 50, 15);
g.FillEllipse(brBlack, _startPosX.Value + 65, +_startPosY.Value + 30, 15, 15);
g.FillEllipse(brBlack, _startPosX.Value + 90, +_startPosY.Value + 30, 15, 15);
g.FillEllipse(brBlack, _startPosX.Value + 65, +_startPosY.Value + 75, 15, 15);
g.FillEllipse(brBlack, _startPosX.Value + 90, +_startPosY.Value + 75, 15, 15);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectOOP
{
public class EntityCruiser
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool Turerts { get; private set; }
/// <summary>
/// Признак (опция) наличия антикрыла
/// </summary>
public bool Towers { get; private set; }
/// <summary>
/// Признак (опция) наличия гоночной полосы
/// </summary>
public bool Flag { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="turrets">Признак наличия обвеса</param>
/// <param name="towers">Признак наличия антикрыла</param>
/// <param name="flag">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool turrets, bool towers, bool flag)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Turerts = turrets;
this.Towers = towers;
this.Flag = flag;
}
}
}

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ProjectOOP/ProjectOOP/Form1.Designer.cs generated Normal file
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namespace ProjectOOP
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectOOP
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace ProjectOOP
{
partial class FormCruiser
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCruiser = new PictureBox();
buttonCreateCruiser = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
// pictureBoxCruiser
//
pictureBoxCruiser.Dock = DockStyle.Fill;
pictureBoxCruiser.Location = new Point(0, 0);
pictureBoxCruiser.Name = "pictureBoxCruiser";
pictureBoxCruiser.Size = new Size(800, 450);
pictureBoxCruiser.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxCruiser.TabIndex = 0;
pictureBoxCruiser.TabStop = false;
pictureBoxCruiser.Click += pictureBox1_Click;
//
// buttonCreateCruiser
//
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCruiser.Location = new Point(0, 416);
buttonCreateCruiser.Name = "buttonCreateCruiser";
buttonCreateCruiser.Size = new Size(112, 34);
buttonCreateCruiser.TabIndex = 1;
buttonCreateCruiser.Text = "Создать";
buttonCreateCruiser.UseVisualStyleBackColor = true;
buttonCreateCruiser.Click += buttonCreateCruiser_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.Стрелка_вниз1;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(728, 416);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 2;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackColor = SystemColors.Control;
buttonUp.BackgroundImage = Properties.Resources.Стрелка_вверх1;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.ForeColor = SystemColors.ControlText;
buttonUp.Location = new Point(728, 380);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = false;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.Стрелка_вправо1;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(764, 416);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.Стрелка_влево1;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(692, 416);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// FormCruiser
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonCreateCruiser);
Controls.Add(pictureBoxCruiser);
Name = "FormCruiser";
StartPosition = FormStartPosition.CenterScreen;
Text = "Крейсер";
Load += FormCruiser_Load;
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxCruiser;
private Button buttonCreateCruiser;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private Button buttonLeft;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectOOP
{
public partial class FormCruiser : Form
{
private DrawningCruiser? _drawningCruiser;
public FormCruiser()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningCruiser == null)
{
return;
}
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCruiser.DrawTransport(gr);
pictureBoxCruiser.Image = bmp;
}
private void FormCruiser_Load(object sender, EventArgs e)
{
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
private void buttonCreateCruiser_Click(object sender, EventArgs e)
{
Random random = new();
_drawningCruiser = new DrawningCruiser();
_drawningCruiser.Init(random.Next(100, 300), random.Next(1000,3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningCruiser.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
_drawningCruiser.SetPosition(random.Next(10,100), random.Next(10,100));
Bitmap bmp = new(pictureBoxCruiser.Width,pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCruiser.DrawTransport(gr);
pictureBoxCruiser.Image = bmp;
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningCruiser == null)
{
return;
}
string name =((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningCruiser.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningCruiser.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningCruiser.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningCruiser.MoveTransport(DirectionType.Right);
break;
}
if (result) {
Draw();
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,18 @@
namespace ProjectOOP
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormCruiser());
}
}
}

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@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectOOP.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectOOP.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Стрелка_вверх1 {
get {
object obj = ResourceManager.GetObject("Стрелка вверх1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Стрелка_влево1 {
get {
object obj = ResourceManager.GetObject("Стрелка влево1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Стрелка_вниз1 {
get {
object obj = ResourceManager.GetObject("Стрелка вниз1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Стрелка_вправо1 {
get {
object obj = ResourceManager.GetObject("Стрелка вправо1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Стрелка вправо1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Стрелка вправо1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Стрелка вниз1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Стрелка вниз1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Стрелка влево1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Стрелка влево1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Стрелка вверх1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Стрелка вверх1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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