diff --git a/Battleship/Battleship/DirectionType.cs b/Battleship/Battleship/DirectionType.cs
new file mode 100644
index 0000000..c1e811b
--- /dev/null
+++ b/Battleship/Battleship/DirectionType.cs
@@ -0,0 +1,13 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+namespace Battleship;
+public enum DirectionType
+{
+ Up = 1, //Вверх
+ Down = 2,//Вниз
+ Right = 3,//Вправо
+ Left = 4 //Влево
+}
diff --git a/Battleship/Battleship/DrawningBattleship.cs b/Battleship/Battleship/DrawningBattleship.cs
new file mode 100644
index 0000000..e7b2217
--- /dev/null
+++ b/Battleship/Battleship/DrawningBattleship.cs
@@ -0,0 +1,126 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+namespace Battleship;
+// класс прорисовки и пермещения
+public class DrawningBattleship
+{
+ #region [Variables Initialization]
+ public EntityBattleship? EntityBattleship { get; private set; } //класс сущность
+ private int? _pictureWidth; //ширина окна
+ private int? _pictureHeight; //высота окна
+ private int? _startX; // Х начальной позиции
+ private int? _startY; // Y начальной позиции
+ private readonly int _drawningShipWidth = 143; // длина корабля
+ private readonly int _drawningShipHeight = 75; // высота корабля
+ #endregion
+ public void Init(EntityBattleship entityBattleship) //инициализация свойств корабля и параметров окна, позиции
+ {
+ EntityBattleship = entityBattleship;
+ _pictureWidth = null;
+ _pictureHeight = null;
+ _startX = null;
+ _startY = null;
+ }
+ public bool SetPictureSize(int width, int height) // установка размеров окна
+ {
+ if (width > _drawningShipWidth && height > _drawningShipHeight) //если размеры окна позволяют вместить корабль, то присваиваем
+ {
+ if (_startX.HasValue && _startY.HasValue)
+ {
+ if (_drawningShipHeight + _startY.Value > height)
+ {
+ _startY = height - _drawningShipHeight;
+ }
+ if (_drawningShipWidth + _startX.Value > width)
+ {
+ _startX = width - _drawningShipWidth;
+ }
+ }
+ _pictureWidth = width;
+ _pictureHeight = height;
+ return true;
+ }
+ return false;
+ }
+ public void SetPosition(int x, int y) // установка позиции корабля
+ {
+ if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) // проверка инициализации размеров окна
+ return;
+ if (x < 0 || x + _drawningShipWidth > _pictureWidth) // если корабль не вмещается по Х - присваиваем 0
+ x = 0;
+ if (y < 0 || y + _drawningShipHeight > _pictureHeight) // если корабль не вмещается по Y - присваиваем 0
+ y = 0;
+ _startX = x;
+ _startY = y;
+ }
+ public bool MoveTransport(DirectionType direction) //метод движения корабля
+ {
+ if (EntityBattleship == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
+ return false;
+ switch (direction)
+ {
+ case DirectionType.Left: // Влево
+ if (_startX.Value - EntityBattleship.Step > 0) // Проверяем, есть ли место для шага (аналогично далее)
+ _startX -= (int)EntityBattleship.Step;
+ return true;
+ case DirectionType.Right: // Вправо
+ if (_startX.Value + EntityBattleship.Step + _drawningShipWidth < _pictureWidth)
+ _startX += (int)EntityBattleship.Step;
+ return true;
+ case DirectionType.Up: // Вверх
+ if (_startY.Value - EntityBattleship.Step > 0)
+ _startY -= (int)EntityBattleship.Step;
+ return true;
+ case DirectionType.Down: // Вниз
+ if (_startY.Value + _drawningShipHeight + EntityBattleship.Step < _pictureHeight)
+ _startY += (int)EntityBattleship.Step;
+ return true;
+ default: return false;
+ }
+ }
+ public void DrawTransport(Graphics g) //метод рисования корабля
+ {
+ if (EntityBattleship == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
+ return;
+ Pen pen = new(Color.Black, 3);
+ Brush addBr = new SolidBrush(EntityBattleship.AdditionalColor);
+ Brush br = new SolidBrush(EntityBattleship.BodyColor);
+ #region [Drawing]
+ // Гриницы Линкора
+ g.DrawLine(pen, _startX.Value + 3, _startY.Value + 15, _startX.Value + 93, _startY.Value + 15);
+ g.DrawLine(pen, _startX.Value + 93, _startY.Value + 15, _startX.Value + 143, _startY.Value + 15 + 30);
+ g.DrawLine(pen, _startX.Value + 143, _startY.Value + 15 + 30, _startX.Value + 93, _startY.Value + 15 + 60);
+ g.DrawLine(pen, _startX.Value + 93, _startY.Value + 15 + 60, _startX.Value + 3, _startY.Value + 15 + 60);
+ g.DrawLine(pen, _startX.Value + 3, _startY.Value + 15 + 60, _startX.Value + 3, _startY.Value + 15);
+ //Заливка
+ g.FillRectangle(br, _startX.Value + 3, _startY.Value + 15, 90, 60);
+ g.FillPolygon(br, new PointF[] { new PointF(_startX.Value + 93, _startY.Value + 15), new PointF(_startX.Value + 143, _startY.Value + 15 + 30), new PointF(_startX.Value + 93, _startY.Value + 15 + 60) });
+ //Элементы палубы
+ g.DrawEllipse(pen, _startX.Value + 83, _startY.Value + 15 + 20, 20, 20);
+ g.DrawRectangle(pen, _startX.Value + 63, _startY.Value + 15 + 15, 15, 30);
+ g.DrawRectangle(pen, _startX.Value + 43, _startY.Value + 15 + 25, 20, 10);
+ Brush brBlack = new SolidBrush(Color.Black);
+ g.FillRectangle(brBlack, _startX.Value, _startY.Value + 15 + 10, 3, 15);
+ g.FillRectangle(brBlack, _startX.Value, _startY.Value + 15 + 35, 3, 15);
+ // Орудийная башня
+ if (EntityBattleship.Weapon)
+ {
+ g.FillPie(addBr, _startX.Value + 8, _startY.Value + 15, 30, 25, 180, 180);
+ g.FillRectangle(addBr, _startX.Value + 18, _startY.Value, 10, 20);
+ }
+ //Ракеты
+ if (EntityBattleship.Rockets)
+ {
+ g.FillRectangle(addBr, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
+ g.DrawRectangle(pen, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
+ g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 25, 10, 10);
+ g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 25, 10, 10);
+ g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 40, 10, 10);
+ g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 40, 10, 10);
+ }
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/Battleship/Battleship/EntityBattleship.cs b/Battleship/Battleship/EntityBattleship.cs
new file mode 100644
index 0000000..c72a1a6
--- /dev/null
+++ b/Battleship/Battleship/EntityBattleship.cs
@@ -0,0 +1,26 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+namespace Battleship;
+ // класс-сущность "Боевой корабль"
+public class EntityBattleship
+{
+ public int Speed; // скорость
+ public double Weight; //вес
+ public Color BodyColor; /*основной цвет*/
+ public Color AdditionalColor; // дополнительный цвет
+ public bool Weapon { get; private set; } // оружие
+ public bool Rockets { get; set; } // рокеты
+ public double Step => Speed * 100 / Weight; // шаг перемещения корабля
+ public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) // инициализация полей объекта-класса военного корабля
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodycolor;
+ AdditionalColor = additionalcolor;
+ Weapon = weapon;
+ Rockets = rockets;
+ }
+}
\ No newline at end of file
diff --git a/Battleship/Battleship/Form1.Designer.cs b/Battleship/Battleship/Form1.Designer.cs
deleted file mode 100644
index 18ae06a..0000000
--- a/Battleship/Battleship/Form1.Designer.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-namespace Battleship
-{
- partial class Form1
- {
- ///
- /// Required designer variable.
- ///
- private System.ComponentModel.IContainer components = null;
-
- ///
- /// Clean up any resources being used.
- ///
- /// true if managed resources should be disposed; otherwise, false.
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Windows Form Designer generated code
-
- ///
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- ///
- private void InitializeComponent()
- {
- this.components = new System.ComponentModel.Container();
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(800, 450);
- this.Text = "Form1";
- }
-
- #endregion
- }
-}
diff --git a/Battleship/Battleship/Form1.cs b/Battleship/Battleship/Form1.cs
deleted file mode 100644
index 1d6c6e1..0000000
--- a/Battleship/Battleship/Form1.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-namespace Battleship
-{
- public partial class Form1 : Form
- {
- public Form1()
- {
- InitializeComponent();
- }
- }
-}
diff --git a/Battleship/Battleship/FormBattleship.Designer.cs b/Battleship/Battleship/FormBattleship.Designer.cs
new file mode 100644
index 0000000..26234dd
--- /dev/null
+++ b/Battleship/Battleship/FormBattleship.Designer.cs
@@ -0,0 +1,131 @@
+namespace Battleship
+{
+ partial class FormBattleship
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ pictureBoxBattleship = new PictureBox();
+ buttonCreate = new Button();
+ buttonUp = new Button();
+ buttonDown = new Button();
+ buttonLeft = new Button();
+ buttonRight = new Button();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
+ SuspendLayout();
+ //
+ // pictureBoxBattleship
+ //
+ pictureBoxBattleship.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ pictureBoxBattleship.Location = new Point(0, 0);
+ pictureBoxBattleship.Name = "pictureBoxBattleship";
+ pictureBoxBattleship.Size = new Size(1259, 803);
+ pictureBoxBattleship.TabIndex = 0;
+ pictureBoxBattleship.TabStop = false;
+ //
+ // buttonCreate
+ //
+ buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreate.Location = new Point(12, 745);
+ buttonCreate.Name = "buttonCreate";
+ buttonCreate.Size = new Size(150, 46);
+ buttonCreate.TabIndex = 1;
+ buttonCreate.Text = "Создать";
+ buttonCreate.UseVisualStyleBackColor = true;
+ buttonCreate.Click += buttonCreate_Click;
+ //
+ // buttonUp
+ //
+ buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonUp.BackgroundImage = Properties.Resources.right_arrow;
+ buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonUp.Location = new Point(1152, 699);
+ buttonUp.Name = "buttonUp";
+ buttonUp.Size = new Size(40, 40);
+ buttonUp.TabIndex = 2;
+ buttonUp.UseVisualStyleBackColor = true;
+ buttonUp.Click += ButtonMove_Click;
+ //
+ // buttonDown
+ //
+ buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonDown.BackgroundImage = Properties.Resources.right_arrow_2;
+ buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonDown.Location = new Point(1152, 745);
+ buttonDown.Name = "buttonDown";
+ buttonDown.Size = new Size(40, 40);
+ buttonDown.TabIndex = 3;
+ buttonDown.UseVisualStyleBackColor = true;
+ buttonDown.Click += ButtonMove_Click;
+ //
+ // buttonLeft
+ //
+ buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonLeft.BackgroundImage = Properties.Resources.right_arrow_4;
+ buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonLeft.Location = new Point(1106, 745);
+ buttonLeft.Name = "buttonLeft";
+ buttonLeft.Size = new Size(40, 40);
+ buttonLeft.TabIndex = 4;
+ buttonLeft.UseVisualStyleBackColor = true;
+ buttonLeft.Click += ButtonMove_Click;
+ //
+ // buttonRight
+ //
+ buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonRight.BackgroundImage = Properties.Resources.right_arrow_3;
+ buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonRight.Location = new Point(1198, 745);
+ buttonRight.Name = "buttonRight";
+ buttonRight.Size = new Size(40, 40);
+ buttonRight.TabIndex = 5;
+ buttonRight.UseVisualStyleBackColor = true;
+ buttonRight.Click += ButtonMove_Click;
+ //
+ // FormBattleship
+ //
+ AutoScaleDimensions = new SizeF(13F, 32F);
+ AutoScaleMode = AutoScaleMode.Font;
+ ClientSize = new Size(1259, 803);
+ Controls.Add(buttonRight);
+ Controls.Add(buttonLeft);
+ Controls.Add(buttonDown);
+ Controls.Add(buttonUp);
+ Controls.Add(buttonCreate);
+ Controls.Add(pictureBoxBattleship);
+ Name = "FormBattleship";
+ Text = "Линкор";
+ ((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).EndInit();
+ ResumeLayout(false);
+ }
+
+ #endregion
+ private PictureBox pictureBoxBattleship;
+ private Button buttonCreate;
+ private Button buttonUp;
+ private Button buttonDown;
+ private Button buttonLeft;
+ private Button buttonRight;
+ }
+}
\ No newline at end of file
diff --git a/Battleship/Battleship/FormBattleship.cs b/Battleship/Battleship/FormBattleship.cs
new file mode 100644
index 0000000..a787a28
--- /dev/null
+++ b/Battleship/Battleship/FormBattleship.cs
@@ -0,0 +1,68 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+namespace Battleship
+{
+ public partial class FormBattleship : Form
+ {
+ private DrawningBattleship? _drawningBattleship;
+ private EntityBattleship? _entityBattleship;
+ public FormBattleship()
+ {
+ InitializeComponent();
+ }
+ private void Draw() // метод рисования корабля
+ {
+ if (_drawningBattleship == null)
+ return;
+ Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
+ Graphics gr = Graphics.FromImage(bmp);
+ _drawningBattleship.DrawTransport(gr);
+ pictureBoxBattleship.Image = bmp;
+ }
+ private void buttonCreate_Click(object sender, EventArgs e) // обработка кнопки "создать"
+ {
+ Random random = new Random();
+ _drawningBattleship = new DrawningBattleship();
+ _entityBattleship = new EntityBattleship();
+ _entityBattleship.Init(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ _drawningBattleship.Init(_entityBattleship);
+ _drawningBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
+ _drawningBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ Draw();
+ }
+ private void ButtonMove_Click(object sender, EventArgs e) // обработка кнопок движения
+ {
+ if (_drawningBattleship == null)
+ return;
+ string name = ((Button)sender)?.Name ?? string.Empty;
+ bool result = false;
+ switch (name)
+ {
+ case "buttonUp":
+ result = _drawningBattleship.MoveTransport(DirectionType.Up);
+ break;
+ case "buttonDown":
+ result = _drawningBattleship.MoveTransport(DirectionType.Down);
+ break;
+ case "buttonRight":
+ result = _drawningBattleship.MoveTransport(DirectionType.Right);
+ break;
+ case "buttonLeft":
+ result = _drawningBattleship.MoveTransport(DirectionType.Left);
+ break;
+ }
+ if (result)
+ Draw();
+ }
+ }
+}
diff --git a/Battleship/Battleship/Form1.resx b/Battleship/Battleship/FormBattleship.resx
similarity index 93%
rename from Battleship/Battleship/Form1.resx
rename to Battleship/Battleship/FormBattleship.resx
index 1af7de1..af32865 100644
--- a/Battleship/Battleship/Form1.resx
+++ b/Battleship/Battleship/FormBattleship.resx
@@ -1,17 +1,17 @@
-
diff --git a/Battleship/Battleship/Program.cs b/Battleship/Battleship/Program.cs
index 48b33ea..4d0e539 100644
--- a/Battleship/Battleship/Program.cs
+++ b/Battleship/Battleship/Program.cs
@@ -11,7 +11,7 @@ namespace Battleship
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
- Application.Run(new Form1());
+ Application.Run(new FormBattleship());
}
}
}
\ No newline at end of file
diff --git a/Battleship/Battleship/Properties/Resources.Designer.cs b/Battleship/Battleship/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..3ec26bc
--- /dev/null
+++ b/Battleship/Battleship/Properties/Resources.Designer.cs
@@ -0,0 +1,103 @@
+//------------------------------------------------------------------------------
+//
+// Этот код создан программой.
+// Исполняемая версия:4.0.30319.42000
+//
+// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
+// повторной генерации кода.
+//
+//------------------------------------------------------------------------------
+
+namespace Battleship.Properties {
+ using System;
+
+
+ ///
+ /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
+ ///
+ // Этот класс создан автоматически классом StronglyTypedResourceBuilder
+ // с помощью такого средства, как ResGen или Visual Studio.
+ // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
+ // с параметром /str или перестройте свой проект VS.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Battleship.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Перезаписывает свойство CurrentUICulture текущего потока для всех
+ /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap right_arrow {
+ get {
+ object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap right_arrow_2 {
+ get {
+ object obj = ResourceManager.GetObject("right-arrow-2", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap right_arrow_3 {
+ get {
+ object obj = ResourceManager.GetObject("right-arrow-3", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap right_arrow_4 {
+ get {
+ object obj = ResourceManager.GetObject("right-arrow-4", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/Battleship/Battleship/Properties/Resources.resx b/Battleship/Battleship/Properties/Resources.resx
new file mode 100644
index 0000000..d7db91e
--- /dev/null
+++ b/Battleship/Battleship/Properties/Resources.resx
@@ -0,0 +1,133 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+
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+
\ No newline at end of file
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