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@ -1,119 +0,0 @@
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using Battleship.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию кораблей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 100;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция кораблей
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/// </summary>
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protected ICollectionGenericObjects<DrawningShip>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция кораблей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningShip> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="car">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningShip ship)
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{
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return company._collection.Insert(ship);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningShip operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningShip? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackground(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningShip? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackground(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -1,52 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - удачно, false - вставка не удалась</returns>
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bool Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -1,110 +0,0 @@
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using Battleship.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.CollectionGenericObjects;
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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/// <summary>
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/// Установка максимального кол-ва объектов
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/// </summary>
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция (индекс)</param>
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/// <returns></returns>
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public T? Get(int position)
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{
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if (position < 0 || position >= _collection.Length)
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return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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for (int i = 0; i < _collection.Length; i++)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return i;
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}
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}
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return -1;
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}
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public bool Insert(T obj, int position)
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{
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if (position < 0 || position >= _collection.Length) // проверка позиции
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return false;
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if (_collection[position] == null) // Попытка вставить на указанную позицию
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{
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_collection[position] = obj;
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return true;
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}
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for (int i = position; i < _collection.Length; i++) // попытка вставить объект на позицию после указанной
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return true;
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}
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}
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for (int i = 0; i < position; i++) // попытка вставить объект на позицию до указанной
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return true;
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}
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}
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return false;
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}
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public T? Remove(int position)
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{
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if (position < 0 || position >= _collection.Length || _collection[position]==null) // проверка позиции и наличия объекта
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return null;
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T? temp = _collection[position];
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_collection[position] = null;
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return temp;
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}
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}
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@ -1,57 +0,0 @@
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using Battleship.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.AccessControl;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.CollectionGenericObjects;
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/// <summary>
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/// Реализация абстрактной компании - доки с кораблями
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/// </summary>
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public class ShipDocks : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public ShipDocks(int picWidth, int picHeight, ICollectionGenericObjects<DrawningShip> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackground(Graphics g)
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{
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Pen pen = new Pen(Color.Brown, 4);
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int x = 0, y = 0;
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while (y + _placeSizeHeight < _pictureHeight)
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{
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while (x + _placeSizeWidth < _pictureWidth)
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{
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g.DrawLine(pen, x, y, x + _placeSizeWidth, y);
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g.DrawLine(pen, x, y, x, y + _placeSizeHeight);
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g.DrawLine(pen, x, y + _placeSizeHeight, x+_placeSizeWidth, y + _placeSizeHeight);
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x += _placeSizeWidth + 50;
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}
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y += _placeSizeHeight;
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x = 0;
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}
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}
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protected override void SetObjectsPosition()
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{
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int count = 0;
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for (int iy = _placeSizeHeight * 11 + 5; iy >= 0; iy -= _placeSizeHeight)
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{
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for(int ix = 5; ix + _placeSizeWidth+50 < _pictureWidth; ix += _placeSizeWidth + 50)
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{
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_collection?.Get(count)?.SetPictureSize(_pictureWidth, _pictureHeight);
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_collection?.Get(count)?.SetPosition(ix, iy);
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count++;
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}
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}
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}
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}
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@ -1,14 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.Drawnings;
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public enum DirectionType
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{
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Unknown = -1, //Неизвестное направление
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Up = 1, //Вверх
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Down = 2,//Вниз
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Right = 3,//Вправо
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Left = 4 //Влево
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}
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@ -1,54 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Battleship.Entities;
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namespace Battleship.Drawnings;
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// класс прорисовки и пермещения
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public class DrawningBattleship : DrawningShip
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public DrawningBattleship(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) : base(143, 75)
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{
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EntityShip = new EntityBattleship(speed, weight, bodycolor, additionalcolor, weapon, rockets);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityBattleship entityBattleship || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return;
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_startY += 15;
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base.DrawTransport(g);
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_startY -= 15;
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#region Прорисовка доп. элеменетов
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Pen pen = new(Color.Black, 3); //!!! ЗАДАТЬ ВОПРОС ПРО PEN
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Brush addBr = new SolidBrush(entityBattleship.AdditionalColor);
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// Орудийная башня
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if (entityBattleship.Weapon)
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{
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g.FillPie(addBr, _startX.Value + 8, _startY.Value + 15, 30, 25, 180, 180);
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g.FillRectangle(addBr, _startX.Value + 18, _startY.Value, 10, 20);
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}
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//Ракеты
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if (entityBattleship.Rockets)
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{
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g.FillRectangle(addBr, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawRectangle(pen, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 40, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 40, 10, 10);
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}
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#endregion
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}
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}
|
@ -1,149 +0,0 @@
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using Battleship.Entities;
|
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.Drawnings;
|
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public class DrawningShip
|
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{
|
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#region [Инициализация переменных]
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public EntityShip? EntityShip { get; protected set; } //класс сущность
|
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private int? _pictureWidth; //ширина окна
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private int? _pictureHeight; //высота окна
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protected int? _startX; // Х начальной позиции
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protected int? _startY; // Y начальной позиции
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private readonly int _drawningShipWidth = 143; // длина корабля
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private readonly int _drawningShipHeight = 60; // высота корабля
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#endregion
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||||
#region [Инициализация геттеров переменных]
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/// <summary>
|
||||
/// Getter координаты Х
|
||||
/// </summary>
|
||||
public int? GetPosX => _startX;
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||||
/// <summary>
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||||
/// Getter координаты Y
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||||
/// </summary>
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public int? GetPosY => _startY;
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/// <summary>
|
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/// Getter ширины объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningShipWidth;
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/// <summary>
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/// Getter высоты объекта
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/// </summary>
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||||
public int GetHeight => _drawningShipHeight;
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#endregion
|
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/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
public DrawningShip()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startX = null;
|
||||
_startY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningShip(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningShipWidth"></param>
|
||||
/// <param name="drawningShipHeight"></param>
|
||||
protected DrawningShip(int drawningShipWidth, int drawningShipHeight) : this()
|
||||
{
|
||||
_drawningShipHeight = drawningShipHeight;
|
||||
_drawningShipWidth = drawningShipWidth;
|
||||
}
|
||||
public bool SetPictureSize(int width, int height) // установка размеров окна
|
||||
{
|
||||
if (width > _drawningShipWidth && height > _drawningShipHeight) //если размеры окна позволяют вместить корабль, то присваиваем
|
||||
{
|
||||
if (_startX.HasValue && _startY.HasValue)
|
||||
{
|
||||
if (_drawningShipHeight + _startY.Value > height)
|
||||
{
|
||||
_startY = height - _drawningShipHeight;
|
||||
}
|
||||
if (_drawningShipWidth + _startX.Value > width)
|
||||
{
|
||||
_startX = width - _drawningShipWidth;
|
||||
}
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public void SetPosition(int x, int y) // установка позиции корабля
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) // проверка инициализации размеров окна
|
||||
return;
|
||||
if (x < 0 || x + _drawningShipWidth > _pictureWidth) // если корабль не вмещается по Х - присваиваем 0
|
||||
x = 0;
|
||||
if (y < 0 || y + _drawningShipHeight > _pictureHeight) // если корабль не вмещается по Y - присваиваем 0
|
||||
y = 0;
|
||||
_startX = x;
|
||||
_startY = y;
|
||||
}
|
||||
public bool MoveTransport(DirectionType direction) //метод движения корабля
|
||||
{
|
||||
if (EntityShip == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
|
||||
return false;
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left: // Влево
|
||||
if (_startX.Value - EntityShip.Step > 0) // Проверяем, есть ли место для шага (аналогично далее)
|
||||
_startX -= (int)EntityShip.Step;
|
||||
return true;
|
||||
case DirectionType.Right: // Вправо
|
||||
if (_startX.Value + EntityShip.Step + _drawningShipWidth < _pictureWidth)
|
||||
_startX += (int)EntityShip.Step;
|
||||
return true;
|
||||
case DirectionType.Up: // Вверх
|
||||
if (_startY.Value - EntityShip.Step > 0)
|
||||
_startY -= (int)EntityShip.Step;
|
||||
return true;
|
||||
case DirectionType.Down: // Вниз
|
||||
if (_startY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
|
||||
_startY += (int)EntityShip.Step;
|
||||
return true;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
public virtual void DrawTransport(Graphics g) //метод рисования корабля
|
||||
{
|
||||
if (EntityShip == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
|
||||
return;
|
||||
Pen pen = new(Color.Black, 3);
|
||||
Brush br = new SolidBrush(EntityShip.BodyColor);
|
||||
#region [Drawing]
|
||||
// Гриницы Линкора
|
||||
g.DrawLine(pen, _startX.Value + 3, _startY.Value, _startX.Value + 93, _startY.Value);
|
||||
g.DrawLine(pen, _startX.Value + 93, _startY.Value, _startX.Value + 143, _startY.Value + 30);
|
||||
g.DrawLine(pen, _startX.Value + 143, _startY.Value + 30, _startX.Value + 93, _startY.Value + 60);
|
||||
g.DrawLine(pen, _startX.Value + 93, _startY.Value + 60, _startX.Value + 3, _startY.Value + 60);
|
||||
g.DrawLine(pen, _startX.Value + 3, _startY.Value + 60, _startX.Value + 3, _startY.Value);
|
||||
//Заливка
|
||||
g.FillRectangle(br, _startX.Value + 3, _startY.Value, 90, 60);
|
||||
g.FillPolygon(br, new PointF[] { new PointF(_startX.Value + 93, _startY.Value), new PointF(_startX.Value + 143, _startY.Value + 30), new PointF(_startX.Value + 93, _startY.Value + 60) });
|
||||
//Элементы палубы
|
||||
g.DrawEllipse(pen, _startX.Value + 83, _startY.Value + 20, 20, 20);
|
||||
g.DrawRectangle(pen, _startX.Value + 63, _startY.Value + 15, 15, 30);
|
||||
g.DrawRectangle(pen, _startX.Value + 43, _startY.Value + 25, 20, 10);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 10, 3, 15);
|
||||
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 35, 3, 15);
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.Entities;
|
||||
// класс-сущность "Боевой корабль"
|
||||
public class EntityBattleship : EntityShip
|
||||
{
|
||||
public Color AdditionalColor; // дополнительный цвет
|
||||
public bool Weapon { get; private set; } // оружие
|
||||
public bool Rockets { get; set; } // рокеты
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodycolor">Основной цвет</param>
|
||||
/// <param name="additionalcolor">Дополнительный цвет</param>
|
||||
/// <param name="weapon">Наличие оружейной башни</param>
|
||||
/// <param name="rockets">Наличие рокет</param>
|
||||
public EntityBattleship(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) : base(speed, weight, bodycolor) // инициализация полей объекта-класса военного корабля
|
||||
{
|
||||
AdditionalColor = additionalcolor;
|
||||
Weapon = weapon;
|
||||
Rockets = rockets;
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
public int Speed; // скорость
|
||||
public double Weight; //вес
|
||||
public Color BodyColor; /*основной цвет*/
|
||||
public double Step => Speed * 100 / Weight; // шаг перемещения корабля
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodycolor">Цвет</param>
|
||||
public EntityShip(int speed, double weight, Color bodycolor) {
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodycolor;
|
||||
}
|
||||
}
|
39
Battleship/Battleship/Form1.Designer.cs
generated
Normal file
39
Battleship/Battleship/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
||||
namespace Battleship
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
10
Battleship/Battleship/Form1.cs
Normal file
10
Battleship/Battleship/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Battleship
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
145
Battleship/Battleship/FormBattleship.Designer.cs
generated
145
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -1,145 +0,0 @@
|
||||
namespace Battleship
|
||||
{
|
||||
partial class FormBattleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxBattleship = new PictureBox();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxBattleship
|
||||
//
|
||||
pictureBoxBattleship.Dock = DockStyle.Fill;
|
||||
pictureBoxBattleship.Location = new Point(0, 0);
|
||||
pictureBoxBattleship.Name = "pictureBoxBattleship";
|
||||
pictureBoxBattleship.Size = new Size(1496, 902);
|
||||
pictureBoxBattleship.TabIndex = 0;
|
||||
pictureBoxBattleship.TabStop = false;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.right_arrow;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(1389, 798);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(40, 40);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.right_arrow_2;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(1389, 844);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(40, 40);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.right_arrow_4;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(1343, 844);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(40, 40);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.right_arrow_3;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(1435, 844);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(40, 40);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(1232, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(243, 40);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStrategyStep.Location = new Point(1325, 70);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(150, 46);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormBattleship
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1496, 902);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(pictureBoxBattleship);
|
||||
Name = "FormBattleship";
|
||||
Text = "Линкор";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
private PictureBox pictureBoxBattleship;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Battleship.Drawnings;
|
||||
using Battleship.Entities;
|
||||
using Battleship.MovementStrategy;
|
||||
namespace Battleship
|
||||
{
|
||||
public partial class FormBattleship : Form
|
||||
{
|
||||
private DrawningShip? _drawningShip;
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningShip SetShip
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningShip = value; //??? value в сеттерах - стандартная переменная?
|
||||
_drawningShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
public FormBattleship()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
private void Draw() // метод рисования корабля
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
return;
|
||||
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningShip.DrawTransport(gr);
|
||||
pictureBoxBattleship.Image = bmp;
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e) // обработка кнопок движения
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
return;
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
Draw();
|
||||
}
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
return;
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
return;
|
||||
_strategy.SetData(new MoveableShip(_drawningShip), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
return;
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
174
Battleship/Battleship/FormShipCollection.Designer.cs
generated
174
Battleship/Battleship/FormShipCollection.Designer.cs
generated
@ -1,174 +0,0 @@
|
||||
namespace Battleship
|
||||
{
|
||||
partial class FormShipCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
Tools = new GroupBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToTest = new Button();
|
||||
buttonDelShip = new Button();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonAddBettleship = new Button();
|
||||
buttonAddShip = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
Tools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// Tools
|
||||
//
|
||||
Tools.Controls.Add(buttonRefresh);
|
||||
Tools.Controls.Add(buttonGoToTest);
|
||||
Tools.Controls.Add(buttonDelShip);
|
||||
Tools.Controls.Add(maskedTextBox);
|
||||
Tools.Controls.Add(buttonAddBettleship);
|
||||
Tools.Controls.Add(buttonAddShip);
|
||||
Tools.Controls.Add(comboBoxSelectorCompany);
|
||||
Tools.Dock = DockStyle.Right;
|
||||
Tools.Location = new Point(1605, 0);
|
||||
Tools.Name = "Tools";
|
||||
Tools.Size = new Size(488, 1236);
|
||||
Tools.TabIndex = 0;
|
||||
Tools.TabStop = false;
|
||||
Tools.Text = "Инструменты";
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(14, 1134);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(468, 90);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// buttonGoToTest
|
||||
//
|
||||
buttonGoToTest.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToTest.Location = new Point(6, 768);
|
||||
buttonGoToTest.Name = "buttonGoToTest";
|
||||
buttonGoToTest.Size = new Size(476, 90);
|
||||
buttonGoToTest.TabIndex = 5;
|
||||
buttonGoToTest.Text = "Передать на тест";
|
||||
buttonGoToTest.UseVisualStyleBackColor = true;
|
||||
buttonGoToTest.Click += ButtonGoToTest_Click;
|
||||
//
|
||||
// buttonDelShip
|
||||
//
|
||||
buttonDelShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonDelShip.Location = new Point(6, 573);
|
||||
buttonDelShip.Name = "buttonDelShip";
|
||||
buttonDelShip.Size = new Size(476, 90);
|
||||
buttonDelShip.TabIndex = 4;
|
||||
buttonDelShip.Text = "Удалить корабль";
|
||||
buttonDelShip.UseVisualStyleBackColor = true;
|
||||
buttonDelShip.Click += ButtonDelShip_Click;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
maskedTextBox.Location = new Point(6, 520);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(476, 39);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddBettleship
|
||||
//
|
||||
buttonAddBettleship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddBettleship.Location = new Point(6, 283);
|
||||
buttonAddBettleship.Name = "buttonAddBettleship";
|
||||
buttonAddBettleship.Size = new Size(476, 90);
|
||||
buttonAddBettleship.TabIndex = 2;
|
||||
buttonAddBettleship.Text = "Добавить боевой корабль";
|
||||
buttonAddBettleship.UseVisualStyleBackColor = true;
|
||||
buttonAddBettleship.Click += ButtonAddBattleship_Click;
|
||||
//
|
||||
// buttonAddShip
|
||||
//
|
||||
buttonAddShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddShip.Location = new Point(6, 172);
|
||||
buttonAddShip.Name = "buttonAddShip";
|
||||
buttonAddShip.Size = new Size(476, 90);
|
||||
buttonAddShip.TabIndex = 1;
|
||||
buttonAddShip.Text = "Добавить корабль";
|
||||
buttonAddShip.UseVisualStyleBackColor = true;
|
||||
buttonAddShip.Click += buttonAddShip_Click_1;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Доки" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 38);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(476, 40);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(1605, 1236);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormShipCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(2093, 1236);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(Tools);
|
||||
Name = "FormShipCollection";
|
||||
Text = "Коллекция кораблей";
|
||||
Tools.ResumeLayout(false);
|
||||
Tools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox Tools;
|
||||
private Button buttonAddBettleship;
|
||||
private Button buttonAddShip;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button buttonDelShip;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToTest;
|
||||
}
|
||||
}
|
@ -1,166 +0,0 @@
|
||||
using Battleship.CollectionGenericObjects;
|
||||
using Battleship.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Battleship;
|
||||
|
||||
public partial class FormShipCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormShipCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Доки":
|
||||
_company = new ShipDocks(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningShip>());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
DrawningShip drawningShip;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningShip):
|
||||
drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningBattleship):
|
||||
drawningShip = new DrawningBattleship(random.Next(100, 300), random.Next(1000, 3000),
|
||||
GetColor(random), GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (_company + drawningShip != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
private void ButtonDelShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGoToTest_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningShip? ship = null;
|
||||
int counter = 100;
|
||||
while (ship == null)
|
||||
{
|
||||
ship = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ship == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormBattleship form = new()
|
||||
{
|
||||
SetShip = ship
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
private void ButtonAddBattleship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBattleship));
|
||||
|
||||
private void buttonAddShip_Click_1(object sender, EventArgs e) => CreateObject(nameof(DrawningShip));
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,103 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
private IMoveableObject? _moveableObject;
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
protected int FieldWidth { get; private set;}
|
||||
protected int FieldHeight { get; private set;}
|
||||
public StrategyStatus GetStatus() => _state;
|
||||
// ????? Почему не конструктор
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Объект перемещения</param>
|
||||
/// <param name="width">Ширина Поля</param>
|
||||
/// <param name="height">Высота Поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress) { return; }
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Премещение влево
|
||||
/// </summary>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
return null;
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns>true - достигнута, false - не достигнута</returns>
|
||||
protected abstract bool IsTargetDestination();
|
||||
/// <summary>
|
||||
/// Перемещение в нужном направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection"></param>
|
||||
/// <returns>true - успех, false - неудача</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
return false;
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - успех перемещения, false - неудача перемещения</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParameters = GetObjectParameters;
|
||||
if (objParameters == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return (objParameters.RightBorder - GetStep() <= FieldWidth && objParameters.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParameters.BottomBorder - GetStep() <= FieldHeight && objParameters.BottomBorder + GetStep() >= FieldHeight);
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParameters = GetObjectParameters;
|
||||
if (objParameters == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffx = FieldWidth - objParameters.RightBorder;
|
||||
if (diffx > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
int diffy = FieldHeight - objParameters.BottomBorder;
|
||||
if (diffy > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParameters = GetObjectParameters;
|
||||
if (objParameters == null){
|
||||
return false;
|
||||
}
|
||||
return (objParameters.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParameters.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParameters.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParameters.ObjectMiddleVertical + GetStep() >= FieldHeight / 2);
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParameters = GetObjectParameters;
|
||||
if (objParameters == null) {
|
||||
return;
|
||||
}
|
||||
int diffx = objParameters.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffx) > GetStep()){
|
||||
if (diffx > 0)
|
||||
MoveLeft();
|
||||
else
|
||||
MoveRight();
|
||||
}
|
||||
int diffy = objParameters.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffy) > GetStep())
|
||||
{
|
||||
if (diffy > 0)
|
||||
MoveUp();
|
||||
else
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,54 +0,0 @@
|
||||
using Battleship.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с помощью DrawningShip
|
||||
/// </summary>
|
||||
public class MoveableShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawningShip? _ship = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="drawningShip">Объект класса DrawningShip</param>
|
||||
public MoveableShip(DrawningShip drawningShip)
|
||||
{
|
||||
_ship = drawningShip;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ship == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||
return null;
|
||||
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null)
|
||||
return false;
|
||||
return _ship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Преобразование из DrawningShip
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknown,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 3,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 4
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int BottomBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата Х</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace Battleship.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции пермещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Готов к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// В процессе
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Выполнено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -11,7 +11,7 @@ namespace Battleship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormShipCollection());
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
103
Battleship/Battleship/Properties/Resources.Designer.cs
generated
103
Battleship/Battleship/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Battleship.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Battleship.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right_arrow_2 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right-arrow-2", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right_arrow_3 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right-arrow-3", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right_arrow_4 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right-arrow-4", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="right-arrow-4" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right-arrow-4.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right-arrow-2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right-arrow-2.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right-arrow-3" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right-arrow-3.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
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Before Width: | Height: | Size: 12 KiB |
Loading…
x
Reference in New Issue
Block a user