Добавление родительских классов и конструкторов
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship;
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// класс прорисовки и пермещения
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public class DrawningBattleship
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{
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#region [Variables Initialization]
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public EntityBattleship? EntityBattleship { get; private set; } //класс сущность
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private int? _pictureWidth; //ширина окна
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private int? _pictureHeight; //высота окна
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private int? _startX; // Х начальной позиции
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private int? _startY; // Y начальной позиции
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private readonly int _drawningShipWidth = 143; // длина корабля
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private readonly int _drawningShipHeight = 75; // высота корабля
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#endregion
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public void Init(EntityBattleship entityBattleship) //инициализация свойств корабля и параметров окна, позиции
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{
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EntityBattleship = entityBattleship;
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_pictureWidth = null;
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_pictureHeight = null;
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_startX = null;
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_startY = null;
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}
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public bool SetPictureSize(int width, int height) // установка размеров окна
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{
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if (width > _drawningShipWidth && height > _drawningShipHeight) //если размеры окна позволяют вместить корабль, то присваиваем
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{
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if (_startX.HasValue && _startY.HasValue)
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{
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if (_drawningShipHeight + _startY.Value > height)
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{
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_startY = height - _drawningShipHeight;
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}
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if (_drawningShipWidth + _startX.Value > width)
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{
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_startX = width - _drawningShipWidth;
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}
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}
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y) // установка позиции корабля
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) // проверка инициализации размеров окна
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return;
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if (x < 0 || x + _drawningShipWidth > _pictureWidth) // если корабль не вмещается по Х - присваиваем 0
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x = 0;
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if (y < 0 || y + _drawningShipHeight > _pictureHeight) // если корабль не вмещается по Y - присваиваем 0
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y = 0;
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_startX = x;
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_startY = y;
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}
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public bool MoveTransport(DirectionType direction) //метод движения корабля
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{
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if (EntityBattleship == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return false;
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switch (direction)
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{
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case DirectionType.Left: // Влево
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if (_startX.Value - EntityBattleship.Step > 0) // Проверяем, есть ли место для шага (аналогично далее)
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_startX -= (int)EntityBattleship.Step;
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return true;
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case DirectionType.Right: // Вправо
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if (_startX.Value + EntityBattleship.Step + _drawningShipWidth < _pictureWidth)
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_startX += (int)EntityBattleship.Step;
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return true;
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case DirectionType.Up: // Вверх
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if (_startY.Value - EntityBattleship.Step > 0)
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_startY -= (int)EntityBattleship.Step;
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return true;
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case DirectionType.Down: // Вниз
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if (_startY.Value + _drawningShipHeight + EntityBattleship.Step < _pictureHeight)
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_startY += (int)EntityBattleship.Step;
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return true;
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default: return false;
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}
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}
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public void DrawTransport(Graphics g) //метод рисования корабля
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{
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if (EntityBattleship == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return;
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Pen pen = new(Color.Black, 3);
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Brush addBr = new SolidBrush(EntityBattleship.AdditionalColor);
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Brush br = new SolidBrush(EntityBattleship.BodyColor);
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#region [Drawing]
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// Гриницы Линкора
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g.DrawLine(pen, _startX.Value + 3, _startY.Value + 15, _startX.Value + 93, _startY.Value + 15);
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g.DrawLine(pen, _startX.Value + 93, _startY.Value + 15, _startX.Value + 143, _startY.Value + 15 + 30);
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g.DrawLine(pen, _startX.Value + 143, _startY.Value + 15 + 30, _startX.Value + 93, _startY.Value + 15 + 60);
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g.DrawLine(pen, _startX.Value + 93, _startY.Value + 15 + 60, _startX.Value + 3, _startY.Value + 15 + 60);
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g.DrawLine(pen, _startX.Value + 3, _startY.Value + 15 + 60, _startX.Value + 3, _startY.Value + 15);
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//Заливка
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g.FillRectangle(br, _startX.Value + 3, _startY.Value + 15, 90, 60);
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g.FillPolygon(br, new PointF[] { new PointF(_startX.Value + 93, _startY.Value + 15), new PointF(_startX.Value + 143, _startY.Value + 15 + 30), new PointF(_startX.Value + 93, _startY.Value + 15 + 60) });
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//Элементы палубы
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g.DrawEllipse(pen, _startX.Value + 83, _startY.Value + 15 + 20, 20, 20);
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g.DrawRectangle(pen, _startX.Value + 63, _startY.Value + 15 + 15, 15, 30);
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g.DrawRectangle(pen, _startX.Value + 43, _startY.Value + 15 + 25, 20, 10);
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startX.Value, _startY.Value + 15 + 10, 3, 15);
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g.FillRectangle(brBlack, _startX.Value, _startY.Value + 15 + 35, 3, 15);
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// Орудийная башня
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if (EntityBattleship.Weapon)
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{
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g.FillPie(addBr, _startX.Value + 8, _startY.Value + 15, 30, 25, 180, 180);
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g.FillRectangle(addBr, _startX.Value + 18, _startY.Value, 10, 20);
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}
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//Ракеты
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if (EntityBattleship.Rockets)
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{
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g.FillRectangle(addBr, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawRectangle(pen, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 40, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 40, 10, 10);
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}
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#endregion
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}
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}
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace Battleship;
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namespace Battleship.Drawnings;
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public enum DirectionType
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public enum DirectionType
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{
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{
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Up = 1, //Вверх
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Up = 1, //Вверх
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48
Battleship/Battleship/Drawnings/DrawningBattleship.cs
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48
Battleship/Battleship/Drawnings/DrawningBattleship.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Battleship.Entities;
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namespace Battleship.Drawnings;
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// класс прорисовки и пермещения
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public class DrawningBattleship : DrawningShip
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="entityBattleship">объект класса-сущности</param>
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public DrawningBattleship(EntityBattleship entityBattleship)
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{
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EntityShip = entityBattleship;
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityBattleship entityBattleship || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return;
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_startY += 15;
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base.DrawTransport(g);
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_startY -= 15;
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#region Прорисовка доп. элеменетов
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Pen pen = new(Color.Black, 3); //!!! ЗАДАТЬ ВОПРОС ПРО PEN
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Brush addBr = new SolidBrush(entityBattleship.AdditionalColor);
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// Орудийная башня
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if (entityBattleship.Weapon)
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{
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g.FillPie(addBr, _startX.Value + 8, _startY.Value + 15, 30, 25, 180, 180);
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g.FillRectangle(addBr, _startX.Value + 18, _startY.Value, 10, 20);
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}
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//Ракеты
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if (entityBattleship.Rockets)
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{
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g.FillRectangle(addBr, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawRectangle(pen, _startX.Value + 8, _startY.Value + 15 + 20, 30, 35);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 25, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 23, _startY.Value + 15 + 40, 10, 10);
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g.DrawEllipse(pen, _startX.Value + 13, _startY.Value + 15 + 40, 10, 10);
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}
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#endregion
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}
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}
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Battleship/Battleship/Drawnings/DrawningShip.cs
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Battleship/Battleship/Drawnings/DrawningShip.cs
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using Battleship.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.Drawnings;
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public class DrawningShip
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{
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#region [Variables Initialization]
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public EntityShip? EntityShip { get; protected set; } //класс сущность
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private int? _pictureWidth; //ширина окна
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private int? _pictureHeight; //высота окна
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protected int? _startX; // Х начальной позиции
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protected int? _startY; // Y начальной позиции
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private readonly int _drawningShipWidth = 143; // длина корабля
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private readonly int _drawningShipHeight = 60; // высота корабля
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#endregion
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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public DrawningShip()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startX = null;
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_startY = null;
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}
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/// <summary>
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/// Конструктор прорисовки
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/// </summary>
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/// <param name="entityShip">Объект класса-сущности</param>
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public DrawningShip(EntityShip entityShip) : this()
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{
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EntityShip = entityShip;
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningShipWidth"></param>
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/// <param name="drawningShipHeight"></param>
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protected DrawningShip(int drawningShipWidth, int drawningShipHeight) : this()
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{
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_drawningShipHeight = drawningShipHeight;
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_drawningShipWidth = drawningShipWidth;
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}
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public bool SetPictureSize(int width, int height) // установка размеров окна
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{
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if (width > _drawningShipWidth && height > _drawningShipHeight) //если размеры окна позволяют вместить корабль, то присваиваем
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{
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if (_startX.HasValue && _startY.HasValue)
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{
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if (_drawningShipHeight + _startY.Value > height)
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{
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_startY = height - _drawningShipHeight;
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}
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if (_drawningShipWidth + _startX.Value > width)
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{
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_startX = width - _drawningShipWidth;
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}
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}
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y) // установка позиции корабля
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) // проверка инициализации размеров окна
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return;
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if (x < 0 || x + _drawningShipWidth > _pictureWidth) // если корабль не вмещается по Х - присваиваем 0
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x = 0;
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if (y < 0 || y + _drawningShipHeight > _pictureHeight) // если корабль не вмещается по Y - присваиваем 0
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y = 0;
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_startX = x;
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_startY = y;
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}
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public bool MoveTransport(DirectionType direction) //метод движения корабля
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{
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if (EntityShip == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return false;
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switch (direction)
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{
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case DirectionType.Left: // Влево
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if (_startX.Value - EntityShip.Step > 0) // Проверяем, есть ли место для шага (аналогично далее)
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_startX -= (int)EntityShip.Step;
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return true;
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case DirectionType.Right: // Вправо
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if (_startX.Value + EntityShip.Step + _drawningShipWidth < _pictureWidth)
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_startX += (int)EntityShip.Step;
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return true;
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case DirectionType.Up: // Вверх
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if (_startY.Value - EntityShip.Step > 0)
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_startY -= (int)EntityShip.Step;
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return true;
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case DirectionType.Down: // Вниз
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if (_startY.Value + _drawningShipHeight + EntityShip.Step < _pictureHeight)
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_startY += (int)EntityShip.Step;
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return true;
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default: return false;
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}
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}
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public virtual void DrawTransport(Graphics g) //метод рисования корабля
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{
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if (EntityShip == null || !_startX.HasValue || !_startY.HasValue) //проверка наличия корабля и инициализации начальной позиции
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return;
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Pen pen = new(Color.Black, 3);
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Brush br = new SolidBrush(EntityShip.BodyColor);
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#region [Drawing]
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// Гриницы Линкора
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g.DrawLine(pen, _startX.Value + 3, _startY.Value, _startX.Value + 93, _startY.Value);
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g.DrawLine(pen, _startX.Value + 93, _startY.Value, _startX.Value + 143, _startY.Value + 30);
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g.DrawLine(pen, _startX.Value + 143, _startY.Value + 30, _startX.Value + 93, _startY.Value + 60);
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g.DrawLine(pen, _startX.Value + 93, _startY.Value + 60, _startX.Value + 3, _startY.Value + 60);
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g.DrawLine(pen, _startX.Value + 3, _startY.Value + 60, _startX.Value + 3, _startY.Value);
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//Заливка
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g.FillRectangle(br, _startX.Value + 3, _startY.Value, 90, 60);
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||||||
|
g.FillPolygon(br, new PointF[] { new PointF(_startX.Value + 93, _startY.Value), new PointF(_startX.Value + 143, _startY.Value + 30), new PointF(_startX.Value + 93, _startY.Value + 60) });
|
||||||
|
//Элементы палубы
|
||||||
|
g.DrawEllipse(pen, _startX.Value + 83, _startY.Value + 20, 20, 20);
|
||||||
|
g.DrawRectangle(pen, _startX.Value + 63, _startY.Value + 15, 15, 30);
|
||||||
|
g.DrawRectangle(pen, _startX.Value + 43, _startY.Value + 25, 20, 10);
|
||||||
|
Brush brBlack = new SolidBrush(Color.Black);
|
||||||
|
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 10, 3, 15);
|
||||||
|
g.FillRectangle(brBlack, _startX.Value, _startY.Value + 35, 3, 15);
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
28
Battleship/Battleship/Entities/EntityBattleship.cs
Normal file
28
Battleship/Battleship/Entities/EntityBattleship.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
namespace Battleship.Entities;
|
||||||
|
// класс-сущность "Боевой корабль"
|
||||||
|
public class EntityBattleship : EntityShip
|
||||||
|
{
|
||||||
|
public Color AdditionalColor; // дополнительный цвет
|
||||||
|
public bool Weapon { get; private set; } // оружие
|
||||||
|
public bool Rockets { get; set; } // рокеты
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор сущности
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodycolor">Основной цвет</param>
|
||||||
|
/// <param name="additionalcolor">Дополнительный цвет</param>
|
||||||
|
/// <param name="weapon">Наличие оружейной башни</param>
|
||||||
|
/// <param name="rockets">Наличие рокет</param>
|
||||||
|
public EntityBattleship(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) : base(speed, weight, bodycolor) // инициализация полей объекта-класса военного корабля
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalcolor;
|
||||||
|
Weapon = weapon;
|
||||||
|
Rockets = rockets;
|
||||||
|
}
|
||||||
|
}
|
30
Battleship/Battleship/Entities/EntityShip.cs
Normal file
30
Battleship/Battleship/Entities/EntityShip.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Battleship.Entities;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Корабль"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityShip
|
||||||
|
{
|
||||||
|
public int Speed; // скорость
|
||||||
|
public double Weight; //вес
|
||||||
|
public Color BodyColor; /*основной цвет*/
|
||||||
|
public double Step => Speed * 100 / Weight; // шаг перемещения корабля
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор сущности
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodycolor">Цвет</param>
|
||||||
|
public EntityShip(int speed, double weight, Color bodycolor) {
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodycolor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,26 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
namespace Battleship;
|
|
||||||
// класс-сущность "Боевой корабль"
|
|
||||||
public class EntityBattleship
|
|
||||||
{
|
|
||||||
public int Speed; // скорость
|
|
||||||
public double Weight; //вес
|
|
||||||
public Color BodyColor; /*основной цвет*/
|
|
||||||
public Color AdditionalColor; // дополнительный цвет
|
|
||||||
public bool Weapon { get; private set; } // оружие
|
|
||||||
public bool Rockets { get; set; } // рокеты
|
|
||||||
public double Step => Speed * 100 / Weight; // шаг перемещения корабля
|
|
||||||
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool weapon, bool rockets) // инициализация полей объекта-класса военного корабля
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodycolor;
|
|
||||||
AdditionalColor = additionalcolor;
|
|
||||||
Weapon = weapon;
|
|
||||||
Rockets = rockets;
|
|
||||||
}
|
|
||||||
}
|
|
34
Battleship/Battleship/FormBattleship.Designer.cs
generated
34
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -32,26 +32,27 @@
|
|||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
|
buttonCreateSimple = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
// pictureBoxBattleship
|
// pictureBoxBattleship
|
||||||
//
|
//
|
||||||
pictureBoxBattleship.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
pictureBoxBattleship.Dock = DockStyle.Fill;
|
||||||
pictureBoxBattleship.Location = new Point(0, 0);
|
pictureBoxBattleship.Location = new Point(0, 0);
|
||||||
pictureBoxBattleship.Name = "pictureBoxBattleship";
|
pictureBoxBattleship.Name = "pictureBoxBattleship";
|
||||||
pictureBoxBattleship.Size = new Size(1259, 803);
|
pictureBoxBattleship.Size = new Size(1641, 945);
|
||||||
pictureBoxBattleship.TabIndex = 0;
|
pictureBoxBattleship.TabIndex = 0;
|
||||||
pictureBoxBattleship.TabStop = false;
|
pictureBoxBattleship.TabStop = false;
|
||||||
//
|
//
|
||||||
// buttonCreate
|
// buttonCreate
|
||||||
//
|
//
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.Location = new Point(12, 745);
|
buttonCreate.Location = new Point(12, 887);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreate.Name = "buttonCreate";
|
||||||
buttonCreate.Size = new Size(150, 46);
|
buttonCreate.Size = new Size(316, 46);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreate.TabIndex = 1;
|
||||||
buttonCreate.Text = "Создать";
|
buttonCreate.Text = "Создать боевой корабль";
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
buttonCreate.Click += buttonCreate_Click;
|
buttonCreate.Click += buttonCreate_Click;
|
||||||
//
|
//
|
||||||
@ -60,7 +61,7 @@
|
|||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonUp.BackgroundImage = Properties.Resources.right_arrow;
|
buttonUp.BackgroundImage = Properties.Resources.right_arrow;
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonUp.Location = new Point(1152, 699);
|
buttonUp.Location = new Point(1534, 841);
|
||||||
buttonUp.Name = "buttonUp";
|
buttonUp.Name = "buttonUp";
|
||||||
buttonUp.Size = new Size(40, 40);
|
buttonUp.Size = new Size(40, 40);
|
||||||
buttonUp.TabIndex = 2;
|
buttonUp.TabIndex = 2;
|
||||||
@ -72,7 +73,7 @@
|
|||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonDown.BackgroundImage = Properties.Resources.right_arrow_2;
|
buttonDown.BackgroundImage = Properties.Resources.right_arrow_2;
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonDown.Location = new Point(1152, 745);
|
buttonDown.Location = new Point(1534, 887);
|
||||||
buttonDown.Name = "buttonDown";
|
buttonDown.Name = "buttonDown";
|
||||||
buttonDown.Size = new Size(40, 40);
|
buttonDown.Size = new Size(40, 40);
|
||||||
buttonDown.TabIndex = 3;
|
buttonDown.TabIndex = 3;
|
||||||
@ -84,7 +85,7 @@
|
|||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.right_arrow_4;
|
buttonLeft.BackgroundImage = Properties.Resources.right_arrow_4;
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonLeft.Location = new Point(1106, 745);
|
buttonLeft.Location = new Point(1488, 887);
|
||||||
buttonLeft.Name = "buttonLeft";
|
buttonLeft.Name = "buttonLeft";
|
||||||
buttonLeft.Size = new Size(40, 40);
|
buttonLeft.Size = new Size(40, 40);
|
||||||
buttonLeft.TabIndex = 4;
|
buttonLeft.TabIndex = 4;
|
||||||
@ -96,18 +97,30 @@
|
|||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
buttonRight.BackgroundImage = Properties.Resources.right_arrow_3;
|
buttonRight.BackgroundImage = Properties.Resources.right_arrow_3;
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
buttonRight.Location = new Point(1198, 745);
|
buttonRight.Location = new Point(1580, 887);
|
||||||
buttonRight.Name = "buttonRight";
|
buttonRight.Name = "buttonRight";
|
||||||
buttonRight.Size = new Size(40, 40);
|
buttonRight.Size = new Size(40, 40);
|
||||||
buttonRight.TabIndex = 5;
|
buttonRight.TabIndex = 5;
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += ButtonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateSimple
|
||||||
|
//
|
||||||
|
buttonCreateSimple.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateSimple.Location = new Point(334, 887);
|
||||||
|
buttonCreateSimple.Name = "buttonCreateSimple";
|
||||||
|
buttonCreateSimple.Size = new Size(316, 46);
|
||||||
|
buttonCreateSimple.TabIndex = 6;
|
||||||
|
buttonCreateSimple.Text = "Создать корабль";
|
||||||
|
buttonCreateSimple.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateSimple.Click += buttonCreateSimple_Click;
|
||||||
|
//
|
||||||
// FormBattleship
|
// FormBattleship
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(1259, 803);
|
ClientSize = new Size(1641, 945);
|
||||||
|
Controls.Add(buttonCreateSimple);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
@ -127,5 +140,6 @@
|
|||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
|
private Button buttonCreateSimple;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -7,62 +7,89 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
|
using Battleship.Drawnings;
|
||||||
|
using Battleship.Entities;
|
||||||
namespace Battleship
|
namespace Battleship
|
||||||
{
|
{
|
||||||
public partial class FormBattleship : Form
|
public partial class FormBattleship : Form
|
||||||
{
|
{
|
||||||
private DrawningBattleship? _drawningBattleship;
|
private DrawningShip? _drawningShip;
|
||||||
|
private EntityShip? _entityShip;
|
||||||
private EntityBattleship? _entityBattleship;
|
private EntityBattleship? _entityBattleship;
|
||||||
public FormBattleship()
|
public FormBattleship()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
private void Draw() // метод рисования корабля
|
private void Draw() // метод рисования корабля
|
||||||
{
|
{
|
||||||
if (_drawningBattleship == null)
|
if (_drawningShip == null)
|
||||||
return;
|
return;
|
||||||
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
Bitmap bmp = new(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningBattleship.DrawTransport(gr);
|
_drawningShip.DrawTransport(gr);
|
||||||
pictureBoxBattleship.Image = bmp;
|
pictureBoxBattleship.Image = bmp;
|
||||||
}
|
}
|
||||||
private void buttonCreate_Click(object sender, EventArgs e) // обработка кнопки "создать"
|
private void CreateObject(string type)
|
||||||
{
|
{
|
||||||
Random random = new Random();
|
Random random = new();
|
||||||
_drawningBattleship = new DrawningBattleship();
|
switch (type)
|
||||||
_entityBattleship = new EntityBattleship();
|
{
|
||||||
_entityBattleship.Init(random.Next(100, 300), random.Next(1000, 3000),
|
case nameof(DrawningShip):
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
_entityShip = new EntityShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
_drawningShip = new DrawningShip(_entityShip);
|
||||||
_drawningBattleship.Init(_entityBattleship);
|
_drawningShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
_drawningBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
_drawningBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
Draw();
|
||||||
Draw();
|
break;
|
||||||
|
case nameof(DrawningBattleship):
|
||||||
|
_entityBattleship = new EntityBattleship(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
_drawningShip = new DrawningBattleship(_entityBattleship);
|
||||||
|
_drawningShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void buttonCreate_Click(object sender, EventArgs e) // обработка кнопки "создать боевой корабль"
|
||||||
|
{
|
||||||
|
CreateObject(nameof(DrawningBattleship));
|
||||||
|
}
|
||||||
|
private void buttonCreateSimple_Click(object sender, EventArgs e) // обработка кнопки "создать корабль"
|
||||||
|
{
|
||||||
|
CreateObject(nameof(DrawningShip));
|
||||||
|
|
||||||
}
|
}
|
||||||
private void ButtonMove_Click(object sender, EventArgs e) // обработка кнопок движения
|
private void ButtonMove_Click(object sender, EventArgs e) // обработка кнопок движения
|
||||||
{
|
{
|
||||||
if (_drawningBattleship == null)
|
if (_drawningShip == null)
|
||||||
return;
|
return;
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
bool result = false;
|
bool result = false;
|
||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningBattleship.MoveTransport(DirectionType.Up);
|
result = _drawningShip.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningBattleship.MoveTransport(DirectionType.Down);
|
result = _drawningShip.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningBattleship.MoveTransport(DirectionType.Right);
|
result = _drawningShip.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningBattleship.MoveTransport(DirectionType.Left);
|
result = _drawningShip.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (result)
|
if (result)
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user