Созданы модели
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28
Workshop/Entities/Cheque.cs
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28
Workshop/Entities/Cheque.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Workshop.Entities;
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public class Cheque
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{
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public int Id { get; private set; }
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public DateTime Date { get; private set; }
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public double Sum { get; private set; }
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public IEnumerable<ChequeProduct> ChequeProduct { get; private set; } = [];
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public static Cheque CreateEntity(int id, int sum, IEnumerable<ChequeProduct> products)
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{
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return new Cheque()
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{
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Id = id,
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Sum = sum,
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Date = DateTime.Now,
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ChequeProduct = products
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};
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}
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}
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20
Workshop/Entities/ChequeProduct.cs
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20
Workshop/Entities/ChequeProduct.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Workshop.Entities;
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public class ChequeProduct
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{
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public int ProductId { get; private set; }
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public int ChequeId { get; private set; }
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public static ChequeProduct CreateEntity(int productid, int chequeid)
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{
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return new ChequeProduct
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{
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ProductId = productid,
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ChequeId = chequeid
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};
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}
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}
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15
Workshop/Entities/Enums/CreatingState.cs
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15
Workshop/Entities/Enums/CreatingState.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Workshop.Entities.Enums;
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public enum CreatingState
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{
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None = 0,
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Created = 1,
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InProgress = 2,
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Finished = 3
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}
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16
Workshop/Entities/Enums/ProductCategory.cs
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16
Workshop/Entities/Enums/ProductCategory.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Workshop.Entities.Enums;
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[Flags]
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public enum ProductCategory
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{
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None = 0,
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Furniture = 1,
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Gifts = 2,
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Kitchenware = 4,
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Tools = 8
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}
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26
Workshop/Entities/Master.cs
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26
Workshop/Entities/Master.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Workshop.Entities;
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public class Master
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{
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public int Id { get; private set; }
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public string Name { get; private set; } = string.Empty;
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public string LastName { get; private set; } = string.Empty;
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public int Age { get; private set; }
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public static Master CreateEntity(int id, string name, string lastName, int age)
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{
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return new Master
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{
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Id = id,
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Name = name,
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LastName = lastName,
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Age = age
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};
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}
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}
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25
Workshop/Entities/Material.cs
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25
Workshop/Entities/Material.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Workshop.Entities;
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public class Material
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{
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public int Id { get; private set; }
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public string Name { get; private set; } = string.Empty;
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public int WarehouseAmount { get; private set; }
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public double Price { get; private set; }
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public static Material CreateEntity(int id, string name, int warehouseAmount, double price)
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{
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return new Material
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{
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Id = id,
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Name = name,
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WarehouseAmount = warehouseAmount,
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Price = price
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};
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}
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}
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26
Workshop/Entities/Product.cs
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26
Workshop/Entities/Product.cs
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using System;
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using Workshop.Entities.Enums;
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public class Product
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{
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public int Id { get; private set; }
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public string Name { get; private set; } = string.Empty;
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public double Price { get; private set; }
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public int WarehouseAmount { get; private set; }
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public ProductCategory Category { get; private set; }
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public int MasterId { get; private set; }
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public static Product CreateEntity(int id, string name, int price, int warehouseAmount,
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ProductCategory category, int masterId)
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{
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return new Product {
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Id = id,
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Name = name,
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Price = price,
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WarehouseAmount = warehouseAmount,
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Category = category,
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MasterId = masterId
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};
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}
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}
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29
Workshop/Entities/ProductCreate.cs
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29
Workshop/Entities/ProductCreate.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Workshop.Entities.Enums;
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namespace Workshop.Entities;
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public class ProductCreate
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{
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public int Id { get; private set; }
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public int ProductId { get; private set; }
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public int MasterId { get; private set; }
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public DateTime CreatingDate { get; private set; }
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public CreatingState State { get; private set; }
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public static ProductCreate CreateOperation(int id, int productid, int masterid, CreatingState? state)
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{
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return new ProductCreate
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{
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Id = id,
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ProductId = productid,
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MasterId = masterid,
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State = state ?? CreatingState.None,
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CreatingDate = DateTime.Now
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};
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}
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}
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23
Workshop/Entities/ProductMaterial.cs
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23
Workshop/Entities/ProductMaterial.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Workshop.Entities;
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public class ProductMaterial
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{
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public int ProductId { get; private set; }
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public int MaterialId { get; private set; }
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public int Count { get; private set; }
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public static ProductMaterial CreateEntity(int productId, int materialId, int count)
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{
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return new ProductMaterial
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{
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ProductId = productId,
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MaterialId = materialId,
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Count = count
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};
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}
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}
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14
Workshop/Form1.Designer.cs
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14
Workshop/Form1.Designer.cs
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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SuspendLayout();
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//
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// Form1
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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Name = "Form1";
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Text = "Form1";
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ResumeLayout(false);
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}
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#endregion
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