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32
Tank/Tank/Direction.cs
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32
Tank/Tank/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum Direction
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{
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/// <summary>
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/// Вверх
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///
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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223
Tank/Tank/DrawingTank.cs
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223
Tank/Tank/DrawingTank.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningTank
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTank? EntityTank { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth = 900;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight = 500;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _tankWidth = 110;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _tankHeight = 60;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="trunk">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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/// нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool trunk, bool sportLine, int width, int height)
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{
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// TODO: проверки
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if (width > _tankWidth && height > _tankHeight && speed > 0 && weight > 0)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityTank = new EntityTank();
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EntityTank.Init(speed, weight, bodyColor, additionalColor,
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bodyKit, trunk, sportLine);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// проверки
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if (x >= 0 && x + _tankWidth <= _pictureWidth &&
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y >= 0 && y + _tankHeight <= _pictureHeight)
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (EntityTank == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityTank.Step > 0)
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{
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_startPosX -= (int)EntityTank.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityTank.Step > 0)
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{
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_startPosY -= (int)EntityTank.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + EntityTank.Step + _tankWidth < _pictureWidth)
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{
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_startPosX += (int)EntityTank.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + EntityTank.Step + _tankHeight < _pictureHeight)
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{
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_startPosY += (int)EntityTank.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityTank == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntityTank.AdditionalColor);
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// гусеница
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Rectangle Caterpillar = new Rectangle(_startPosX + 2, _startPosY + 35, 16, 22);
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float startAngle_Caterpillar = 90;
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float sweepAngle_Caterpillar = 180;
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g.DrawArc(pen, Caterpillar, startAngle_Caterpillar, sweepAngle_Caterpillar);
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Rectangle Caterpillar2 = new Rectangle(_startPosX + 102, _startPosY + 35, 16, 22);
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float startAngle_Caterpillar2 = 270;
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float sweepAngle_Caterpillar2 = 180;
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g.DrawArc(pen, Caterpillar2, startAngle_Caterpillar2, sweepAngle_Caterpillar2);
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Point startPoint = new Point(_startPosX + 10, _startPosY + 58);
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Point endPoint = new Point(_startPosX + 110, _startPosY + 58);
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g.DrawLine(pen, startPoint, endPoint);
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// колеса
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillEllipse(brBlack, _startPosX + 95, _startPosY + 35, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 35, 20, 20);
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// колеса снизу поменьше
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g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 47, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 47, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 47, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 47, 10, 10);
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// колеса сверху
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g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 32, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 32, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 75, _startPosY + 32, 10, 10);
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//кузов
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Brush br = new SolidBrush(EntityTank.BodyColor);
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g.FillRectangle(br, _startPosX + 5, _startPosY + 17, 110, 18);
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g.FillRectangle(br, _startPosX + 30, _startPosY, 50, 15);
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// пулемет
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g.FillRectangle(br, _startPosX + 80, _startPosY + 3, 25, 5);
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// зенитный пулемет на башне
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g.FillRectangle(br, _startPosX + 40, _startPosY - 10, 20, 5);
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g.FillRectangle(brBlack, _startPosX + 50, _startPosY - 5, 5, 5);
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g.FillRectangle(brBlack, _startPosX + 55, _startPosY - 10, 5, 10);
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g.FillRectangle(brBlack, _startPosX + 52, _startPosY - 7, 3, 2);
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//выделяем рамкой весь танк
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g.DrawRectangle(pen, _startPosX + 5, _startPosY + 17, 110, 18);
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g.DrawRectangle(pen, _startPosX + 30, _startPosY, 50, 15);
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g.DrawRectangle(pen, _startPosX + 80, _startPosY + 3, 25, 5);
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g.DrawRectangle(pen, _startPosX + 40, _startPosY - 10, 20, 5);
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// обвесы
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if (EntityTank.BodyKit)
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{
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Brush brAdd = new SolidBrush(EntityTank.AdditionalColor);
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g.FillRectangle(brAdd, _startPosX + 5, _startPosY + 17, 20, 18);
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g.FillRectangle(brAdd, _startPosX + 95, _startPosY + 17, 20, 18);
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g.DrawRectangle(pen, _startPosX + 5, _startPosY + 17, 20, 18);
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g.DrawRectangle(pen, _startPosX + 95, _startPosY + 17, 20, 18);
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g.FillRectangle(brAdd, _startPosX + 100, _startPosY + 4, 5, 4);
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}
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//// спортивная линия
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//if (EntityTank.SportLine)
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//{
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// g.FillRectangle(additionalBrush, _startPosX + 75,
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// _startPosY + 23, 25, 15);
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// g.FillRectangle(additionalBrush, _startPosX + 35,
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// _startPosY + 23, 35, 15);
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// g.FillRectangle(additionalBrush, _startPosX + 10,
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// _startPosY + 23, 20, 15);
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//}
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// багажник
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if (EntityTank.Trunk)
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{
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g.FillRectangle(additionalBrush, _startPosX + 23, _startPosY + 4, 8, 10);
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g.DrawRectangle(pen, _startPosX + 23, _startPosY + 4 , 8, 10);
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}
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}
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}
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}
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66
Tank/Tank/EntityTank.cs
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66
Tank/Tank/EntityTank.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank
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{
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public class EntityTank
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия обвеса
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Признак (опция) наличия Багажника
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/// </summary>
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public bool Trunk { get; private set; }
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/// <summary>
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/// Признак (опция) наличия гоночной полосы
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/// </summary>
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public bool SportLine { get; private set; }
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/// <summary>
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/// Шаг перемещения танка
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/// </summary>
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public double Step => (double)Speed * 200 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес Танка</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="trunk">Признак наличия багажника</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool trunk, bool sportLine)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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BodyKit = bodyKit;
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Trunk = trunk;
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SportLine = sportLine;
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}
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}
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}
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39
Tank/Tank/Form1.Designer.cs
generated
39
Tank/Tank/Form1.Designer.cs
generated
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namespace Tank
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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namespace Tank
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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||||
}
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}
|
135
Tank/Tank/FormTank.Designer.cs
generated
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135
Tank/Tank/FormTank.Designer.cs
generated
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namespace Tank
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{
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partial class FormTank
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
|
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/// Clean up any resources being used.
|
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/// </summary>
|
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
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protected override void Dispose(bool disposing)
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{
|
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if (disposing && (components != null))
|
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{
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components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
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{
|
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this.pictureBoxTank = new System.Windows.Forms.PictureBox();
|
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this.buttonCreate = new System.Windows.Forms.Button();
|
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this.buttonUp = new System.Windows.Forms.Button();
|
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this.buttonLeft = new System.Windows.Forms.Button();
|
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this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxTank)).BeginInit();
|
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this.SuspendLayout();
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//
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||||
// pictureBoxTank
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||||
//
|
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this.pictureBoxTank.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxTank.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxTank.Name = "pictureBoxTank";
|
||||
this.pictureBoxTank.Size = new System.Drawing.Size(884, 461);
|
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this.pictureBoxTank.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxTank.TabIndex = 0;
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this.pictureBoxTank.TabStop = false;
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this.pictureBoxTank.Click += new System.EventHandler(this.pictureBox1_Click);
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//
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// buttonCreate
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//
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this.buttonCreate.Location = new System.Drawing.Point(26, 417);
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this.buttonCreate.Name = "buttonCreate";
|
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this.buttonCreate.Size = new System.Drawing.Size(75, 23);
|
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this.buttonCreate.TabIndex = 1;
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this.buttonCreate.Text = "Создать";
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this.buttonCreate.UseVisualStyleBackColor = true;
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this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
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//
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||||
// buttonUp
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//
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this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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||||
this.buttonUp.BackgroundImage = global::Tank.Properties.Resources.upper_arrow;
|
||||
this.buttonUp.Location = new System.Drawing.Point(806, 381);
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this.buttonUp.Name = "buttonUp";
|
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this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 2;
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||||
this.buttonUp.UseVisualStyleBackColor = true;
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this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
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//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Tank.Properties.Resources.left_arrow;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(770, 417);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 3;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Tank.Properties.Resources.down_arrow;
|
||||
this.buttonDown.Location = new System.Drawing.Point(806, 417);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 4;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Tank.Properties.Resources.right_arrow;
|
||||
this.buttonRight.Location = new System.Drawing.Point(842, 417);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 5;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxTank);
|
||||
this.Name = "FormTank";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Tank";
|
||||
this.Load += new System.EventHandler(this.Form1_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxTank)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxTank;
|
||||
private Button buttonCreate;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
99
Tank/Tank/FormTank.cs
Normal file
99
Tank/Tank/FormTank.cs
Normal file
@ -0,0 +1,99 @@
|
||||
namespace Tank
|
||||
{
|
||||
/// <summary>
|
||||
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Ñïîðòèâíûé àâòîìîáèëü"
|
||||
/// </summary>
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawningTank? _drawningTank;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè ìàøèíû
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxTank.Width,
|
||||
pictureBoxTank.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTank.DrawTransport(gr);
|
||||
pictureBoxTank.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
// Ñîçäàíèå Tank
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningTank = new DrawningTank();
|
||||
_drawningTank.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
|
||||
pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_drawningTank.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningTank.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningTank.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningTank.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningTank.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
60
Tank/Tank/FormTank.resx
Normal file
60
Tank/Tank/FormTank.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace Tank
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormTank());
|
||||
}
|
||||
}
|
||||
}
|
103
Tank/Tank/Properties/Resources.Designer.cs
generated
Normal file
103
Tank/Tank/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Tank.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tank.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap upper_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("upper-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,17 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="down-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="upper-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\upper-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Tank/Tank/Resources/down-arrow.png
Normal file
BIN
Tank/Tank/Resources/down-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 281 B |
BIN
Tank/Tank/Resources/left-arrow.png
Normal file
BIN
Tank/Tank/Resources/left-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 265 B |
BIN
Tank/Tank/Resources/right-arrow.png
Normal file
BIN
Tank/Tank/Resources/right-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 224 B |
BIN
Tank/Tank/Resources/upper-arrow.png
Normal file
BIN
Tank/Tank/Resources/upper-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 264 B |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user