using FurnitureAssemblyContracts.BindingModels; using FurnitureAssemblyContracts.ViewModels; using FurnitureAssemblyDataModels.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace FurnitureAssemblyFileImplement.Models { // Класс, реализующий интерфейс модели заготовки public class WorkPiece : IWorkPieceModel { public int Id { get; private set; } public string WorkPieceName { get; private set; } = string.Empty; public double Cost { get; set; } public static WorkPiece? Create(WorkPieceBindingModel model) { if (model == null) { return null; } return new WorkPiece() { Id = model.Id, WorkPieceName = model.WorkPieceName, Cost = model.Cost }; } public static WorkPiece? Create(XElement element) { if (element == null) { return null; } return new WorkPiece() { Id = Convert.ToInt32(element.Attribute("Id")!.Value), WorkPieceName = element.Element("WorkPieceName")!.Value, Cost = Convert.ToDouble(element.Element("Cost")!.Value) }; } public void Update(WorkPieceBindingModel model) { if (model == null) { return; } WorkPieceName = model.WorkPieceName; Cost = model.Cost; } public WorkPieceViewModel GetViewModel => new() { Id = Id, WorkPieceName = WorkPieceName, Cost = Cost }; public XElement GetXElement => new("WorkPiece", new XAttribute("Id", Id), new XElement("WorkPieceName", WorkPieceName), new XElement("Cost", Cost.ToString())); } }