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b355d6f6ab
...
8861b13b44
@ -1,9 +1,9 @@
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namespace ProjectTrolleybus.MovementStrategy;
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namespace ProjectTrolleybus;
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/// <summary>
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/// <summary>
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/// Направление перемещения
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/// Направление перемещения
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/// </summary>
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/// </summary>
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public enum MovementDirection
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public enum DirectionType
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{
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{
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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@ -1,18 +1,14 @@
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using ProjectTrolleybus.Entities;
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namespace ProjectTrolleybus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectTrolleybus.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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public class DrawningTrolleyB
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/// </summary>
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public class DrawningTrolleybus
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{
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{
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/// <summary>
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/// <summary>
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/// Класс-сущность
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/// Класс-сущность
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/// </summary>
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/// </summary>
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public EntityTrolleyB? EntityTrolleyB { get; protected set; }
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public EntityTrolleybus? EntityTrolleybus { get; private set; }
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/// <summary>
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/// <summary>
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/// Ширина окна
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/// Ширина окна
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@ -27,77 +23,42 @@ public class DrawningTrolleyB
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/// <summary>
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/// <summary>
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/// Левая координата прорисовки транспорта
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/// Левая координата прорисовки транспорта
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/// </summary>
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/// </summary>
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protected int? _startPosX;
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private int? _startPosX;
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/// <summary>
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/// <summary>
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/// Верхняя координата прорисовки транспорта
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/// Верхняя координата прорисовки транспорта
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/// </summary>
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/// </summary>
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protected int? _startPosY;
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private int? _startPosY;
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/// <summary>
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/// <summary>
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/// Ширина прорисовки транспорта
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/// Ширина прорисовки транспорта
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/// </summary>
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/// </summary>
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private readonly int _drawningVehicleWidth = 89;
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private readonly int _drawningVehicleWidth = 100;
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/// <summary>
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/// <summary>
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/// Высота прорисовки транспорта
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/// Высота прорисовки транспорта
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/// </summary>
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/// </summary>
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private readonly int _drawningVehicleHeight = 31;
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private readonly int _drawningVehicleHeight = 48;
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/// <summary>
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/// <summary>
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/// Координата X объекта
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/// Инициализация свойств
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/// </summary>
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <summary>
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/// <param name="bodyColor"></param>
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/// Координата Y объекта
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/// <param name="additionalColor"></param>
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/// </summary>
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/// <param name="batteryCompartment"></param>
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public int? GetPosY => _startPosY;
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/// <param name="horns"></param>
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///
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/// <summary>
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public void Init(EntityTrolleybus _Tr)
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningVehicleWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHight => _drawningVehicleHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningTrolleyB()
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{
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{
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EntityTrolleybus = _Tr;
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_pictureHeight = null;
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_pictureHeight = null;
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_pictureWidth = null;
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_pictureWidth = null;
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_startPosX = null;
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_startPosX = null;
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_startPosY = null;
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_startPosY = null;
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningTrolleyB(int speed, double weight, Color bodyColor) : this()
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{
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EntityTrolleyB = new EntityTrolleyB(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningVehicleWidth">Ширина прорисовки транспорта</param>
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/// <param name="drawningVehicleHeight">Высота прорисовки транспорта</param>
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protected DrawningTrolleyB(int drawningVehicleWidth, int drawningVehicleHeight) : this()
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{
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_drawningVehicleWidth = drawningVehicleWidth;
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_drawningVehicleHeight = drawningVehicleHeight;
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}
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/// <summary>
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/// <summary>
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/// Установка границ поля
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/// Установка границ поля
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/// </summary>
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/// </summary>
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@ -141,6 +102,7 @@ public class DrawningTrolleyB
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{
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{
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return;
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return;
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}
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}
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//TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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//то надо изменить координаты, чтобы он оставался в этих границах
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//то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawningVehicleWidth > _pictureWidth)
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if (x + _drawningVehicleWidth > _pictureWidth)
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{
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{
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@ -165,7 +127,7 @@ public class DrawningTrolleyB
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/// <returns></returns>
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/// <returns></returns>
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public bool MoveVehicle(DirectionType direction)
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public bool MoveVehicle(DirectionType direction)
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{
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{
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if (EntityTrolleyB == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityTrolleybus == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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{
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return false;
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return false;
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}
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}
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@ -174,33 +136,33 @@ public class DrawningTrolleyB
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{
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{
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// влево
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// влево
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case DirectionType.Left:
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case DirectionType.Left:
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if (_startPosX.Value - EntityTrolleyB.Step > 0)
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if (_startPosX.Value - EntityTrolleybus.Step > 0)
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{
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{
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_startPosX -= (int)EntityTrolleyB.Step;
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_startPosX -= (int)EntityTrolleybus.Step;
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}
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}
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return true;
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return true;
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// вверх
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// вверх
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case DirectionType.Up:
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case DirectionType.Up:
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if (_startPosY.Value - EntityTrolleyB.Step > 0)
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if (_startPosY.Value - EntityTrolleybus.Step > 0)
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{
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{
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_startPosY -= (int)EntityTrolleyB.Step;
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_startPosY -= (int)EntityTrolleybus.Step;
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}
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}
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return true;
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return true;
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// вправо
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// вправо
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case DirectionType.Right:
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case DirectionType.Right:
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{
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{
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if (_startPosX.Value + _drawningVehicleWidth + EntityTrolleyB.Step < _pictureWidth)
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if (_startPosX.Value + _drawningVehicleWidth + EntityTrolleybus.Step < _pictureWidth)
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{
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{
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_startPosX += (int)EntityTrolleyB.Step;
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_startPosX += (int)EntityTrolleybus.Step;
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}
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}
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}
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}
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return true;
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return true;
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// вниз
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// вниз
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case DirectionType.Down:
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case DirectionType.Down:
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{
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{
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if (_startPosY.Value + _drawningVehicleHeight + EntityTrolleyB.Step < _pictureHeight)
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if (_startPosY.Value + _drawningVehicleHeight + EntityTrolleybus.Step < _pictureHeight)
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{
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{
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_startPosY += (int)EntityTrolleyB.Step;
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_startPosY += (int)EntityTrolleybus.Step;
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}
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}
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}
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}
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return true;
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return true;
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@ -213,9 +175,9 @@ public class DrawningTrolleyB
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/// Прорисовка объекта
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/// Прорисовка объекта
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/// </summary>
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/// </summary>
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/// <param name="g"></param>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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public void DrawTransport(Graphics g)
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{
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{
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if (EntityTrolleyB == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityTrolleybus == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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{
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return;
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return;
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}
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}
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@ -224,44 +186,68 @@ public class DrawningTrolleyB
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//Колёса
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//Колёса
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pen.Width = 2;
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pen.Width = 2;
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 23, 12, 12);
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 36, 12, 12);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 23, 12, 12);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 36, 12, 12);
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pen.Width = 1;
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pen.Width = 1;
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Brush brBlackWheel = new SolidBrush(Color.Black);
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Brush brBlackWheel = new SolidBrush(Color.Black);
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g.FillEllipse(brBlackWheel, _startPosX.Value + 10, _startPosY.Value + 23, 12, 12);
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g.FillEllipse(brBlackWheel, _startPosX.Value + 20, _startPosY.Value + 36, 12, 12);
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g.FillEllipse(brBlackWheel, _startPosX.Value + 70, _startPosY.Value + 23, 12, 12);
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g.FillEllipse(brBlackWheel, _startPosX.Value + 80, _startPosY.Value + 36, 12, 12);
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Brush brYelWheel = new SolidBrush(Color.Goldenrod);
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Brush brYelWheel = new SolidBrush(Color.Goldenrod);
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g.FillEllipse(brYelWheel, _startPosX.Value + 12, _startPosY.Value + 25, 8, 8);
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g.FillEllipse(brYelWheel, _startPosX.Value + 22, _startPosY.Value + 38, 8, 8);
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g.FillEllipse(brYelWheel, _startPosX.Value + 72, _startPosY.Value + 25, 8, 8);
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g.FillEllipse(brYelWheel, _startPosX.Value + 82, _startPosY.Value + 38, 8, 8);
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//Кузов
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//Кузов
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Brush br = new SolidBrush(EntityTrolleyB.BodyColor);
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Brush br = new SolidBrush(EntityTrolleybus.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 1, _startPosY.Value + 3, 89, 24);
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g.FillRectangle(br, _startPosX.Value + 11, _startPosY.Value + 16, 89, 24);
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//Границы Автомобиля
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//Границы Автомобиля
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 2, 90, 25);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, 90, 25);
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g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 12, 10, 15);
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g.DrawRectangle(pen, _startPosX.Value + 36, _startPosY.Value + 25, 10, 15);
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g.DrawRectangle(pen, _startPosX.Value + 78, _startPosY.Value + 6, 12, 12);
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g.DrawRectangle(pen, _startPosX.Value + 88, _startPosY.Value + 19, 12, 12);
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pen.Width = 2;
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pen.Width = 2;
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g.DrawEllipse(pen, _startPosX.Value + 2, _startPosY.Value + 7, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 12, _startPosY.Value + 20, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 14, _startPosY.Value + 7, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 24, _startPosY.Value + 20, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 7, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 20, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 7, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 62, _startPosY.Value + 20, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 64, _startPosY.Value + 7, 8, 10);
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g.DrawEllipse(pen, _startPosX.Value + 74, _startPosY.Value + 20, 8, 10);
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pen.Width = 1;
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pen.Width = 1;
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//Стекла и кабина
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//Стекла и кабина
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Brush brBlue = new SolidBrush(Color.LightBlue);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX.Value + 79, _startPosY.Value + 7, 11, 11);
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g.FillRectangle(brBlue, _startPosX.Value + 89, _startPosY.Value + 20, 11, 11);
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g.FillEllipse(brBlue, _startPosX.Value + 2, _startPosY.Value + 7, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 12, _startPosY.Value + 20, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 14, _startPosY.Value + 7, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 24, _startPosY.Value + 20, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 40, _startPosY.Value + 7, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 50, _startPosY.Value + 20, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 52, _startPosY.Value + 7, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 62, _startPosY.Value + 20, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 64, _startPosY.Value + 7, 8, 10);
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g.FillEllipse(brBlue, _startPosX.Value + 74, _startPosY.Value + 20, 8, 10);
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//Дверь
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//Дверь
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Brush brBlack = new SolidBrush(Color.LightGray);
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Brush brBlack = new SolidBrush(Color.LightGray);
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g.FillRectangle(brBlack, _startPosX.Value + 27, _startPosY.Value + 13, 9, 14);
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g.FillRectangle(brBlack, _startPosX.Value + 37, _startPosY.Value + 26, 9, 14);
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Brush additBrush = new SolidBrush(EntityTrolleybus.AdditionalColor);
|
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// "Рога" для проводов
|
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if (EntityTrolleybus.Horns)
|
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{
|
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pen.Width = 2;
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g.DrawLine(pen, _startPosX.Value + 77, _startPosY.Value + 15, _startPosX.Value + 52, _startPosY.Value + 2);
|
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pen.Width = 1;
|
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g.DrawRectangle(pen, _startPosX.Value + 34, _startPosY.Value, 20, 5);
|
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g.FillRectangle(additBrush, _startPosX.Value + 35, _startPosY.Value + 1, 19, 4);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Отсек под батареи
|
||||||
|
if (EntityTrolleybus.BatteryCompartment)
|
||||||
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{
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||||||
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 24, 10, 12);
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||||||
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g.FillRectangle(additBrush, _startPosX.Value + 1, _startPosY.Value + 25, 9, 11);
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||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
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|
||||||
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|
||||||
}
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}
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@ -1,32 +0,0 @@
|
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namespace ProjectTrolleybus.Drawnings;
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|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum DirectionType
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Неизвестное направление
|
|
||||||
/// </summary>
|
|
||||||
Unknow = -1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
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|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,64 +0,0 @@
|
|||||||
using ProjectTrolleybus.Entities;
|
|
||||||
using System.Drawing;
|
|
||||||
|
|
||||||
namespace ProjectTrolleybus.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningTrolleybus : DrawningTrolleyB
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed"></param>
|
|
||||||
/// <param name="weight"></param>
|
|
||||||
/// <param name="bodyColor"></param>
|
|
||||||
/// <param name="additionalColor"></param>
|
|
||||||
/// <param name="batteryCompartment"></param>
|
|
||||||
/// <param name="horns"></param>
|
|
||||||
///
|
|
||||||
public DrawningTrolleybus(int speed, double weight, Color bodyColor, Color additionalColor, bool batteryCompartment, bool horns) : base(100, 48)
|
|
||||||
{
|
|
||||||
EntityTrolleyB = new EntityTrolleybus(speed, weight, bodyColor, additionalColor, batteryCompartment, horns);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (EntityTrolleyB == null || EntityTrolleyB is not EntityTrolleybus trolleybus || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additBrush = new SolidBrush(trolleybus.AdditionalColor);
|
|
||||||
|
|
||||||
// "Рога" для проводов
|
|
||||||
if (trolleybus.Horns)
|
|
||||||
{
|
|
||||||
pen.Width = 2;
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 77, _startPosY.Value + 15, _startPosX.Value + 52, _startPosY.Value + 2);
|
|
||||||
pen.Width = 1;
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 34, _startPosY.Value, 20, 5);
|
|
||||||
|
|
||||||
g.FillRectangle(additBrush, _startPosX.Value + 35, _startPosY.Value + 1, 19, 4);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Отсек под батареи
|
|
||||||
if (trolleybus .BatteryCompartment)
|
|
||||||
{
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 24, 10, 12);
|
|
||||||
|
|
||||||
g.FillRectangle(additBrush, _startPosX.Value + 1, _startPosY.Value + 25, 9, 11);
|
|
||||||
}
|
|
||||||
|
|
||||||
_startPosX += 10;
|
|
||||||
_startPosY += 15;
|
|
||||||
base.DrawTransport(g);
|
|
||||||
_startPosX -= 10;
|
|
||||||
_startPosY -= 15;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,41 +0,0 @@
|
|||||||
namespace ProjectTrolleybus.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-Сущность "Троллейбус"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityTrolleyB
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed"></param>
|
|
||||||
/// <param name="weight"></param>
|
|
||||||
/// <param name="bodyColor"></param>
|
|
||||||
|
|
||||||
public EntityTrolleyB(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,9 +1,24 @@
|
|||||||
namespace ProjectTrolleybus.Entities;
|
namespace ProjectTrolleybus;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-Сущность "Троллейбус"
|
/// Класс-Сущность "Троллейбус"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class EntityTrolleybus : EntityTrolleyB
|
public class EntityTrolleybus
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Дополнительный цвет
|
/// Дополнительный цвет
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -12,13 +27,15 @@ public class EntityTrolleybus : EntityTrolleyB
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Признак (опция) наличия отсека под батареи
|
/// Признак (опция) наличия отсека под батареи
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool BatteryCompartment { get; private set; }
|
public bool BatteryCompartment { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Признак (опция) наличия "Рогов" для подключения проводов
|
/// Признак (опция) наличия "Рогов" для подключения проводов
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Horns { get; private set; }
|
public bool Horns { get; private set; }
|
||||||
|
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -28,8 +45,11 @@ public class EntityTrolleybus : EntityTrolleyB
|
|||||||
/// <param name="additionalColor"></param>
|
/// <param name="additionalColor"></param>
|
||||||
/// <param name="batteryCompartment"></param>
|
/// <param name="batteryCompartment"></param>
|
||||||
/// <param name="horns"></param>
|
/// <param name="horns"></param>
|
||||||
public EntityTrolleybus(int speed, double weight, Color bodyColor, Color additionalColor, bool batteryCompartment, bool horns) : base(speed, weight, bodyColor)
|
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool batteryCompartment, bool horns)
|
||||||
{
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
BatteryCompartment = batteryCompartment;
|
BatteryCompartment = batteryCompartment;
|
||||||
Horns = horns;
|
Horns = horns;
|
@ -34,9 +34,6 @@
|
|||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonCreateTrolleyB = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -54,9 +51,9 @@
|
|||||||
buttonCreateTrolleybus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateTrolleybus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreateTrolleybus.Location = new Point(22, 406);
|
buttonCreateTrolleybus.Location = new Point(22, 406);
|
||||||
buttonCreateTrolleybus.Name = "buttonCreateTrolleybus";
|
buttonCreateTrolleybus.Name = "buttonCreateTrolleybus";
|
||||||
buttonCreateTrolleybus.Size = new Size(204, 23);
|
buttonCreateTrolleybus.Size = new Size(75, 23);
|
||||||
buttonCreateTrolleybus.TabIndex = 1;
|
buttonCreateTrolleybus.TabIndex = 1;
|
||||||
buttonCreateTrolleybus.Text = "Создать улучшенный троллейбус";
|
buttonCreateTrolleybus.Text = "Создать";
|
||||||
buttonCreateTrolleybus.UseVisualStyleBackColor = true;
|
buttonCreateTrolleybus.UseVisualStyleBackColor = true;
|
||||||
buttonCreateTrolleybus.Click += ButtonCreateTrolleybus_Click;
|
buttonCreateTrolleybus.Click += ButtonCreateTrolleybus_Click;
|
||||||
//
|
//
|
||||||
@ -108,45 +105,11 @@
|
|||||||
buttonUp.UseVisualStyleBackColor = true;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
buttonUp.Click += ButtonMove_Click;
|
buttonUp.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonCreateTrolleyB
|
|
||||||
//
|
|
||||||
buttonCreateTrolleyB.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreateTrolleyB.Location = new Point(246, 406);
|
|
||||||
buttonCreateTrolleyB.Name = "buttonCreateTrolleyB";
|
|
||||||
buttonCreateTrolleyB.Size = new Size(130, 23);
|
|
||||||
buttonCreateTrolleyB.TabIndex = 6;
|
|
||||||
buttonCreateTrolleyB.Text = "Создать троллейбус";
|
|
||||||
buttonCreateTrolleyB.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateTrolleyB.Click += ButtonCreateTrolleyB_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(667, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(121, 23);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(713, 41);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(75, 23);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "Шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormTrolleybus
|
// FormTrolleybus
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(800, 450);
|
ClientSize = new Size(800, 450);
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonCreateTrolleyB);
|
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
@ -167,8 +130,5 @@
|
|||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonCreateTrolleyB;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,167 +1,76 @@
|
|||||||
using ProjectTrolleybus.Drawnings;
|
namespace ProjectTrolleybus
|
||||||
using ProjectTrolleybus.Entities;
|
|
||||||
using ProjectTrolleybus.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectTrolleybus;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Форма работы с объектом "Троллейбус"
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormTrolleybus : Form
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
public partial class FormTrolleybus : Form
|
||||||
/// Поле-объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningTrolleyB? _drawningTrolleyB;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор формы
|
|
||||||
/// </summary>
|
|
||||||
public FormTrolleybus()
|
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
private DrawningTrolleybus? _drawningTrolleybus;
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
EntityTrolleybus? _Trolleybus;
|
||||||
/// Метод прорисовки транспорта
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningTrolleyB.DrawTransport(gr);
|
|
||||||
pictureBoxTrolleybus.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
public FormTrolleybus()
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта класса-перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="type">Тип создания объекта</param>
|
|
||||||
private void CreateObject(string type)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
switch (type)
|
|
||||||
{
|
{
|
||||||
case nameof(DrawningTrolleyB):
|
InitializeComponent();
|
||||||
_drawningTrolleyB = new DrawningTrolleyB(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
|
||||||
break;
|
|
||||||
case nameof(DrawningTrolleybus):
|
|
||||||
_drawningTrolleyB = new DrawningTrolleybus(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_drawningTrolleyB.SetPictureSize(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
private void Draw()
|
||||||
_drawningTrolleyB.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
|
||||||
_strategy = null;
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия создать улучшеный троллейбус
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateTrolleybus_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
CreateObject(nameof(DrawningTrolleybus));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия создать троллейбус
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateTrolleyB_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
CreateObject(nameof(DrawningTrolleyB));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по кнопке (нажатие кнопок навигации)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTrolleyB == null)
|
|
||||||
{
|
{
|
||||||
return;
|
Bitmap bmp = new(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningTrolleybus.DrawTransport(gr);
|
||||||
|
pictureBoxTrolleybus.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
private void ButtonCreateTrolleybus_Click(object sender, EventArgs e)
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningTrolleyB.MoveVehicle(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningTrolleyB.MoveVehicle(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningTrolleyB.MoveVehicle(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawningTrolleyB.MoveVehicle(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result)
|
Random random = new();
|
||||||
{
|
_Trolleybus = new EntityTrolleybus();
|
||||||
|
_Trolleybus.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
_drawningTrolleybus = new DrawningTrolleybus();
|
||||||
|
_drawningTrolleybus.Init(_Trolleybus);
|
||||||
|
//_drawningTrolleybus.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
// Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
// Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
_drawningTrolleybus.SetPictureSize(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
||||||
|
_drawningTrolleybus.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
||||||
Draw();
|
Draw();
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTrolleyB == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
if (_drawningTrolleybus == null)
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
_strategy.SetData(new MoveableTrolleyB(_drawningTrolleyB), pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
{
|
bool result = false;
|
||||||
return;
|
switch (name)
|
||||||
}
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _drawningTrolleybus.MoveVehicle(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result = _drawningTrolleybus.MoveVehicle(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _drawningTrolleybus.MoveVehicle(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result = _drawningTrolleybus.MoveVehicle(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
comboBoxStrategy.Enabled = false;
|
if (result)
|
||||||
_strategy.MakeStep();
|
{
|
||||||
Draw();
|
Draw();
|
||||||
|
}
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,123 +0,0 @@
|
|||||||
namespace ProjectTrolleybus.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject"></param>
|
|
||||||
/// <param name="width"></param>
|
|
||||||
/// <param name="height"></param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (IsTargetDestination())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместится, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместится, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместится, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместится, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
|
||||||
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
|
|
||||||
protected abstract bool IsTargetDestination();
|
|
||||||
|
|
||||||
protected bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
namespace ProjectTrolleybus.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с перемещаемым объектом
|
|
||||||
/// </summary>
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
@ -1,56 +0,0 @@
|
|||||||
namespace ProjectTrolleybus.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта к границам
|
|
||||||
/// </summary>
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder <= FieldHeight &&
|
|
||||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,54 +0,0 @@
|
|||||||
namespace ProjectTrolleybus.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта к центру
|
|
||||||
/// </summary>
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,69 +0,0 @@
|
|||||||
using ProjectTrolleybus.Drawnings;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectTrolleybus.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-реализация IMoveableObject с использованием DrawningTrolleyB
|
|
||||||
/// </summary>
|
|
||||||
public class MoveableTrolleyB : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningTrolleyB или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningTrolleyB? _trolleyB = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="trolleyB">Объект класса DrawningTrolleyB</param>
|
|
||||||
public MoveableTrolleyB(DrawningTrolleyB trolleyB)
|
|
||||||
{
|
|
||||||
_trolleyB = trolleyB;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_trolleyB == null || _trolleyB.EntityTrolleyB == null || !_trolleyB.GetPosX.HasValue || !_trolleyB.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_trolleyB.GetPosX.Value, _trolleyB.GetPosY.Value, _trolleyB.GetWidth, _trolleyB.GetHight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetStep => (int)(_trolleyB?.EntityTrolleyB?.Step ?? 0);
|
|
||||||
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_trolleyB == null || _trolleyB.EntityTrolleyB == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return _trolleyB.MoveVehicle(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,62 +0,0 @@
|
|||||||
namespace ProjectTrolleybus.MovementStrategy;
|
|
||||||
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата x
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,19 +0,0 @@
|
|||||||
namespace ProjectTrolleybus.MovementStrategy;
|
|
||||||
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user