Лабораторная работа №1

This commit is contained in:
Geo7312 2024-02-07 19:52:09 +04:00
parent 201d60fb30
commit 0b983f86b7
14 changed files with 911 additions and 1 deletions

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namespace ProjectTrolleybus;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectTrolleybus;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningTrolleybus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityTrolleybus? EntityTrolleybus { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки транспорта
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки транспорта
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки транспорта
/// </summary>
private readonly int _drawningVehicleWidth = 100;
/// <summary>
/// Высота прорисовки транспорта
/// </summary>
private readonly int _drawningVehicleHeight = 48;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="batteryCompartment"></param>
/// <param name="horns"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool batteryCompartment, bool horns)
{
EntityTrolleybus = new EntityTrolleybus();
EntityTrolleybus.Init(speed, weight, bodyColor, additionalColor, batteryCompartment, horns);
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//TODO проверка, что объект "влезает" в размеры поля
//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
if (_drawningVehicleWidth > width || _drawningVehicleHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawningVehicleWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningVehicleWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawningVehicleHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningVehicleHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y, int width, int height)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
//TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
//то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningVehicleWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningVehicleWidth;
}
else if (x < 0) _startPosX = 0;
else _startPosX = x;
if (y + _drawningVehicleHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningVehicleHeight;
}
else if (y < 0) _startPosY = 0;
else _startPosY = y;
}
/// <summary>
/// Изменение направления движения
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveVehicle(DirectionType direction)
{
if (EntityTrolleybus == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
// влево
case DirectionType.Left:
if (_startPosX.Value - EntityTrolleybus.Step > 0)
{
_startPosX -= (int)EntityTrolleybus.Step;
}
return true;
// вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTrolleybus.Step > 0)
{
_startPosY -= (int)EntityTrolleybus.Step;
}
return true;
// вправо
case DirectionType.Right:
{
if (_startPosX.Value + _drawningVehicleWidth + EntityTrolleybus.Step < _pictureWidth)
{
_startPosX += (int)EntityTrolleybus.Step;
}
}
return true;
// вниз
case DirectionType.Down:
{
if (_startPosY.Value + _drawningVehicleHeight + EntityTrolleybus.Step < _pictureHeight)
{
_startPosY += (int)EntityTrolleybus.Step;
}
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityTrolleybus == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//Колёса
pen.Width = 2;
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 36, 12, 12);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 36, 12, 12);
pen.Width = 1;
Brush brBlackWheel = new SolidBrush(Color.Black);
g.FillEllipse(brBlackWheel, _startPosX.Value + 20, _startPosY.Value + 36, 12, 12);
g.FillEllipse(brBlackWheel, _startPosX.Value + 80, _startPosY.Value + 36, 12, 12);
Brush brYelWheel = new SolidBrush(Color.Goldenrod);
g.FillEllipse(brYelWheel, _startPosX.Value + 22, _startPosY.Value + 38, 8, 8);
g.FillEllipse(brYelWheel, _startPosX.Value + 82, _startPosY.Value + 38, 8, 8);
//Кузов
Brush br = new SolidBrush(EntityTrolleybus.BodyColor);
g.FillRectangle(br, _startPosX.Value + 11, _startPosY.Value + 16, 89, 24);
//Границы Автомобиля
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, 90, 25);
g.DrawRectangle(pen, _startPosX.Value + 36, _startPosY.Value + 25, 10, 15);
g.DrawRectangle(pen, _startPosX.Value + 88, _startPosY.Value + 19, 12, 12);
pen.Width = 2;
g.DrawEllipse(pen, _startPosX.Value + 12, _startPosY.Value + 20, 8, 10);
g.DrawEllipse(pen, _startPosX.Value + 24, _startPosY.Value + 20, 8, 10);
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 20, 8, 10);
g.DrawEllipse(pen, _startPosX.Value + 62, _startPosY.Value + 20, 8, 10);
g.DrawEllipse(pen, _startPosX.Value + 74, _startPosY.Value + 20, 8, 10);
pen.Width = 1;
//Стекла и кабина
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 89, _startPosY.Value + 20, 11, 11);
g.FillEllipse(brBlue, _startPosX.Value + 12, _startPosY.Value + 20, 8, 10);
g.FillEllipse(brBlue, _startPosX.Value + 24, _startPosY.Value + 20, 8, 10);
g.FillEllipse(brBlue, _startPosX.Value + 50, _startPosY.Value + 20, 8, 10);
g.FillEllipse(brBlue, _startPosX.Value + 62, _startPosY.Value + 20, 8, 10);
g.FillEllipse(brBlue, _startPosX.Value + 74, _startPosY.Value + 20, 8, 10);
//Дверь
Brush brBlack = new SolidBrush(Color.LightGray);
g.FillRectangle(brBlack, _startPosX.Value + 37, _startPosY.Value + 26, 9, 14);
Brush additBrush = new SolidBrush(EntityTrolleybus.AdditionalColor);
// "Рога" для проводов
if (EntityTrolleybus.Horns)
{
pen.Width = 2;
g.DrawLine(pen, _startPosX.Value + 77, _startPosY.Value + 15, _startPosX.Value + 52, _startPosY.Value + 2);
pen.Width = 1;
g.DrawRectangle(pen, _startPosX.Value + 34, _startPosY.Value, 20, 5);
g.FillRectangle(additBrush, _startPosX.Value + 35, _startPosY.Value + 1, 19, 4);
}
// Отсек под батареи
if (EntityTrolleybus.BatteryCompartment)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 24, 10, 12);
g.FillRectangle(additBrush, _startPosX.Value + 1, _startPosY.Value + 25, 9, 11);
}
}
}

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namespace ProjectTrolleybus;
/// <summary>
/// Класс-Сущность "Троллейбус"
/// </summary>
public class EntityTrolleybus
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека под батареи
/// </summary>
public bool BatteryCompartment { get; private set; }
/// <summary>
/// Признак (опция) наличия "Рогов" для подключения проводов
/// </summary>
public bool Horns { get; private set; }
public double Step => Speed * 100 / Weight;
/// <summary>
///
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="batteryCompartment"></param>
/// <param name="horns"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool batteryCompartment, bool horns)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BatteryCompartment = batteryCompartment;
Horns = horns;
}
}

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namespace ProjectTrolleybus
{
partial class FormTrolleybus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTrolleybus = new PictureBox();
buttonCreateTrolleybus = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).BeginInit();
SuspendLayout();
//
// pictureBoxTrolleybus
//
pictureBoxTrolleybus.Dock = DockStyle.Fill;
pictureBoxTrolleybus.Location = new Point(0, 0);
pictureBoxTrolleybus.Name = "pictureBoxTrolleybus";
pictureBoxTrolleybus.Size = new Size(800, 450);
pictureBoxTrolleybus.TabIndex = 0;
pictureBoxTrolleybus.TabStop = false;
//
// buttonCreateTrolleybus
//
buttonCreateTrolleybus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTrolleybus.Location = new Point(22, 406);
buttonCreateTrolleybus.Name = "buttonCreateTrolleybus";
buttonCreateTrolleybus.Size = new Size(75, 23);
buttonCreateTrolleybus.TabIndex = 1;
buttonCreateTrolleybus.Text = "Создать";
buttonCreateTrolleybus.UseVisualStyleBackColor = true;
buttonCreateTrolleybus.Click += ButtonCreateTrolleybus_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.play2;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(670, 394);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.play1;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(712, 394);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.play;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(753, 394);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.play3;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(712, 353);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormTrolleybus
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateTrolleybus);
Controls.Add(pictureBoxTrolleybus);
Name = "FormTrolleybus";
Text = "Троллейбус";
((System.ComponentModel.ISupportInitialize)pictureBoxTrolleybus).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxTrolleybus;
private Button buttonCreateTrolleybus;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

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namespace ProjectTrolleybus
{
public partial class FormTrolleybus : Form
{
private DrawningTrolleybus? _drawningTrolleybus;
public FormTrolleybus()
{
InitializeComponent();
}
private void Draw()
{
Bitmap bmp = new(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTrolleybus.DrawTransport(gr);
pictureBoxTrolleybus.Image = bmp;
}
private void ButtonCreateTrolleybus_Click(object sender, EventArgs e)
{
Random random = new();
_drawningTrolleybus = new DrawningTrolleybus();
_drawningTrolleybus.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningTrolleybus.SetPictureSize(pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
_drawningTrolleybus.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxTrolleybus.Width, pictureBoxTrolleybus.Height);
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTrolleybus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningTrolleybus.MoveVehicle(DirectionType.Up);
break;
case "buttonDown":
result = _drawningTrolleybus.MoveVehicle(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningTrolleybus.MoveVehicle(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTrolleybus.MoveVehicle(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
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<resheader name="version">2.0</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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@ -11,7 +11,7 @@ namespace ProjectTrolleybus
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormTrolleybus());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectTrolleybus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTrolleybus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap play {
get {
object obj = ResourceManager.GetObject("play", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap play1 {
get {
object obj = ResourceManager.GetObject("play1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap play2 {
get {
object obj = ResourceManager.GetObject("play2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap play3 {
get {
object obj = ResourceManager.GetObject("play3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="play" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\play.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="play1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\play1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="play2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\play2.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="play3" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\play3.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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