ISEbd-21 Gavrilov R.A. Lab work 02 #3
132
DumpTruck/DumpTruck/AbstractStrategy.cs
Normal file
132
DumpTruck/DumpTruck/AbstractStrategy.cs
Normal file
@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static DumpTruck.DrawningDumpTruck;
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||||
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
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||||
internal class AbstractStrategy
|
||||
{
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||||
|
||||
/// <summary>
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||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
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||||
/// Статус перемещения
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||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
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||||
/// Высота поля
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||||
/// </summary>
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||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
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||||
/// Статус перемещения
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||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
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||||
/// <summary>
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||||
/// Установка данных
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||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
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||||
/// <param name="width">Ширина поля</param>
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||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int
|
||||
height)
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||||
{
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||||
if (moveableObject == null)
|
||||
{
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||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
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||||
_moveableObject = moveableObject;
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||||
FieldWidth = width;
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||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
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||||
/// Шаг перемещения
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||||
/// </summary>
|
||||
public void MakeStep()
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||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
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||||
return;
|
||||
}
|
||||
////// // if (IsTargetDestinaion())
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||||
{
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||||
_state = Status.Finish;
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||||
return;
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||||
}
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||||
////////// // MoveToTarget();
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||||
}
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||||
/// <summary>
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||||
/// Перемещение влево
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||||
/// </summary>
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||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача) </returns>
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||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
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||||
/// <summary>
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||||
/// Перемещение вправо
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||||
/// </summary>
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||||
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
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||||
/// <summary>
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||||
/// Перемещение вверх
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||||
/// </summary>
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||||
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
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||||
/// <summary>
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||||
/// Перемещение вниз
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||||
/// </summary>
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||||
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
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||||
/// <summary>
|
||||
/// Параметры объекта
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||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>_moveableObject?.GetObjectPosition;
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||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
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||||
{
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||||
if (_state != Status.InProgress)
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||||
{
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||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
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}
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||||
/// <summary>
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||||
/// Перемещение к цели
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||||
/// </summary>
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||||
// protected abstract void MoveToTarget();
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||||
/// <summary>
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||||
/// Достигнута ли цель
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||||
/// </summary>
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||||
/// <returns></returns>
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||||
// protected abstract bool IsTargetDestinaion();
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||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
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||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
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||||
/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
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||||
private bool MoveTo(DirectionType directionType)
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||||
{
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||||
if (_state != Status.InProgress)
|
||||
{
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||||
return false;
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||||
}
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||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
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||||
_moveableObject.MoveObject(directionType);
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||||
return true;
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||||
}
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||||
return false;
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}
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||||
}
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}
|
@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace DumpTruck
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{
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internal enum DirectionType
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
|
@ -48,13 +48,13 @@ namespace DumpTruck
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/// <returns>true - объект создан, false - проверка не пройдена,
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public bool Init(int speed, double weight, Color bodyColor, Color
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||||
additionalColor, bool body, bool trailer, int width, int height)
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||||
{
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_pictureWidth = width;
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||||
_pictureHeight = height;
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||||
if ((_pictureHeight < _DumpTruckHeight) || (_pictureWidth < _DumpTruckWidth))
|
||||
{
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||||
if ((height < _DumpTruckHeight) || (width < _DumpTruckWidth))
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{
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||||
return false;
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||||
}
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_pictureWidth = width;
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_pictureHeight = height;
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DumpTruck = new DumpTruck();
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DumpTruck.Init(speed, weight, bodyColor, additionalColor,
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body, trailer);
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||||
|
152
DumpTruck/DumpTruck/DrawningTruck.cs
Normal file
152
DumpTruck/DumpTruck/DrawningTruck.cs
Normal file
@ -0,0 +1,152 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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using System.Text;
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||||
using System.Threading.Tasks;
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||||
using DumpTruck.Entities;
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namespace DumpTruck.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningTruck
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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||||
public Truck? Truck { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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||||
/// Высота окна
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||||
/// </summary>
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private int _pictureHeight;
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||||
/// <summary>
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||||
/// Левая координата прорисовки автомобиля
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/// </summary>
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||||
protected int _startPosX;
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||||
/// <summary>
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||||
/// Верхняя кооридната прорисовки автомобиля
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||||
/// </summary>
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||||
protected int _startPosY;
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||||
/// <summary>
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/// Ширина прорисовки автомобиля
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||||
/// </summary>
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protected readonly int _truckWidth = 100;
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/// <summary>
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||||
/// Высота прорисовки автомобиля
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/// </summary>
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protected readonly int _truckHeight = 55;
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/// <summary>
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||||
/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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||||
/// <param name="weight">Вес</param>
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||||
/// <param name="bodyColor">Основной цвет</param>
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||||
/// <param name="width">Ширина картинки</param>
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||||
/// <param name="height">Высота картинки</param>
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||||
public DrawningTruck(int speed, double weight, Color bodyColor,Color additionalColor, int width, int height)
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||||
{
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||||
// TODO: Продумать проверки
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_pictureWidth = width;
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||||
_pictureHeight = height;
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||||
Truck = new Truck(speed, weight, bodyColor, additionalColor);
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}
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||||
/// <summary>
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||||
/// Конструктор
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||||
/// </summary>
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||||
/// <param name="speed">Скорость</param>
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||||
/// <param name="weight">Вес</param>
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||||
/// <param name="bodyColor">Основной цвет</param>
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||||
/// <param name="width">Ширина картинки</param>
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||||
/// <param name="height">Высота картинки</param>
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||||
/// <param name="truckWidth">Ширина прорисовки автомобиля</param>
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||||
/// <param name="truckHeight">Высота прорисовки автомобиля</param>
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||||
protected DrawningTruck(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int truckWidth, int truckHeight)
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||||
{
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||||
// TODO: Продумать проверки
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_pictureWidth = width;
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||||
_pictureHeight = height;
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||||
_truckWidth = truckWidth;
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||||
_truckHeight = truckHeight;
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||||
Truck = new Truck(speed, weight, bodyColor, additionalColor);
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||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
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||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
// TODO: Изменение x, y, если при установке объект выходит за границы
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (Truck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - Truck.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)Truck.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - Truck.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)Truck.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _truckWidth + Truck.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)Truck.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _truckHeight + Truck.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)Truck.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Truck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
//грани
|
||||
g.DrawRectangle(pen, _startPosX + 80, _startPosY, 30, 40);
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY + 40, 110, 20);
|
||||
//кузов
|
||||
Brush br = new SolidBrush(Truck.BodyColor);
|
||||
g.FillRectangle(br, _startPosX + 81, _startPosY + 1, 29, 40);
|
||||
Brush br1 = new SolidBrush(Truck.AdditionalColor);
|
||||
g.FillRectangle(br1, _startPosX + 1, _startPosY + 41, 109, 19);
|
||||
//колеса
|
||||
Brush wheels = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(wheels, _startPosX, _startPosY + 63, 25, 25);
|
||||
g.FillEllipse(wheels, _startPosX + 25, _startPosY + 63, 25, 25);
|
||||
g.FillEllipse(wheels, _startPosX + 85, _startPosY + 63, 25, 25);
|
||||
}
|
||||
}
|
||||
}
|
@ -37,7 +37,7 @@ namespace DumpTruck
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// Инициализация полей объекта-класса
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
|
37
DumpTruck/DumpTruck/IMoveableObject.cs
Normal file
37
DumpTruck/DumpTruck/IMoveableObject.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static DumpTruck.DrawningDumpTruck;
|
||||
|
||||
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
||||
|
58
DumpTruck/DumpTruck/ObjectParameters.cs
Normal file
58
DumpTruck/DumpTruck/ObjectParameters.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
19
DumpTruck/DumpTruck/Status.cs
Normal file
19
DumpTruck/DumpTruck/Status.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DumpTruck.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
||||
|
48
DumpTruck/DumpTruck/Truck.cs
Normal file
48
DumpTruck/DumpTruck/Truck.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DumpTruck.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Автомобиль"
|
||||
/// </summary>
|
||||
public class Truck
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public Truck(int speed, double weight, Color bodyColor, Color additionalColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user