Laba_2_60 %
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132
DumpTruck/DumpTruck/AbstractStrategy.cs
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132
DumpTruck/DumpTruck/AbstractStrategy.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static DumpTruck.DrawningDumpTruck;
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namespace DumpTruck.MovementStrategy
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{
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internal class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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////// // if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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////////// // MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача) </returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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// protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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// protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace DumpTruck
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namespace DumpTruck
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{
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{
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internal enum DirectionType
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public enum DirectionType
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{
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{
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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@ -49,12 +49,12 @@ namespace DumpTruck
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public bool Init(int speed, double weight, Color bodyColor, Color
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool body, bool trailer, int width, int height)
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additionalColor, bool body, bool trailer, int width, int height)
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{
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{
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_pictureWidth = width;
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if ((height < _DumpTruckHeight) || (width < _DumpTruckWidth))
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_pictureHeight = height;
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if ((_pictureHeight < _DumpTruckHeight) || (_pictureWidth < _DumpTruckWidth))
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{
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{
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return false;
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return false;
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}
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}
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_pictureWidth = width;
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_pictureHeight = height;
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DumpTruck = new DumpTruck();
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DumpTruck = new DumpTruck();
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DumpTruck.Init(speed, weight, bodyColor, additionalColor,
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DumpTruck.Init(speed, weight, bodyColor, additionalColor,
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body, trailer);
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body, trailer);
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152
DumpTruck/DumpTruck/DrawningTruck.cs
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152
DumpTruck/DumpTruck/DrawningTruck.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DumpTruck.Entities;
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namespace DumpTruck.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningTruck
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public Truck? Truck { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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protected readonly int _truckWidth = 100;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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protected readonly int _truckHeight = 55;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningTruck(int speed, double weight, Color bodyColor,Color additionalColor, int width, int height)
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureHeight = height;
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Truck = new Truck(speed, weight, bodyColor, additionalColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="truckWidth">Ширина прорисовки автомобиля</param>
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/// <param name="truckHeight">Высота прорисовки автомобиля</param>
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protected DrawningTruck(int speed, double weight, Color bodyColor, Color additionalColor, int width, int height, int truckWidth, int truckHeight)
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureHeight = height;
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_truckWidth = truckWidth;
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_truckHeight = truckHeight;
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Truck = new Truck(speed, weight, bodyColor, additionalColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y, если при установке объект выходит за границы
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (Truck == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - Truck.Step > 0)
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{
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_startPosX -= (int)Truck.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - Truck.Step > 0)
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{
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_startPosY -= (int)Truck.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _truckWidth + Truck.Step < _pictureWidth)
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{
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_startPosX += (int)Truck.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + _truckHeight + Truck.Step < _pictureHeight)
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{
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_startPosY += (int)Truck.Step;
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (Truck == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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//грани
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g.DrawRectangle(pen, _startPosX + 80, _startPosY, 30, 40);
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g.DrawRectangle(pen, _startPosX, _startPosY + 40, 110, 20);
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//кузов
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Brush br = new SolidBrush(Truck.BodyColor);
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g.FillRectangle(br, _startPosX + 81, _startPosY + 1, 29, 40);
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Brush br1 = new SolidBrush(Truck.AdditionalColor);
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g.FillRectangle(br1, _startPosX + 1, _startPosY + 41, 109, 19);
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//колеса
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Brush wheels = new SolidBrush(Color.Black);
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g.FillEllipse(wheels, _startPosX, _startPosY + 63, 25, 25);
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g.FillEllipse(wheels, _startPosX + 25, _startPosY + 63, 25, 25);
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g.FillEllipse(wheels, _startPosX + 85, _startPosY + 63, 25, 25);
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}
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}
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}
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@ -37,7 +37,7 @@ namespace DumpTruck
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/// </summary>
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// Инициализация полей объекта-класса
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/// </summary>
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="weight">Вес автомобиля</param>
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37
DumpTruck/DumpTruck/IMoveableObject.cs
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37
DumpTruck/DumpTruck/IMoveableObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static DumpTruck.DrawningDumpTruck;
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namespace DumpTruck.MovementStrategy
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{
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/// <summary>
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/// Интерфейс для работы с перемещаемым объектом
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/// </summary>
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты X объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Проверка, можно ли переместиться по нужному направлению
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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bool CheckCanMove(DirectionType direction);
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/// <summary>
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/// Изменение направления пермещения объекта
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/// </summary>
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/// <param name="direction">Направление</param>
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void MoveObject(DirectionType direction);
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}
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}
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58
DumpTruck/DumpTruck/ObjectParameters.cs
Normal file
58
DumpTruck/DumpTruck/ObjectParameters.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace DumpTruck.MovementStrategy
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{
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/// <summary>
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/// Параметры-координаты объекта
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|
/// </summary>
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public class ObjectParameters
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{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина</param>
|
||||||
|
/// <param name="height">Высота</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
19
DumpTruck/DumpTruck/Status.cs
Normal file
19
DumpTruck/DumpTruck/Status.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DumpTruck.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit,
|
||||||
|
InProgress,
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
48
DumpTruck/DumpTruck/Truck.cs
Normal file
48
DumpTruck/DumpTruck/Truck.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace DumpTruck.Entities
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Автомобиль"
|
||||||
|
/// </summary>
|
||||||
|
public class Truck
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор с параметрами
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public Truck(int speed, double weight, Color bodyColor, Color additionalColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user