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Author SHA1 Message Date
Garifullin-Farid
57e736cf99 Лаборатонрная№1 правки 2 2024-03-12 10:11:39 +04:00
2fd3a6f979 1 2024-03-10 17:45:26 +04:00
8bef4201a3 Лаборпторная работа №1 2024-03-10 15:39:10 +04:00
16 changed files with 929 additions and 50 deletions

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namespace ProjectTank
{
/// <summary>
/// направление перемещенния
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

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namespace ProjectTank;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBattleTank
{
/// <summary>
/// класс - сущность
/// </summary>
public EntityBattleTank? EntityBattleTank { get; private set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки танка
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// ширина прорисовки танка
/// /// </summary>
private readonly int _drawningTankWidth = 150;
/// <summary>
/// высота прорисовки танка
/// </summary>
private readonly int _drawingTankHeight = 87;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
/// <param name="additionalColor"> Дополнительный цвет</param>
/// <param name="gun"> орудие</param>
/// <param name="machinGun"> пулемет на башне</param>
public void Init(EntityBattleTank entityBattleTank)
{
EntityBattleTank = entityBattleTank;
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawingTankHeight || width < _drawningTankWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
{
_startPosY = _pictureHeight - _drawingTankHeight;
}
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
{
_startPosY = _pictureHeight - _drawingTankHeight;
}
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityBattleTank == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBattleTank.Step > 0)
{
_startPosX -= (int)EntityBattleTank.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningTankWidth + EntityBattleTank.Step < _pictureWidth)
{
_startPosX += (int)EntityBattleTank.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBattleTank.Step > 0)
{
_startPosY -= (int)EntityBattleTank.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityBattleTank.Step + _drawingTankHeight < _pictureHeight)
{
_startPosY += (int)EntityBattleTank.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// прорисовка танка
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBattleTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush addititionalBrush = new SolidBrush(EntityBattleTank.AdditionalColor);
Brush Br = new SolidBrush(EntityBattleTank.BodyColor);
//основная часть танка
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
//гусеницы
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 60, 15, 30, 100, 170);
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 60, 15, 30, -90, 170);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 60, _startPosX.Value + 145, _startPosY.Value + 60);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 90, _startPosX.Value + 145, _startPosY.Value + 90);
Pen WidePen = new(Color.Black);
WidePen.Width = 2;
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 60, 24, 24);
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 60, 24, 24);
//катки
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 60, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 60, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 60, 5, 5);
//пушка
Brush AdditionalBrush = new SolidBrush(EntityBattleTank.AdditionalColor);
if (EntityBattleTank.Gun)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
}
//пулемет
if (EntityBattleTank.MachinGun)
{
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
}
}
}

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namespace ProjectTank
{
/// <summary>
/// Класс-сущность танк
/// </summary>
public class EntityBattleTank
{
/// <summary>
/// скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// основный цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// дополнительный цвет
/// </summary>
public Color AdditionalColor { get; set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличия пулемета
/// </summary>
public bool MachinGun { get; private set; }
/// <summary>
/// шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса танк
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
/// <param name="additionalColor"> Дополнительный цвет</param>
/// <param name="gun"> орудие</param>
/// <param name="machinGun"> пулемет на башне</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Gun = gun;
MachinGun = machinGun;
}
}
}

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@ -1,39 +0,0 @@
namespace ProjectTank
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectTank
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectTank
{
partial class FormBattleTank
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBattleTank = new PictureBox();
Создать = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleTank).BeginInit();
SuspendLayout();
//
// pictureBoxBattleTank
//
pictureBoxBattleTank.Dock = DockStyle.Fill;
pictureBoxBattleTank.Location = new Point(0, 0);
pictureBoxBattleTank.Name = "pictureBoxBattleTank";
pictureBoxBattleTank.Size = new Size(831, 478);
pictureBoxBattleTank.TabIndex = 0;
pictureBoxBattleTank.TabStop = false;
pictureBoxBattleTank.Click += ButtonMove_Click;
//
// Создать
//
Создать.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
Создать.Location = new Point(12, 443);
Создать.Name = "Создать";
Создать.Size = new Size(75, 23);
Создать.TabIndex = 1;
Создать.Text = "Создать";
Создать.UseVisualStyleBackColor = true;
Создать.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(672, 426);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(40, 40);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(718, 380);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(40, 40);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight_;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(764, 426);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(40, 40);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(718, 426);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(40, 40);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// FormBattleTank
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(831, 478);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(Создать);
Controls.Add(pictureBoxBattleTank);
Name = "FormBattleTank";
Text = "FormBattleTank";
((System.ComponentModel.ISupportInitialize)pictureBoxBattleTank).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxBattleTank;
private Button Создать;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
}
}

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@ -0,0 +1,94 @@
namespace ProjectTank
{
/// <summary>
/// Форма работы с объектом "Танк"
/// </summary>
public partial class FormBattleTank : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBattleTank? _drawningBattleTank;
/// <summary>
/// класс - сущность
/// </summary>
private EntityBattleTank? _entityBattleTank;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBattleTank()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки танкаx
/// </summary>
private void Draw()
{
if (_drawningBattleTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBattleTank.DrawTransport(gr);
pictureBoxBattleTank.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningBattleTank = new DrawningBattleTank();
_entityBattleTank = new EntityBattleTank();
_entityBattleTank.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningBattleTank.Init(_entityBattleTank);
_drawningBattleTank.SetPictureSize(pictureBoxBattleTank.Width, pictureBoxBattleTank.Height);
_drawningBattleTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBattleTank == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningBattleTank.MoveTransport(DirectionType.Up);
break;
case "buttonLeft":
result = _drawningBattleTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBattleTank.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
result = _drawningBattleTank.MoveTransport(DirectionType.Down);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -11,7 +11,7 @@ namespace ProjectTank
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBattleTank());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,113 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectTank.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft1 {
get {
object obj = ResourceManager.GetObject("arrowLeft1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight_ {
get {
object obj = ResourceManager.GetObject("arrowRight ", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,136 @@
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<root>
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The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
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Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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-->
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
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<xsd:sequence>
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<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
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