Лаборпторная работа №1
This commit is contained in:
parent
d22593e82a
commit
8bef4201a3
25
ProjectTank/ProjectTank/DicretionType.cs
Normal file
25
ProjectTank/ProjectTank/DicretionType.cs
Normal file
@ -0,0 +1,25 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
/// <summary>
|
||||
/// направление перемещенния
|
||||
/// </summary>
|
||||
public enum DicretionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up= 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down= 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left =3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right=4,
|
||||
}
|
||||
}
|
226
ProjectTank/ProjectTank/DrawningTank.cs
Normal file
226
ProjectTank/ProjectTank/DrawningTank.cs
Normal file
@ -0,0 +1,226 @@
|
||||
namespace ProjectTank;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningTank
|
||||
{
|
||||
/// <summary>
|
||||
/// класс - сущность
|
||||
/// </summary>
|
||||
public EntityTank? EntityTank { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки танка
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// ширина прорисовки танка
|
||||
/// /// </summary>
|
||||
private readonly int _drawningTankWidth = 150;
|
||||
|
||||
/// <summary>
|
||||
/// высота прорисовки танка
|
||||
/// </summary>
|
||||
private readonly int _drawingTankHeight = 87;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed"> Скорость </param>
|
||||
/// <param name="weight">Вес </param>
|
||||
/// <param name="bodyColor">Основной цвет </param>
|
||||
/// <param name="additionalColor"> Дополнительный цвет</param>
|
||||
/// <param name="gun"> орудие</param>
|
||||
/// <param name="machinGun"> пулемет на башне</param>
|
||||
public void Init(EntityTank entityTank)
|
||||
{
|
||||
EntityTank = entityTank;
|
||||
_pictureHeight = null;
|
||||
_pictureWidth = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
|
||||
if (height < _drawingTankHeight || width < _drawningTankWidth)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureHeight = height;
|
||||
_pictureWidth = width;
|
||||
if(_startPosX != null && _startPosY!=null) {
|
||||
if (_startPosX < 0) _startPosX=0;
|
||||
if (_startPosY < 0) _startPosY = 0;
|
||||
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawingTankHeight;
|
||||
}
|
||||
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningTankWidth;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y){
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
if (_startPosX < 0) _startPosX = 0;
|
||||
if (_startPosY < 0) _startPosY = 0;
|
||||
if (_pictureHeight.Value<(_startPosY + _drawingTankHeight)){
|
||||
_startPosY = _pictureHeight-_drawingTankHeight;
|
||||
}
|
||||
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningTankWidth;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="dicretion">направление</param>
|
||||
/// <returns></returns>
|
||||
public bool MoveTransport(DicretionType dicretion){
|
||||
if(EntityTank == null || _startPosX == null || _startPosY == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch(dicretion)
|
||||
{
|
||||
//влево
|
||||
case DicretionType.Left:
|
||||
if(_startPosX.Value - EntityTank.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
//вправо
|
||||
case DicretionType.Right:
|
||||
if (_startPosX.Value+ _drawningTankWidth + EntityTank.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DicretionType.Up:
|
||||
if(_startPosY.Value - EntityTank.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DicretionType.Down:
|
||||
if(_startPosY + EntityTank.Step+ _drawingTankHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// прорисовка танка
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if(EntityTank == null || !_startPosX.HasValue || !_startPosY.HasValue) {
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush addititionalBrush = new SolidBrush(EntityTank.AdditionalColor);
|
||||
Brush Br = new SolidBrush(EntityTank.BodyColor);
|
||||
//основная часть танка
|
||||
g.DrawRectangle(pen, _startPosX.Value+6, _startPosY.Value+40, 135, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value+45, _startPosY.Value+20, 55, 20);
|
||||
|
||||
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
|
||||
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
|
||||
|
||||
//гусеницы
|
||||
|
||||
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 60, 15,30,100,170);
|
||||
g.DrawArc(pen, _startPosX.Value+135, _startPosY.Value + 60, 15, 30, -90, 170);
|
||||
g.DrawLine(pen, _startPosX.Value+5, _startPosY.Value + 60, _startPosX.Value+145, _startPosY.Value + 60);
|
||||
g.DrawLine(pen, _startPosX.Value+5 , _startPosY.Value + 90, _startPosX.Value + 145, _startPosY.Value + 90);
|
||||
Pen WidePen = new(Color.Black);
|
||||
WidePen.Width = 2;
|
||||
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value+60, 24, 24);
|
||||
g.DrawEllipse(WidePen, _startPosX.Value +125, _startPosY.Value + 60, 24, 24);
|
||||
|
||||
//катки
|
||||
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 70, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 70, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 70, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 70, 20, 20);
|
||||
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 60, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 60, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 60, 5, 5);
|
||||
|
||||
//пушка
|
||||
Brush AdditionalBrush = new SolidBrush(EntityTank.AdditionalColor);
|
||||
if (EntityTank.Gun)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value +30, 45, 5);
|
||||
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value, _startPosY.Value +30, 45, 5);
|
||||
}
|
||||
|
||||
//пулемет
|
||||
if (EntityTank.MachinGun)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
|
||||
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
59
ProjectTank/ProjectTank/EntityTank.cs
Normal file
59
ProjectTank/ProjectTank/EntityTank.cs
Normal file
@ -0,0 +1,59 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность танк
|
||||
/// </summary>
|
||||
public class EntityTank
|
||||
{
|
||||
/// <summary>
|
||||
/// скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// основный цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// дополнительный цвет
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия пушки
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия пулемета
|
||||
/// </summary>
|
||||
public bool MachinGun { get; private set; }
|
||||
/// <summary>
|
||||
/// шаг
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса танк
|
||||
/// </summary>
|
||||
/// <param name="speed"> Скорость </param>
|
||||
/// <param name="weight">Вес </param>
|
||||
/// <param name="bodyColor">Основной цвет </param>
|
||||
/// <param name="additionalColor"> Дополнительный цвет</param>
|
||||
/// <param name="gun"> орудие</param>
|
||||
/// <param name="machinGun"> пулемет на башне</param>
|
||||
public void Init(int speed, double weight,Color bodyColor , Color additionalColor, bool gun, bool machinGun)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Gun = gun;
|
||||
MachinGun = machinGun;
|
||||
}
|
||||
}
|
||||
}
|
138
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
Normal file
138
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
Normal file
@ -0,0 +1,138 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
partial class FormTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxTank = new PictureBox();
|
||||
ButtonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxTank
|
||||
//
|
||||
pictureBoxTank.Dock = DockStyle.Fill;
|
||||
pictureBoxTank.Location = new Point(0, 0);
|
||||
pictureBoxTank.Name = "pictureBoxTank";
|
||||
pictureBoxTank.Size = new Size(941, 462);
|
||||
pictureBoxTank.TabIndex = 0;
|
||||
pictureBoxTank.TabStop = false;
|
||||
//
|
||||
// ButtonCreate
|
||||
//
|
||||
ButtonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonCreate.Location = new Point(12, 427);
|
||||
ButtonCreate.Name = "ButtonCreate";
|
||||
ButtonCreate.Size = new Size(75, 23);
|
||||
ButtonCreate.TabIndex = 1;
|
||||
ButtonCreate.Text = "создать";
|
||||
ButtonCreate.UseVisualStyleBackColor = true;
|
||||
ButtonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(786, 421);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseCompatibleTextRendering = true;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(827, 380);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseCompatibleTextRendering = true;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(827, 421);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseCompatibleTextRendering = true;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight_;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(868, 421);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseCompatibleTextRendering = true;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(941, 462);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(ButtonCreate);
|
||||
Controls.Add(pictureBoxTank);
|
||||
Name = "FormTank";
|
||||
Text = "Танк";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxTank;
|
||||
private Button ButtonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
93
ProjectTank/ProjectTank/FormTank.cs
Normal file
93
ProjectTank/ProjectTank/FormTank.cs
Normal file
@ -0,0 +1,93 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Танк"
|
||||
/// </summary>
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningTank? _drawningTank;
|
||||
|
||||
/// <summary>
|
||||
/// класс - сущность
|
||||
/// </summary>
|
||||
private EntityTank? _entityTank;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки танка
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTank.DrawTransport(gr);
|
||||
pictureBoxTank.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningTank = new DrawningTank();
|
||||
_entityTank = new EntityTank();
|
||||
_entityTank.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningTank.Init(_entityTank);
|
||||
_drawningTank.SetPictureSize(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_drawningTank.SetPosition(random.Next(10,100),random.Next(10,100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if(_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningTank.MoveTransport(DicretionType.Up);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningTank.MoveTransport(DicretionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningTank.MoveTransport(DicretionType.Right);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningTank.MoveTransport(DicretionType.Down);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
ProjectTank/ProjectTank/FormTank.resx
Normal file
120
ProjectTank/ProjectTank/FormTank.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace ProjectTank
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormTank());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
113
ProjectTank/ProjectTank/Properties/Resources.Designer.cs
generated
Normal file
113
ProjectTank/ProjectTank/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,113 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectTank.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight_ {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight ", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
136
ProjectTank/ProjectTank/Properties/Resources.resx
Normal file
136
ProjectTank/ProjectTank/Properties/Resources.resx
Normal file
@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight " type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight .png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectTank/ProjectTank/Resources/arrowDown.png
Normal file
BIN
ProjectTank/ProjectTank/Resources/arrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
BIN
ProjectTank/ProjectTank/Resources/arrowLeft.png
Normal file
BIN
ProjectTank/ProjectTank/Resources/arrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.0 KiB |
BIN
ProjectTank/ProjectTank/Resources/arrowRight .png
Normal file
BIN
ProjectTank/ProjectTank/Resources/arrowRight .png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.0 KiB |
BIN
ProjectTank/ProjectTank/Resources/arrowUp.png
Normal file
BIN
ProjectTank/ProjectTank/Resources/arrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
Loading…
Reference in New Issue
Block a user