Добавление родителей и ввод конструкторов
This commit is contained in:
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@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCatamaran;
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namespace ProjectCatamaran.Drawnings;
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public enum DirectionType
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{
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@ -1,14 +1,18 @@
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namespace ProjectCatamaran;
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using ProjectCatamaran.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningCatamaran
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namespace ProjectCatamaran.Drawnings;
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public class DrawningBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCatamaran? EntityCatamaran { get; private set; }
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public EntityBoat? EntityBoat { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -23,43 +27,56 @@ public class DrawningCatamaran
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/// <summary>
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/// Левая координата прорисовки катамарана
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки катамарана
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranWidth = 87;
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private readonly int _drawningCatamaranWidth = 80;
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/// <summary>
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/// Высота прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranHeight = 81;
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private readonly int _drawningCatamaranHeight = 62;
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/// <summary>
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/// Инициализация свойств
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/// Пустой конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="sail"></param>
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/// <param name="leftfloater"></param>
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/// <param name="rightfloater"></param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool sail,
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bool leftfloater, bool rightfloater)
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private DrawningBoat()
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{
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EntityCatamaran = new EntityCatamaran();
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EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param
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public DrawningBoat(int speed, double weight, Color bodyColor) : this()
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{
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningCatamaranWidth">Ширина прорисовки катамарана</param>
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/// <param name="drawningCatamaranHeight">Высота прорисовки катамарана</param>
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protected DrawningBoat(int drawningCatamaranWidth, int drawningCatamaranHeight) : this()
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{
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_drawningCatamaranWidth = drawningCatamaranWidth;
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_drawningCatamaranHeight = drawningCatamaranHeight;
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}
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/// <summary>
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/// Установка границ поля
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@ -98,14 +115,21 @@ public class DrawningCatamaran
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return;
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}
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if (x < 0 || x + _drawningCatamaranWidth > _pictureWidth || y < 0 || y + _drawningCatamaranHeight > _pictureHeight)
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if (x < 0 || x + _drawningCatamaranWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningCatamaranWidth;
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_startPosY = _pictureHeight - _drawningCatamaranHeight;
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}
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else
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{
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_startPosX = x;
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}
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if (y < 0 || y + _drawningCatamaranHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningCatamaranHeight;
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}
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else
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{
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_startPosY = y;
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}
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}
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@ -117,7 +141,7 @@ public class DrawningCatamaran
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/// <returns>- перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -125,31 +149,31 @@ public class DrawningCatamaran
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityCatamaran.Step > 0)
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if (_startPosX.Value - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityCatamaran.Step;
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_startPosX -= (int)EntityBoat.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityCatamaran.Step > 0)
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if (_startPosY.Value - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityCatamaran.Step;
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_startPosY -= (int)EntityBoat.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityCatamaran.Step + _drawningCatamaranWidth < _pictureWidth)
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if (_startPosX.Value + EntityBoat.Step + _drawningCatamaranWidth < _pictureWidth)
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{
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_startPosX += (int)EntityCatamaran.Step;
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_startPosX += (int)EntityBoat.Step;
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return true;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityCatamaran.Step + _drawningCatamaranHeight < _pictureHeight)
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if (_startPosY.Value + EntityBoat.Step + _drawningCatamaranHeight < _pictureHeight)
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{
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_startPosY += (int)EntityCatamaran.Step;
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_startPosY += (int)EntityBoat.Step;
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}
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return true;
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default:
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@ -161,57 +185,30 @@ public class DrawningCatamaran
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityCatamaran.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
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Brush bodyColorBrush = new SolidBrush(EntityBoat.BodyColor);
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//тело катамарана
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 10, _startPosY.Value + 40, 57, 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 57, 30);
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g.FillRectangle(bodyColorBrush, _startPosX.Value, _startPosY.Value + 32, 57, 30);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 32, 57, 30);
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g.FillEllipse(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 48, 40, 13);
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g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 48, 40, 13);
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g.FillEllipse(bodyColorBrush, _startPosX.Value + 9, _startPosY.Value + 40, 40, 13);
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g.DrawEllipse(pen, _startPosX.Value + 9, _startPosY.Value + 40, 40, 13);
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//нос катамарана
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Point[] Nose = new Point[3];
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Nose[0].X = _startPosX.Value + 67; Nose[0].Y = _startPosY.Value + 40;
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Nose[1].X = _startPosX.Value + 88; Nose[1].Y = _startPosY.Value + 55;
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Nose[2].X = _startPosX.Value + 67; Nose[2].Y = _startPosY.Value + 70;
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Nose[0].X = _startPosX.Value + 57; Nose[0].Y = _startPosY.Value + 32;
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Nose[1].X = _startPosX.Value + 80; Nose[1].Y = _startPosY.Value + 47;
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Nose[2].X = _startPosX.Value + 57; Nose[2].Y = _startPosY.Value + 62;
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g.FillPolygon(bodyColorBrush, Nose);
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g.DrawPolygon(pen, Nose);
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//поплавки
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if (EntityCatamaran.Leftfloater)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 27, 57, 13);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 27, 57, 13);
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}
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if (EntityCatamaran.Rightfloater)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 70, 57, 13);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 70, 57, 13);
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}
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//флаг
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if (EntityCatamaran.Sail)
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{
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g.DrawLine(pen, _startPosX.Value + 38, _startPosY.Value + 55, _startPosX.Value + 38, _startPosY.Value + 10);
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Point[] Flag = new Point[3];
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Flag[0].X = _startPosX.Value + 38; Flag[0].Y = _startPosY.Value + 10;
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Flag[1].X = _startPosX.Value + 55; Flag[1].Y = _startPosY.Value + 45;
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Flag[2].X = _startPosX.Value + 38; Flag[2].Y = _startPosY.Value + 45;
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g.FillPolygon(additionalBrush, Flag);
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g.DrawPolygon(pen, Flag);
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}
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}
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}
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@ -0,0 +1,95 @@
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using ProjectCatamaran.Entities;
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namespace ProjectCatamaran.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningCatamaran : DrawningBoat
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{
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки катамарана
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/// </summary>
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private int? GetPosX => _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки катамарана
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/// </summary>
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private int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranWidth = 79;
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/// <summary>
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/// Высота прорисовки катамарана
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/// </summary>
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private readonly int _drawningCatamaranHeight = 75;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="sail"></param>
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/// <param name="leftfloater"></param>
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/// <param name="rightfloater"></param>
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public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool sail, bool leftfloater, bool rightfloater) : base(79, 75)
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{
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EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, sail, leftfloater, rightfloater);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBoat == null || EntityBoat is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(catamaran.AdditionalColor);
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base.DrawTransport(g);
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//поплавки
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if (catamaran.Leftfloater)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 20, 57, 13);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 20, 57, 13);
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}
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if (catamaran.Rightfloater)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 62, 57, 13);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 62, 57, 13);
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}
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//флаг
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if (catamaran.Sail)
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{
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g.DrawLine(pen, _startPosX.Value + 29, _startPosY.Value + 48, _startPosX.Value + 29, _startPosY.Value);
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Point[] Flag = new Point[3];
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Flag[0].X = _startPosX.Value + 29; Flag[0].Y = _startPosY.Value + 38;
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Flag[1].X = _startPosX.Value + 48; Flag[1].Y = _startPosY.Value + 38;
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Flag[2].X = _startPosX.Value + 29; Flag[2].Y = _startPosY.Value;
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g.FillPolygon(additionalBrush, Flag);
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g.DrawPolygon(pen, Flag);
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}
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}
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}
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@ -1,24 +1,10 @@
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namespace ProjectCatamaran;
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namespace ProjectCatamaran.Entities;
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/// <summary>
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/// Класс-сущность "Катамаран"
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/// </summary>
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public class EntityCatamaran
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public class EntityCatamaran : EntityBoat
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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@ -40,14 +26,9 @@ public class EntityCatamaran
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/// </summary>
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public bool Sail { get; private set; }
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/// <summary>
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///
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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///
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/// Инициализация полей объекта-класса катамарана
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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@ -56,11 +37,8 @@ public class EntityCatamaran
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/// <param name="leftfloater">Признак наличия левого поплавка</param>
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/// <param name="rightfloater">Признак наличия правого поплавка</param>
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/// <param name="sail">Признак наличия паруса</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool leftfloater, bool rightfloater, bool sail)
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public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool leftfloater, bool rightfloater, bool sail) : base(speed, weight, bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Leftfloater = leftfloater;
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Rightfloater = rightfloater;
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@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCatamaran.Entities;
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/// <summary>
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/// Класс-сущности "Катамарана_1"
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/// </summary>
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public class EntityBoat
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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///
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityBoat(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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@ -34,6 +34,7 @@
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buttonLeft = new Button();
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buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreatBoat = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -45,16 +46,15 @@
|
||||
pictureBoxCatamaran.Size = new Size(800, 450);
|
||||
pictureBoxCatamaran.TabIndex = 0;
|
||||
pictureBoxCatamaran.TabStop = false;
|
||||
pictureBoxCatamaran.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateCatamaran
|
||||
//
|
||||
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateCatamaran.Location = new Point(12, 409);
|
||||
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
|
||||
buttonCreateCatamaran.Size = new Size(94, 29);
|
||||
buttonCreateCatamaran.Size = new Size(203, 29);
|
||||
buttonCreateCatamaran.TabIndex = 1;
|
||||
buttonCreateCatamaran.Text = "Создать";
|
||||
buttonCreateCatamaran.Text = "Создать катамаран";
|
||||
buttonCreateCatamaran.UseVisualStyleBackColor = true;
|
||||
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
|
||||
//
|
||||
@ -108,11 +108,23 @@
|
||||
buttonRight.UseVisualStyleBackColor = false;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreatBoat
|
||||
//
|
||||
buttonCreatBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreatBoat.Location = new Point(233, 409);
|
||||
buttonCreatBoat.Name = "buttonCreatBoat";
|
||||
buttonCreatBoat.Size = new Size(203, 29);
|
||||
buttonCreatBoat.TabIndex = 6;
|
||||
buttonCreatBoat.Text = "Создать лодку";
|
||||
buttonCreatBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreatBoat.Click += ButtonCreatBoat_Click;
|
||||
//
|
||||
// FormCatamaran
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonCreatBoat);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
@ -133,5 +145,6 @@
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreatBoat;
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectCatamaran.Drawnings;
|
||||
|
||||
namespace ProjectCatamaran
|
||||
{
|
||||
@ -15,7 +16,7 @@ namespace ProjectCatamaran
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningCatamaran? _drawningCatamaran;
|
||||
private DrawningBoat? _drawningBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -25,40 +26,63 @@ namespace ProjectCatamaran
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCatamaran_Click(object sender, EventArgs e)
|
||||
/// <param name="type"></param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCatamaran = new DrawningCatamaran();
|
||||
_drawningCatamaran.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
_drawningBoat = new DrawningBoat(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningCatamaran):
|
||||
_drawningBoat = new DrawningCatamaran(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
_drawningCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать катамаран"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCatamaran_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCatamaran));
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreatBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки катамарана
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCatamaran == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxCatamaran.Width,
|
||||
pictureBoxCatamaran.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCatamaran.DrawTransport(gr);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBoxCatamaran.Image = bmp;
|
||||
}
|
||||
|
||||
@ -70,7 +94,7 @@ namespace ProjectCatamaran
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
if (_drawningCatamaran == null)
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -79,16 +103,16 @@ namespace ProjectCatamaran
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningCatamaran.MoveTransport(DirectionType.Up);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningCatamaran.MoveTransport(DirectionType.Down);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningCatamaran.MoveTransport(DirectionType.Left);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningCatamaran.MoveTransport(DirectionType.Right);
|
||||
result = _drawningBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -97,5 +121,6 @@ namespace ProjectCatamaran
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace ProjectCatamaran
|
||||
namespace ProjectCatamaran.Resources
|
||||
{
|
||||
internal static class Program
|
||||
{
|
Loading…
Reference in New Issue
Block a user