Сброс к созданию проекта
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RPP_FirstLaba_Tractor
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// /// Вверх
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/// /// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RPP_FirstLaba_Tractor
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{
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internal class DrawningTractor
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTractor? EntityTractor { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _tractorWidth = 80;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _tractorHeight = 60;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_tractorWidth > _pictureHeight || _tractorHeight > _pictureHeight)
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{
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_pictureWidth = 2 * _tractorWidth;
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_pictureHeight = 2 * _tractorHeight;
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}
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EntityTractor = new EntityTractor();
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EntityTractor.Init(speed, weight, bodyColor);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if ((x + _tractorWidth > _pictureWidth) || (y + _pictureHeight > _pictureHeight))
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{
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Random random = new();
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x = random.Next(0, _pictureWidth);
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x = random.Next(0, _pictureHeight);
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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///
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public void MoveTransport(DirectionType direction)
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{
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if (EntityTractor == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityTractor.Step > 0)
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{
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_startPosX -= (int)EntityTractor.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityTractor.Step > 0)
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{
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_startPosY -= (int)EntityTractor.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _tractorWidth + EntityTractor.Step < _pictureWidth)
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{
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_startPosX += (int)EntityTractor.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + _tractorHeight + EntityTractor.Step < _pictureHeight)
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{
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_startPosY += (int)EntityTractor.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityTractor == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush brGray = new SolidBrush(Color.Gray);
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Brush brBlack = new SolidBrush(Color.Black);
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Brush additionalBrush = new
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SolidBrush(EntityTractor.BodyColor);
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//Гусеницы
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g.FillEllipse(brGray, _startPosX, _startPosY + 41, 25, 25);
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g.FillEllipse(brGray, _startPosX + 55, _startPosY + 41, 25, 25);
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g.FillRectangle(brGray, _startPosX + 13, _startPosY + 41, 54, 25);
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//колеса
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g.FillEllipse(brBlack, _startPosX, _startPosY + 45, 15, 15);
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g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 45, 15, 15);
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g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 55, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 55, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 55, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 40, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 40, 10, 10);
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//кузов
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g.FillRectangle(additionalBrush, _startPosX, _startPosY + 20, 80, 20);
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g.FillRectangle(additionalBrush, _startPosX + 60, _startPosY, 10, 20);
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g.FillRectangle(additionalBrush, _startPosX, _startPosY, 40, 20);
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//Окно
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Brush brBlue = new SolidBrush(Color.Blue);
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g.FillRectangle(brBlue, _startPosX + 10, _startPosY + 3, 25, 15);
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//Колеса
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g.FillEllipse(additionalBrush, _startPosX + 2, _startPosY + 47, 11, 11);
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g.FillEllipse(additionalBrush, _startPosX + 67, _startPosY + 47, 11, 11);
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g.FillEllipse(additionalBrush, _startPosX + 37, _startPosY + 57, 6, 6);
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g.FillEllipse(additionalBrush, _startPosX + 22, _startPosY + 57, 6, 6);
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g.FillEllipse(additionalBrush, _startPosX + 52, _startPosY + 57, 6, 6);
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g.FillEllipse(additionalBrush, _startPosX + 27, _startPosY + 42, 6, 6);
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g.FillEllipse(additionalBrush, _startPosX + 47, _startPosY + 42, 6, 6);
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//границы трактора
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g.DrawRectangle(pen, _startPosX, _startPosY + 20, 80, 20);
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g.DrawRectangle(pen, _startPosX + 60, _startPosY, 10, 20);
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g.DrawRectangle(pen, _startPosX, _startPosY, 40, 20);
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RPP_FirstLaba_Tractor
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{
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public class EntityTractor
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public void Init(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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}
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using System;
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public class Class1
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{
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public Class1()
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{
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}
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}
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