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@ -8,19 +8,4 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
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||||
<DesignTime>True</DesignTime>
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||||
<AutoGen>True</AutoGen>
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||||
<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
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||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||
</EmbeddedResource>
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||||
</ItemGroup>
|
||||
|
||||
</Project>
|
134
AccordionBus/AccordionBus/AccordionBusForm.Designer.cs
generated
134
AccordionBus/AccordionBus/AccordionBusForm.Designer.cs
generated
@ -1,134 +0,0 @@
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namespace AccordionBus
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{
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partial class AccordionBusForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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||||
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AccordionBusForm));
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buttonCreate = new Button();
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buttonRight = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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pictureBoxAccordionBus = new PictureBox();
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((System.ComponentModel.ISupportInitialize)pictureBoxAccordionBus).BeginInit();
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SuspendLayout();
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(10, 420);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(75, 30);
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buttonCreate.TabIndex = 0;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = Properties.Resources.Right1;
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buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
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buttonRight.Location = new Point(840, 420);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(30, 30);
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buttonRight.TabIndex = 1;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += buttonMove_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
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buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
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buttonDown.Location = new Point(804, 419);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(30, 30);
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buttonDown.TabIndex = 2;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += buttonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
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buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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buttonLeft.Location = new Point(768, 420);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(30, 30);
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buttonLeft.TabIndex = 3;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += buttonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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buttonUp.Location = new Point(804, 383);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(30, 30);
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buttonUp.TabIndex = 4;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += buttonMove_Click;
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//
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// pictureBoxAccordionBus
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//
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pictureBoxAccordionBus.Dock = DockStyle.Fill;
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pictureBoxAccordionBus.Location = new Point(0, 0);
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pictureBoxAccordionBus.Name = "pictureBoxAccordionBus";
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pictureBoxAccordionBus.Size = new Size(884, 461);
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pictureBoxAccordionBus.TabIndex = 5;
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pictureBoxAccordionBus.TabStop = false;
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//
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// AccordionBusForm
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(884, 461);
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Controls.Add(buttonUp);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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Controls.Add(buttonRight);
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Controls.Add(buttonCreate);
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Controls.Add(pictureBoxAccordionBus);
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Name = "AccordionBusForm";
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((System.ComponentModel.ISupportInitialize)pictureBoxAccordionBus).EndInit();
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ResumeLayout(false);
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}
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#endregion
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private Button buttonCreate;
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private Button buttonRight;
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private Button buttonDown;
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private Button buttonLeft;
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private Button buttonUp;
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private PictureBox pictureBoxAccordionBus;
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}
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}
|
@ -1,93 +0,0 @@
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namespace AccordionBus
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{
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/// <summary>
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/// Ôîðìà ðàáîòû ñ îáúåêòîì "Àâòîáóñ"
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/// </summary>
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public partial class AccordionBusForm : Form
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{
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/// <summary>
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/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
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/// </summary>
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private DrawingAccordionBus? _drawingAccordionBus;
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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public AccordionBusForm()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Ìåòîä ïðîðèñîâêè àâòîáóñà
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/// </summary>
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private void Draw()
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{
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if (_drawingAccordionBus == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxAccordionBus.Width,
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pictureBoxAccordionBus.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawingAccordionBus.DrawTransport(gr);
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pictureBoxAccordionBus.Image = bmp;
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new Random();
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_drawingAccordionBus = new DrawingAccordionBus();
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_drawingAccordionBus.Init(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxAccordionBus.Width,
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pictureBoxAccordionBus.Height);
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_drawingAccordionBus.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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Draw();
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}
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||||
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||||
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/// <summary>
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||||
/// Îáðàáîòêà äâèæåíèÿ îáúåêòà
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||||
/// </summary>
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||||
/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonMove_Click(object sender, EventArgs e)
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{
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if (_drawingAccordionBus == null)
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{
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return;
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}
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string name = ((Button)sender)?.Name ?? string.Empty;
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switch (name)
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{
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case "buttonUp":
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_drawingAccordionBus.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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_drawingAccordionBus.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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_drawingAccordionBus.MoveTransport(DirectionType.Left);
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break;
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case "buttonRight":
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_drawingAccordionBus.MoveTransport(DirectionType.Right);
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break;
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}
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Draw();
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}
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}
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}
|
File diff suppressed because it is too large
Load Diff
@ -1,34 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AccordionBus
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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||||
/// Вправо
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||||
/// </summary>
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||||
Right = 4
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}
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||||
}
|
@ -1,225 +0,0 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AccordionBus
|
||||
{
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||||
/// <summary>
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||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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||||
/// </summary>
|
||||
public class DrawingAccordionBus
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||||
{
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||||
/// <summary>
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||||
/// Класс-сущность
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||||
/// </summary>
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||||
public EntityAccordionBus? EntityAccordionBus { get; private set; }
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||||
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||||
/// <summary>
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||||
/// Ширина окна
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||||
/// </summary>
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||||
private int _pictureWidth;
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||||
|
||||
/// <summary>
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||||
/// Высота окна
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||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автобуса
|
||||
/// </summary>
|
||||
private int _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки автобуса
|
||||
/// </summary>
|
||||
private int _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автобуса
|
||||
/// </summary>
|
||||
private int _busWidth = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки автобуса
|
||||
/// </summary>
|
||||
private readonly int _busHeight = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="additionalBody">Дополнительный отсек</param>
|
||||
/// <param name="additionalDoor">Дополнительная дверь</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах<</returns>
|
||||
public bool Init(int speed, int weight, Color bodyColor, Color additionalColor, bool additionalBody, bool additionalDoor, int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityAccordionBus = new EntityAccordionBus();
|
||||
if (additionalBody)
|
||||
{
|
||||
_busWidth = 215;
|
||||
}
|
||||
EntityAccordionBus.Init(speed, weight,
|
||||
bodyColor, additionalColor,
|
||||
additionalBody, additionalDoor);
|
||||
|
||||
// Проверка на вместимость объекта в размеры картинки
|
||||
if ((_busWidth >= _pictureWidth) || (_busHeight >= _pictureHeight))
|
||||
{
|
||||
Console.WriteLine("Ошибка! Нельзя создать рбъект такого размера");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if ((x + _busWidth > _pictureWidth) || (y + _busHeight > _pictureHeight))
|
||||
{
|
||||
_startPosX = _pictureWidth - _busWidth;
|
||||
_startPosY = _pictureHeight - _busHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityAccordionBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntityAccordionBus.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityAccordionBus.Step;
|
||||
}
|
||||
break;
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntityAccordionBus.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityAccordionBus.Step;
|
||||
}
|
||||
break;
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + EntityAccordionBus.Step < _pictureWidth - _busWidth)
|
||||
{
|
||||
_startPosX += (int)EntityAccordionBus.Step;
|
||||
}
|
||||
break;
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + EntityAccordionBus.Step < _pictureHeight - _busHeight)
|
||||
{
|
||||
_startPosY += (int)EntityAccordionBus.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAccordionBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(Color.Black, 3);
|
||||
Brush bodyBrush = new SolidBrush(EntityAccordionBus.BodyColor);
|
||||
Brush additionalBrush = new SolidBrush(EntityAccordionBus.AdditionalColor);
|
||||
|
||||
// Граница главного отсека
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY, 100, 40);
|
||||
|
||||
// Кузов главного отсека
|
||||
g.FillRectangle(bodyBrush, _startPosX + 1, _startPosY + 1, 99, 39);
|
||||
|
||||
// Колеса главного отсека
|
||||
Brush brush = new SolidBrush(Color.White);
|
||||
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 33, 15, 15);
|
||||
g.FillEllipse(brush, _startPosX + 16, _startPosY + 34, 14, 14);
|
||||
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 33, 15, 15);
|
||||
g.FillEllipse(brush, _startPosX + 71, _startPosY + 34, 14, 14);
|
||||
|
||||
// Дверь главного отсека
|
||||
pen = new Pen(Color.Black, 2);
|
||||
g.DrawRectangle(pen, _startPosX + 35, _startPosY + 10, 15, 30);
|
||||
g.FillRectangle(brush, _startPosX + 36, _startPosY + 11, 14, 29);
|
||||
|
||||
// Окна главного отсека
|
||||
pen = new Pen(Color.DodgerBlue, 2);
|
||||
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 5, 15, 20);
|
||||
g.FillEllipse(brush, _startPosX + 11, _startPosY + 6, 14, 19);
|
||||
g.DrawEllipse(pen, _startPosX + 55, _startPosY + 5, 15, 20);
|
||||
g.FillEllipse(brush, _startPosX + 56, _startPosY + 6, 14, 19);
|
||||
g.DrawEllipse(pen, _startPosX + 75, _startPosY + 5, 15, 20);
|
||||
g.FillEllipse(brush, _startPosX + 76, _startPosY + 6, 14, 19);
|
||||
|
||||
// Дополнительный отсек
|
||||
if (EntityAccordionBus.AdditionalBody)
|
||||
{
|
||||
// Граница дополнительного отсека
|
||||
pen = new Pen(Color.Black, 3);
|
||||
g.DrawRectangle(pen, _startPosX + 115, _startPosY, 100, 40);
|
||||
|
||||
// Кузов дополнитльного отсека
|
||||
g.FillRectangle(additionalBrush, _startPosX + 116, _startPosY + 1, 99, 39);
|
||||
|
||||
// Колеса дополнительного отсека
|
||||
g.DrawEllipse(pen, _startPosX + 130, _startPosY + 33, 15, 15);
|
||||
g.FillEllipse(brush, _startPosX + 131, _startPosY + 34, 14, 14);
|
||||
g.DrawEllipse(pen, _startPosX + 185, _startPosY + 33, 15, 15);
|
||||
g.FillEllipse(brush, _startPosX + 186, _startPosY + 34, 14, 14);
|
||||
|
||||
// Дверь дополнительного отсека
|
||||
if (EntityAccordionBus.AdditionalDoor)
|
||||
{
|
||||
pen = new Pen(Color.Black, 2);
|
||||
g.DrawRectangle(pen, _startPosX + 160, _startPosY + 10, 15, 30);
|
||||
g.FillRectangle(brush, _startPosX + 161, _startPosY + 11, 14, 29);
|
||||
}
|
||||
|
||||
// Окна дополнительного отсека
|
||||
pen = new Pen(Color.DodgerBlue, 2);
|
||||
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 5, 15, 20);
|
||||
g.FillEllipse(brush, _startPosX + 121, _startPosY + 6, 14, 19);
|
||||
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 5, 15, 20);
|
||||
g.FillEllipse(brush, _startPosX + 141, _startPosY + 6, 14, 19);
|
||||
g.DrawEllipse(pen, _startPosX + 185, _startPosY + 5, 15, 20);
|
||||
g.FillEllipse(brush, _startPosX + 186, _startPosY + 6, 14, 19);
|
||||
|
||||
// Гармошка
|
||||
pen = new Pen(Color.Black, 2);
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX + 100 + i * 3, _startPosY, _startPosX + 100 + i * 3, _startPosY + 40);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,65 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AccordionBus
|
||||
{
|
||||
public class EntityAccordionBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный отсек
|
||||
/// </summary>
|
||||
public bool AdditionalBody { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительная дверь
|
||||
/// </summary>
|
||||
public bool AdditionalDoor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автобуса
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей обЪекта-класса автобуса
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="additionalBody">Дополнительный отсек</param>
|
||||
/// <param name="additionalDoor">Дополнительная дверь</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool additionalBody, bool additionalDoor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
AdditionalBody = additionalBody;
|
||||
AdditionalDoor = additionalDoor;
|
||||
}
|
||||
}
|
||||
}
|
39
AccordionBus/AccordionBus/Form1.Designer.cs
generated
Normal file
39
AccordionBus/AccordionBus/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
||||
namespace AccordionBus
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
10
AccordionBus/AccordionBus/Form1.cs
Normal file
10
AccordionBus/AccordionBus/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace AccordionBus
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -117,11 +117,4 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Right1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace AccordionBus
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new AccordionBusForm());
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,83 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AccordionBus.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AccordionBus.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Right1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Right1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
Binary file not shown.
Before Width: | Height: | Size: 11 KiB |
Loading…
Reference in New Issue
Block a user