start project

rich apdate: start gold = 100
This commit is contained in:
danila 2024-12-26 08:49:26 +04:00
parent 2837349804
commit 590463ef45
11 changed files with 775 additions and 0 deletions

493
Game_Lab_16/Game_Lab_16.cpp Normal file
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#include <stdio.h>
#include "framework.h"
#include "Game_Lab_16.h"
#define MAX_LOADSTRING 100
#define N 10
#define M 15
#define WIDTH 30
#define HEIGHT 20
int steps = 0;
int gold = 100;
int map[N][M] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0, 2, 2},
{0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0},
{0, 2, 2, 2, 0, 2, 2, 2, 0, 2, 3, 2, 0, 2, 0},
{0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 2, 2, 0, 2, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 3, 0, 0, 0, 2, 0},
{0, 0, 0, 0, 0, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0}
};
void drawMap(HDC hdc) {
HBRUSH hBrushEmptyCell = CreateSolidBrush(RGB(200, 200, 200));
HBRUSH hBrushGold = CreateSolidBrush(RGB(255, 255, 0));
HBRUSH hBrushWall = CreateSolidBrush(RGB(0, 0, 0));
HBRUSH hBrushMan = CreateSolidBrush(RGB(120, 120, 255));
HBRUSH brush[4] = { hBrushEmptyCell, hBrushMan, hBrushWall, hBrushGold };
int i;
int j;
for (i = 0; i < N; i++) {
for (j = 0; j < M; j++) {
int x1 = j * WIDTH;
int x2 = (j + 1) * WIDTH;
int y1 = i * HEIGHT;
int y2 = (i + 1) * HEIGHT;
RECT r = { x1, y1, x2, y2 };
FillRect(hdc, &r, brush[map[i][j]]);
}
}
for (i = 0; i < 4; i++)
DeleteObject(brush[i]);
}
void Left() {
int i, j;
for (i = 0; i < N; i++) {
for (j = 1; j < M; j++) {
if (map[i][j] == 1) {
if (map[i][j - 1] == 0) {
map[i][j - 1] = 1;
map[i][j] = 0;
steps++;
}
else if (map[i][j - 1] == 3) {
map[i][j - 1] = 1;
map[i][j] = 0;
steps++;
gold++;
}
}
}
}
}
void del() {
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < M; j++) {
if (map[i][j] == 1) {
map[i][j] = 0;
}
}
}
}
void Right() {
int i, j;
for (i = 0; i < N; i++) {
for (j = M - 2; j >= 0; j--) {
if (map[i][j] == 1) {
if (map[i][j + 1] == 0) {
map[i][j + 1] = 1;
map[i][j] = 0;
steps++;
}
else if (map[i][j + 1] == 3) {
map[i][j + 1] = 1;
map[i][j] = 0;
steps++;
gold++;
}
}
}
}
}
void Up() {
int i, j;
for (i = 1; i < N; i++) {
for (j = 0; j < M; j++) {
if (map[i][j] == 1) {
if (map[i - 1][j] == 0) {
map[i - 1][j] = 1;
map[i][j] = 0;
steps++;
}
else if (map[i - 1][j] == 3) {
map[i - 1][j] = 1;
map[i][j] = 0;
steps++;
gold++;
}
}
}
}
}
void Down() {
int i, j;
for (i = N - 2; i >= 0; i--) {
for (j = 0; j < M; j++) {
if (map[i][j] == 1) {
if (map[i + 1][j] == 0) {
map[i + 1][j] = 1;
map[i][j] = 0;
steps++;
}
else if (map[i + 1][j] == 3) {
map[i + 1][j] = 1;
map[i][j] = 0;
steps++;
gold++;
}
}
}
}
}
void wall() {
int i, j;
for (i = 1; i < N - 1; i++) {
for (j = 1; j < M - 1; j++) {
if (map[i][j] == 1) {
//if (map[i][j + 1] == 2 || map[i][j - 1] == 2 || map[i + 1][j] == 2 || map[i - 1][j] == 2) {
map[i][j + 1] = 3;
map[i][j - 1] = 3;
map[i + 1][j] = 3;
map[i - 1][j] = 3;
/*}*/
}
}
}
}
void golden() {
int i, j;
for (i = 0; i < N; i++) {
for (j = 1; j < M - 1; j++) {
if (map[i][j] == 1) {
map[i][j + 1] = 3;
}
}
}
}
void g(int i, int j) {
if (map[i][j] == 2) {
map[i][j] = 3;
if (i > 0) {
g(i - 1, j);
}
if (i < N - 1) {
g(i + 1, j);
}
if (j > 0) {
g(i, j - 1);
}
if (j > M - 1) {
g(i, j + 1);
}
}
}
void goldenMidas() {
int i, j;
for (i = 0; i < N; i++) {
for (j = 1; j < M - 1; j++) {
if (map[i][j] == 1 && map[i][j + 1] == 2) {
g(i, j + 1);
}
}
}
}
void destroyWall() {
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < M; j++) {
if (map[i][j] == 1) {
for (int k = j + 1; k < M; k++) {
if (map[i][k] == 2) {
map[i][k] = 0;
}
}
}
}
}
}
void Save() {
FILE* file1;
errno_t error_code;
error_code = fopen_s(&file1, "D:\\C\\gamedata.txt", "w+");
if (error_code != 0) {
printf("Error! Failed to open file in r mode!");
return;
}
fprintf(file1, "%d ", N);
fprintf(file1, "%d\n", M);
int i, j;
for (i = 0; i < N; i++) {
for (j = 0; j < M; j++) {
if (!(map[i][j] == 1)) {
fprintf(file1, "%d ", map[i][j]);
}
else {
fprintf(file1, "%d ", 1);
}
}
fprintf(file1, "\n");
}
fprintf(file1, "%d ", steps);
fprintf(file1, "%d", gold);
fclose(file1);
}
void Load() {
FILE* fin;
errno_t error_code;
error_code = fopen_s(&fin, "D:\\C\\gamedata.txt", "r");
if (error_code != 0) {
printf("Error! Failed to open file in r mode!");
return;
}
int n, m;
fscanf_s(fin, "%d", &n);
fscanf_s(fin, "%d", &m);
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
fscanf_s(fin, "%d", &map[i][j]);
}
}
fscanf_s(fin, "%d ", &steps);
fscanf_s(fin, "%d", &gold);
fclose(fin);
}
HINSTANCE hInst;
WCHAR szTitle[MAX_LOADSTRING];
WCHAR szWindowClass[MAX_LOADSTRING];
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_GAMELAB16, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
if (!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GAMELAB16));
MSG msg;
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int)msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GAMELAB16));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_GAMELAB16);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance;
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
drawMap(hdc);
EndPaint(hWnd, &ps);
}
break;
case WM_KEYDOWN:
switch (wParam) {
case VK_DOWN:
Down();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_LEFT:
Left();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_UP:
Up();
InvalidateRect(hWnd, NULL, TRUE);
break;
case VK_RIGHT:
Right();
InvalidateRect(hWnd, NULL, TRUE);
break;
case 0x53:
Save();
break;
case 0x4c:
Load();
InvalidateRect(hWnd, NULL, TRUE);
break;
case 0x44:
wall();
InvalidateRect(hWnd, NULL, TRUE);
break;
case 0x55:
golden();
InvalidateRect(hWnd, NULL, TRUE);
break;
case 0x5A:
goldenMidas();
InvalidateRect(hWnd, NULL, TRUE);
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}

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#pragma once
#include "resource.h"

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Game_Lab_16/Resource.h Normal file
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//{{NO_DEPENDENCIES}}
// Включаемый файл, созданный в Microsoft Visual C++.
// Используется Game_Lab_16.rc
#define IDS_APP_TITLE 103
#define IDR_MAINFRAME 128
#define IDD_GAMELAB16_DIALOG 102
#define IDD_ABOUTBOX 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDI_GAMELAB16 107
#define IDI_SMALL 108
#define IDC_GAMELAB16 109
#define IDC_MYICON 2
#ifndef IDC_STATIC
#define IDC_STATIC -1
#endif
// Следующие стандартные значения для новых объектов
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 130
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif

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// header.h: включаемый файл для стандартных системных включаемых файлов
// или включаемые файлы для конкретного проекта
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Исключите редко используемые компоненты из заголовков Windows
// Файлы заголовков Windows
#include <windows.h>
// Файлы заголовков среды выполнения C
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

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#pragma once
// // При включении SDKDDKVer.h будет задана самая новая из доступных платформ Windows.
// Если вы планируете сборку приложения для предыдущей версии платформы Windows, включите WinSDKVer.h и
// задайте желаемую платформу в макросе _WIN32_WINNT, прежде чем включать SDKDDKVer.h.
#include <SDKDDKVer.h>