Создание сущностей и перечислений
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FuelAndLubricants/FuelAndLubricants/Entities/Car.cs
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26
FuelAndLubricants/FuelAndLubricants/Entities/Car.cs
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using FuelAndLubricants.Entities.Enums;
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namespace FuelAndLubricants.Entities;
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public class Car
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{
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public int Car_ID { get; private set; }
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public string Car_Mark { get; private set; } = string.Empty;
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public string Car_Model { get; private set; } = string.Empty;
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public Car_Type Car_Type { get; private set; }
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public float Consumption_Rate { get; private set; }
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public int Fuel_ID { get; private set; }
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public static Car CreateEntity (int car_ID, string car_mark, string car_model, Car_Type car_type, float consumption, int fuel_id)
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{
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return new Car
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{
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Car_ID = car_ID,
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Car_Mark = car_mark ?? string.Empty,
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Car_Model = car_model ?? string.Empty,
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Car_Type = car_type,
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Consumption_Rate = consumption,
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Fuel_ID = fuel_id
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};
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}
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}
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22
FuelAndLubricants/FuelAndLubricants/Entities/Driver.cs
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FuelAndLubricants/FuelAndLubricants/Entities/Driver.cs
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using FuelAndLubricants.Entities.Enums;
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namespace FuelAndLubricants.Entities;
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public class Driver
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{
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public int Driver_ID { get; private set; }
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public string Firstname { get; private set; } = string.Empty;
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public string Secondname { get; private set; } = string.Empty;
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public Driver_License Driver_License { get; private set; }
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public static Driver CreateEntity (int driver_ID, string firstname, string secondname, Driver_License license)
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{
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return new Driver
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{
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Driver_ID = driver_ID,
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Firstname = firstname ?? string.Empty,
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Secondname = secondname ?? string.Empty,
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Driver_License = license
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};
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}
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}
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namespace FuelAndLubricants.Entities.Enums;
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public enum Car_Type
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{
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None = 0,
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Passenger = 1,
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Cargo = 2,
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Bus = 3
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}
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namespace FuelAndLubricants.Entities.Enums;
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[Flags]
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public enum Driver_License
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{
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None = 0,
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A = 1,
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B = 2,
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C = 4,
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D = 8,
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BE = 16,
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CE = 32
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}
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namespace FuelAndLubricants.Entities.Enums;
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public enum Fuel_Type
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{
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None = 0,
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Petrol = 1,
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Diesel = 2
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}
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namespace FuelAndLubricants.Entities.Enums;
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public enum Shift
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{
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None = 0,
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Day = 1,
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Night = 2
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}
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using FuelAndLubricants.Entities.Enums;
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namespace FuelAndLubricants.Entities;
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public class Fuel_And_Lubricants
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{
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public int Fuel_ID { get; private set; }
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public Fuel_Type Fuel_Type { get; private set; }
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public float Price_Per_Liter { get; private set; }
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public float Amount { get; private set; }
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public static Fuel_And_Lubricants CreateEntity(int fuel_id, Fuel_Type type, float price, float amount)
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{
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return new Fuel_And_Lubricants
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{
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Fuel_ID = fuel_id,
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Fuel_Type = type,
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Price_Per_Liter = price,
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Amount = amount
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};
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}
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}
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FuelAndLubricants/FuelAndLubricants/Entities/Route.cs
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FuelAndLubricants/FuelAndLubricants/Entities/Route.cs
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namespace FuelAndLubricants.Entities;
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public class Route
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{
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public int Route_ID { get; private set; }
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public string Start_Point { get; private set; } = string.Empty;
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public string End_Point { get; private set;} = string.Empty;
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public float Route_Length { get; private set; }
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public static Route CreateEntity (int route_id, string start_point, string end_point, float length)
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{
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return new Route
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{
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Route_ID = route_id,
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Start_Point = start_point ?? string.Empty,
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End_Point = end_point ?? string.Empty,
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Route_Length = length
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};
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}
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}
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30
FuelAndLubricants/FuelAndLubricants/Entities/Trip.cs
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FuelAndLubricants/FuelAndLubricants/Entities/Trip.cs
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using FuelAndLubricants.Entities.Enums;
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namespace FuelAndLubricants.Entities;
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public class Trip
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{
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public int Trip_ID { get; private set; }
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public DateTime Start_Date { get; private set; }
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public DateTime End_Date { get; private set; }
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public Shift Shift { get; private set; }
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public float Fuel_Consumption { get; private set; }
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public int Car_ID { get; private set; }
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public int Driver_ID { get; private set; }
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public int Route_ID { get; private set; }
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public static Trip CreateEntity(int trip_id, DateTime start_date, DateTime end_date, Shift shift, float consumption, int car_id, int driver_id, int route_id)
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{
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return new Trip
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{
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Trip_ID = trip_id,
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Start_Date = start_date,
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End_Date = end_date,
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Shift = shift,
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Fuel_Consumption = consumption,
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Car_ID = car_id,
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Driver_ID = driver_id,
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Route_ID = route_id
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};
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}
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}
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