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AircraftCarrier/AircraftCarrier/AbstractStrategy.cs
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97
AircraftCarrier/AircraftCarrier/AbstractStrategy.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AircraftCarrier.DrawningObjects;
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namespace AircraftCarrier.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// Перемещаемый объект
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private IMoveableObject? _moveableObject;
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/// Статус перемещения
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private Status _state = Status.NotInit;
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/// Ширина поля
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protected int FieldWidth { get; private set; }
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/// Высота поля
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protected int FieldHeight { get; private set; }
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/// Статус перемещения
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public Status GetStatus() { return _state; }
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/// Установка данных
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// Шаг перемещения
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// Перемещение влево
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveLeft() => MoveTo(Direction.Left);
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/// Перемещение вправо
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveRight() => MoveTo(Direction.Right);
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/// Перемещение вверх
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveUp() => MoveTo(Direction.Up);
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/// Перемещение вниз
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveDown() => MoveTo(Direction.Down);
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/// Параметры объекта
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// Шаг объекта
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// Перемещение к цели
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protected abstract void MoveToTarget();
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/// Достигнута ли цель
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protected abstract bool IsTargetDestinaion();
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/// Попытка перемещения в требуемом направлении
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(Direction directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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153
AircraftCarrier/AircraftCarrier/DrawningAircraft.cs
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153
AircraftCarrier/AircraftCarrier/DrawningAircraft.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AircraftCarrier.Entities;
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namespace AircraftCarrier.DrawningObjects
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{
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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public class DrawningAircraft
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{
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/// Класс-сущность
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public EntityAircraft? EntityAircraft { get; protected set; }
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/// Ширина окна
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private int _pictureWidth;
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/// Высота окна
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _AircraftWidth = 164;
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protected readonly int _AircraftHeight = 40;
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/// Координата X объекта
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public int GetPosX => _startPosX;
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/// Координата Y объекта
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public int GetPosY => _startPosY;
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/// Ширина объекта
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public int GetWidth => _AircraftWidth;
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/// Высота объекта
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public int GetHeight => _AircraftHeight;
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/// Проверка, что объект может переместится по указанному направлению
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(Direction direction)
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{
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if (EntityAircraft == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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Direction.Left => _startPosX - EntityAircraft.Step > 0,
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//вверх
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Direction.Up => _startPosY - EntityAircraft.Step > 0,
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// вправо
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Direction.Right => _startPosX + EntityAircraft.Step + _AircraftWidth < _pictureWidth,
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//вниз
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Direction.Down => _startPosY + EntityAircraft.Step + _AircraftHeight < _pictureHeight,
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_ => false
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};
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}
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/// Изменение направления перемещения
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!CanMove(direction) || EntityAircraft == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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_startPosX -= (int)EntityAircraft.Step;
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break;
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//вверх
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case Direction.Up:
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_startPosY -= (int)EntityAircraft.Step;
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break;
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// вправо
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case Direction.Right:
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_startPosX += (int)EntityAircraft.Step;
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break;
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//вниз
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case Direction.Down:
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_startPosY += (int)EntityAircraft.Step;
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break;
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}
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}
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/// Конструктор
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningAircraft(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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if (width < _AircraftWidth || height < _AircraftHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityAircraft = new EntityAircraft(speed, weight, bodyColor);
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}
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/// Конструктор
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="carWidth">Ширина прорисовки автомобиля</param>
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/// <param name="carHeight">Высота прорисовки автомобиля</param>
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protected DrawningAircraft(int speed, double weight, Color bodyColor,int
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width, int height, int AircraftWidth, int AircraftHeight)
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{
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if (width < _AircraftWidth || height < _AircraftHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_AircraftWidth = AircraftWidth;
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_AircraftHeight = AircraftHeight;
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EntityAircraft = new EntityAircraft(speed, weight, bodyColor);
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}
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/// Установка позиции
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX < 0 || _startPosY < 0 || _startPosX > (_pictureWidth - _AircraftWidth) || _startPosY > (_pictureHeight - _AircraftHeight))
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{
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_startPosX = 50;
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_startPosY = 50;
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}
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}
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/// Изменение направления перемещения
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/// Прорисовка объекта
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityAircraft == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush budyBrush = new SolidBrush(EntityAircraft.BodyColor);
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g.DrawLine(pen, _startPosX + 4, _startPosY, _startPosX + 124, _startPosY);
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g.DrawLine(pen, _startPosX + 124, _startPosY, _startPosX + 164, _startPosY + 20);
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g.DrawLine(pen, _startPosX + 164, _startPosY + 20, _startPosX + 124, _startPosY + 40);
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g.DrawLine(pen, _startPosX + 164, _startPosY + 20, _startPosX + 124, _startPosY + 40);
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g.DrawLine(pen, _startPosX + 124, _startPosY + 40, _startPosX + 4, _startPosY + 40);
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g.DrawLine(pen, _startPosX + 4, _startPosY + 40, _startPosX + 4, _startPosY);
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g.FillRectangle(budyBrush, _startPosX, _startPosY + 6, 4, 12);
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g.FillRectangle(budyBrush, _startPosX, _startPosY + 24, 4, 12);
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g.DrawEllipse(pen, _startPosX + 115, _startPosY + 13, 14, 14);
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g.DrawRectangle(pen, _startPosX + 63, _startPosY + 13, 27, 14);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 9, 14, 22);
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}
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}
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}
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@ -3,108 +3,37 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AircraftCarrier
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using AircraftCarrier.Entities;
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namespace AircraftCarrier.DrawningObjects
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{
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internal class DrawningAircraftCarrier
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public class DrawningAircraftCarrier : DrawningAircraft
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{
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public EntityAircraftCarrier? EntityAircraftCarrier { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _AircraftCarrierWidth = 164;
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private readonly int _AircraftCarrierHeight = 40;
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public bool Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
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public DrawningAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool cabin, bool runway, int width, int height) :
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base(speed, weight, bodyColor, width, height, 164, 40)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if(_AircraftCarrierWidth <_pictureWidth || _AircraftCarrierHeight <_pictureHeight)
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if (EntityAircraft != null)
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{
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EntityAircraftCarrier = new EntityAircraftCarrier();
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EntityAircraftCarrier.Init(speed, weight, bodyColor, additionalColor,
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bodyKit, wing, sportLine);
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX < 0 || _startPosY < 0 || _startPosX > (_pictureWidth - _AircraftCarrierWidth) || _startPosY>(_pictureHeight - _AircraftCarrierHeight))
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{
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_startPosX = 50;
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_startPosY = 50;
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EntityAircraft = new EntityAircraftCarrier(speed, weight, bodyColor,
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additionalColor, cabin, runway);
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}
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}
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public void MoveTransport(Direction direction)
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public override void DrawTransport(Graphics g)
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{
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if (EntityAircraftCarrier == null)
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if (EntityAircraft is not EntityAircraftCarrier aircraftCarrie)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityAircraftCarrier.Step > 0)
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{
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_startPosX -= (int)EntityAircraftCarrier.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityAircraftCarrier.Step > 0)
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{
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_startPosY -= (int)EntityAircraftCarrier.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + EntityAircraftCarrier.Step + _AircraftCarrierWidth < _pictureWidth)
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{
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_startPosX += (int)EntityAircraftCarrier.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if(_startPosY + EntityAircraftCarrier.Step + _AircraftCarrierHeight < _pictureHeight)
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{
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_startPosY += (int)EntityAircraftCarrier.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntityAircraftCarrier == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityAircraftCarrier.AdditionalColor);
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g.DrawLine(pen, _startPosX+4, _startPosY, _startPosX + 124, _startPosY);
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g.DrawLine(pen, _startPosX+124, _startPosY, _startPosX + 164, _startPosY+20);
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g.DrawLine(pen, _startPosX + 164, _startPosY+20, _startPosX + 124, _startPosY + 40);
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g.DrawLine(pen, _startPosX + 164, _startPosY + 20, _startPosX + 124, _startPosY + 40);
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g.DrawLine(pen, _startPosX + 124, _startPosY + 40, _startPosX + 4, _startPosY + 40);
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g.DrawLine(pen, _startPosX+4, _startPosY + 40, _startPosX + 4, _startPosY);
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g.FillRectangle(additionalBrush, _startPosX, _startPosY + 6, 4, 12);
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g.FillRectangle(additionalBrush, _startPosX, _startPosY + 24, 4, 12);
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g.DrawEllipse(pen, _startPosX + 115, _startPosY + 13, 14, 14);
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g.DrawRectangle(pen, _startPosX + 63, _startPosY + 13, 27, 14);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 9, 14, 22);
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Pen penWhite = new(Color.White);
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if (EntityAircraftCarrier.BodyKit)
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Brush additionalBrush = new SolidBrush(aircraftCarrie.AdditionalColor);
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Pen pen = new(Color.White);
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if (aircraftCarrie.Cabin)
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{
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g.FillRectangle(additionalBrush, _startPosX + 4, _startPosY + 13, 59, 14);
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g.DrawLine(penWhite, _startPosX + 62, _startPosY + 19, _startPosX + 52, _startPosY + 19);
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g.DrawLine(penWhite, _startPosX + 47, _startPosY + 19, _startPosX + 37, _startPosY + 19);
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g.DrawLine(penWhite, _startPosX + 32, _startPosY + 19, _startPosX + 22, _startPosY + 19);
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g.DrawLine(penWhite, _startPosX + 17, _startPosY + 19, _startPosX + 7, _startPosY + 19);
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g.DrawLine(pen, _startPosX + 62, _startPosY + 19, _startPosX + 52, _startPosY + 19);
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g.DrawLine(pen, _startPosX + 47, _startPosY + 19, _startPosX + 37, _startPosY + 19);
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g.DrawLine(pen, _startPosX + 32, _startPosY + 19, _startPosX + 22, _startPosY + 19);
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g.DrawLine(pen, _startPosX + 17, _startPosY + 19, _startPosX + 7, _startPosY + 19);
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}
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if (EntityAircraftCarrier.Wing)
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if (aircraftCarrie.Runway)
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{
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g.FillRectangle(additionalBrush, _startPosX + 90, _startPosY, 15, 9);
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}
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36
AircraftCarrier/AircraftCarrier/DrawningObjectAircraft.cs
Normal file
36
AircraftCarrier/AircraftCarrier/DrawningObjectAircraft.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using AircraftCarrier.DrawningObjects;
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namespace AircraftCarrier.MovementStrategy
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{
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public class DrawningObjectAircraft : IMoveableObject
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{
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private readonly DrawningAircraft? _drawningAircraft = null;
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public DrawningObjectAircraft(DrawningAircraft drawningAircraft)
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{
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_drawningAircraft = drawningAircraft;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningAircraft == null || _drawningAircraft.EntityAircraft ==
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null)
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{
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return null;
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}
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return new ObjectParameters(_drawningAircraft.GetPosX,
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_drawningAircraft.GetPosY, _drawningAircraft.GetWidth, _drawningAircraft.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningAircraft?.EntityAircraft?.Step ?? 0);
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public bool CheckCanMove(Direction direction) =>
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_drawningAircraft?.CanMove(direction) ?? false;
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public void MoveObject(Direction direction) =>
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_drawningAircraft?.MoveTransport(direction);
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}
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}
|
29
AircraftCarrier/AircraftCarrier/EntityAircraft.cs
Normal file
29
AircraftCarrier/AircraftCarrier/EntityAircraft.cs
Normal file
@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace AircraftCarrier.Entities
|
||||
{
|
||||
/// Класс-сущность "Автомобиль"
|
||||
public class EntityAircraft
|
||||
{
|
||||
/// Скорость
|
||||
public int Speed { get; private set; }
|
||||
/// Вес
|
||||
public double Weight { get; private set; }
|
||||
/// Основной цвет
|
||||
public Color BodyColor { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// Конструктор с параметрами
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityAircraft(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,53 +3,23 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AircraftCarrier
|
||||
namespace AircraftCarrier.Entities
|
||||
{
|
||||
public class EntityAircraftCarrier
|
||||
/// Класс-сущность "Спортивный автомобиль"
|
||||
public class EntityAircraftCarrier : EntityAircraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия обвеса
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия антикрыла
|
||||
/// </summary>
|
||||
public bool Wing { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия гоночной полосы
|
||||
/// </summary>
|
||||
public bool SportLine { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
/// Признак (опция) наличия кабины
|
||||
public bool Cabin { get; private set; }
|
||||
/// Признак (опция) наличия взлетной полосы
|
||||
public bool Runway { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit, bool wing, bool sportLine)
|
||||
public EntityAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool cabin, bool runway) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Wing = wing;
|
||||
SportLine = sportLine;
|
||||
Cabin = cabin;
|
||||
Runway = runway;
|
||||
}
|
||||
}
|
||||
}
|
22
AircraftCarrier/AircraftCarrier/IMoveableObject.cs
Normal file
22
AircraftCarrier/AircraftCarrier/IMoveableObject.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using AircraftCarrier.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AircraftCarrier.DrawningObjects;
|
||||
namespace AircraftCarrier.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// Получение координаты X объекта
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// Шаг объекта
|
||||
int GetStep { get; }
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
bool CheckCanMove(Direction direction);
|
||||
/// Изменение направления пермещения объекта
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
}
|
||||
}
|
56
AircraftCarrier/AircraftCarrier/MoveToCenter.cs
Normal file
56
AircraftCarrier/AircraftCarrier/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace AircraftCarrier.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
39
AircraftCarrier/AircraftCarrier/ObjectParameters.cs
Normal file
39
AircraftCarrier/AircraftCarrier/ObjectParameters.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace AircraftCarrier.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// Левая граница
|
||||
public int LeftBorder => _x;
|
||||
/// Верхняя граница
|
||||
public int TopBorder => _y;
|
||||
/// Правая граница
|
||||
public int RightBorder => _x + _width;
|
||||
/// Нижняя граница
|
||||
public int DownBorder => _y + _height;
|
||||
/// Середина объекта
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// Середина объекта
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// Конструктор
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,9 +2,7 @@ namespace AircraftCarrier
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
|
14
AircraftCarrier/AircraftCarrier/Status.cs
Normal file
14
AircraftCarrier/AircraftCarrier/Status.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
namespace AircraftCarrier.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user